
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Witch Doctor] Flame Spit now appears as Serpent Ward Attack in the combat log
[Venomancer] Venom Spewer now adds 1 sec to Blight down from 2 sec
[Venomancer] Added a new node called Duke of Decay that allows Venoxis Fang to benefit from Cycle of Decay
[Venomancer] Cycle of Decay & Cycle of Rebirth are now a switch node beneath Rotweaver Form | Vizier Form
[Venomancer] Cycle of Rebirth now only makes Shadra's Vigil instant
[Venomancer] Fixed the tooltip of Rot & Rotspreader
[Witch Hunter] New VFX/SFX for Houndmaster's Call
[Witch Hunter] Fixed Houndmaster's Call
[Witch Hunter] Fixed tooltip of Synergy talent
[Witch Hunter] Fixed Ignite Blade
[Ranger] Reduced cost of Duelist Strike
Général
[Pending Restart] Nature's Guardian's power has been reduced while leveling, its power remains unchanged at max level.
[Monk] Broken Ward damage taken reduced from 5% to 3%.
[General] Unintended pvp modifiers on spells have been removed.
[Sun Cleric] VFX of Solar Embrace updated.
[Starcaller] VFX of Torrent updated to no longer shoot into the grond as much as before.
[Cultist] Fixed a bug where Blade of the Empire was getting increased ranged without Empowered Eldritch Blade talent learned while in Herald of Yogg-Saron stance.
[Cultist] Fixed an issue where ranks higher than 1 of Void Embrace would not generate 5 insanity per tick.
[Monk] Fixed a bug where Benediction was healing twice.
[Monk] Added VFX to Fist of Light.
[Monk] Fixed an issue where Chastise's DoT effect was not properly working.
[Monk] Fixed an issue where Improved Benediction did not have any scaling.
[Monk] Fixed an issue where Staffguard did not have any scaling.
[Monk] Fixed an issue where Staffguard would not absorb any damage.
[Monk] Tooltip of Staffguard updated to mention duration.
[Monk] Updated VFX of Engrave Runes of X to be Engrave Runes of Zeal Visual.
[Necromancer] Fixed an issue where Locust was not generate Foul Remnant.
[Necromancer] Updated tooltip of Unrelenting Swarm to mention Crypt Scarabs instead of Crypt Swarm.
[Necromancer] Fixed a bug where unholy champion was not triggering the empowering.
[Necromancer] Fixed a bug where Frozen heart would trigger Glacial Command.
[Necromancer] Updated tooltip of Unholy Champion to mention Proc chance.
[Chronomancer] Fixed an issue where Chrono Herald was increasing the cooldown rather than reducing it.
[Son of Arugal] Fixed an issue where Curse of the Worgen could not be toggled off.
[Son of Arugal] Reckless Abandon now only reduces healing from Ravenous Bite rather than all healing.
[Ranger] Fixed a bug where Repeating Ballista had 100% proc chance, has been corrected to 50%.
[Ranger] Fixed a bug where Lethal Cunning was not working for some spells.
[Ranger] Fixed a bug where Deadly Accuracy was not guaranteeing a crit.
[Ranger] Fixed a bug where Craft: Makeshift Lea ther Armor was providing dodge chance.
[Barbarian] Fixed a bug where Deathless Resolve would immune you to slows rather then make you unable to go below 100% speed.
[Barbarian] Fixed an issue where Ripper's cooldown was behaving strange.
[Venomancer] Clasp's range reduced from 10yds to 5yds.
