Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Talents et Capacités
[Area-52] [Elune] [Arctic Winds] Now also increases Frost damage by 1/2/3%.
[Area-52] [Elune] [Ice Shards] The capstone of Ice Shards now increases the damage against Frozen targets by 12%, up from 8%.
[Area-52] [Elune] The base damage and scaling of Dispatch has been increased by 20%.
[Area-52] [Elune] The base damage and scaling of Lightning Shield has been increased by 10%.
[Area-52] [Elune] Glaive Toss now deals 175% weapon damage, up from 150%.
[Area-52] [Elune] The weapon damage of Stormstrike has been increased from 120% to 140%.
[Area-52] [Astral Tempest] - Astral Power now also increases spell haste by 6%.
[Area-52] [Astral Tempest] - Astral Tempest is now 10 yards wide. Up form 8.
[Area-52] [Astral Tempest] - Increased the base damage and scaling of Astral Tempest by 50%.
[Area-52] [Edge of Fury] - Triggering Killing Spree at 5 stacks of Edge of Fury now hastens the Killing Spree by 50%.
[Area-52] [Warcry] - The duration of Battle Fatigue has been increased to 24 seconds, up from 20.
[Area-52] [Edge of Fury] - Now teaches you a toggleable spell that allows you to block the teleport from Killing Spree, the damage will instead happen from your original position up to 10 yards away. This will still lock you in place during the Killing Spree.
[Area-52] [Warcry] - Now displays the duration of Battle Fatigue.
[Area-52] [Warcry] - Can now trigger from Warbanners and Warrior Shouts, triggering Battle Fatigue from a Warbanner or Warrior Shout, except for Warcry triggers a 30-second internal cooldown.
[Area-52] [Warcry] - Now increases Physical damage taken from the caster by 12%, up from 10%.
[Area-52] [Double Down] - Now increases the damage of your Eviscerate by 100%.
[Area-52] [Double Down] - Now works with Titan’s Grip.
[Area-52] [Double Down] - No longer stops Sinister Strike from generating Combo Points.
[Area-52] [Amal’thazad’s Curse] - Increased the base damage and scaling of Amal’thazad’s Malediction by 50%.
[Area-52] [Amal’thazad’s Curse] - Can now trigger from periodic effects.
[Area-52] [Amal’thazad’s Curse] - Each stack on the caster now also increases critical strike damage by 2%.
[Area-52] [Purification By Light] - Now displays its proc chance in the tooltip.
[Area-52] [Purification By Light] - Both damaging effects of Purification By Light has had its base damage and scaling increased by 50%.
[Area-52] [Purification By Light] - Being struck by the damaging effects of Purification By Light now increases Holy damage taken from the caster by 8% for 8 seconds.
[Area-52] [Aimed Explosive Shot] - Increased the base damage and scaling of Aimed Explosive Shot by 20%.
[Area-52] [Aimed Explosive Shot] - Now increases the damage taken from the caster’s Explosive Shot, Immolation Trap and Explosive Trap by 20%.
[Area-52] [Overloaded Froststorm] - Increased the base damage and scaling of Overloaded Froststorm by 50%.
[Area-52] [Overloaded Froststorm] - Overloaded Mind now causes your Nature and Frost Spells to apply Maelstrom to the target dealing 20% of the damage dealt as Froststorm damage.
Général
Fixed an instancing issue where you would be moved to a new instance unnecessarily when entering dungeon areas like Wailing Caverns, Uldaman, Sunken Temple, Dire Maul and more.
Site Web
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Increased the maximum absorb of the on use effects of Devastation and Phaseshift Bullwark to 10 million, up from 1 million to keep up with higher trial levels Pyrobalst damage.
Changements d'Objets
[Pending restart and Clear Cache] [Rune of Transmogrification] is now a paperweight.
Donjons et Raids
[Pending Restart] [Sunwell Plateau] [High Commander Arynyes]: Volatile Imps now have a cooldown on their Blastwave ability.
[Pending Restart] [Sunwell Plateau] [The Eredar Twins]: Lady Sacrolash's clones will now teleport to the edges of the room instead of the centre when they decide to be stuck on Mythic and Ascended difficulty.
[Pending Patch] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the Netherstrand Longbow would not allow player to use its Netherspike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Kael'thas would not Mind Control player on Mythic and Ascended difficulty but instead permanently reduce their damage dealth by -90%.
