
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Primalist] Emerald Slumber healing increased
[Primalist] Emerald Slumber now sleeps targets for 6 sec up from 4
[Primalist] Emerald Slumber now has a 30 sec cd
[Primalist] Primal Infusions HoT scaling has been reduced by 30%
[Primalist] Hand of the Earthmother scaling increased by 10%
[Primalist] Primal Pulse scaling reduced by 4%
[Primalist] Earthmother's Guidance swapped with Maximum Mending in the Life tree
[Primalist] Spirit Rush moved down 3 rows in the class tree, some nodes rearranged slightly to account for this change
[Venomancer] Melioration's previous effect is now baseline, and it now gives you a way to refresh a charge of Gift of Shadra
[Venomancer] Gift of Shadra is now on a 3 charge system
[Venomancer] Scaling of the healing from Serpents Coil increased by 6%
[Venomancer] Might of Azjol-Nerub removed
[Venomancer] Toxic Expulsion moved as a choice node with Adapt and Overcome in the Fortitude tree
[Venomancer] Chitinous Spikes is now in the class tree, moved from the Fortitude tree
[Venomancer] Master of Forms is no longer a choice node with Cocoon, is now a choice node with Skin Shredder
[Venomancer] Improved Miasma removed
[Venomancer] Evasive removed
[Venomancer] The New Kingdom removed
[Venomancer] Poisonous Trinity removed
[Venomancer] Enhanced Pheromones CD Reduction talent removed
[Venomancer] All of the Venomtip Poison nodes have been aggregated to the Fortitude tree from the class tree
[Venomancer] The class tree has been cleaned up so that there are less choice nodes, with the best and most general options kept in the tree
[Venomancer] You now learn Leg Strike for free for both Stalking and Fortitude at level 10
[Witch Hunter] Boltslinger capstones adjusted
[Witch Hunter] Kill It With Fire now only increases Fire Damage, and it now increases it by 5% up from 3%
[Witch Hunter] Assassin of Darkshire now increases the damage of Repeater each tick, stacking up to 5
[Witch Hunter] Heartstop Bolt no longer heals you baseline, it is now a node in the tree
[Witch Hunter] Wanted: Dead no longer works with Collect Bounty, and now works with Darkslayer Bolt
[Witch Hunter] Darkslayer Bolt no longer reduces spell haste baseline, it is now a node
[Witch Hunter] Disappear is no longer a capstone
[Witch Hunter] Bola, Bola now also reduces the cooldown of Bola Throw by 5 sec
[Witch Hunter] Crippling Bolt reworked to now increase the duration of Bola Throw's slow effect, and reduce melee/ranged attack speed
[Witch Hunter] New node in the Boltslinger tree: One Shot
[Witch Hunter] New node in the Boltslinger tree: The Bane of Witches
[Witch Hunter] New node in the Boltslinger tree: Torment Time
[Witch Hunter] New node in the Boltslinger tree: Heartless
[Witch Hunter] The Set Bounty/Collect Bounty package has been removed and the nodes replaced
[Witch Hunter] Boltslinger tree has been updated
[Witch Hunter] Mana gained from Vault is no longer baseline and is now a node in the class tree
[Witch Hunter] Class tree adjusted
[General] The above changes to casting things while moving were made to bring some casters in line with our PvP 'caster paradigm'. Generally speaking, moving while casting in PvP is a huge luxury, and giving casters the ability to do this helps them to completely circumvent one of the weaknesses of being a caster. This should be an extremely rare sight to see, if at all. We will monitor the specs that this affects the most.
[Son of Arugal] You can no longer move while casting Bloodmoon Blast
[Cultist] You can no longer move while casting Horrorbolt
[Stormbringer] Discharge now restores 20% max mana up from 10%
[Runemaster] Ancient Manuscripts now gives Spirit and not Intellect
[Tinker] Repair Shot now has a 35yd base range (40 w/ talent)
[Tinker] Module Belt is now the 20% Spirit->Healing Power conversion node that the spec passive for Invention previously had
[Tinker] Invention Spec passive now augments Shotgun Repair Shots in order to create a more defined use-case between Shotgun and Rifle within the spec
[Tinker] Increased the base damage of Blackpowder Shot by 10
Talents & Compétences
Fixed an issue where Molten Earth failed to proc. (Pending Restart)
Enchantements Mystiques
[Area 52] [Overloaded Froststorm] Increased haste granted by Overloaded Mind from 10% to 12%.
[Area 52] [Overheating] Increased the scaling of Heat Stroke by 30%.
[Area 52] [Overheating] Increased the base damage and scaling of Overheating by 15%.
[Area 52] [Lucifur] Reduced the base damage and scaling of Devil's Ignition by 5%.
[Area 52] [Lucifur] Reduced the base damage and scaling of Devil's Claws by 10%.
[Area 52] [Lucifur] Reduced the base damage and scaling of Charred Bite by 20%.
