
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Pending Restart] - [Lurker Below] - The Tentacle from Below now only reflects half as much damage as the Lurker Below does.
[Pending Restart] - High King Maulgar's Storm Shield ability will no longer multi trigger from procs from the same player.
Talents & Compétences
[Runemaster] Runic Tempest now has a 45 sec cooldown down from 1.5min, but now increases attack speed by 10% down from 25%
[Runemaster] Primordial Fury cooldown reduced to 1.5min from 2min
[Runemaster] Overwhelming Force now also works with Smolder
[Runemaster] Ley Spectre is now Frost Spectre and has Primordial Blast syenrgy
[Runemaster] Waveforged has been reworked to have Sigil Strike synergy
[Runemaster] Hoarfrost no longer roots
[Runemaster] Stone Petrogyphs no longer augments minimum movement speed
[Runemaster] Runic Omen no longer increases Magic Damage the target takes
[Runemaster] Elemental Etchings has been switched with Runic Omen
[Runemaster] Smolder no longer increases magic damage dealt to the target, but its weapon damage done has been increased by 40%
[Runemaster] Hoarfrost duration increased to 12 sec from 8 sec
[Runemaster] Primordial Sweep now procs off every 3rd Runeblade instead of Fragmentation
[Runemaster] Echo no longer reduces damage taken while in Attunement of Earth baseline
[Runemaster] Runic Affinity has been moved to the class tree, the node has been replaced in Engravement with a supporting node for Echo.
[Runemaster] Scribe Master now has Zenith synergy
[Runemaster] Rune of the Elder Magus now provides critical damage increase to Primordial Blast, rather than blanket Magic damage increase on target
[Runemaster] Sigil Strike now has synergy against frozen targets, but is now only usable from stealth
[Runemaster] Sigil Strike no longer scales off of maximum mana and now burns the opponents mana. Scaling adjusted with this in mind.
[Primalist] The Geomancy tree has been repathed slightly with the above changes in mind
[Primalist] Earthmother's Pendant now has its cooldown reduced by generating Earthshaping stacks baseline, rather than requiring a talent
[Primalist] Rumbler no longer makes your next Geode Barrage instant cast, and instead transforms it into Seismic Lance (this should, generally speaking, feel the same, but slightly stronger)
[Primalist] Gaze of Therazane is now a switch node with One With The Earth and has been reworked to give more on demand and impactful Therazane's Rage usage
[Primalist] Replaced Brilliance capstone with Power Stone, a new active ability with unique utility
[Primalist] Magmatism now additionally increases the damage of Magma Geodes on enemies in execute range by 50% while Eruption is active
[Primalist] Fractures debuff is now part of the Everlasting talent
[Primalist] Nature's Will cost reduction is now baseline
[Primalist] Earthshaker talent now removes the cooldown from Earthquake, but gives it a cast time
[Primalist] Earthmother, Guide Me now has Earthen Core and Earthquake synergy
[Primalist] Cragforming now increases the amount of targets struck by Earthspine
[Primalist] Earthen Core now has no cooldown baseline, but a 2 sec cast up from 1.5 sec
[Primalist] Cracking the Earth now has a new effect with Earthen Core synergy
[Primalist] Boon Mastery has been removed and replaced with a new passive called Spinebreaker
[Primalist] Wild Totemics now has more powerful and intentful effects for each of the four remaining Boons
[Primalist] Totemic Smash has had its damage increased by 80%
[Primalist] Boons have been consolidated, there are now only 4, Wolf, Bear, Hawk and Turtle
[Primalist] You can now only use 1 Boon at a time
Général
[Pending Restart] [Area-52] [Elune] [Manastorm] Frozen Reach - Alva's Shadow Shroud Rebirth will now scale its damage based on the size of your group, rather than dealing a fixed amount regardless of group size. This means it will deal less damage in smaller groups but retains its full damage in groups of 5 or more.
Talents & Compétences
[Pending Restart] [Elune] [Dark Justicar] - Fixed a bug where Dark Justicar triggered damage could trigger additional effects.
[Pending Restart] [Elune] [Area-52] [Death's Embrace] - Fixed a bug where Death's Embrace talents and Mystic enchants would not work for melee and ranged abilities.
[Pending Restart] [Elune] [Area-52] [Dark Flames] - Fixed a bug where Dark Flames Mystic enchants would not work for melee and ranged abilities.
[Pending Restart] [Elune] [Twilight Torture] - Twilight Torture damaging proc no longer uses Smite modifiers.
[Pending Restart] [Elune] [Twilight Paragon] - Increased the damage and scaling of Twilight Torment by 10%.
[Pending Restart] [Elune] [Twilight Paragon] - Twilight Paragon now lasts for 1.25 seconds per Paragon of Light consumed. Up from 1 second.
Talents & Compétences
[Witch Doctor] Jinxes are now baseline.
[Witch Doctor] All 3 spec trees and the class tree have been re-pathed
[Witch Doctor] Devotions and their role within the class have been reworked
[Witch Doctor] Some new spells are still in a Work in Progress (WIP) stage.
