
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Elune] Frostbolt Damage increased by 10% in player v player combat.
[Elune] Unstable affliction damage increased by 10% in player v player combat.
[Elune][Pending Restart] Booming thunder damage reduced from 5% to 3% in player v player combat.
[Elune] Stone shard damage increased by 10% in player v player combat. (the previous nerf has been reverted, making this a -5% nerf)
[Elune] Mind flay damage increased by 5% in player v player combat
[Elune] Rend damage increased by 10% in player v player combat.
[Elune] Arcane missiles damage increased by 10% in player v player combat.
[Elune] Holy light healing increased by 20% in player v player combat (not 1v1).
[Elune] Greater heal healing increased by 15% in player v player combat(not 1v1).
[Elune] Align Healing increased by 15% in player v player combat(not 1v1).
[Elune] Healing touch healing increased by 25% in player vs player combat (not 1v1).
Général
[SoA] A Balanced Diet slightly reimagined
[General] Adventure Caches from levels 1-10 now provide loot
[Monk] Quickpalm replaced with Zen Mind
[Monk] Eternal Blessing Reimagined
[Monk] Staffplay iterated on, no longer increases flat amount of armor, increases a percentage
[Monk] Staff Combat iterated on, no longer reduces flat amount of armor, reduces a percentage
[Monk] Meditate cooldown increased to 45 seconds from 30 seconds
[Monk] Epiphany now grants the damage absorption shield on healing ticks with Meditate, not on cast
[Monk] Transcendant Ward talent reimagined, now allows Temple Guardian to apply an absorb shield when you charge an ally
[Monk] Soulbind re-added to the Discipline Tree
[Monk] Grace of Aman'Thul now also heals the Monk
[Tinker] Upgrade behavior improved with sentry turrets, Upgrade will no longer target turrets that are already upgraded
[Tinker] When you attempt to use Upgrade while below 25 scrap, custom text now appears saying "Need more scrap"
[Tinker] Build: Sentry Turret - Scrap cost in the tooltip is now conditioned to appear as red while below 25 scrap, and white above 25 scrap
[Venomancer] Serpent's Coil base damage reduced slightly, SP scaling increaed by 5%.
[Venomancer] Multiple hidden Intellect scalings on Rot spells removed.
[Venomancer] Rot base damage reduced, SP scaling increased by 2%.
[Venomancer] Web Wrap SP scaling increased by 3%.
[Venomancer] Web Wrap duration reduced to 3 sec.
[Venomancer] Rot Lich effectiveness reduced from 50% to 30%.
[Venomancer] Blight SP scaling increased by 3%.
[Venomancer] Rotpriest stack count increased reduced to additional 4.
[Venomancer] Caught In A Bind effectivness reduced by 5%.
[Elune] [Pending Restart] Spirit allocation now causes you to take 15% more damage while in battlegrounds. (This should allow players to take advantage of healers if they are not being active with positioning, while also allowing healers to maintain their current power.)
[Knight of Xoroth] Cooldown reduction from War Pig is now 4 sec down from 5
[Witch Doctor] Shadowhunting capstones updated
[Witch Doctor] Soul of Bwonsamdi now restores health instead of mana
[Witch Doctor] Panther Talons reduces the cooldown of Rage of Bethekk by 6 sec up from 5 sec
[Witch Doctor] Cobra's Quickness now also increases haste
[Witch Doctor] Bethekk's Hunger reworked
[Witch Doctor] Darkspear Power reworked
[Witch Doctor] Gift of the Loa scaling increased
[Witch Doctor] Shadow Enchantments now also removes the cast time on Jinxes
[Witch Doctor] Added ranks to Godslayer, Reclamation, Shadowbite and Rage of Bethekk
[Witch Doctor] Malediction now horrifies targets instead of stunning them
[Witch Doctor] Slow Poison reworked to Pain
[Witch Doctor] Legacy of Vol'jin now also reduces the cooldown of Shadow Glaive
[Witch Doctor] Scaling of Bwonsamdi Appeasement reduced slightly
[Witch Doctor] Added Serpent Handler node as a choice node with Will of the Serpent
[Witch Hunter] Reduced the Stamina scaling on Shadow Order by 50%
Donjons & Raids
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Zevrim Thornhoof.
[Pending Restart] [Elune] Removed the remaining Guard Mol'dar segments that had 40+ mobs next to the spawn bubble.
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Guard Slip'kik segments.
