Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Talents et Capacités
Fade is now usable in shapeshift forms.
Natural Reaction no longer grants passive dodge chance and instead converts 11/22/33% of your Agility to dodge rating. It also now grants 4/7/10 rage on dodge, from 1/2/3.
Fleet Footed no longer reduces the duration of movement impairing effects, and instead now gives a 7/14/20% chance per combo point spent to clear movement impairing effects from your character.
Enchantements Mystiques
Blademaster now grants 10% parry chance after using Riposte, from 12%, and increases your block value after using Shield Slam by 20%, from 10%.
Nature's Fervor now grants 4% reduced Physical damage, from 5%, for 6 sec, from 3.
Spirit Dash now has a 30 sec internal cooldown, from 20.
Changements d'Objets
Updated the bonding of several season 1 and scourge invasion items
Donjons et Raids
Temporarily reduced the damage of Sartura's Dancing Blades and Skeram's Arcane Explosions while we trace an issue where they were triggering more often than intended.
Général
Reduced and balanced pricing of second set of PVP gear.
Fixed an issue where Crow's Cache would not spawn despite the event initiating
Général
Rune of Perfection is no longer unique-equip due to a bug that allowed people to receive and equip two of them despite the restriction.
Resorted PvP vendors to more clearly feature Ascension specific additions such as mystic orbs, mystic runes, tome of specialization, etc
Fixed an issue where Elemental Invasions were displaying as active on the Call Boards when not active.
Quêtes
Wandering Shay - Fixed an issue where the quest would complete too early. Also fixed a bug where she would stop moving after a fight.
They Grow Up So Fast - You will now receive Venomhide Ravasaur when you complete the quest.
Dead Mans Plea - Quest credit will properly be given when Baron Rivendare dies.
Its a Secret to Everybody - Fixed A Small Bag not giving any items.
Changements d'Objets
Fixed a bug where The Unstoppable Force and Lobotimizer from alliance vendor would be usable for alliance only. Also corrected the stamina amount on that The Unstoppable Force version to 15 stamina.
Talents et Capacités
Fixed a bug where Dispersion wasn't giving its intended mana.
Changements d'Objets
Necrotic Rune is no longer soulbound and can be traded with other players.
Général
Enchant Weapon - Spellpower now grants 30 spell damage, instead of 30 spell power.
Enchant Weapon - Healing Power now grants 30 healing power, instead of 29 spell power.
Non-combat pets should now match their owner's speed.
Talents et Capacités
Unleashed Rage now grants 2/4/6% bonus magic damage while Shamanistic Rage is active, from 4/7/10%, and it now includes Holy damage in this effect.
Juggernaut no longer increases the critical chance of your next Mortal Strike.
Frostbrand Weapon now also grants Frost spellpower.
Frenzy now has 3 ranks, from 5, and has a 33/66/100% chance to proc its effect, from 20/40/60/80/100%.
Ferocity now has 3 ranks, from 5, and grants 4/7/10% crit chance to your tamed pet, from 2/4/6/8/10%.
Unleashed Fury now increases your tamed pet's damage by 5% per point, from 3%.
Prayer of Shadow Protection has had its duration increased to 60 min, from 20.
Shadow Protection has had its duration increased to 30 min, from 10.
Cheap Shot now costs 50 energy, from 60.
Water Shield now has 5 stacks, from 3.
Unbreakable Will now grants 4% Stun, Fear, and Silence reduction per point, from 5%.
Improved Mind Blast no longer requires Shadowform to apply its MS effect.
Dirty Deeds now also grants a 50/100% chance to cause your Shadowstep to generate 30 energy.
Swipe now generates ~20% more threat and its scaling has been increased to 10%, from 6.3%.
Thunder Clap now generates 100% additional threat, from 120%.
Thunder Clap now scales with 19.8% attack power, from 13.2%, and it's 2H weapon bonus has been reduced to ~25% bonus damage. This should result in about 12% less damage while using a 2H weapon and about 29% increased damage while a 2H is not equipped.
Auto Shot is no longer delayed by spell casts
Enchantements Mystiques
Unbreakable Will no longer stacks.
Cobra Strikes now grants 10/11/12/13/14% additional chance to trigger your Cobra Strikes talent, from 4/5/6/7/8%.
Wild Felfire now scales with 14% of your spell power per tick, from 9%.
Général
Crow's Cache will now always drop AQ40 gear.
Général
Fixed a bug where your weapon damage could be reduced when swapping gear.
Enchantements Mystiques
Fixed a bug with Spell Slinger where it would not proc the Clearcasting effect.
Talents et Capacités
Wild Hunt is once again working as intended.
Général
Increased max combat duration for 1v1 Honorable Combat to 6 minutes, up from 3.
Changements d'Objets
The AQ 40 Conqueror set now properly triggers its 5 set bonus without Deep Wounds learned.