[Witch Doctor] The following new spells have been added: Mimic, Mirage, Shadowflare, Spirit Eclipse, Fool's Play, Jani's Intent, Spirit Shroud, Shadow Puppets, Hexfire, Bad Juju, Voodoo Idol, Totem of Hir'eek, Dark Effigy, Voodoo Jinx (new), Puppeteer's Grasp, Soul Marionette, Splash Potion, Multiple new Ingredient spells for Brewing, Arcane Brew, Rage Brew, and Master Mixologist
[Witch Doctor] The following spells are deprecated: Gift of the Loa, Rage of Bethekk, Juju Burst, Umbral Glaive, Binding of G'huun, Hex of Shrinking, Hex of Quetz'lun, Serpent Beam, Bwonsamdi's Deal, Hex of Lethargy, Mojo Beam, Hex of Night, Shrink Ally, Mark of Paku, Mark of Mojo
[Witch Doctor] All 3 specs have seen significant changes
[Barbarian] Outrage now increases melee haste and critical strike chance instead of Physical Damage, but now only increases Physical Damage taken instead of all damage
[Barbarian] Torpedo now reduces the cooldown of Warlord instead of Whirling Advance
[Barbarian] Cooldown of Outrage is reduced to 90 sec baseline, but the Rampage! talent has been removed
[Barbarian] Smash Em Up! now also increases the damage of your next Savage Strike
[Barbarian] Added Hail of Hammers to the Brutality tree as a switch node with Hail of Blades
[Barbarian] Juggernaut now stuns for 3.5 sec up from 2 sec
[Barbarian] Cooldown of War Cry increased to 90 sec from 1min
[Barbarian] Cooldown of Carnage reduced to 90 sec from 2min
[Barbarian] Cooldown of Axe Twirling increased to 90 sec, but it now works with Throw Weapon instead of Spear Throw
[Barbarian] Fixed a bug where cooldowns were showing on Thrown abilities with cast times and some cast times were visually inflated on tooltips
[Barbarian] Headhunting tree repathed with the above changes in mind
[Barbarian] Hunting Party and Warlord are now baseline and learned at levels 35 and 28. Nodes in Headhunting replaced with new passives.
[Runemaster] Synergy now has additional synergy with Rune of Resonance if it hits at least 5 targets
[Runemaster] Elemental Weapon now also works with Primordial Blast
[Runemaster] Battle Engravings now also increases the damage of Primordial Blast
[Runemaster] Elemental Inscription, previously called Frostflare, now works with Rune of Resonance and no longer requires critical strikes
[Runemaster] Searing Codex now causes Smolder to hit 2 additional nearby targets instead of triggering aoe Fire Damage/
[Runemaster] Hoarfrost no longer leaves a persistent area effect and instead just applies a DoT. Otherwise the same spell.
[Runemaster] Hypothermia now causes direct damage from Hoarfrost to apply Firebrand
[Runemaster] Spellfire Runes now procs off of Runeblade instead of Fragmentation
[Runemaster] Windsage now procs off of Smolder instead of Fragmentation
[Runemaster] Smolder now has an 8 sec cd. Hoarfrost now has a 12 sec cd.
[Runemaster] Collecting Fragments is now a periodic cooldown reduction instead of a reset, but now is guaranteed to work with Runeblade. Airbrand proc chance increased to 40% from 10%
[Runemaster] Riftblade spec passive now removes the cost of Runeblade
[Runemaster] Hoarfrost should no longer deal damage to crowd controlled targets
[Guardian] Added Foil baseline to Guardians
[Templar] Scarlet Crusader reworked to no longer just be a damage increase for Tyr's Hammer
[Templar] Increased the Stamina scaling of Untainted by 60%
[Templar] Aman'thul's Guidance now also works with Sacred Swing
[Templar] Oathbreaker now has a 10 sec cd, down from 12 sec
[Primalist] Spirit Charge no longer has a minimum range
[Stormbringer] Water Sphere now increases by 30% for each stack up from 20%
[General] Empty Water Chalice can now be destroyed
Donjons & Raids
[Pending Restart] Corrected an issue in which certain decorative objects in Karazhan Crypts were not appearing in normal and heroic difficulties.
Général
[Chronomancer] Changing Time no longer stuns.
[Chronomancer] Empowerment value increased by 5%.
[Chronomancer] Empower Wand: Quickness value increased by
[Chronomancer] Timemage now additionally provides 5% haste.
[Chronomancer] Hands of Time value increased by 1.
[Chronomancer] Chronostasis now performs backward teleport of Unmaker of Realities baseline.
[Chronomancer] Artificer Spec now reduces range of offensive abilities to 30 yds.
[Chronomancer] All Artificer abilities now scale with spell critical rating or general critical chance.
[Chronomancer] All Empower Wand: abilities can now be casted while casting.
[Chronomancer] Artificer Auto Shot replaced by Artificer's Wand. A casted ability that unleashes multiple wand attacks. Can be cast while moving. No minimum range.
[Chronomancer] Artificer's Wand renamed Scepter of Time.
Enchantements Mystiques
[Area-52] [Fel Strike] – Now has a 1-second internal cooldown for the generation of Fel Skies stacks.
[Area-52] [Felborne] – Now has a 1-second internal cooldown for the generation of Meteoric Impact stacks.
[Area-52] [Abiding Fel Energy] – Now has a 1-second internal cooldown for the generation of Fel Energy stacks.