
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Starcaller] Improved Starsunder value reduced by 5% per rank.
[Pyromancer] Pyromancer class tree adjusted for better pathing and clarity
[Guardian] Spellcaster's Degree removed and replaced by Cavalry Tactics.
[Pyromancer] Petrified Visage adjusted
[Guardian] Song of Battle and Ballad of the Dragonslayer Spirit scaling value reduced, SP scaling added (change to fully utilise later gear)
[Pyromancer] Magma Skin adjusted
[Tinker] Holstered Cannon Fixed.
[Pyromancer] Conjured Scales reworked
[Tinker] Snipe RAP scaling fixed.
[Pyromancer] Dragonscales effects adjusted
[Tinker] Bomb Launcher RAP scaling fixed.
[Pyromancer] Molten Rapacity adjusted
[Tinker] Enchanted Battery fixed.
[Pyromancer] Descender and Firewalk combined
[Tinker] Gizmotronic Rifle renamed Gizmotronic Spark Rifle, proc renamed Gizmotronic Spark, now deals fire damage.
[Pyromancer] Reaching Talons adjusted
[Tinker] Scaling of Blasting Charge increased.
[Pyromancer] Breath Work is now a 2 point node
[Tinker] Handcannon now deals Flamestrike damage.
[Pyromancer] Flame Mastery is now a 1 point node
[Tinker] Rocket Launcher DoT scaling increased.
[Pyromancer] Draconic Lineage values increased
[Tinker] Pyromania fixed.
[Tinker] Molotov scaling increased. Hidden scaling removed.
[Tinker] Lightning Conductor scaling increased.
[Pyromancer] Breath Work values increased
[Tinker] Bullet Rain duration increased.
[Pyromancer] Dragonfire adjusted
[Tinker] Rockadier scaling increased.
[Pyromancer] Increased the base scaling of Draconic Fang and Scorching Ray
[Ranger] Bloodstalker damage bonus reduced by 5%.
[Ranger] Coordination damage bonus reduced by 1% per stack.
[Pyromancer] Boiling Point is now a 1 point node
[Primalist] Earthmother's Blessing now has a switchnode connected to it
[Ranger] Coordinated Attack haste value reduced by 2%.
[Knight of Xoroth] Demon's Breath hidden Strength scaling removed, standard scaling introduced.
[Primalist] Bouldermancer capstone has been incorporated into the base spell effect for Boulder Dash
[Guardian] Defensive Pose and Offensive Pose have been removed. Their effects have been aggregated into the spec trees
[Guardian] Endurance now gives a flat 10/20 max energy, down from 20/40%
[Son of Arugal] Shadow Vigil proc logic fixed.
[Guardian] General's Presence adjusted to be a 1point node
[Starcaller] Wave Crash ranks level acquisitions fixed damage adjusted.
[Guardian] Sturdy Constitution adjusted
[Starcaller] Tide Lash hidden spirit scaling removed. SP scaling increased.
[Guardian] Warmaster adjusted
[Guardian] Cost of Linebreaker reduced slightly
[Starcaller] Rain of Comets scaling reduced.
[Guardian] Grounded removed from some Guardian abilities
[Guardian] Tactical Combat and Glory have been reworked
[Starcaller] Constellation Strikes giving 5 SP instead of 5% damage fixed.
[Guardian] Various tooltips and descriptions in the Guardian class have been adjusted for clarity
[Starcaller] Lunar Prophecy CD refund reduced to 5s from 8s.
[Guardian] Vanguard tree adjusted for clarity and better pathing options
[Guardian] Improved Forgehammer now causes Forgehammer to strike 3 additional enemies
[Starcaller] Cosmic Ripple SP scaling reduced slightly.
[Guardian] Arcing Strike now hits 2 enemies baseline
[Witch Doctor] Fang of Hir'eek now instant with a cooldown.
[Tinker] Re-added the switch node between Scraptron and Power Foundry
[Witch Doctor] Attrition now procs from casting Batscreech Blast.
[Tinker] Battle Engineer adjusted
[Tinker] Bot: Crash and Thrash now works with Battle Engineer
[Tinker] Crash and Thrash shares a cd with Hydraulic Strike and is usable again
[Tinker] Mechsuits no longer silence you
[Barbarian] Berserker given a Savagery effect
[Barbarian] Torture adjusted
[Barbarian] Reworked the Bloodcrazed talent
[Barbarian] Blood Drainer reworked to no longer increase tick rate
Général
[Pending Restart] Frozen orb slow increased from 25% to 40%.
[Pending Restart] Frozen orb Damage increased by 10% in player v player combat.
[Pending Restart] Windwalk Totem radius increased from 10 yards, to 15 yards.
[Pending Restart][Blazing Barrier] Cooldown Reduced from 40 seconds, to 30 seconds.
[Pending Restart][Elemental Lord] Elemental Air can now work against players.
[Ice lash] Damage reduced by 5% in player v player combat.
[Battle fervor] Battle charge damage reduced by 15% in player v player combat.
[Pending Restart] [Hoplite] Javelin(dot) Damage reduced by 15% in player v player combat.
[Pending Restart] [Hoplite] Skewered now increased your colossus smash damage by 5% (down from 10%) Per stack against players.
Charge, Shadowstep, and Intercept now have 25% reduced cooldown in battlegrounds.
Talents & Compétences
Fixed an issue where Ignite was affected by Resilient Constitution twice.
Général
[Reaper] Anguish no longer reduces the cooldown of Withering Touch
[Monk] Bladebreakers combo effect now properly works with Chastise
[Ranger] Wild Striker adjusted to work with Quick Shot and Skullpiercer Shot
[Ranger] Razorquils now reduces the cooldown of Falcon's Call
[Ranger] Sentinel adjusted
[Ranger] Ranger's Grace now only increases Ranged Haste
[Ranger] Forest Herald now works with Flank instead of Wild Strike
[Ranger] Falcon's Call is now in the middle of the Farstrider tree
[Ranger] Ranger capstones adjusted
[Ranger] Adaptation: Gloomstalker has been adjusted to work with Farstrider specifically
[Ranger] Adaptations are now learned when you pick your spec and are passive
[Ranger] Quick Footed removed from the Dueling Tree and its Counterblades effect merged with the Toe to Toe talent
[Tinker] You can now once again use both Power Foundry and Scraptron at the same time
[Tinker] Scraptron put in Bot: Crash and Thrash's place
[Tinker] Enhanced Remote reworked
[Tinker] Bot: Crash and Thrash removed
[Tinker] Turret Upgrade Z-15 proc chance increased from 15 to 25%
[Tinker] Upgrade!'s Shotgun effect is now the previous Bomb Launcher effect - Molten Upgrenade
[Tinker] Tinker class tree nodes adjusted and re-pathed slightly to allow for better clarity and choice across all 3 specs
[Tinker] The damage of Sniper Rifle has been decreased. The aim is to make Sniper Rifle shots powerful, but not so powerful that you would choose to sit in Snipe Rifle indefinitely without switching guns
[Tinker] Azerothian Sniper adjusted
[Tinker] Commando moved to the Firearms tree and adjusted.