
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
Corpse Runner now makes your revive pet spells instant.
Donjons & Raids
[The Battle for Mount Hyjal] [Anetheron] Players left behind bodies will now correctly create a visual link between themselve and every player they consider a healer within the active battlefield. This is a pure visual effect.
[The Battle for Mount Hyjal] [Anetheron] Increased the base health of players left behind bodies by 150%.
[The Battle for Mount Hyjal] [Anetheron and Rage Winterchill] The following creatures now considered caster, have mana and had their health and damage adjusted accordently: - Rage Winterchill's Acolyte, Phylactery, Soul Fragment - Anetheron's Volatile Infernal, Unkown Entity, Nightmare Amalgan.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where players left behind bodies could not find their summoning player.
Général
[Pending Restart] Call of flame and Lava flows now reduce the damage of wind strike (wind rager) by 30% in pvp combat. (This is temporary until the race for ascended hyjal has concluded). - This changlog has been live since 9-24-2023 but the bot didnt push it.
[Pending Restart] GuruBashi Berserker now reduced damage of raging blow by 5% (down from 10%) in pvp combat.
[Pyromancer] Fixed unintended multihit of Flame Swell (each target would hit another target, 8 damage per target to 8 targets would cause 8x8 damage to each of them instead of 8 damage to each).
[Monk] Haymaker can now be cast while moving. Icon changed to not be the same as Jab.
[Guardian]Thundering Charge now deals Physical Damage.
[Stormbringer]Thunderschocker and Improved Flux have swapped places.
[Ranger]Ravaging Venom's scaling reduced.
[Ranger] Elude now has an increased cooldown in the Archery and Farstrider specs
[Ranger] Leather Waterskin healing scaling reduced slightly
[Ranger] Duelist Strike cost and refund adjusted so that you're not constantly focus capped while using it
[Ranger] Backstreet Justice will no longer reduce the CD of Knockout, as this could end up being oppressive in PvP
[Ranger] Throatcutter Shot range reduced to 20 yd when in Dueling spec
[Chronomancer] New talents in class tree
[Chronomancer] Various changes made to Class Tree and Displacement Tree
[Chronomancer] New node introduced on the far left side of class tree, allowing periodic effects to critically strike
[Chronomancer] Spell haste removed from Displacement spec passive, still allows Upheaval generation to heal, but now also teaches you Epoch
[Chronomancer] Aeons have now been grouped by 2s. Aeons of Harmony (Renewal, Resilience) and Aeons of Conflict (Protection, Oblivion)
[Chronomancer] Ripple now has an Upheaval effect. While at 3 stacks of Upheaval, channeling the full duration of Ripple will now apply Accelerated Recovery to up to 5 allies within 20yds of you.
[Chronomancer] Ripple has moved to the class tree
[Chronomancer] Aeons have been moved out of the class tree and are now in the Displacement Tree
[Chronomancer] Zones are now called Aeons, and are more akin to stances.
[Chronomancer] Distortion renamed to Epoch
[Chronomancer] Sands of Time now also affects Distortion
[Chronomancer] Distortion is now a single target heal, which grants Sands of Time
[Chronomancer] Sand Bomb no longer increases subsequent damage of Sandblasts, now instead causes damage dealt to the target within the next 5 sec to heal all allies within 10 yards of the target for 5% maximum health
Donjons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where players left behind bodies would disappear when send into the Nightmare.
[Pending Restart] [The Battle for Mount Hyjal] [Rage Winterchill] Corrected an issue where at certain points into the fight events would ppile up and cause Rage Winterchill to cast all of his spells at once. Rage Winterchill will now delay all other events by 10 seconds when casting Ice Barrage.
Général
[Guardian] Fixed a bug where Powerful Voice was having a rank 2.
[Witch Doctor] Raptor Pens is now a 2 point talent node, giving 8%/15% instead of 5%/10%/15%.
[Runemaster] Fixed an issue where Blades would have a cooldown while in Mana Shroud.
[Runemaster] Fixed an issue where Runic Affinity was not reducing the Cooldown of Displace Familiar.
[Starcaller] Fixed an issue where Cosmic Ripple was not working with Moonwell Splash.
[Starcaller] Fixed an issue where Moonstone was removing the DoT of Lunar Shock as well as increased it's damage by 100%.
[Starcaller] Fixed an issue where Flask of Moonwell Water taught the plaer Tidecall.
[Stormbringer] Fixed an issue where Arcane Lighthing's critical strike damage increaser was not working.
