
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Guardian] Aftershock no longer reduces the cooldown of Linebreaker but its damage ticks over 6 seconds, down from 10
[Guardian] Heroic Deeds moved to the class tree
[Guardian] Spirit of Battle talent added to the Inspiration spec tree
[Guardian] Tendon Slash now costs 20 energy down from 30
[Guardian] Linebreaker now reduces the movement speed of all affected enemies
[Guardian] Increased the scaling of Linebreaker across all ranks
[Reaper] All hp costs on spells have been standardized to using base health instead of % max health across all specs
[Reaper] Fixed a bug where Reap was not properly regening health if you had dual weapons equipped
[Reaper] Adjusted the Soul Reaper spec tree for better pathing/clarity
[Reaper] Fixed various typos in the Soul Reaper spec tree
[Reaper] Tormentor of Souls now has Deathchaser synergy instead of Dirge and Murder
[Reaper] Curse Hoarder adjusted and given more synergy with periodic effects
[Reaper] Wraithlord now lasts 8 sec up from 6 sec
[Reaper] Unseen Threat values are now 10% down from 25%
[Reaper] Wraithstride now grants Otherworldly Ambition
[Reaper] Ghost Dance now no longer reduces the cooldown of Spectre's Stride
[Reaper] Murderous Thrist now generates 5% maximum mana
[Reaper] Realm of Darkness can now only affect players
[Reaper] Vengeful Spirit now works with Limbo
[Reaper] Ghostly Weapon now generates max mana rather than ignoring armor
[Reaper] Soul Piercer now works with Wraithblade and generates maximum mana
[Reaper] Soul Shock now has on cast time while Underwalking
[Reaper] Soul Shock no longer has a Soul Infusion effect
[Reaper] Base damage of Dirge increased by 50%
[Reaper] Chains of Zovaal should no longer DR with Soul Shock
[Reaper] Unseen Threat is now a choice node with Wraithlord
[Reaper] Wailing Soul now has its own choice node with a new spell called Soul Escape
[Reaper] Lamenting is now a choice node with Spectral Reaver
[Reaper] Some Soul Reaper choice node have been changed
[Reaper] Standardized the range of various offensively-oriented Soul Reaper spells to 20 yds
[Reaper] Cooldown of Murder can now maximally be reduced to 8 sec.
[Reaper] Otherworldly Ambition reworked to be more consistent and less RNG reliant
[Reaper] Soul Shock is now in the Soul tree
[Reaper] Soul Shocker talent removed
[Son of Arugal] Goldrinn's Thirst is now a bleed in both Mortal and Worgen form
[Son of Arugal] Bloodstalker and Permanent Damage nodes have been combined
[Son of Arugal] Fixed a bug where Nightbane Shred wasn't consuming Grimclaws
[Son of Arugal] Goldrinn's Guile (Mortal Form) now gives 10% spell crit down from 20%
[Son of Arugal] Despair reworked to allow your Shadow Hemorrhage periodic ticks to critically strike
[Son of Arugal] Puncturing Fangs now causes every 3rd Bloodmoon Blast to critiVecally strike
Added Layering to Stormwind and Orgrimmar to split up the growing population in those captials. You can change your layer on the Callboard. This is only active for those cities, not in the open world.
Fixed a bunch of quests that were missing their Adventure Caches. All Azeroth quests that are non-repeatable/daily with Kill or Loot requirements should have them now.
[Requires Restart] Totemic Focus now also grants you Crit and Haste rating for each totem you have active.
[Reaper] SP scaling of Ghostly Weapon reduced slightly.
[Sun Cleric] Twin Flames value reduced.
[Sun Cleric] Ray of Illumination visual adjusted.
[Starcaller] New node Starlight Infusion added to a switch with Moonscreen.
[Son of Arugal] Fury of Goldrinn proc no longer increases your size.
[Son of Arugal] Darkgrowl remade.
[Son of Arugal] Denmother no longer affects Terrify.
[Son of Arugal] Nightmare adjusted.
[Son of Arugal] Terrify is now an AOE horror effect, duration reduced, CD increased.
[Son of Arugal] Enraging Howl remade.
[Son of Arugal] Blood Howl CD increased to 30s.
[Son of Arugal] Weakening Infection now reduces attack power instead of attack speed.
Removed Residual Monstrosity from Manastorm randomization, because this creature would knock you back 500 yards, SOMETIMES EVEN WHEN YOU WERE IN THE MANASTORM BUBBLE.
