
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Venomancer] Toxic Expulsion moved as a choice node with Adapt and Overcome in the Fortitude tree
[Venomancer] Chitinous Spikes is now in the class tree, moved from the Fortitude tree
[Venomancer] Master of Forms is no longer a choice node with Cocoon, is now a choice node with Skin Shredder
[Venomancer] Improved Miasma removed
[Venomancer] Evasive removed
[Venomancer] The New Kingdom removed
[Venomancer] Poisonous Trinity removed
[Venomancer] Enhanced Pheromones CD Reduction talent removed
[Venomancer] All of the Venomtip Poison nodes have been aggregated to the Fortitude tree from the class tree
[Venomancer] The class tree has been cleaned up so that there are less choice nodes, with the best and most general options kept in the tree
[Venomancer] You now learn Leg Strike for free for both Stalking and Fortitude at level 10
[Witch Hunter] Boltslinger capstones adjusted
[Witch Hunter] Kill It With Fire now only increases Fire Damage, and it now increases it by 5% up from 3%
[Witch Hunter] Assassin of Darkshire now increases the damage of Repeater each tick, stacking up to 5
[Witch Hunter] Heartstop Bolt no longer heals you baseline, it is now a node in the tree
[Witch Hunter] Wanted: Dead no longer works with Collect Bounty, and now works with Darkslayer Bolt
[Witch Hunter] Darkslayer Bolt no longer reduces spell haste baseline, it is now a node
[Witch Hunter] Disappear is no longer a capstone
[Witch Hunter] Bola, Bola now also reduces the cooldown of Bola Throw by 5 sec
[Witch Hunter] Crippling Bolt reworked to now increase the duration of Bola Throw's slow effect, and reduce melee/ranged attack speed
[Witch Hunter] New node in the Boltslinger tree: One Shot
[Witch Hunter] New node in the Boltslinger tree: The Bane of Witches
[Witch Hunter] New node in the Boltslinger tree: Torment Time
[Witch Hunter] New node in the Boltslinger tree: Heartless
[Witch Hunter] The Set Bounty/Collect Bounty package has been removed and the nodes replaced
[Witch Hunter] Boltslinger tree has been updated
[Witch Hunter] Mana gained from Vault is no longer baseline and is now a node in the class tree
[Witch Hunter] Class tree adjusted
[General] The above changes to casting things while moving were made to bring some casters in line with our PvP 'caster paradigm'. Generally speaking, moving while casting in PvP is a huge luxury, and giving casters the ability to do this helps them to completely circumvent one of the weaknesses of being a caster. This should be an extremely rare sight to see, if at all. We will monitor the specs that this affects the most.
[Son of Arugal] You can no longer move while casting Bloodmoon Blast
[Cultist] You can no longer move while casting Horrorbolt
[Stormbringer] Discharge now restores 20% max mana up from 10%
[Runemaster] Ancient Manuscripts now gives Spirit and not Intellect
[Tinker] Repair Shot now has a 35yd base range (40 w/ talent)
[Tinker] Module Belt is now the 20% Spirit->Healing Power conversion node that the spec passive for Invention previously had
[Tinker] Invention Spec passive now augments Shotgun Repair Shots in order to create a more defined use-case between Shotgun and Rifle within the spec
[Tinker] Increased the base damage of Blackpowder Shot by 10
Talents & Compétences
Fixed an issue where Molten Earth failed to proc. (Pending Restart)
Général
[Witch Hunter] At The Stake value evened out to 5% per point and tooltip cleaned up to reflect its actual effect.
[Witch Hunter] Searing Blade damage scaling adjusted.
[Witch Hunter] Punishing Bolt and Repeater have been swapped.
[Witch Hunter] Mana regen from vault has been moved to a talent.
[Witch Hunter] Blazing Blade is now learned at level 1.
[Monk] Templar's Might damage increased reduced by 5%.
[Monk] Magmasteel reduced by 5%.
[Monk] Guidance reduced from 4% per stack to 3%.
[Monk] Zealous Might reduced from 8% to 5%
[Monk] Death by a Thousand Cuts reduced by 5%
[Witch Hunter] By Royal Order fixed.
[Ranger] Quick Shot % Weapon Damage is no longer tied to levels (was previously introduced to counteract too high value of ammo early levels).
[Reaper] Doomrend double AP scaling removed.
[Witch Doctor] Scaling of Serpent Ward reduced.
[General] Damage values from all ammo types reverted to wrath of the lich king original values.
[Tinker] Bomb Launcher target capped to 8.
