
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Pending Restart] [Elune] [Madness of the Old Gods] - now increases all damage done by 8%, buffed from 5%.
[Pending Restart] [Elune] [Battle Fatigue] - now has a 30% chance for your physical melee attacks and abilities to increase the duration of Battle Fatigue, buffed from 20%.
[Pending Restart] [Elune] [Booming Thunder] - now stacks up to 25 stacks, buffed from 20.
[Pending Restart] [Elune] [Booming Thunder] - now increases the damage of your next Earth Shock by 22% and its critical strike damage bonus by 3% per stack, buffed from 18%/3% respectively.
[Pending Restart] [Elune] [Visions of Blood] - Shadow Visions now increases the damage of your next Vampiric Touch by 40%, buffed from 30%.
[Pending Restart] [Elune] [Vampiric Death] - Vampiric Death now deals damage equal to 100% of the Vampiric Touch consumed, buffed from 80%.
[Pending Restart] [Elune] [Visions of Insanity] - now increases the damage of your next Mind Blast by 200% against monsters, buffed from 100%.
[Pending Restart] [Elune] [Flame On!] - can now be triggered by Pyroblast.
[Pending Restart] [Elune] [Lightning Eclipses] - now increases the duration of Solar Eclipse by 1 second, buffed from 0.8 seconds.
[Pending Restart] [Elune] [Kindles for Holy Fire] - now increases the damage of your next Holy Fire against monsters by 25%, buffed from 15%.
[Pending Restart] [Elune] [Heating Up!] - now lasts 15 seconds, buffed from 11 seconds.
[Pending Restart] [Elune] [Heating Up!] - now stacks up to 6 times and increases the fire damage the target takes by 3% per stack, buffed from 20 stacks at 1% increase per stack.
[Pending Restart] [Elune] [Burning Inner Flames] - now decreases the number of inner fire charges by 30%, buffed from 50%.
[Pending Restart] [Elune] [Methodical Approach] - No longer reduces your chance to crit with Ambush.
[Pending Restart] [Elune] [Battle Glaive] - now increases the damage of your next Glaive Toss by 40%, buffed from 35%.
[Pending Restart] [Elune] [Will of Pa’ku] - Pa’ku’s Wrath now causes your next Loa’s Assault to deal an additional 110% weapon damage, buffed from 100%.
[Pending Restart] [Elune] [Phalanx Strike] - now increases the damage of your Sinister Strike by 25%, buffed from 20%.
[Pending Restart] [Elune] [Down for the Count] - now deals an additional strike for 15% of the damage dealt, buffed from 12%.
[Pending Restart] [Elune] [Spear Mastery] - now increases the damage of your Siegebreaker by 75%, buffed from 50%.
[Pending Restart] [Elune] [Bone Spear] - Bone Speared now increases Siegebreaker damage by 15% per stack, buffed from 10%.
[Pending Restart] [Elune] [Berserker’s Momentum] - now reduces the cooldown of Siegebreaker and Recklessness by 12 seconds, buffed from 10 & 4 seconds.
[Pending Restart] [Elune] [Overwhelm] - now deals 450% weapon damage, buffed from 400%.
[Pending Restart] [Elune] [Insatiable] - Casting Overpower now reduces the cooldown of Overwhelm by 18 seconds, buffed from 15 seconds.
[Pending Restart] [Elune] [Red Sands] - Shield Strike now applies 8 stacks of Skewered, buffed from 6 stacks.
[Pending Restart] [Elune] [Spartan Smash] - Skewered now causes your next Colossus Smash to deal 25% increased damage per stack, buffed from 20%.
Talents & Compétences
[Pending Restart] [Elune] Fixed a bug where the triggered Shadow Lance could proc procs.
Talents & Compétences
[Pending Restart] [Area 52] Improved Devouring Plague's instant damage has been reduced by 50% in PvP combat.
Enchantements Mystiques
[Pending Restart] [Area 52] [Shadow Visions] Devouring Shadows damage has been reduced by 25% in PvP combat.
[Pending Restart] [Area 52] - Fel Strike now deals 25% reduced damage in PvP combat.
Talents & Compétences
[Primalist] Wildwalking now also makes Geode Barrage free of cost
[Primalist] Wildshape is no longer on the gcd
[Stormbringer] Increased the mana costs of Shock, Call Lightning, Electrocute, and Crackle across the board and across all ranks
[Sun Cleric] Piety's spec passive has been changed to have more active Solar Power synergy, its tree has been overhauled with this in mind
[Witch Doctor] Recipes for Brewing have turned into active nodes
[Witch Doctor] Spirits now regenerate missing health and mana per stack instead of granting health/mana regen
[Witch Doctor] God Is Dead now only works with Godslayer, but affects an additional target
[Witch Doctor] Bad Juju now has a 1.8 sec cast time down from 2 sec base
[Felsworn] Evasive, Demonic Finesse, Improved Infernal Alacrity, and Immolator now also include Doomglaive
[Venomancer] Hallucinogenic Venom now reduces the mana cost of spells instead of generating missing mana
[Runemaster] Devastating Flame now purges 1 magic effect down from 2
[Runemaster] You can now use abilities during Turbulence, but you no longer spinny spin
[Runemaster] Cooldown of Echo increased to 90 sec from 45 sec
[Runemaster] Cooldown of Fragmentation is now 6 sec down from 8 sec
[Runemaster] Eternal Magic now reduces the cooldown of Primordial Blast by 3 sec
[Runemaster] Elemental Prowess no longer reduces the cooldown of Primordial Blast
[Runemaster] Runic Brand and Boiling Runes no longer have a healing reduction effect due to the above change
[Runemaster] Waterbrand now has a healing reduction effect, instead of resource and casting speed increase
[General] Whoopie Cushion (from PvP vendor) now has a 2 min cd down from 10 min
Général
[Pending patch] Fixed some inconsistencies in how the tooltip display of certain weapon enchants when applied to items.