[General] Added parry to Riftblade spec, as well as Shadowhunting spec
[General] Removed Parry from Venomancer, Necromancer, Chronomancer, Runemaster, Stormbringer, and Witch Doctor
[Monk] Ward Against Harm now reduces damage taken by 20% down from 35% and Wardguard removed
[Ranger] Adaptation changed to Falcon Caller
[Ranger] Fixed Rangers having the wrong parry in spellbook
[Tinker] The root removal from Rocket Boots has been removed
[Barbarian] Switched Rending Axe with Twirling Axe alongside their associated passive nodes
[Primalist] Rock Solid now has a % chance to give a stack of Earth's Rage when you take magic damage
[Primalist] The root removal from Primal Charge has been removed
[Primalist] Ring of Life value reduced from 15% to 10%
[Sun Cleric] Brightbreaker HoT (Cured) value now increases with further ranks
[Sun Cleric] Issue where Blightbreaker could be applied regardless of Cured or Dispels past rank 1 has been fixed
[Sun Cleric] Issue where Guidance: Intervention still had ranks from an old iteration of the ability has been fixed
[Sun Cleric] Issue where Solar Beam was not chaining to 3 additional targets has been fixed
[Witch Doctor] Voodoo Serpent Beam used to heal can now be interrupted properly
[Reaper] Wraithstride now actually stealthes you (akin to Vanish), but the duration has increased from 25s to 30s
[Knight of Xoroth] Primal Strikes granting stun DR fixed
[Knight of Xoroth] Bracers of Burning Wrath fixed
[Knight of Xoroth] Forgefiend's Blade hidden Strength scaling on heal removed
[Knight of Xoroth] Suffuse scaling reduced
[Knight of Xoroth] Demon's Blood base stack count reduced to 10 from 15
[Necromancer] Issue making Runic Power energize effects generating threat fixed
[Son of Arugal] Some stamina talents have been converted to dodge talents for Packleader
[Son of Arugal] Reduced the cast time of Fleshcraft from 2 sec to 1.8 sec
[Son of Arugal] Grimclaws healing reduction value increased by 1% per stack
[Son of Arugal] Infected Claw SP scaling removed
[Son of Arugal] Massacre now causes additional threat
[Son of Arugal] Rending Bite SP scaling removed
[Son of Arugal] Goldrinn's Fang SP scaling removed
[Son of Arugal] Lupine Shred SP scaling removed
[Son of Arugal] Bloodfang Bite SP scaling removed
[Son of Arugal] Goldrinn's Thirst SP scaling removed
[Son of Arugal] Nightbane Shred SP scaling removed
[Son of Arugal] Ravenous Bite SP scaling removed
[Son of Arugal] Issue where learning Ragebeast while in Eternal curse was not applying has been fixed
[Chronomancer] Disc of Legends now has a slow component for a short duration
[Chronomancer] Luck now gives critical strike rating based on spirit
[Chronomancer] Displacement tree repathed slightly
[Chronomancer] Spatial Protector reworked into granting Ripple interactions with Aeons
[Chronomancer] New node Cadence of Time introduced
[Chronomancer] Improved Zones remade into Rejuvenating Sands
[Chronomancer] Spatial Distortion now procs at the end of Ripple
[Chronomancer] Fleeting Visions reworked into Time Stretch
[Chronomancer] Ripple has different additional effects based on Aeon active through
[Chronomancer] Shimmering Shard value per stack increased
[Chronomancer] Fleeting Vision reworked
[Chronomancer] Infinite Clone CD increased to 1 min
[Chronomancer] Fracture Timeline now only lasts 8s down from 15s, and deals 70% of damage back to the target down from 150%
[Cultist] Value of Hour of Twilight reduced, duration increased
Donjons & Raids
[Mythic Plus] Reduced the Health and Damage increase from the Tyrannical affix from 25% health and 10% damage increase on bosses, down to 15% health and 5% damage incease on bosses.
Donjons & Raids
[Pending Patch Update] [The Battle for Mount Hyjal] [Azgalor] Azgalor now marks the centre point of his Rain of Fire ability during its casting time.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Reduced the radius for Portals to spawn around Azgalor to 80 yard down from 100.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Reverted previous hitbox changes to Azgalors aerial portals. Portals spawned on the ground remain unchanged.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where Unknown Entities could spawn underneath the ground in certain positions.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Infernals can no longer gather heat while under the effect of the Circle of Frost and can no longer cast Eruption while frozen.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Jaina will now attempt to place her Circle of Frost near an alife Infernal if possible.
Général
[Pending Restart] - You will no longer level past requirements in the Trial Hardcore - Road to Ragnaros (you'll stay at 60 until you kill Ragnaros). This change won't show up on the UI until a patch is pushed.
Donjons & Raids
[Pending Restart][Mythic Plus] Reduced the Health and Damage increase from the Tyrannical affix from 25% health and 10% damage increase on bosses, down to 10% health and 5% damage incease on bosses.
[The Battle for Mount Hyjal] [Anetheron] Increased the base armor of players left behind bodies by 400%.