[Tinker] Blackpowder Barrage damage mod and crit reduced by 5%.
[Demon Hunter] Azzinoth's Rage no longer has an ICD, refund per proc reduced slightly.
[Demon Hunter] Glaive Volley value increased by 5%.
[Demon Hunter] New node added to capstone row of Slaying.
[Demon Hunter] Slice & Dice now provides armor penetration based on Agility.
[Demon Hunter] Reachwalker reworked.
[Demon Hunter] Damage of Pit Lord's Glaive recalculated and normalised.
[Demon Hunter] Damage reduction provided by Twin Slice- Felrend combo is now granted by Black Temple Warden node.
[Demon Hunter] Demon Form wings visual fixed. Vertical beam on activation removed.
Donjons & Raids
[Pending Restart][Mythic Dungeons] [Hellfire Ramparts] Nazan - Reduced the base damage of Massive Fireball by 30%
[Pending Restart][Mythic Dungeons & Manastorm][SM Graveyard] Bloodmage Thalnos- Fixed an issue where the Fire Nova was scaling from level 20 instead of 60. - This has reduced the base damage in Mythic by ~70%
[Pending Restart][Mythic Dungeons & Manastorm][Scholomance] Vectus - Base damage of Blastwave has been reduced by 20%
[Pending Restart][Mythic Dungeons & Manastorm][Gnomeregan] Viscous Fallout - Base damage of Toxic Hailstorm has been reduced by 20%
[Pending Restart][Mythic Dungeons & Manastorm][Gnomeregan] Viscous Fallout - Base damage of Radiation Cloud has been reduced by 20%
[Pending Restart][Mythic Plus] Thundering - The damage from Thundering has ben halved, but the damage occurs twice as fast.
[Pending Restart][Mythic Plus] Thundering now has an additional visual that clearly shows the range of the damage. This visual starts before the damage from Thundering occurs.
Quêtes
[Elune][Pending Restart]Callboard quests of Arms Dealer and Exquisite Crafts that required the deprecated Cloak Lining High Risk items have been changed to require Wrist Wraps (Tailoring High Risk craftables)
Général
[General] All class buffs are now single target, and raid-wide equivalents have been added that can be acquired at level 58-60
[General] Abilities acquired during the 1-9 experience have been adjusted to lead to a similar kill time for each class and a smoother 1-9 experience
[General] Classes will now receive a single additional card at specific intervals while leveling that help explain the unique mechanics/concepts introduced to them
[General] All classes now start with white quality gear at level 1, and all starting gear has been updated
[General] The 1-9 leveling experience has been updated for all classes
[Cultist] Tentacle of C'Thun takes the place of Eldritch Blast in the class tree
[Cultist] Eldritch Blast is now learned at level 1
[Cultist] Abyssal Reconstruction is now in the talent tree in place of Eldritch Mending
[Cultist] Eldritch Mending is now baseline
[Cultist] Level at which you get Ranks 1-3 of Eldritch Mending adjusted
[Primalist] Fixed a typo where Tribalism wasn't showing that it stacked 3 times
[Demon Hunter] The Demon Slayer effect of Illidari Blessing is now learned separately as its own spell at level 20
[Demon Hunter] Fel Fireball Felstrike proc chance increased to 10% baseline from 8%
[Chronomancer] Temporal Resilience centralized in the tree, now also gives % Intellect
[Pyromancer] Volcanic Burst (previously a class tree capstone) is now in the Incineration tree
[Pyromancer] Magma Skin now also gives armor contribution from items
[Runemaster] Casting Cuffs now also gives armor contribution from items
[Runemaster] Arcane Student is now a 1 point node
[Son of Arugal] Lupine Shred is now baseline and learned at level 6
[Son of Arugal] Ferocity capstones updated
[Son of Arugal] Fixed a bug where only Rank 1 of Ferocious Pursuit had a 25 yd range and the others had a 45 yd range
[Son of Arugal] Reduced the base healing of Sanguine Mend
[Son of Arugal] Fixed a bug where Rooftstalker Leap was still removing root effects
[Son of Arugal] Crimson Expedition reworked
[Son of Arugal] Goldrinn's Thirst mortal form effect now only heals for 125% of the damage dealt, down from 200%
[Stormbringer] Studious now only increases Intellect
[Stormbringer] Call Lightning's Supercharge effect has been increased slightly
[Stormbringer] You now get Call Lightning at level 6
Talents & Compétences
[Elune] Fixed a bug that caused Rapid Killing to provide double the intended amount of cooldown reduction for Rapid Fire.