
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Primalist] Primal Focus now only gives Intellect, and is now a 1 point node
[Primalist] Terrasmash now has a choice node with Ruptured Earth synergy
[Primalist] Fury of the Earthmother adjusted
[Primalist] Elemental Acuity switched with Primal Focus
[Primalist] Master Geomancer now increases Nature Damage instead of Ruptured Earth damage
[Primalist] Earthmother's Hammer no longer reduces the cost of Mountain Hammer, but now also increases the damage dealt
[Primalist] Ruptured Earth now has a choice node with Mountain Hammer synergy
[Primalist] Bring Down the Hammer now allows you to strike 5 targets up from 3
[Primalist] You no longer lose all stacks of Tectonic Shift when combat ends
[Primalist] Plate Bender now increases parry chance instead of reducing damage taken
[Primalist] Rock Barrier no longer on the gcd
[Primalist] Bash now has a 1min cd down from 1.5min
[Primalist] Bash now has a 40% proc chance up from 20%
Updated Path to Ascension quests to have a distinct quest icon on NPCs.
[Runemaster] Cost of Word spells halved.
Monde
[Pending Restart] Creatures in Eversong Woods and Azuremyst Isle will now properly scale up to level 60. This will not apply to creatures in Ammen Vale and Sunstrider Isle.
Donjons & Raids
[Pending Restart] [Elune] Reduced the Lightning Bolt damage from Blindlight Oracle by 75%.
Général
Moved a Shady Dealer who was acting super suspicious outside Stratholme to a new location The Crown Guard Tower in Eastern Plaguelands.
[Runemaster] Glyph Durations increased to 15 sec.
[Runemaster] Unleashed Flame Glyph duration reduced by 5 sec, tick rate reduced from 3s to 2s.
[Runemaster] Warp can now be cast while casting.
[Barbarian] Splash Zone scaling reduced.
[Barbarian] Uniting Voice reduced by 3%.
[Primalist] Reduced the base damage and scaling of Torn to Shreds slightly
[Tinker] Increased the base scaling on Blasting Round slightly
[Tinker] Slow on Gizmotronic Spark Rifle increased to 30% from 20%
[Tinker] Base damage of Gizmotronic Spark Rifle increased slightly
[Tinker] Head Shots Only now works with Rifle Blackpowder Shots
[Tinker] Power Cell no longer removes the cooldown of Reload, instead reduces it by 50%
[Tinker] Power Cell no longer removes the cost of guns, instead reduces it by 50%
[Tinker] New Node added to the Demolition spec tree: Gazlowe's Wisdom
[Tinker] Various spells in the Demolition tree have had their spell power scaling increased slightly
[Tinker] Bomb Lobber new node, now increases your Fire spell power and your attack power
[Tinker] Master Sapper split into two nodes, new node: Bomb Lobber
[Tinker] Target Spotted is now pickable and is no longer a capstone
[Tinker] Quickscope adjusted and now works with Rifle Blackpowder Shots
[Tinker] Sapper Charge now has a 10 sec cooldown down from 30 sec
[Tinker] The Firearms tree is now the Demolition tree and no longer supports a Sniper playstyle
[Primalist] Fixed a bug where Quake Ranks 2/3 didn't have charges
[Witch Hunter] Darkbane now gives 50% increased damage up from 25%
[Witch Hunter] The Bane of Witches reworked
[Witch Hunter] Witchbane now lasts 8sec up from 5
[Witch Hunter] Repeater now only regenerates 5% max mana per tick down from 8%
[Witch Hunter] Momentum now no longer works with Coiling Shot
[Witch Hunter] Momentum now also regenerates a bit of mana
[Witch Hunter] Momentum now only stacks 3 times
[Runemaster] Increased the base damage and scaling of Glyphic Ruin
[Reaper] Shudder Scythe now heals you for 50% of the damage dealt rather than restoring maximum health
[Reaper] Shudder Scythe now only hits 1 target baseline
Added baseline AoE damage reduction for melee in classic raids. This is to help melee deal with increasingly high AoE damage in raids temporarily. Tools will likely be introduced in the future to build into AoE damage reduction more instead in a more comprehensive update.
Greatly increased drop chance from creatures for all Beastmaster Whistles, Elemental Lodestones, Summoner's Stones, and Bloodsoaked Vellums.
Talents & Compétences
Fixed a bug where Rank 5 of Poleaxe Specialization was increasing critical damage more than intended.