[Area 52] [Lucifur] Reduced the base damage and scaling of Cataclysm by 5%.
[Area 52] [Locust Ranger] Increased the weapon damage of Wild Locust Swarm to 25% up from 22%.
[Area 52] [Locust Ranger] Increased the weapon damage of Locust Shot to 75% up from 70%.
[Area 52] [Legacy of the Arcanist] Reduced the spell school critical strike chance gained from Resonances to 10%, from 20%.
[Area 52] [Legacy of the Arcanist] Reduced the base damage and scaling of all Arcanist Meteors by 10%.
[Area 52] [Lava Sweep] Reduced the Weapon damage of Lava Sweep from 160% to 140%.
[Area 52] [Interrogator’s Immolation] Increased the scaling of Fanatic Flames by 20%.
[Area 52] [Ice Barrage] Increased the direct damage and dot scaling of Frostflame Shock.
[Area 52] [Ice Barrage] Increased the base damage and scaling of the Icicle procs.
[Area 52] [Harbinger of Flame] Flame Burst now increases all fire damage the caster deals to the target by 8% up from 5%.
[Area 52] [Flame On!] Flame Blast and Meteor now deal 40% increased damage per stack up from 35%.
[Area 52] [Fury of the Titans] Increased the base damage, and weapon damage per active combo point for Titanic Strike from 30% to 35%.
[Area 52] [Fire Watch] Increased the base damage and scaling of Fire Watch by 10%.
[Area 52] [Fire Watch] Immolation Trap now deals 35% increased damage per stack of Exploding Storm up from 30%.
[A52] Elemental Lord] Elemental Air now increases the damage of your next elemental blast by 15%. Down from 30%.
[A52] [Elemental Lord] Elemental Blast no longer grants its buffs with this Legendary Mystic Enchant applied.
[A52] [Elemental Lord] Shaman shock empowerment now increases the damage of your next shock by 100%. Down from 130%.
[A52] [Evoker] Fixed an issue where Evoker granted 2% damage instead of 3%.
[A52] [Dragon Warrior] Increased the weapon damage of Draconic Slam to 200% up from 180%.
[A52] [Demolisher] Increased the base weapon damage of Demolishing Strike from 160% to 180%.
[A52] [Demolisher] Increased the Armor Penetration granted by Demolishing Strikes from 30% to 35%.
[A52] [Defias Gunslinger] Increased the weapon damage of Pirate's Flurry to 200% up from 140%.
[A52] [Defias Gunslinger] Gunslinger's Strike now increases the damage dealt by Raptor Strike and Mongoose Bite by 30% per stack.
[A52] [Defias Gunslinger] Pistol Shot now deals 180% weapon damage, from 140%.
[A52] [Defias Gunslinger] The damage formula for Grape Shot has been updated. This is a buff.
[A52] [Deadly Bite] Savage Blade now deals 15% increased damage per stack of Deadly Bite up from 12%.
[A52] [Deadly Bite] Increased the chance to trigger Sharpened by to 60% up from 50%.
[A52] [Deadly Bite] Glaive Toss now deals 15% increased damage per stack of Deadly Bite up from 12%.
[A52] [Dark Ranger] Increased the weapon damage of Shadow Arrow to 130% up from 120%.
[A52] [Dark Ranger] Increased the damage over time of Shadow Arrow by 5%.
[A52] [Consumed by Fire] During Decimation, Pyroblast and Meteor deal 60% increased damage up from 50%.
[A52] [Controlled Burn] The Fire damage increase from Heating Up! has been increased to 2%, and the max stacks have been lowered to 10.
[A52] [Blood for the Blood God] Increased the damage and scaling of Favor of the Soulflayer by 15%.
[A52] [Beast and Blade] Pack Tactics now increases the damage dealt by your pet by 15% per stack up from 10%.
[A52] [Battle Fervor] Crushing Impact now increases the damage dealt by your Warrior Abilities by 12% up from 10% and increases the damage dealt by your Victory Rush by 120% up from 100%.
[A52] [Assuaging Shadows] Shadow's Embrace now increases all damage done by 5% per stack up from 4% per stack.
[A52] [Assuaging Shadows] Increased the damage dealt by Shadow of Death by 20%.
[A52] [Astral Tempest] Increased the magic damage increase from Astral Power from 5% to 6%.
[A52] [Astral Tempest] Increased the damage of Astral Tempest by 10%.
[A52] [Ambidextrous] Increased the off-hand damage from Southpaw from 40% to 60%.
[A52] [Ambidextrous] Increased the damage of Dominant Strike and Southpaw Strike by 25%.
[A52] [Ambidextrous] Increased the attack power gained from Dominant from 10% to 15%.
[A52] [Aimed Explosive Shot] Increased the damage dealt by Aimed Explosive Shot by 10%.
Donjons & Raids
[Pending Restart][Mythic Dungeons] [Hellfire Ramparts] Nazan - Reduced the base damage of Massive Fireball by 30%