Donjons et Raids
Reduced Ragnaros' physical (fire) damage by 10%.
Enchantements Mystiques
Crackling Thunder once again works without Deep Wounds.
Random enchants which used internal cooldowns (E.G. Warcry and Spirit Dash) once again work as intended.
Talents et Capacités
The lingering ground effect of Flamestrike no longer stacks with itself when the same rank of the spell is used.
Empowered Rejuvenation now increases the scaling of your Rejuvenation by 14/27/40%, from 7/14/20%.
Improved Rejuvenation now increases the healing done by your Rejuvenation by 10/20/30%, from 5/10/15%.
Rejuvenation has had its base healing reduced by 10% and its scaling reduced by 25%.
Empowered Renew now grants 10/20/30% increased scaling of your Renew, from 5/10/15%.
Improved Renew now grants 10/20/30% increased healing done by Renew, from 5/10/15%.
Renew has had its base healing reduced by 10% and its scaling reduced by 20%.
Felhunter's Devour Magic has had its cooldown increased to 14 sec, from 8, and its mana cost has been increased by 50%.
Improved Felhunter now reduces the cooldown of Devour Magic by 2/4 sec.
Felhunter's Spell Lock has had its cooldown increased to 30 sec, from 24.
Improved Cone of Cold now reduces the cast speed of Frostbolt by 25%, from 30%.
Brain Freeze now reduces the damage dealt by Fireball to players by 30%, from 20%.
Damage Shield now deals 25% less damage to players.
Surge of Light no longer reduces the mana cost of Smite and Flash Heal.
Flametongue Weapon now deals 15% less damage to players.
Holy Nova now deals 20% less damage to players.
Burning Determination now correctly states on its tooltip that it has a 20 sec ICD.
Hunter pets now properly scale with their owner's ranged attack power and stamina once more.
Animal Handler now properly increases your pet's attack power by 5/10%.
Dual Wield Specialization now increases your Fire, Nature, and Frost damage by 4/7/10%, from 10/10/10%, and the PPM has been adjusted so that all ranks now have 7 PPM, from 4/7/10.
Changements d'Objets
Scourge Stick should now function properly.
Shaman PvP boots now properly increase the movespeed of your Ghost Wolf.
Blade of Eternal Darkness now procs from triggered spells such as Arcane Missile and Penance.
Abyss Shard now requires that you have Drain Soul learned to summon a Voidwalker.
Enchantements Mystiques
Weapon Enchants and their respective random enchants have been fixed.
Raging Thunder now properly increases the threat of Thunder Clap.
Général
Fixed an SQL related bug causing AQ40 gear to not drop in the world on LS. It was only dropping off of a few distinct creatures due to this fault.
Site Web
Fixed an issue where Revenant Robes didn't give Runes of Transmogrification
Général
Added Dice of Destiny and Weighted Dice to characters on Andorhal on creation
Fixed an issue where guardians were using Fierce Blows.
Fixed a bug with certain pets dealing too high damage.
Fixed Issue where Booty Bay Bruisers and Everlook Bruisers were not shooting at targets out-of-range.
Fixed Loot template issues with Tidelord Rrurgaz
Fixed issue where Onyxian Drake would dismount when entering water
Changements d'Objets
Enchants from Argent Dawn and Zul'Gurub are no longer soulbound on High-Risk. (Change active on next server restart).
Materials required for Ahn'Qiraj quests or gear are no longer soulbound on High-Risk. (Change active on next server restart).
Fixed a bug where lootbox rewards from callboard quests were not soulbound. They now are.
Zul'Gurub set items (excluding necklaces) no longer require reputation to equip on Andorhal.
Schematic: Biznicks 247x128 Accurascope, Schematic: Force Reactive Disk, Schematic: Core Marksman Rifle will no longer be soulbound on High-Risk servers. (Change active after next server restart).
Enchantements Mystiques
Fixed Tooltip inconsistency with Elune's Blessing
Donjons et Raids
Fixed and Issue where Rend would continually Respawn.
Quêtes
Fixed an issue where many 'A Lesser Known Issue' callboard quests would not properly display where the quest takes place on the map. This change will go into effect after our next server restart.
Général
Fixed Recruit-A-Friend active issues.
Quêtes
Applied a fix to 'Keeping Evil At Bay: Darkwhisper Gorge'. Mousing over a Hedarine Lieutenant will now display the quest item that it drops, and will display your current progress to make it more clear that they are the quest requirement. This change will go into effect after our next server restart.
Fixed an issue where the alternate Chimaerok Horn types would not drop, barring the completion of 'Keeping Evil At Bay: Isle of Dread'.
Donjons et Raids
Skeram's illusions now deal Physical damage.
Reduced the physical damage of Skeram's illusions by 60%.
Donjons et Raids
Reduced the damage of Skeram's Arcane abilities by 15%. These values were far too high after our new static resistance changes due to a lack of good sources of Arcane resistance.