
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Reaper] Switch node added to A Feast For Crows
[Reaper] Murder should no longer require a Reaped Soul as Soul, as it doesn't consume one
[Tinker] Boom Hour value reduced by 5%.
[Tinker] Gazlowe's Wisdom damage increase reduced to 150% and cooldown reduction reduced to 2 sec from 5 sec and range increase now 10 instead of 15.
[Tinker] Thaw'Em and Cook'Em replaced with Unstable Freeze Ray, allowing it to root 2 nearby enemies.
[Area-52] Conflagrate damage increased by 10% in pvp combat.
[Elune] Lava Sweep damage reduced by 10% in PvP Combat.
Note: Most Of these changes for Battleground and High-Risk are now just Mirroring their Arena mods.
[Area-52] Adjusted all 2v2/3v3 PvP Mods to be the same as their 1v1 Mod
[Area-52] Oil Dipped Arrows Damage increased by 25% in PvP Combat.
[Area-52] Loa's Assault damage increased by 10% in PvP Combat.
[Area-52] Zandalari Glaive Damage increased by 10% in PvP Combat.
[Area-52] Twilight Torment Damage increased by 10% in PvP Combat.
[Area-52] Syndicate Sniper Shot damage increased by 12% in Battleground and High Risk PvP Combat.
[Area-52] Shadow Missiles Damage increased by 5% in PvP Combat.
[Area-52] Desolate wind bolt damage increased by 5% in PvP Combat.
[Area-52] Arugals Blink damage increased by 5% in PvP Combat.
[Area-52] Mayhem Damage increased by 20% in Battleground and High Risk PvP Combat.
[Area-52] Fire Fire Fireball Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52] Icy Penance Damage increased by 20% in PvP Combat.
[Area-52] Steady Shot damage increased by 10% in PvP Combat.
[Area-52] Chaos Bolt Damage increased by 10% in Battleground and High Risk PvP Combat.
[Area-52] Ambush Damage increased by 10% in PvP Combat.
[Area-52] Arcane Shot damage increased by 22% in PvP Combat.
[Area-52] Arcanist Explosion Damage increased by 20% in PvP Combat.
[Area-52] Cone Of cold Damage increased by 10% in PvP Combat.
[Area-52] Absolute Zero Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52] Soul Fire Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52] Bladestorm Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52][Pending Restart][Booming Thunder] Earth shock damage increased by 4% per stack (down from 5%) in PvP Combat.
[Area-52] Chain Lightning(Overload) Damage reduced by 10% in Battleground And high risk PvP Combat.
[Area-52] Chain Lightning Damage reduced by 10% in Battleground And high risk PvP Combat.
[Area-52] Lightning Bolt(Overload) Damage reduced by 10% in Battleground And high risk PvP Combat.
[Area-52] Lightning Bolt Damage reduced by 10% in Battleground And high risk PvP Combat.
Général
[Cultist] Entropy adjusted
[Cultist] Blade of the Empire adjusted
[Cultist] Seething Void talent adjusted
[Cultist] Entropic Strike adjusted
[Reaper] Harvest capstones adjusted
[Reaper] Harvest spec tree adjusted
[Pending Restart] - [Elune] - [Area-52] - Increased the amount of Mythic+ Coins that the party receives for first time completion for the highest level that the party leader has done with their own keystone by approximately 16%.
[Pending Restart] - [Elune] - [Area-52] - Increased the amount of Mythic Coins received for completing any Mythic Keystone to +5 per mythic level up from the recently added +3 per mythic level.
[Pending Restart] - [Elune] - [Area-52] - Added a cap to the cost for rerolling your Mythic Keystone, once its past level 50 it will no longer increase in cost to reroll your keystone. This is 10g per level of the keystone.
[Pending Restart] - [Elune] - [Area-52] - Removed the 50g base cost to reroll your mythic keystone.
[Witch Doctor] Dark Loyalty now only affects Devition of Hir'eek and no longer increases cooldown of Devotions.
[Witch Doctor] Agonizing Hexes no longer causes dots to scale from haste.
[Primalist] Talonstrike adjusted
[Reaper] Harvest spec tree adjusted
[Starcaller] Class capstones adjusted
[Cultist] All Cultist capstones adjusted
[Cultist] Seething Void is now passive
[Cultist] Tentacle of Y'shaarj swapped with Twilight Shieldtoss, some pathing adjustments made to account for this
[Pyromancer] Flame Step no longer leaves a path of flames
[Pyromancer] Draconic spec tree capstones adjusted
[Necromancer] Coldwind reworked
[Necromancer] Rime spec tree capstones adjusted
[Runemaster] Spellwrath aura can now only be consumed by the original caster
Site Internet
[Website] Fixed download link for unpacked variant.
Général
[Sun Cleric] Unbreakable Focus now gives 5% reduced costs down from 10%
[Sun Cleric] Refraction adjusted
[Sun Cleric] Answered Prayer now also works with Prayer of the Sands
[Sun Cleric] Devotion now costs rage instead of mana
[Sun Cleric] Increased the cost of Solar Beam by 5
[Sun Cleric] Prayer of the Sands adjusted
[Pyromancer] Destroyer's Maw now properly has ranks
[Ranger] Fixed bug where you couldnt use Flank after coming out of Elude while under the effects of Strider's Blade
[General] Adjusted the character selection screen descriptions
[Area-52] Wraith PvP Mod has been removed with the recent bugfix, will monitor this spell and make adjustments.
[Area-52] fixed a bug causing wraith to scale for double the intended amount.
[Reaper] Raid aura added to Soul spec tree.
[Knight of Xoroth] Raid Aura added to War spec tree.
[Starcaller] CD refunds based on Scattered Stars consumed increased by 1 sec to accomodate target cap.
[Tinker] ZIGGI-6K now functions as a temporary pet with an action bar
[Pyromancer] Draconic Pyromancer tree adjusted for better pathing and clarity
[Pyromancer] Slagstone damage reduced slightly
Talents & Compétences
Updated the spell icon for Holy Supernova to distinguish it from Holy Nova. (Pending patch)
Updated the spell icon for Dark Transfusion to distinguish it from Holy Nova. (Pending patch)
Talents & Compétences
[Elune] - [Area-52] - Gift of the Earthmother now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Enlightenment now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Frozen Core now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Nature's Guardian now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Eye of the Storm now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Spiritual Focus now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Fel Concentration now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Subtlety now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Nature's Focus now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Celestial Focus now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Natural Focus now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Healing Focus now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Alacrity now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Infused Gems now increase spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Swift Justice now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Frozen Haste from Frost Bomb now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Time Distortion now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Wild Felfire now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Nature's Grace Mystic Enchantment now affects the talent, and will increase the Melee, Spell and Ranged haste from Nature's Grace by 2/4/6%.
[Elune] - [Area-52] - Nature's Grace now increases spell, ranged and melee haste instead of just spell haste.
[Elune] - [Area-52] - Sharpened Claws now increases your critical strike chance with all Ranged, Melee and Spells instead of just Melee spells and abilities.
[Elune] - [Area-52] - Improved Divine Star now increases your critical strike chance with all Ranged, Melee and Spells instead of just Holy spells and abilities.
[Elune] - [Area-52] - A New Dawn now increases your critical strike chance with all Ranged, Melee and Spells instead of just Holy spells and abilities.