
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Tinker] Deploy Battle Turret X-13 has now become Build: Battle Turret X-13 to add synergy to other talents that interact with Build abilities.
[Necromancer] Issue where Putrefy could not be ranked up has been fixed.
[Pyromancer] Draconic spec tree minor pathing adjustments made.
[Starcaller] Sentinel's Focus haste unified.
[Starcaller] Starbarian giving improper amount of spell haste fixed.
[Starcaller] Moonlit Impacts can now additionally proc through Water Bolt.
[Starcaller] Class tree repathed.
[Starcaller] New node Moonlight Ripple added to class tree.
[Starcaller] New node Continual Starfall added to class tree.
[Son of Arugal] Nightmare slow value increased.
[Son of Arugal] Enraging Howl now causes Blood Howl to reduce the attack power of enemies struck.
[Son of Arugal] Carelessness reworked.
[Son of Arugal] Grim Magic swapped with Umbral Hunter.
[Son of Arugal] Umbral Hunter reworked.
[Son of Arugal] Gnash Effectiveness reduced by 5% per point.
[Son of Arugal] Ultra Instincts moved to capstone row, point count reduced to 1, effectiveness increased.
[Son of Arugal] Lurking Fury moved to previous spot of Ultra Instincts.
[Son of Arugal] Ferocious Pursuit moved out of capstone row. Range reduced.
[Son of Arugal] Claws of Fury now affects Remorseless Assault instead of Reckless Abandon.
[Son of Arugal] Remorseless Assault periodic activation increased. Self slow reduced significantly. Duration reduced. CD reduced.
[Son of Arugal] Worgen Bites can no longer proc from periodic damage.
[Son of Arugal] Bloodclaws base damage reduced slightly.
[Son of Arugal] Crimson Expedition tick rate increase halved, now additionally increases the damage of Goldrinn's Thirst by 5%.
[Son of Arugal] Hidden scaling of Grimclaws removed.
[Necromancer] Proc rate of Parasite Plague increased from 20% to 25%
[Necromancer] Class tree repathed slightly on the bottom left side of the tree
[Necromancer] Updated the class tree capstones
[Necromancer] Expediting Death switched with Parasitic Infestation in the class tree
[Necromancer] Expediting Death adjusted
[Necromancer] Ray of Rot now has ranks
[Necromancer] Fixed a bug where Putrefy ranks were not working
[Necromancer] Chill Touch is no longer in the class tree
[Necromancer] Chronic Disease now works with Ray of Rot
Général
[White walker] Winds of winters damage increased by 15% in player v player combat.
[Legacy of the Arcanist] Meteor damage increased by 25% in player v player combat.
[Ice lash] Ice lash damage reduced by 10% in pvp combat.
[Son of Arugal] Remorseless Assault moved to previous spot of Shadowfang Rage.
[Son of Arugal] Reckless Abandon moved to capstone tier and CD increased.
[Son of Arugal] Shadowfang Rage moved to previous spot of Reckless Abandon.
[Primalist] Legacy of Rexxar now procs from melee attacks, value of buffs granted incresed slightly.
[Primalist] Bearskin slow immunity removed. Now grants a thorns effect for duration. Duration increased bz 2 sec. Improved Bearskin CD reduction increased.
[Primalist] Brutalize no longer uses both weapons, weapon damage increased.
[Primalist] Primal Charge damage cone made more accurate to its dash collision box.
[Witch Hunter] Conviction cooldown is now 60 sec from 10
[Witch Hunter] Repeater now generates slightly more maximum mana
[TInker] Crack Shot now also reduces the activation time of Sticky Bomb by 1 sec
[Tinker] Chassis Augmentation adjusted
[Tinker] Chassis Augmentation added back to the Mechanics tree
[Tinker] Mechanics Tinker capstones adjusted
[Tinker] Deft Hands reworked
[Tinker] Gizmotronic Rifle reworked
[Tinker] Class tree re-arranged for better pathing options across all 3 classes, specifically with Mechanics in mind
[Monk] Blademaster Strike now has a 1 sec gcd
[Monk] Blade Finesse talent added to the Blademaster tree
[Monk] Reaching Blade adjusted
[Monk] Blademaster abilities standardized at 8yds, down from 10
[Ranger] Excruciating Poison now only stacks up to 30%, down from 50% reduced healing
[Ranger] Ambuscade now has a 40 sec cooldown, up from 30
[Ranger] Counter Striker now roots for 3sec instead of stuns
Changements d'objets
Lut'a the Redeemer - Missing Tempest Keep trash loot items are now available on the vendor.
Général
[Pending Restart] [Shadow visions] Fixed an issue causing the Mind Flay player vs player mod to not work. Shadow visions now reduces the damage of mind flay by 10% against players.
[Shadow visions] Fixed an issue causing the Mind Flay player vs player mod to not work. Shadow visions now reduces the damage of mind flay by 10% against players.
[Fire watch][Thrall] Fixed an issue causing explosive charge to have the wrong player v player mod on Thrall.
[Pending Restart] Shadow visions Now reduces the damage of mind flay by 30% against players, up from 20%.
[Area52] [One with the light] Crusader Strike Damage reduced by 10% in pvp combat.
[Area52] Gloomblade damage reduced by 12% in pvp combat.
[Thrall] [One with the light] Crusader Strike Damage increased by 8% in pvp combat.
Général
[Tinker] Piercing Impact no longer increases Physical Damage done to the target
[Tinker] Piercing Impact now has scaling
[Tinker] Blackpowder Barrage no longer consumes ammo
[Tinker] Mana cost of Repair Shot reduced slightly
[Tinker] Improved Spanner Smash damage increased has been reduced to 5/10% from 10/20%
[Tinker] Power Foundry is no longer a capstone
[Tinker] Mechanics Tinker tree re-arranged slightly in order to better support two fundamental playstyles: Mechsuit v Turrets
[Tinker] Supercharge is no longer a switch node and is available in the middle of the tree
[Tinker] Spanner Smash damage reduced slightly
[Tinker] Scrap Slam now regenerates mana baseline, alongside Scrap
[Tinker] Arclight Adept and Bomb Batting adjusted
[Tinker] Flamethrower no longer requires you to self-channel it
[Tinker] Shrapnel Mine now has scaling
[Tinker] Snipe and Blackpowder Shot now share a different GCD from most Firearms abilities, making their switches feel more fluid when swapping guns
[Tinker] New Firearms spec talent: Azerothian Sniper
[Tinker] Quickscope adjusted for the above change
[Tinker] Snipe no longer has a CD, but has a much longer cast time
[Tinker] Take Aim now works with Snipe and not Blackpowder Shot and now increases casting time, rather than reducing it
[Tinker] Snipe no longer has a deadzone, but has a reduced maximum range
[Tinker] Battery Swap now gives mana back rather than reloading your gun
[Tinker] You are now guaranteed to critically strike when you use Snipe with Quickscope
[Tinker] Assault Scopes and Blasting Barrels positions swapped
[Tinker] Precision Scopes down to 20% from 30% critical strike effectiveness
[Monk] The chain effect from Uppercut now gains increased effectiveness while in Fighting spec
[Monk] Improved Bladegrease adjusted
[Monk] Tyr's Strike's chain effect now only gives 10% crit, down from 20%
[Monk] Scaling added to Maiming Strikes and Bladegrease
[Monk] Decisive Strikes reworked
[Monk] Re-arranged the Blademaster tree slightly
[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree
[Monk] Nimble Movement moved down 2 rows in the class tree
[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement
[Monk] Reworked Quick Strikes