Donjons et Raids
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved the proximity damage scaling of Kael'thas's Flamestrike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Updated Kael'thas's Mana Shield to the latest version. Mana Shield now absorbs a percentage of damage equal to his current percentage of available mana, meaning the lower his mana pool, the less damage it can absorb.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Kael'thas now uses the Season 9 death-proof version of Mind Control for his Domination mechanic.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved Kael'thas's caster AI to switch more efficiently between casting Fireball, Pyroblast, melee attacks, and Evocation.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Players can now "loot" arsenal weapons by clicking on them after they become friendly. The weapon conjures a duplicate for the player's inventory. Each player can hold one arsenal weapon at a time, and looting another destroys any previously looted arsenal weapon. Players can loot once per minute until Kael'thas joins combat.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Weapons summoned by Kael'thas no longer die. Instead, they now become "lootable" when reduced to 1 health, teleporting back to their spawn position and becoming friendly to players until Kael'thas joins combat.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the advisors would sometimes die instead of pretending to die, which could cause the encounter to become stuck.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: To emphasize his dominance, Sanguinar now heals using damage dealt to players instead of healing himself. This healing is not affected by modifiers, cannot crit, and does not trigger procs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Healing from Lord Sanguinar's Seal of Blood and Aura of Blood now scales dynamically with higher player numbers, with each additional player above 10 contributing equally to his damage-to-healing conversion.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Lord Sanguinar can now cast all his spells while moving.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus can now cast all his spells and shoot his gun while moving, but will prefer to maintain distance from targets.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Telonicus's Fragmentation Bomb would determine a target was hit when it was cast rather than when it landed. Players can now blink or outrun Fragmentation Bombs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus is now significantly better at shooting and handling a gun, no longer switching to his dagger inbetween shots.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Master Engineer Telonicus no longer awkwardly backsteps in a spinning rotation when his primary target gets too close. This behavior has been corrected (for real this time).
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred now has a single charge of his Charge ability, which he uses when his chase target is more than 20 yards away. He gains a new charge each time he selects a new target for his gaze.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred no longer auto-attacks. Instead, he now casts Mortal Rend continuously when his target is within melee range.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Greatly improved Thaladred the Darkener's chase movement and target selection.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Capernian's Conflagrate would determine a target was hit when it was cast rather than when it landed. It is now possible to blink through Conflagrate.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian's Conflagrate now removes all threat from targets hit. Conflagrate now has a 12-second cooldown, up from 10 seconds.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian no longer casts Blast Wave on a cooldown. Instead, she will cast Blast Wave instead of Fireball whenever her primary target gets too close.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Grand Astromancer Capernian can now cast all her spells while moving. However, she will prefer to keep a distance from her primary target.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Solarian can now cast Fierce Shadow Strikes in addition to her normal Shadow Strikes.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Increased Solarian's hitbox size by 100% while in Voidform.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Corrected an issue where High Astromancer Solarian's Disrupting Void had a much smaller radius than its visual effect.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Void Reaver dealt slightly more damage and took slightly less damage than intended.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Proximity Mines had a smaller explosion radius than their detection radius, effectively preventing them from hitting targets just by walking nearby.
[Pending Restart] [The Eye] [Void Reaver]: The Emergency Enemy Elimination Engine (E.E.E.E) has been updated. Void Reaver no longer enters Berserk when the E.E.E.E buff runs out. Instead, Void Reaver now uses an alternate Power Bar and will enter Berserk when his power is fully depleted. He begins combat with 120 power and loses power steadily over time. If his power reaches 0, he enters Berserk. Activating a Control Crystal will recharge Void Reaver with an additional 120 power. Fox context - Previously the Berserker timer would reset, now time is added.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Blazing Wings would fail to increase movement speed while flying.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would revert to his Phoenix form too early after casting Dive Bomb.
[Pending Restart] [The Eye] [Al'ar]: Al'ar will now cast Flame Buffet immediately if he cannot reach his primary target during Phase One.
[Pending Restart] [The Eye] [Al'ar]: Al'ar can now cast Fierce Fire Strikes in addition to his normal Fire Strikes.
[Pending Restart] [The Eye] [Al'ar]: Al'ar's attack speed has been increased to 1.3 seconds, down from 2 seconds.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would remain stuck in his hover animation and fail to play other animations.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would sometimes actually die instead of pretending to die as intended.
[Pending Restart] [The Eye] [All Bosses]: Corrected multiple issues where spells ignored damage modifiers or lacked a damage type category. All spells used by bosses and their summons are now properly categorized and will scale with appropriate modifiers such as resistances, percentage modifiers, etc.
