Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Talents et Capacités
Divine Favor - Cooldown reduced to 1 min, from 2 min?»?.
Beast Mastery - When unlearned all exotic pets should now be dismissed.
Charge - Should no longer cause targets to move, or appear to ?????blink????, away from the caster when rooted, and should no longer fail to be used while you????re in water..
Fire Totems - Now properly scale with owner????s critical strike and hit chance.
Owlkin Frenzy - Now only works while in Moonkin form.
Lava Lash - Now has its damage bonus applied properly while your Off-Hand is enchanted with Flametongue.
Thunderclap - Now proc Deep Wounds and has had its PvP modifier changed from 20% reduced damage to 15%.
Shockwave - Now proc Deep Wounds.
Moonkin Form - Updated tooltip to indicate you can now gain mana from AoE abilities.
Second Wind - No longer triggers when you perform certain abilities such as using Kidney Shot.
Rampage - Can no longer be stacked.
Mental Quickness - updated tooltip to clarify it????s based on melee attack power.
Sheath of Light - updated tooltip to clarify it????s based on melee attack power.
Demonic Pact- will now give healing power as well and will override Totem of Wrath if it gives higher total spell power.
Growl- Now usable in Cat and Moonkin forms.
Taunt - Now usable in Metamorphosis form.
Divine Favor - Cooldown reduced to 1 min, from 2 min?»?.
Beast Mastery - When unlearned all exotic pets should now be dismissed.
Charge - Should no longer cause targets to move, or appear to ?????blink????, away from the caster when rooted, and should no longer fail to be used while you????re in water..
Fire Totems - Now properly scale with owner????s critical strike and hit chance.
Owlkin Frenzy - Now only works while in Moonkin form.
Lava Lash - Now has its damage bonus applied properly while your Off-Hand is enchanted with Flametongue.
Thunderclap - Now proc Deep Wounds and has had its PvP modifier changed from 20% reduced damage to 15%.
Shockwave - Now proc Deep Wounds.
Moonkin Form - Updated tooltip to indicate you can now gain mana from AoE abilities.
Second Wind - No longer triggers when you perform certain abilities such as using Kidney Shot.
Rampage - Can no longer be stacked.
Mental Quickness - updated tooltip to clarify it????s based on melee attack power.
Sheath of Light - updated tooltip to clarify it????s based on melee attack power.
Demonic Pact- will now give healing power as well and will override Totem of Wrath if it gives higher total spell power.
Growl- Now usable in Cat and Moonkin forms.
Taunt - Now usable in Metamorphosis form.
Divine Favor - Cooldown reduced to 1 min, from 2 min?»?.
Single-Minded Fury - A new 1 point talent available adjacent to Titan????s Grip. While wielding One-Handed weapons, other than Daggers, your Mortal Strike, Slam, and Overpower abilities will trigger an additional attack with with your Off-Hand weapon. These attacks do less damage to players.
Serendipity - Now also reduces the mana cost of affected spells by 5/10/15% per stack.
Booty Bay is now a sanctuary.
Empower Healing - Reduced to 3 ranks. Now increases the spell power scaling of your Greater Heal by 14/27/40% and the scaling of your Flash and Binding Heal by 7/14/20%.
Improved Steady Shot - No longer consumed by Chimera Shot.
Focused Will - Now procs from DoT criticals.
Revitalize - Now has a 33/66/100% chance to be triggered by Healing Touch casts.
Holy Concentration - Now also gives your Greater Heal, Flash Heal, and Binding Heal criticals a 33/66/100% chance to extend the duration of your Renew spell by 3 sec, up to an additional 9 sec.
Sanctified Light - Now also affects Flash of Light.
Inferno - Now deals 20% less damage to players.
Shadow Embrace - Now lasts 15 sec, from 12.
Nightfall - Now also reduce the mana cost of Shadow Bolt by 50%.
Backlash - Now also reduce the mana cost of Shadow Bolt by 50%, and can now be triggered by Mind Blast.
Pyroclasm - Can now be triggered by Scorch.
Vampiric Touch - Spell Power scaling reduced by 5%.
Misery - Now increases the Spell Power scaling of Vampiric Touch by 5/10/15%.
Crusade - Now also affects Beasts and Dragonkin.
Holy Shield - Spell Power scaling reduced by 20% and threat increased by 25%.
Swiftmend - Can no longer consume the HoT effect of another player.
Pyroblast - Damage increased by 10% in PvE combat.
Immolate - Damage increased by 10% in PvE combat.
Chaos Bolt - Damage increased by 20% in PvE combat and ~10% in PvP combat.
Hack and Slash - Ranks reduced to 3 and now has a 2/4/6% chance to trigger an additional attack.