Talents & Compétences
[Necromancer] Death Knight talent is now Night of the Living Dead and has a new effect
[Necromancer] Bone Wraith now transforms from Animate: Zombies, similar to Crypt Keeper
[Pending Restart] [Area-52] [Battle Fervor] Battle Charge now deals 25% reduced damage in PvP combat.
[Pending Restart] [Area-52] [Unrelenting Wrath] Frenzy shot damage is increased by 80% in PvP combat down from 100%.
[Pending Restart] [Area-52] [Plague Bearer] Bloodthirst now only deals 30% increased damage against monsters.
[Pending Restart] [Area-52] [Ice Lash] Ice Crash now increases the damage of your next Ice Lash by 20% in PvP combat, down from 50%.
[Pending Restart] [Area-52] [Seething Flames] Chimeric Fire now causes Chimera Shot to deal 10% increased damage per stack in PvP combat, down from 25%.
[Pending Restart] [Area-52] [Seething Flames] Flame Shot now deals 55% reduced damage in PvP combat.
[Pending Restart] [Area-52] [Double Down] Now increases the damage of your Eviscerate by 50% in PvP combat, down from 100%.
[Reaper] Blood Binding now a proc from casting Scythe Rush after Cull.
[Reaper] Soulslam now a standalone ability.
[Witch Doctor] Snake Charmer fixed.
[Witch Doctor] Devotion of Lukou tooltip clarified.
[Witch Doctor] Recipe: Fish Bones now states its duration.
[Witch Doctor] Issue where Bloodthistle was not scaling with SP and not receiving spell crit fixed.
[Witch Doctor] Splash on Em now a 40% CD reduction to both Potion Toss and Splash Potion.
[Witch Doctor] Splash Potion CD reduced by 20 sec.
[Witch Doctor] Healing Ward double scaling fixed.
[Witch Doctor] Healing Ward no longer has falloff healing per target.
[Ranger] Cunning now also generates 3 Focus.
[Ranger] Flank Focus cost reduced by 5.
[Ranger] Thread The Needle now also affects Focus costs of affected abilities.
[Ranger] Ranger General's Command no longer costs Focus.
[Ranger] Falconstrike Focus cost reduced by 5.
[Ranger] Lethal Cunning also generates Focus while active.
[Ranger] Maximum Power now additionally causes the Skullpiercer Shot to have no cost.
[Ranger] Deadshot now generates energy instead of costing.
[Ranger] Precision Shot cost reduced by 10.
[Ranger] Skullpiercer Shot cost reduced by 5.
[Ranger] Quick Shot Focus cost reduced by 5.
[Chronomancer] Empower Wand: Spray damage falloff value normalised across the affected spells.
[Chronomancer] Empower Wand: Spray now clarifies that affected spells deal less damge per additional enemy hit.
[Chronomancer] Hyperwand fixed to affect post scaling damage not just base, value reduced by 5%.
[Chronomancer] Pierce the Time value reduced by 3%.
[Chronomancer] Piercing Wand value reduced by 3%.
[Chronomancer] Empower Wand: Artillery value reduced by 10%.
[Chronomancer] Discordance RAP scaling reduced by 8%.
[Chronomancer] Sporadic Incantations cleave reduced by 1.
[Necromancer] Abomination disease cloud damage will now leech health to the Abomination
[Necromancer] Increased the duration of Summoning Adept to 15 sec up from 10 sec
[Necromancer] Skeletal Warrior Mastery is now Deadly Defense and has more general defensive utility based on number of active summons
[Necromancer] Crypt Keeper now transforms from Putrid Thrall instead of Zombies
[Necromancer] Reduced the cooldown of Unholy Command to 8 sec from 10 sec
[Necromancer] Adjusted the base health scaling of Necromancer minions. Health up across the board.
[Witch Doctor] Hex of Malice duration increased to 16 sec from 10 sec
[Runemaster] Mysticbind deprecated
[Runemaster] Arcane Sigil no longer breaks stealth, but now has a 5 yd range
[Runemaster] Frost Sigil now lasts 8 sec, up from 4 sec, but no longer does damage or breaks stealth
[Runemaster] Frostburn damage is now guaranteed to critically strike on frozen targets, but no longer slows
[Runemaster] The True Path is now a switch node with Shroudwalker instead of Elemental Secrets, and now has a new effect with stealth synergy
[Runemaster] You now learn Fire Sigil at level 8 and Frost Sigil at level 12