
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Reaper] New class talent: Spectral Affinity
[Reaper] Improved Reave is now Spectral Reaver, the same as before but with an additional effect augmenting Murder
[Reaper] Feasting Flock changed to increase the damage of Doomrend instead of Murder
[Reaper] Increased the cooldown of Soul Shock by 8 sec.
[Reaper] Added two extra ranks to Deathchaser and increased the scaling
[Reaper] Added a new node "Chains of the Godless" for Chains of Zovaal right below it
[Reaper] Realm of Darkness is now a capstone option and Mawshackle has been moved up
[Reaper] Added increased damage to the Soul Infusion effect of Deathchaser
[Reaper] Increased the duration of Soulrot
[Reaper] New Talent: Soul Warden, early in the class tree on the Dom/Harvest side
[Reaper] Reduced the critical strike chance from Ghostly Magic by 2%
[Reaper] New class talent that improves Soulrot added
[Reaper] Changed Anguish to no longer reduce the damage of your opponent by 90% for 3 seconds
[Reaper] Moved Wailing Soul to the Soul tree
[Reaper] Deathly Toughness is now Shadowbound, reducing magic damage taken
[Reaper] Damned changed to give you a 30% on Reap to collect a Soul Fragment
[Reaper] New switch node added alongside Ghastly Nature called Spectral Pursuit
[Reaper] Improved Ghost Claw renamed Ghastly Nature
[Reaper] Possess no longer does damage over time, but instead heals you for a % of your max health on use, and the duration of Possess now lasts longer, has a longer cooldown, and does slightly more damage when you burst out of your possessed target
[Reaper] Limbo now only heals for 15% Max HP, down from 18%
[Reaper] New Talent in the class tree: Extinction, with Desolate and Shudder Scythe synergy
[Reaper] Dark Quickness changed to Spectre's Call, increasing Intellect instead of increasing haste
[Reaper] New Soul Reaper spec passive added, reduces the health cost of Murder, makes it not consume Reaped Soul and gives it an additional effect when Soul Infusion is active, without consuming it.
[Reaper] Moved the current Soul Reaper passive to a switch node in the spec tree
[Reaper] Moved Essence Tear to the Soul Tree
[Reaper] Added a switch node to Bane that augments Ghostly Weapon
[Reaper] Moved Shift to the Soul tree
[Reaper] Repositioned some of the nodes in the Soul tree
[Reaper] Increased the % of Ghastly Powers from 30% to 50%
[Reaper] Switched Ghastly Powers and Wicked Shadows
[Reaper] Soul Slip moved to Harvest Tree, and increased cooldown from 1.5min to 2min, movement speed gained reduced from 60% to 50%
[Reaper] Moved Soul Eater to the class tree
[Reaper] Moved Death Comes to the Soul Tree
[Reaper] Shifted some Domination talents around so that you couldn't pick a passive that affected an active without having the active
[Reaper] Adjusted Domination capstones
[Reaper] Adjusted the position of Harvest spec tree nodes slightly
[Reaper] Added new talent "Blood Knight" to the right side of the Harvest tree
[Reaper] Harvest Reaper capstones adjusted and Cull moved up 1 row
[Reaper] New Harvest spec passive, old passive moved to a node early on in the tree
[Reaper] Counterscythe now requires 2H weapons to use
[Reaper] Jailer of Souls now requires 2H weapons to use
[Reaper] Dirge will now be the first node now in the Spec tree for Soul
[Reaper] Reap mana cost reduced to 12% from 24%
[Reaper] Soulwarden's Resolve no longer consumes 1 Reaped Soul
[Reaper] Underwalk can no longer be used while Soulwarden's Resolve is learned (to incentivize Harvest and Domination to play 2 handed, and not be a 2 handed plate wearer that can stealth)
[Reaper] Previous spec passive (Now Slip into Darkness) is now part of a switch node with Corporeal Flay
[Reaper] Realm of Darkness (Wraithblade Banish) has been moved to Capstone
[Reaper] Issue where Dark Conquest had a card popup whilst being in talent tree has been fixed
[Reaper] Harvest Essence has become a passive node, dealing Spectral Damage and healing you for 100% of the amount when you spend Soul Infusion
[Reaper] Damned now increases your movement speed by 15% for 10 sec when you spend Soul Infusion
[Reaper] Dark Conquest now causes your third Reap to generate an additional Soul Fragment and critically strike
[Reaper] Reap now generates a Soul Fragment on your third reap baseline
[Venomancer] Black Widow can now proc from damaging shields.
Talents & Compétences
[Thrall Only][Pending restart]Adjusted PvP Mods for to reflect current changes Wrath, Crusader Strike (One with the Light), Divine Storm (One with the Light), Consecrated Strike, Mutilating Disembowel, Fire Watch Explosive Charge, Lightning Blade, Thunder Slam, Ice Prism
[Thrall Only][Pending restart]Reduced the Armor Penetration of The Night Blade item proc by 15% across all of its versions.
[Thrall Only][Pending restart]Combat Potency no longer triggers multiple times of AoE abilities.
[Thrall Only][Pending restart]Fixed a bug where Vampiric Embrace was able to heal you from specific AoE abilities.
[Thrall Only][Pending restart]Increased base damage and scaling of Wrath by 15%.
[Thrall Only][Pending restart]Arcane Empowerment talent now increases the bonus scaling of Arcane Missiles by 10/20/30%. Down from 13/27/40%.
Enchantements Mystiques
[Thrall Only][Pending restart][Snowblind] Ice Prism damage over time can now critically hit.
[Thrall Only][Pending restart][Snowblind] Doubled the base damage and scaling of Ice Prism.
