
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Monk] Reduced the cd of Martial Strike to 10 sec baseline
Fixed description of Relentless Earthstorm Diamond and Chaotic Skyfire Diamond meta gems to properly describe that they increase Critical strike damage BONUS instead of Critical strike DAMAGE. This change was active for a long while even tho the Gem description did not reflect that.
[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.
[Sun Cleric] Dawnbringer vfx scaling fixed
[Sun Cleric] Spears of Light vfx scaling fixed
[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree
[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed
[Cultist] Issue where Twilight Devastation would only proc once has been fixed
[Witch Doctor] Mark of Mojo has received vfx
[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed
[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted
[Pyromancer] Path of Flames scaling fixed
[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades
[Tinker] Anti-Magic grenade vfx improved
[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons
[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'
[Tinker] Improved Spanner Smash reworked
[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers
[Tinker] New talent: Mechanical Mind
[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation
[Tinker] New talent: Thaw 'Em and Cook 'Em
[Tinker] New talent: Arclight Adept
[Tinker] New talent: Bomb Batting
[Tinker] New talent: Scrap Slam
[Tinker] New switch node talent: Bot Expert/Turret Expert
[Tinker] New talent: Mechsuit Expert
[Tinker] Various new nodes added to the Mechanics Tinker tree
[Tinker] Mechanics Tinker talent tree adjusted
[Tinker] Shredder: Flamethrower adjusted
[Tinker] Shredder: Sawblade adjusted
[Tinker] Sentry Turrets are now on a charge system
[Tinker] Blackpowder Barrage remade to be an amalgamation between Minigun and its former self
[Tinker] Minigun removed
[Tinker] Removed the mana cost on Reload
[Tinker] Re-arranged the Firearms tree with the "Demolition" playstyle in mind, which combines aspects of the old DPS Invention tree with Firearms
[Tinker] Re-added Bomb Launcher and Rocket Launcher, but to the Firearms tree
[Tinker] Firearms Tinker now has a "Demolition" side of the tree and is ready for more testing
[Tinker] Firearms Tinker passive is now a switch node between two guns
[Tinker] Added new switch nodes to the class tree
[Tinker] Rounds now have a 30 second cooldown
[Tinker] Deft Hands is now a 1 point node
[Tinker] Reworked Self Sufficiency
[Tinker] Re-arranged the class tree for clarity and better pathing options
[Tinker] Reworked Mechaplating
[Guardian] Shield Combat adjusted
[Guardian] Added a switch node below Press the Attack
[Guardian] Are You Not Entertained? removed and its effects put into the Gladiator spec passive
[Guardian] Added a new switch node to Improved Spartan Kick
Changements de système
[Pending Restart] [Improved Stings] Serpent's Kiss damage will now scale as you level, and its window for activation has been changed from 3 seconds, to 5 seconds.
[Pending Restart] [Totemic Shatter] Frigid rain no longer hits targets out of line of sight.
[Pending Restart] [Totemic Shatter] Frigid rain radius changed from 20 yards to 8 yards. (This spell being at 20 yards was allowing it to almost always take users out of stealth in player v player combat).
[Pending Restart] [Heavyweight] Reduced the power of crush while leveling. (It remains unchanged upon reaching level 60.)
Enchantements Mystiques
Zandalari Glaive (Zandalari Windreaver) now deals 10% less damage versus players.
Loa's Assault (Zandalari Windreaver) now deals 10% less damage versus players.
[Pending Restart] Skull Crusher has been reworked and now reads: Your Slam reduces the cooldown of Death Wish by 1 sec. This effect can only occur every 3 sec. Your Slam also increases the critical strike chance of all spells and attacks made against the target by 1%. Stacks 3 times. (This was changed as the previous mana burn effect led to frustrating gameplay and was difficult to balance in a good way for all levels.)
Général
[Pyromancer] Increased range of Volcanic Burst to 40yd
[Pyromancer] Volcanic Burst tooltip clarified
[Pyromancer] Volcanic Burst now has a 1 min CD
[Pyromancer] Fixed a bug where Ember Touch was not correctly consuming Overheat
[Pyromancer] Rekindle now has an Overheat effect causing it to last twice as long
[Pyromancer] Rekindle now lasts 1.5 sec baseline
[Pyromancer] Rekindle now has a 1.5 min CD
[Pyromancer] Slagstones against enemies affected by Scalding Brand now extend its duration by 1 sec
[Pyromancer] Scalding Brand tickrate doubled
[Pyromancer] Scalding Brand now has a 45 sec cooldown
[Pyromancer] Rearranged Incineration tree
[Pyromancer] Reworked Speed Slagging into a 2/2 node
[Pyromancer] Burning Barrage ranks now give 20% damage to Slag Barrage down from 40%
[Pyromancer] Burning Barrage is now called Demolisher and is a 2/2 node also boosts the damage of Scorching Ray by 3% per rank
[Pyromancer] Created a number of new switch nodes in Incineration
[Pyromancer] Slag Foundry now also boosts the damage of Slagstone
[Pyromancer] Added a new passive called Cataclysm to Incineration
[Pyromancer] Added a new passive called Hellscape to Incineration
[Pyromancer] Added a new passive called Living Torch to Incineration
[Pyromancer] Added a new passive called Burning Vortex to Incineration
[Pyromancer] Added a new passive called Cinderfield to Incineration
[Pyromancer] Added a new passive called Burn Book to Incineration
[Pyromancer] Added a new passive called Controlled Burn to Incineration
[Pyromancer] Firefall is now a 15yd aoe centered on a target rather than 30yd around the caster
[Pyromancer] Firefall now has a 20 sec recharge
[Pyromancer] Firefall moved to top of Incineration tree
[Pyromancer] Firefall now has 3 charges
[Pyromancer] Firefall is now instant cast
[Pyromancer] Reduced the value of Scepter of Fire's thorns effect on Ember Touch
[Pyromancer] Hot Trail movement speed nerfed from 50% to 40%
[Pyromancer] Hot Trail duration buffed from 3 secs to 6 secs
[Pyromancer] Added node to Incineration that causes Meteor, Phoenix Breath and Firebomb to create a patch of fire under the target causing 60% of initial damage over 12 sec
[Pyromancer] Fixed cast VFX of Meteor
[Pyromancer] Burning Embers now causes Spellburn to silence its target for 2 sec instead of applying Ignite
[Pyromancer] Dancing Flames & Stoke are now a switch node
[Pyromancer] Slag Foundry now stacks to 10
[Pyromancer] Slag Foundry stacks now buff the damage of next Slag Barrage by 5% per stack instead of increasing armor
[Pyromancer] Hot Headed is now called Infernus, causes Slagstone to deal an additional 15% of its damage as periodic damage over 3 sec
[Pyromancer] Removed Wildfire
[Pyromancer] Cataclysmic Revenge is now baseline at level 15
[Pyromancer] Explode is now a 30 sec cooldown
[Pyromancer] Swapped the positions of Cauterize Wounds & Flamewake
Changements de système
[Corrupted bear Form] No longer has reduced shadowbolt or corruption damage against players.
Enchantements Mystiques
[Pending Restart] [Vampire Lord] Unholy Prayer can now no longer target pets. (Reverted the previous change to targeting behaviour. This means Unholy Prayer is still a smart heal but will now only target players.)
[Vampire Lord] [Pending Restart] Unholy Prayer now shares the same targeting logic as Prayer of Healing. (This means that it will heal all pets and players of the target of Unholy Prayer.)