[Pending Restart] [Elune] Removed Fineous Darkvire from all Lord Incendius segments.
[Pending Restart] [Elune] Removed Stonespine from all Maleki the Pallid manastorm segments.
Enchantements Mystiques
[Area-52] [Pending Restart] Fixed a bug where Crusaders Promise spell ranks were castable at levels lower than they are learned at. (This will prevent players from being able to cast Rank 11 of the spell at level 1.)
Général
[Area-52] [Champion of Justice] Crusader's Justice Healing reduced by 50% in 1v1 arena combat.
[Area-52] [Champion of Justice] Crusader's Promise Healing reduced by 50% in 1v1 arena combat.
[Sun Cleric] Guidance spell targeting reworked.
[Necromancer] Animation Necromancer tree repathed to pace out the power level better from 10-60
[Barbarian] Increased the scaling of the bleed effect on Gutspiller
[Witch Doctor] Shadowbite now Invokes Hir'eek
[Witch Doctor] Berserking now lasts 10 sec up from 8 sec
[Witch Doctor] Zandalari Roots is now Ward Specialist
[Witch Doctor] Scaling of Godslayer and Reclamation increased
[Witch Doctor] Worldslayer no longer requires you to be within 5 yds of your target
[Witch Doctor] Shadow Enchantment now increases the effectiveness of Jinxes
[Witch Doctor] Bethekk's Hunger now reduces the cooldown of Shadowbite by 4 sec, down from 5
[Witch Doctor] Shadowbite now has a 20 sec cooldown, down from 25 sec
[Witch Doctor] Souleater now also gives you 80% of your Agility as mana regeneration
[Witch Doctor] Darkspear Power now gives Shadow Damage and critical strike chance
[Witch Doctor] Panther Talons now also causes Rage of Bethekk to increase periodic damage dealt to targets
[Witch Doctor] Berserking now procs off of periodic damage dealt instead of critical strikes
[Witch Doctor] New talent in Shadowhunting spec tree: Voodoo Enchantments
[Witch Doctor] New talent in Shadowhunting spec tree: Village Wisdom
[Witch Doctor] New talent in Shadowhunting spec tree: Legacy of Vol'jin
[Witch Doctor] Hexing Strike is now a passive
[Witch Doctor] Shadow Claw is now called Rage of Bethekk and deals Nature Damage
[Witch Doctor] The original Rage of Bethekk has been removed
[Witch Doctor] Bethekk's Cunning now increases the critical strike chance of Shadow Glaive
[Witch Doctor] First pick after the spec passive in the Shadowhunting tree is now your pet, consolidated to a choice between War Raptor and Pterodax
[Witch Doctor] All Shadowhunting abilities now have a 30 yd range baseline
[Witch Doctor] Class tree repathed slightly on the left side
[Witch Doctor] Gonk's Blessing now removes the cooldown from Raptor's Speed
[Witch Doctor] Darkwander removed, Panther's Pounce is now a choice node with Gonk's Blessing
[Witch Doctor] New Talent in class tree: Lucky Charm
[Witch Doctor] New Talent in class tree: Dark Embrace
[Witch Doctor] New Talent in class tree: Like A Loa
[Witch Doctor] Loa's Strength now only increases the damage of Shadow Glaive (previously Shadow Strike)
[Witch Doctor] Juju Burst is now ground targeted with a 30yd range
[Witch Doctor] Shadowhunting spec passive now extends the duration of Hexes, teaches auto shot, and allows you to parry attacks
[Witch Doctor] Shadowhunting is now a ranged spec, instead of both melee and ranged, and it has been consolidated into a spec that is more cohesive with the overall Witch Doctor class identity
[Stormbringer] Wind spec tree capstones updated
[Stormbringer] Hurricanes now removes the cast time from Raging Zephyr and Exhale
[Stormbringer] Master Airbender now causes Gale to reduce the cooldown of all abilities that deplete Static
Donjons & Raids
[Pending Restart] [Elune] Irradiated Pillager has had it's Radiation Bolt damage normalized to it's scaled level.
[Pending Restart] [Elune] Anvilrage Medic has had it's Mind Blast damage reduced by 44%.
[Pending Restart] [Elune] Shadowforge Geologist has had it's Flame Spike scaling damage reduced by 60%.
[Pending Restart] [Elune] Shadowforge Geologist has had it's Flame Lash damage reduced by 75% and will now increase Fire damage taken by 1% per stack instead of 10%.