
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Necromancer] New VFX for Scourge Summoning Ritual
[Necromancer] All Unholy Commands are split into their own unique spells for each minion type, learned for free when you get the Raise spell
[Necromancer] New VFX/SFX for Lich Armor
[Witch Doctor] Hexing Strike now applies the highest known rank of triggered hexes
[Witch Doctor] Fixed tooltip of An Unlikely Alliance
[Chronomancer] Fixed a bug where Chronostasis and Backtrack were only able to target a subset of enemy types
[Chronomancer] Fixed a bug where Chronostasis was only able to affect 1 enemy at a time
[Chronomancer] Fixed a bug where Chronostasis could not target enemies already tapped by another player
[Guardian] Battle Bard no longer resets the cooldown of Inspiring Speech, now instead reduces energy cost
[Guardian] Powerful Voice now affects the cast time of Inspiring Speech instead of its cooldown and increases stack amount by 3 rather than allowing it to affect an additional spell
[Guardian] Inspiring Speech now works a bit differently, applying 3 'charges' of an effect that boosts damage or healing by 10%. Anything that benefits from this buff spends a charge. Multiple casts of Inspiring Speech can bank additional charges, up to 9 baseline
[Guardian] Inspiring Speech now has a 2 sec base cast time but no cooldown'
[Reaper] Fixed a bug where the effects of the Purgatory talent were always active
[Reaper] Fixed a bug where Reap stated it would generate a Soul Fragment before the player learned Feretory of Souls
[Reaper] Fixed a bug where Reap was generating double Soul Fragments
[Reaper] Sanguine Soldier now procs from abilities that cost health instead of self-healing
[Reaper] Fixed an issue where Doomrend's percentage weapon damage dealt was scaling with rank
[Reaper] Extinction now procs on cast instead of on-hit
[Reaper] The Grim Reaper now gives Reap +4% crit down from +10%
[Reaper] Slaughterscythe's Soul Infusion effect now causes it to deal 200% damage instead of always crit
[Reaper] Dark Conquest now causes all Reap casts to boost the crit chance of Dreadwake or Desolate by 2% (stacking 4 times)
[Guardian] Changed icon for Warquake and slightly altered VFX
[Guardian] General's Presence now only affects party members
[Guardian] Fixed tooltip of Challenge
[Reaper] Fixed buff tooltip of Counterscythe
[Reaper] Soulwarden's Resolve no longer costs mana
[Reaper] Soulwarden's Resolve is no longer castable while its effect is already active
[Reaper] Umbral Wanderer now also reduces the CD of Spectre Stride by 2 sec at all times
[Reaper] Reaching Shudder now also increases Shudder Scythe's damage by 10%
[Monk] Engraved Fists removed
[Monk] Hidden Agility scaling on Sweeping Kick removed.
[Monk] Chastise, Dutiful Practice and Upperpercut AP scalings lowered slightly.
[Monk] Jab now requires a one-handed weapon
[Reaper] The Grim Reaper talent now rewards a Reaped Soul when Slaughterscythe kills a target within 3 sec
[Son of Arugal] The Ferocity spec has received significant playstyle changes
[Son of Arugal] Fixed a bug where the ally jump on CoTW didnt work
[Son of Arugal] Base cooldown of Curse of the Worgen reduced to 1min from 2min
[Son of Arugal] Reworked the Blood Son of Arugal tree for clarity and better pathing
[Son of Arugal] Scaling of Bloodmoon Blast reduced by 20%
[Son of Arugal] Duration reduced for Sanguine Shield by 5 sec
[Son of Arugal] Cooldown increased for Sanguine Shield by 3 sec
[Son of Arugal] Sanguine Shield now scales inversely with Thirst
[Son of Arugal] Essence Harvester adjusted
[Son of Arugal] Finger of Agony is now available in the Blood spec tree
[Son of Arugal] Coagulation reworked
[Son of Arugal] Gift of Lana'thel and Cunning of Atherann adjusted
[Son of Arugal] Cooldown of Liquify increased to 2minutes
[Son of Arugal] Bloodbender node reworked
[Son of Arugal] New passive node in the Blood spec tree: Teachings of Lana'thel
[Son of Arugal] Cooldown of Taldaram's Torment increased by 4 sec
[Son of Arugal] Cunning of Atherann and Gift of Lana'thel are now stances, and some abilities require them
[Son of Arugal] Torment Time reworked
[Son of Arugal] Scaling and base damage of Taldaram's Torment increased
[Son of Arugal] Taldaram's Torment no longer has increased stacking damage
[Son of Arugal] New active in the Blood spec tree: Vampyr's Kiss
[Son of Arugal] New active in the Blood spec tree: Crimson Tide
[Son of Arugal] Aneurysm base cd reduced by ~10 sec
[Son of Arugal] Vampiric Pools node added to the class tree
[Son of Arugal] Bloodcrazed adjusted
[Son of Arugal] Packcaller moved to the class tree
[Son of Arugal] Blood Doctor node added to the class tree
[Son of Arugal] Blood Savant node added to the class tree
[Son of Arugal] Vestigial Muck no longer has a cooldown
[Son of Arugal] Transfusion is now called Sanguine Mend and has up to 9 total ranks
[Son of Arugal] Blood Armor is now called Shadowfang Shield
[Son of Arugal] The original Shadowfang Shield talent has been removed and its effects merged with the new Blood Armor ability.