[Thrall Only][Pending restart][Consecrated Strikes] Doubled the base damage and scaling of Consecrated Strike.
[Thrall Only][Pending restart][Consecrated Strikes] Consecrated Weapon now also increases the damage of your Seal of Command by 30%.
[Thrall Only][Pending restart][Elemental Lord] Elemental Solidification now has two charges and empowers your next Lava Burst by 10%. Changed from 50% on one charge.
[Thrall Only][Pending restart][Elemental Lord] Reduced the bonus damage of empowered shocks to 130%. Down from 150%.
[Thrall Only][Pending restart][Temporal Shift] Lunar Eclipse now increases the damage of your Starfire and Starsurge by 30%. Up from 15%.
[Thrall Only][Pending restart][Arcane Synergy] Arcane Missiles now increase the duration of your Lunar Eclipse by 0.25 sec per hit. Down from 0.3 sec.
[Thrall Only][Pending restart][One With the Light] Increased Weapon damage contribution of Crusader Strike (One With the Light) to 65%. Up from 40%.
[Thrall Only][Pending restart][One With the Light] Greatly increased Attack Power Scaling of Crusader Strike (One With the Light) and Divine Storm (One With the Light)
[Thrall Only][Pending restart][Ebon Dawn] Holy Fire can now also trigger the respective buffs.
[Thrall Only][Pending restart][Twilight Paragon] Damaging hits of Penance against creatures can now trigger Paragon of Light.
[Thrall Only][Pending restart][Hydromancer] Dealing damage with Chain Lighting now decreases the cooldown of your Water Nova by 1 second.
[Thrall Only][Pending restart][Ashen Overload] Fixed a bug where the overload chance would not properly triple on criticals.
[Thrall Only][Pending restart][Elemental Destruction] Elemental Destruction buff now also increases the damage of your Chain Lightning and Lightning Bolt by 3% per stack.
[Thrall Only][Pending restart][Elemental Destruction] Elemental Destruction buff also increased the damage of your Flame Shock damage over time.
[Thrall Only][Pending restart][Fire Watch] Fixed a bug where Explosive Charge Shrapnel ranged attack power scaling was lower than intended.
[Thrall Only][Pending restart][Fire Watch] Doubled the base damage of Explosive Charge Shrapnel.
[Thrall Only][Pending restart][Master of Shadows] Decreased base damage and scaling of Dark Intent by 15%.
[Thrall Only][Pending restart][Shadow Visions] Shadow Visions empowers your Mind Blast to deal 60% increased damage. Down from 100%.
[Thrall Only][Pending restart][Shadow Visions] Engulfing Shadows now increases the damage of your Vampiric Touch by 20%. Down from 30%.
[Thrall Only][Pending restart][Thunder Slam] Increased scaling of Lightning Blade by 33%.
[Thrall Only][Pending restart][Thunder Slam] Lightning Blade gains an additional 20% weapons damage scaling on all ranks.
[Thrall Only][Pending restart][Thunder Slam] Increased scaling of Thunder Slam by 33%.
[Thrall Only][Pending restart][Thunder Slam] Thunder Slam gains an additional 15% weapon damage scaling on all ranks.
[Thrall Only][Pending restart][Razor Claws] Razor Claws stackable buff now increases your physical damage by 3% and the damage of your Bloodthirst by 5% per stack. Changed from 1 / 8 respectively.
[Thrall Only][Pending restart][Demonic Rage] Pyroclasmic Rage can now only trigger once every 3 seconds.
[Thrall Only][Pending restart][Ragefire Nova] Ragefire Burn now increases the damage the target takes from your Fire Nova by 3% per stack. Down from 5%.
[Thrall Only][Pending restart][Demonic Persistence] Increased the base damage and scaling of Wild Imp execute explosion by 30%.
[Thrall Only][Pending restart][Exorcist's Slash] Exorcist's Slash now correctly interacts with Crusader Strike, the random proc will now grant you one charge of Crusader Strike.
[Thrall Only][Pending restart][Verdant Convergence] Fixed a bug where Druidic Overload chance would not properly triple on criticals.
[Thrall Only][Pending restart][Verdant Convergence] During Lunar Eclipse, Dawn generates every 4 seconds. Up from every 3 seconds.
[Thrall Only][Pending restart][Blood and Guts] Increased base damage and scaling of Mutilating Disembowel by 33%.
[Thrall Only][Pending restart][Blood and Guts] Increased base damage and scaling of Executing Disembowel by 10%.
[Thrall Only][Pending restart][Dragon Warrior] Increased base damage and scaling of Dragon Roar by 20%. Its damage profile has been changed: It deals full damage with 5 enemies (5x the single target damage) and then gets an additional half as much with any additional enemies ([5+2.5]x the single target spread across all enemies hit). (It started halving after 3rd target previously).
[Thrall Only][Pending restart][Heavyweight] Increased damage of Crush to 150%, up from 110%.
[Thrall Only][Pending restart][Heavyweight] Now also decreases the rage cost of your Heroic Strike and Cleave abilities by 50%.
[Thrall Only][Pending restart][Heavyweight] Crush damage profile has been reworked: Now it deals damage up to 10 nearby enemies (up from 6). It deals full damage with 5 enemies (5x the single target damage) and then gets an additional half as much with any additional enemies ([5+2.5]x the single target spread across all enemies hit).
[Thrall Only][Pending restart][Serpent Form] Fixed an issue where Venomous Fury did not scale past level 60
[Thrall Only][Pending restart][Soul of the Warden] Out of Knives now lasts for 7 seconds. Down from 8.
[Thrall Only][Pending restart][Soul of the Warden] Out of Knives now increases the energy cost of Fan of Knives by 4 per stack. Up from 3.