Netherwind Presence - Reworked; Your Arcane Barrage, Arcane Missiles, Starfire, and Moonfire direct damage criticals now grant you 1/2/3% spell haste for 8 sec, stacking up to 4 times.
Sudden Death - Chance to proc changed to PPM. This should result in higher proc chance for single 2H builds using this talent and RE.
Seal Fate - Now increases the damage of your Eviscerate and Rupture abilities by 4/7/10%, instead of increasing all Rogue ability damage by 1/2/3%.
Playing With Fire - Reduced to 2 ranks. Now grants 1/2% spell damage done and taken and grants your Fire damage abilities 50/100% chance to reduce the cooldown of your Combustion by 1 sec, 2 for criticals.
Sense Demons - Now costs 1 AE.
Bladestorm - Off-hand attacks can no longer trigger proc effects.
Seal of Righteousness - Spell power scaling increased by 20% in PvE combat.
Scatter Shot - Now on disorient DR.
Frostbrand Weapon - Spell power scaling increased by 20%.
Maelstrom Weapon - Damage bonus for Lightning Bolt and Chain Lightning increased to 4% per stack.
Judgements - Righteous: Spell Power scaling 0.355->0.45 and Attack Power scaling 0.15->0.18. Command: Spell Power scaling 0.15->0.3 and Attack Power scaling 0.14->0.2. Others: Spell Power scaling 0.27->0.45 and Attack Power scaling 0.175->0.18. All: Deals an additional 20% less damage to players.
Lightning Shield - Base damage increased by 15%, spell power scaling increased by 15% in PvE combat.
Consecration - Spell Power scaling increased by 20%.
Hammer of Wrath - Spell Power scaling increased by 20% and now deals an additional 5% less damage to players.
Exorcism - Spell Power scaling increased by 20%.
Find Weakness - Now increase the critical strike chance of your offensive Rogue abilities by 2/4/6% instead of damage.
Enchantements Mystiques
Divinity - Now increase your healing done and received by 1/2%, from 1/2/3%.
Playing with Fire - Now increases spell damage done and received by 1/2%, from 1/2/3%.
Blessing of Eternals - Now only grants Nature crit, instead of all spell crit.
Weapon Forged REs - Now properly state they stack to 3 times.
Earth????s Blessing - New RE. Now gives you Healing Wave a 50/100% chance to increase the charges of your Earth Shield effect by 1. This effect cannot occur more than once every 6 sec.
Improved Life Tap - Now properly increases mana gained from Life Tap and an additional rank has been added which grants 7% more mana from Life Tap.
Improved Wrecking Crew - New RE. Increases the effect of your Wrecking Crew talent by 3%.
Dark Embrace - New RE. Your Corruption now increases the damage your target takes from your Shadow Bolt, Soul Fire, Shadowburn, and Mind Blast abilities by 2/3%.
Shattered Barrier - No longer stacks.
Fire and Brimstone - Tooltip updated.
Healing Tide - can no longer be rolled on items.
Cataclysm - Now increases the damage of your Hellfire, Rain of Fire, Shadowfury, and Inferno spells by 3/4%.
Sacred Duty - Now reduces the cooldown of your Divine Protection and Divine Shield abilities by 18/20 sec and reduces the duration of your Forbearance by 18/20 sec.
Endless Agony - Now increases your Curse of Agony damage to player by 2% per stack.
Resourcefulness - Now reduces the cooldown of your Hunter Traps and Black Arrow by 1/1.5/2 sec.
Strengthened Soul - New RE. Reduces the duration of your Weakened Soul effect by 1 sec.
Sanctified Light - Now also affects Flash of Light.
Direct Command - New RE. Increases the damage of your Seal of Command by 15%, but it no longer hits additional targets. Does not stack.
Firebrand Traps - New RE. Casting Immolation or Explosive Trap causes your auto attacks to deal an additional 1/2% of your attack power as Fire for 20 sec. This damage can critically strike, but cannot occur more than once every 1.5 sec. This effect deals 50% less damage to players.
Everliving Spirit - New RE. Increases the duration of your Guardian Spirit by 1 sec, but reduces its healing bonus by 5%.
Powerful Tides - New RE. Increases the critical effect chance granted by your Tidal Force by 15/20%.
Critical Mass - Now increases Fire critical chance by 1/2%, but now also stacks.
Deadliness - Reduced effect by 1% at all ranks.
Debilitating Roar - Reworked; Now reduces the cooldown of your Challenging Roar by 18/18/20 sec, increases its duration by 1/1/1 sec, and also causes targets affected to have their Physical damage reduced by 2/2/3%.
Improved Mind Blast - Reworked. Now increases the damage of your Mind Blast by 4/5%.