Général
[Reaper] Reaper Spec passive now heals for up to 300% more up from 200%
[Barbarian] Manic now reduces the cooldown of Piercing Throw with Axe Volley by 2 sec, down from resetting the entire cooldown, and now requires a critical strike
[Reaper] Harvest Lord/Wraith will no longer appear as class buffs and instead will have their effects baked into their corresponding talent trees
[Sun Cleric] Sunset effect removed from Calming Word
[Sun Cleric] Calming Word now has a 90 sec cd up from 40
[Runemaster] Base duration of Atomic Split increased by 2 sec, but you can no longer fly at 60% speed while it is active
[Runemaster] Coldrune Blast now lasts 8 sec up from 4 sec
[Barbarian] Pinned Down now slows instead of roots
[Barbarian] Slightly reduced the scaling of Headhunter's Spear
[Barbarian] Reduced the base damage of Axe Volley significantly
[Barbarian] GCD of Berserker Axe is now 1sec up from 500ms
[Barbarian] Whirling Advance now has an 18 sec cd down from 20
[Barbarian] Savagery effects have been removed from abilities
[Stormbringer] Comforting Winds now scales with Spirit
[Stormbringer] Tailwind now also scales with Spirit
[Stormbringer] Kiss of the Clouds now also scales with Spirit
[Stormbringer] Soul of the Storm node added to the Wind spec tree
[Stormbringer] Surge of Might node added to the Wind spec tree
[Guardian] Battle Bard now only procs from auto attacks
[Guardian] Spec passive now procs only from auto attacks and not all physical damage
[Guardian] Standard Bearer no longer reduces damage dealt and instead gives more survivability
[Guardian] Harmonious Combat now reduces the cost of Arcing Strike instead of giving Spirit
[Guardian] Shield Formation reworked to Battle Formation and doesnt require a shield
[Guardian] Iron Guard is no longer a capstone in the class tree, switch with Chivalrous Presence
[Guardian] Vanguard tree adjusted for better pathing and clarity
Talents & Compétences
[Pending Restart] Sundering now has a wider radius and slightly longer range, making it line up better with its visual.
Donjons & Raids
[Pending Restart] [Elune] Cogsworth now has a new item [Purge-O-Matic], allowing players to remove 1 beneficial magic effect from creatures while in manastorm.
[Elune] [Pending Restart] The Reflecting affix in Manastorm has been changed, you will now be able to dispel/purge the reflective buff that reflects damaging spells.
Général
[Area-52] Imp firebolt from Hand of Gul'dan Damage reduced by 10% in player v player combat.
[Pending Restart] Titan's Grip now reduces damage against players by 17% (down from 20%).
[Area-52] Victory Rush healing reduced by 10% in player v player combat.
[Area-52] Kill shot (spot weakness) Damage reduced by 10% in player v player combat.
[Area-52] Frostbolt Damage reduced by 3% in player v player combat.
[Area-52] Harbinger's Bile damage reduced by 5% in player v player combat.
[Area-52] [Pending Restart][Shadow visions] Mind flay damage reduced by 25% (up from 20%) (Previous 15% was a tooltip error).
[Pending Restart] Grasp of Darkness now correctly is affected by range talents.
[Pending Restart] Grasp of Darkness now properly is affected by range talents.
Talents & Compétences
[Pending Restart] [Elune] Your Shadow Crash now deals 30% reduced damage to players for 10 seconds after being hit by your Shadow Crash. (This change aims to reduce the power of using two Shadow Crashes in a row in PvP.)
Changements d'objets
[Pending Restart] Mystic Rune Fragments are now of Rare quality and no longer soul bound upon pickup and can now be traded.
Donjons & Raids
[Pending Restart] [The Black Temple] [General] Moved the position of a few trash mobs in Naj'entus chamber to not chain pull across the room.
[Pending Restart] [The Black Temple] [General] The following creatures can now have loot: Dragonmaw Skystalker, Shadowmoon Houndmaster, Suffering Soulfragment, Hungering Soulfragment.
[Pending Restart] [The Black Temple] [General] All trash creatures can now occasionally drop Mythic Orb Shards and Mythic Rune Fragments.
[Pending Restart] [The Black Temple] [General] Corrected multiple issues where unique items from trash mobs such as summoner stones could not drop.
[Pending Restart] [The Black Temple] [General] Corrected multiple issues where trash mobs could not drop every item on their loot tables.
[Pending Restart] [The Black Temple] [General] Beasts, Machines, Elemental and Dragon type creatures now always drop a body part of various quality and will always have something on them to be looted.
[Pending Restart] [The Black Temple] [General] Increased the frequency of consumable items such as potions and scrolls dropping 50%.
[Pending Restart] [The Black Temple] [General] Increased the frequency of poor quality and uncommon quality armor and weapons dropping by 100%.
[Pending Restart] [The Black Temple] [General] Corrected multiple issues where trash mobs could not drop every item on their loot tables. This greatly increases the amount of epic items, rare items, recipes and gems dropping from trash mobs.