Reduced radius of pull from Manastorm Vortex affix by 50%.
Fixed an issue where Devastating Pound prevented the use of Devastate.
Added Scroll of Fortune and Talent Scroll of Fortune to Grumpus Daily.
Fixed a bug where Dark Apotheosis Immolation Aura had no defined spell scaling causing it to scale improperly. This bug fix comes with a 50% increase to its threat generation.
Added new ability that is learned automatically to Dark Apotheosis. Demon Claws consumes rage to attack with both weapons for damage. This is intended to help those who don't have a spammable in wildcard and provide extra incentive for Dual wield for those using physical in this form.
Added an additional 20 more Scroll of Fortune quests to Silas Darkmoon. 75 are now released and as of now 100 will be released by the end of week 1.
Fixed an issue where Heroic Dungeon Manastorm caches were not giving proper loot as Spirit Primary Stat
Improved group handling in Manastorm to prevent the group from being disband.
End-Game Manastorms now award Case of Fortune instead of Scrolls directly so you can open them in your preferred specialization.
Increased Scroll of Fortune Chance from Adventure Caches, High-Risk, and Callboard Caches.
[Requires Restart] Added Scrolls of Fortune and Sealed Card chance on Battleground Loss as a bad luck protection against lose streaks. Battleground Wins now give guaranteed Scroll of Fortune and Scroll of Fortune Talents
Talents & Compétences
[Pending Restart] [Elune] Corrupted Shiv will now apply Corruption, even if not known.
[Pending Restart] [Elune] Blades of Blood will now apply Rend, even if not known.
[Pending Restart] Fixed an issue where Holy Shatter did not work.
[Pending Restart] Fixed an issue where Pyroclasmic Ignition did not work.
[Pending Restart] Fixed an issue where Nightmare Mauling did not trigger Corruption and where it did not trigger its drain life effect.
[Pending Restart] Fixed an issue where Spreading Prism did not trigger.
[Pending Restart] Fixed an issue where Tainted Swipe would stop working and could trigger Infected Wounds.
[Pending Restart] Fixed an issue where Battering Ram did not apply Sunder Armor.
Fixed an issue where Echoed Incinerate had a 100% proc chance.
Fixed an issue where Arcane Arrows did not trigger from Frenzy Shot.
Fixed an issue where Barbed Snare Trap would show evade messages versus bosses.
Fixed an issue where Sunder Soul was not usable in Bear or Cat Form. (Pending Restart)
Fixed an issue where Spreading Tides would not spread Riptide. (Pending Restart)
Fixed an issue where Growing Corruption would not always apply Corruption. It will now apply Rank 1 if not known or your highest known rank. (Pending Restart)
Fixed an issue Syndicate Sniper Training did not trigger in PvP (requires restart)
Draconic Might now works with Feral Charge Cat and Bear.
Général
Fixed an issue where Adventure Mode characters could enter High-Risk and get quest credit from unscaled mobs on scaled quests.
Removed Critters from Manastorm randomization, because it would cause some creatures to become critters like the mobs in the BFD fire event, so you'd just have a critter sitting in the corner but you'd think the event was bugged, but really you just had to kill a bug.
Fixed Vendor costs on Skillcards available on vendors in the world being higher than intended.
Fixed a Mind Flay spell on Acolyte creatures that was dealing too much damage.
Reduced Physical Damage of Andre Firebeard in Max Level Manastorms
Improved Skillcard Drop Chances in the World.
Fixed cases where the Portal would fail to spawn at end of level in the Manastorm.
Fixed issues where your Raid group would be disbanded inside the Manastorm
Fixed many Spell Barrier spawns that could block your path in the Manastorm.
[Sun Cleric] Class tree repathed slightly to account for new talents
[Sun Cleric] Holy Conquest talent added to the class tree
[Sun Cleric] Shine Bright talent added to the class tre
[Sun Cleric] Radiant Marks adjusted
Talents & Compétences
[Pending Restart] [Elune] Fixed an issue where Fel Meteor was not usable while shapeshifted.
[Pending Restart] [Elune] Fixed an issue causing Mass Hysteria rank 2 and 3 to not fear multiple targets.
Site Internet
[Launcher] Fixed game version not being selected after updating launcher from ancient version.
[Launcher] Fixed download speed settings not saving.