[Pending Restart] [The Eye] [All Bosses]: All bosses inside The Eye can now intelligently select targets for their spells and abilities, distinguishing between tanks, healers, and DPS players.
Changements d'Objets
[Pending restart] Fixed an issue where some shirt items incorrectly had armor.
Talents et Capacités
[Pending Restart] [Elune] [Area-52] [Healing Garden] - Fixed a bug where Healing Garden would not work on targets affected by immunities like Deterrence and Divine Shield.
[Pending Restart] [Elune] [Glimmer of Light] - Now increases Holy Shock healing on targets affected by the caster's Beacon of Light.
Talents et Capacités
[Area-52] [Elune] [Vengeance] - The Vengeance aura is now dispelled as a full stack, instead of each stack being dispelled individually.
[Area-52] [Elune] [Maelstrom Weapon] - The Maelstrom Weapon aura is now dispelled as a full stack, instead of each stack being dispelled individually.
Talents et Capacités
[Elune] Fixed a bug where Lightning Blade was granting too much increased damage in PvP combat for Thunder Clap, the previous changelog has been reverted. Lightning Blade will now grant 40% increased Thunder Clap damage in PvP combat.
[Elune] Lightning Blade increased Thunder Clap damage has been reduced from 40% to 10% in PvP combat.
Général
[Pending Restart] - Fixed an issue where Taste of Success could prevent Sword Specialization from proccing.
Monde
[Pending Restart] Atoph the Bloodcursed in Bloodmyst Isle now receives proper level scaling.
Général
[Pending Restart] - [Pending Patch Update] - New Uncommon RE added: Accurate Dispel Magic.
Talents et Capacités
[Elune] Fixed a bug causing Beam of Hatred to do too much damage at lower levels, its damage will now properly scale to your level. It's damage has not changed at max level.
[Area 52] Eldritch Knight is now enabled and has been temporarily changed while we're working on a fix. It now reduces physical damage taken by 8%, changed from 5%. It no longer grants the Phasing buff.
Donjons et Raids
[Karazhan Crypts] Corrected an issue where the skeletons before the Dryn Miel encounter could sometimes begin spawning earlier in the dungeon than intended.
Enchantements Mystiques
[Pending Restart] [Elune] [Spreading Tides] - Fixed a bug where Spreading Tides was spreading Rank 1 Riptide instead of the highest known rank.
[Pending Restart] [Area 52] [Low Tide] - Fixed a bug where Low Tide was spreading Rank 1 Riptide instead of the highest known rank.
Talents et Capacités
[Pending Restart] [Area 52] Flame On! now increases your damage of Fire Blast and Meteor by 20% in PvP combat, changed from 40%.
[Pending Restart] [Area-52] - [Deadly Leap] - now increases the damage of your Heroic Leap by 20% against players below 25% health, up from 15%.
[Pending Restart] [Area-52] - [Edge of Fury] - now increases the damage of your next Killing Spree by 2% per stack against players.
[Pending Restart] [Area-52] - [Edge of Fury] - Spiteful Strike now deals 5% increased damage in PvP combat.
[Pending Restart] [Area-52] - [Controlled Burn] Now increases the damage of your Immolate by 5% against players.
[Pending Restart] [Area-52] - [Whispers of the Old Gods] - Tentacle of the Old Gods now deals 10% more damage in Battlegrounds.
[Pending Restart] [Area-52] - [Predator's Wrath] - Predatory Strikes now causes your Wrath to deal 15% increased damage against players, up from 10%.
[Pending Restart] [Area-52] - [Steel Wind] - Winds of Steel now deals 8% damage per stack against players up from 5%.
[Pending Restart] [Area-52] - [Demonic Rage] - Now reduces your Physical damage taken by 10% against players up from 5%.
[Pending Restart] [Area-52] - [Demonic Rage] - Pyroclasmic Rage now increases the damage of your next Fire or Shadow direct damage spell by 10% against players, up from 5%.
Donjons et Raids
[Pending Restart] [Serpent Shrine Cavern] [Fathom Lord Karathress]: Cataclysmic Bolt is now correctly considered Magic Damage.
[Pending Restart] [Serpent Shrine Cavern] [Morogrim Tidewalker]: Ffrl Rflmhn is now correctly considered Magic Damage, Earthquacke is now correctly considered Melee damage.
[Pending Restart] [Serpent Shrine Cavern] [The Lurker Below]: Geyser and Hydro Pump are now correctly considered Magic damage.
[Pending Restart] [Serpent Shrine Cavern] [Hydross the Unstable]: Puddle of Tainted Water is now correctly considered Magic Damage.