[Son of Arugal] Bloodmoon Power is now a choice node with a new node called Vampiric Pools
[Son of Arugal] Blood Delirium and Bloodborn now work for your next 3 casts
[Son of Arugal] Class tree repathed slightly to account for the above changes/additions
[Son of Arugal] Warhound node moved to the class tree
[Son of Arugal] Reckless Behavior node added to the class tree
[Son of Arugal] Mortal Wounds now works off critical strikes rather than only melee critical strikes
[Son of Arugal] Bloodclaws now works off of single target damage abilities, rather than just Physical
[Son of Arugal] Shadow Howl added to the class tree
Général
[Dark Ranger] Dark arrow damage reduced by 45% in player v player combat. (This was dealing roughly 2k damage per hunter attack)
[Focused Burst] Damage reduced by 10% in player v player combat. (This should bring it to pre merge damage)
[Lava sweep] Damage reduced by 20% in player v player combat. (This should bring it to pre merge damage)
[Son of gruul] Shatter Damage reduced by 10% in player v player combat.
[Son of gruul] Upheaval damage reduced by 20% in player v player combat.
Général
Spirit allocation healing reduced by 10% in battlegrounds.
Talents & Compétences
[Pending Restart] Kick and Pummel will now have a 15 sec cooldown when used versus players, changed from 12 sec.
Site Internet
[Launcher] Downgraded to Electron 22 for our beloved Windows 7 aficionados who time-travel at their own pace.
Enchantements Mystiques
[Bone Arrow][New] Dealing damage with Bone Arrow will now trigger the Rapid Killing talent if known but its effect and duration is halved. This effect has a 10 second cooldown.
[Bone Arrow] The bleed effect can now stack up to 3 times.
[Bone Arrow] Increased the duration of Bone Arrows bleed from 8 seconds to 12 seconds.
[Bone Arrow] Increased the damage dealt by Bone Arrow and its bleed effect by 50%.
Général
[Pending Restart][Feral Shadow Charge] Can now be used in both cat and bear form
[Pending Restart][Feral Quake] Can now be used in both cat and bear form
Talents & Compétences
Spirit of Redemption capstone has been reworked, now it reads: You absorb damage from any attack that would otherwise kill you, up to 300% of your Spirit. If this absorb prevents you from dying, you become a Spirit of Redemption for 5 seconds. While active you cannot move or attack. You also take 50% reduced damage and can cast Holy heals without any mana cost. This was already live since merge, tooltip was just outdated.
Site Internet
[Launcher] Fixed multiple browser tabs being opened from clicking external links like database.
[Launcher] Fixed Linux build.
[Launcher] Fixed addon installation
[Launcher] Fixed an issue in build pipeline that caused update-loop. If you are one of the few that downloaded the launcher update early, please REDOWNLOAD the launcher manually from https://ascension.gg/download (You don't have to uninstall it) ! We sincerely apologize for the inconvenience caused for the players.
[Launcher] Migrated Webpack to Vite // If any issues occur after this update, please report back to us immediately. Things like false positives should not be reported as they will clear up automatically within a week or two.
[Launcher] Migrated Vue 2 to Vue 3.
[Launcher] Upgraded to Electron v27.
Général
[Son of Arugal] Blood Delirium reworked
[Son of Arugal] Bloodborn reworked
[Son of Arugal] Transfusion now costs Rage and no longer heals for % max hp, pending giving this ranks.
[Son of Arugal] Lingering Muck reworked into Lingering Blood