
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Son of Arugal] Lurking Fury reworked
[Son of Arugal] Pack Hunting reworked to have Call of the Shadow Pack synergy, rather than increasing movement speed
[Son of Arugal] New talent in the Ferocity tree: Barely Human
[Son of Arugal] Twisted Magics adjusted
[Son of Arugal] It's Raining Blood now affects Blood Rituals
[Son of Arugal] It's Raining Blood now works on healing spells that cost health
[Son of Arugal] Fixed a bug where It's Raining Blood wasn't affected all spells that cost health
[Son of Arugal] Sanguine Mend now costs 30 rage down from 40
[Son of Arugal] Shadow Shield visual updated
[Son of Arugal] Scaling of Sanguine Mend increased significantly
[Son of Arugal] Blood Delirium talent adjusted
[Son of Arugal] Twilight talent adjusted
[Son of Arugal] New talent in the Blood tree: Drenched in Blood
[Son of Arugal] Blood Doctor is now Saturating Sutures
[Son of Arugal] Crimson Tide no longer scales with Thirst stacks
[Son of Arugal] Crimson Tide now costs 50 rage instead of health
[Son of Arugal] Crimson Tide now has ranks
[Son of Arugal] Ferocious Frenzy now stacks every 3 seconds, from 5
[Son of Arugal] Grimclaws now only stacks to 6 (8 talented), down from 12/14
[Son of Arugal] Bloodfang Bite no longer removes or scales with Grimclaw
[Son of Arugal] Grim Magic reworked to Tormenting Taldaram
[Son of Arugal] The cooldown of Shadow Howl is increased to 1min from 45 sec
[Son of Arugal] Shadow Howl no longer drains rage or health
[Son of Arugal] New ability: Shadow Shield added to the Ferocity spec
[Son of Arugal] New ability: Gore Barrage added to the Ferocity spec
[Son of Arugal] Son of Arugal reworked
[Son of Arugal] Worgen abilities no longer generate rage as Ferocity
[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects
[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0
[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec
[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec
[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap
[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline
[Reaper] Fixed a bug where Soul Fragments were not being generated
[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment
[Reaper] Increased the proc chance of Backswing from 15 to 25%
[Witch Hunter] Infiltrate now only works in the open world
[Witch Hunter] New casting VFX for Infiltrate
[Witch Hunter] Infiltrate can no longer be used while moving
[Witch Hunter] Infiltrate is now considered a spell
[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)
[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%
[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage
[Necromancer] Lesser Summoning now provides 1 Life Force down from 2
[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage
[Necromancer] New VFX for Skeletal Archers' Dark Arrow command
[Necromancer] New impact VFX for Command effects
[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble
[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)
[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec
Talents & Compétences
[Pending Restart] Trying to Auto Shot will no longer remove your shapeshift forms (and simply do nothing instead).
[Elune] Charge, Shadowstep, Intercept, Feral Charge, Intervene, Demon Charge, Battle Charge, Dragon Charge, Shadow Counter now share an 8 sec cooldown, changed from a full cooldown share.
[Elune] Wyvern Sting cooldown now has a 30 sec cooldown, changed from 40 sec.
[Elune] Psychic Horror now has a 60 sec cooldown, changed from 90 sec.
[Elune] Harvester of Death now reduces the cooldown of Death Coil by 5/10/15 sec, changed from 15/30/45 sec.
[Elune] Death Coil now has a 60 sec cooldown, changed from 120 sec.
[Elune] Blind now has a 90 sec cooldown, changed from 120 sec.
[Elune] Blinding Light now has a 30 sec cooldown, changed from 40 sec.
[Elune] Ring of Frost now has a 30 sec cooldown, changed from 40 sec.
[Elune] Petrification Totem now has a 25 sec cooldown, changed from 35 sec.
[Elune] Repentance now has a 30 sec cooldown, changed from 40 sec.
[Elune] Wyvern Sting now has a 30 sec cooldown, changed from 40 sec.
[Elune] Death Coil and Psychic Horror are now in the controlled stun DR category, changed from horror.
[Elune] Wyvern Sting, Repentance, Petrification Totem, Ring of Frost, Blinding Light and Blind are now in the global DR category, changed from horror. (They now share DR with for example Polymorph and Fear.)
Earthquake is now in the controlled stun DR category, changed from random stun.
Improved Hamstring is now in the controlled root DR category, changed from random root.
Changements d'objets
Scrolls of Fortune are now deletable, you can delete them from the UI when you prestige (with the most recent launcher update) or out of your inventory by dragging them off the bag.
Général
[Cultist] Reintroduced beam FX for Gaze of C'thun
[KoX] Fixed a bug where Firemaw would not correctly grant its shield
[Primalist] Fixed Eartmother's Blessing
[SoA] Fixed a bug where Instinctual Reflex could trigger outside of Eternal Curse
[Necromancer] Added effect to Revenant Mastery
[Necromancer] Added Horde Lich to Animation tree
[Necromancer] Added Bone Knights to Animation tree
[Necromancer] Added Plaguewarped to Animation tree
[Necromancer] Added Putricide's Formula to Animation tree
[Necromancer] Graverobber can now trigger from any Command spell
[Necromancer] Added Bone Legion to Animation tree
[Necromancer] Unholy Frenzy now costs HP instead of Mana
[Necromancer] Unholy Frenzy no longer on GCD
[Necromancer] Unholy Frenzy now provides 25% damage and 40% melee haste instead of previous effects
[Necromancer] New VFX for Unholy Frenzy
[Necromancer] Unholy Frenzy now behaves like an aura, and will affect minions summoned after it was activated
[Necromancer] Knight of Decay's Unholy Command effect is now bundled into Command: Skeletal Archers
[Necromancer] Putrid Thralls' Unholy Command effect is now bundled into Command: Skeletal Archers
[Necromancer] Rotlings' Unholy Command effect is now bundled into Command: Skeletal Warriors
[Necromancer] Removed original Unholy Command spell
[Necromancer] Abomination Mastery is now Construct Mastery, empowering Ghouls, Abominations & Colossi
[Necromancer] Reworked Ghoul Mastery into Corpse Wagon
[Necromancer] Added an effect for Skeletal Archer Mastery
[Necromancer] Will Of The Necropolis now provides a 50% damage bonus and 20% melee haste bonus instead of previous effects
[Necromancer] Just A Flesh Wound now allows FtW to cleave 3 enemies (down from 5) and now also allows Crypt Scarabs to cleave 2 enemies
[Necromancer] Unholy Commander now reduces the CD of all Command spells by 20%
[Necromancer] Undead Commander now procs from any Command spell
[Necromancer] Filthmaker now procs from any Command spell, but its proc chance is reduced to 15% from 25%
[Necromancer] Death Runes procs now also reduce the remaining CD of Command: Putrid Geist by 3 sec
[Necromancer] Animate: Tomb King now lasts 30 sec up from 12 sec
[Necromancer] Animate: Tomb King now has a 3 min CD up from 1 min
[Necromancer] Animate: Tomb King is now instant
Site Internet
[Launcher] Fixed store search.