[Stormbringer] Added SP scaling to Fluxblast.
[Cultist] Fixed an issue where Empowered Isolation was not increasing Movement Speed when casting Isolate.
[Cultist] Fixed an issue where Empowered Isolation was not increasing the Damage reduction from Isolate.
[Venomancer] Tail strike can no longer do AoE damage without Toxic Expulsion talent learned.
[Venomancer] Tail strike no longer consumes 10 seconds of Venomtip Poison.
[Venomancer] Fixed an issue where Rotweaver form was not reducing the effectiveness of heals.
[Son of Arugal] Rending Bite tooltip updated to reflect it scaling with current Grimclaw stacks instead of when applied.
[Son of Arugal] Nightbane Shred now properly consumes Grimclaw.
[Son of Arugal] Sanguine Rupture now only mentions Thirst if you have the Blood SoA spec passive.
[Son of Arugal] Reckless Abandon now reduces healing recieved by 100% instead of 75%.
[Son of Arugal] Grimclaw stacks are no longer consumed by other SoAs.
[Son of Arugal] Fixed an issue where one could Melee attack while in liquify.
[Son of Arugal] Curse of the Worgen now properly slows the enemy.
[Son of Arugal] Fixed an issue where the values of Cunning of Atherann was inverted (40% of int and 25% stam -> 40% stam and 25% int).
[Monk] Fixed an issue where Liberty would make Engrave Runes to 0 shared cooldown.
[Monk] Chastise dot no longer scales on active stacks but scales with stacks consumed.
[Monk] Chastise can no longer be blocked, parried, or dodged.
[Sun Cleric] Fixed an issue where Glimmer would not heal with No Shade learned. (Can't Crit)
[Sun Cleric] Fixed an issue where Glare Crit heal with No Shade learned.
[Sun Cleric] Fixed an issue where Sun Prayer could crit.
[Sun Cleric] Fixed tooltip of Calming Word to display its sunset effect.
[Sun Cleric] Fixed an issue where Sungate was not castable while silenced.
[Sun Cleric] Fixed an issue where Illumination.
[Sun Cleric] Fixed an issue where Glimmer would not dispell Sleep, Fear, Charm.
[Sun Cleric] Divine Vision has been fixed.
[Runemaster] Added scaling to Hidden Flame.
[Demon Hunter] Fixed tooltip error of Archimonde's Wrath.
[Monk] Fixed a bug where Burning Advance still caused you to dash with Burning Thrust
[Runemaster] Fixed a bug where Spellwrath would not proc Prismatic Flow
[Runemaster] Runic Tattoos no longer reduces the cooldown of Mana Shroud, and increases the mana per point of damage absorbed by Mind Guard by 20%, up from 15%
[Runemaster] Standardized the cooldown of Mana Shroud to 10 sec to match other stealth abilities in the game like Elude and Tunnel Below
[Cultist] Corrupt Mind should now properly appear in the Corruption spellbook
[Ranger] Duelist Strike's focus cost increased slightly
[Ranger] Fixed a bug where the stun from Bash was DR'ing with itself
[Ranger] Fixed a bug where Duelist Strike wasn't usable
[Ranger] Dice Games reworked so that it no longer gives you a chance to reset the CD of Flank
Site Internet
[Web] Migrated Webpack 5 to Vite.
Donjons & Raids
[Pending Restart] Updated the RDF requirement of Maraudon Purple Crystals to prevent you from loading into an instance you were too low level to reasonably complete.
Général
[Pending Restart, Patch Update, Cache Clear] Global change that affects all creatures in the world - 1) Creatures with random movement will try to reach the edge of their wander distance, turn smoothly on each turning point, will take random/unpredictable points in their radius and stop from time to time. 2) Creatures with waypoint movement will make a smooth curve on each point, will be able to do 180 degrees turns smoothly, will not do a micro stop on each point of the path. Said changes are active when creature is in and out of combat. During combat creatures will smoothly turn towards their target instead of been instant, adding more realistic behaviour to their movement. Side not: This change does not affect in any way or form spell behaviour, frontal cone casts or frontal cleave spell, they will function as before.
[Chronomancer] Sandblast mana cost reduced.
[Barbarian] Problem causing abilities to ignore crit prevention of Devastating Blows fixed.
[Barbarian] Hulllbreaker damage increase reduced to 15% from 40% and it's damage scaling reduced.
[Monk] Issue with Uppercut ending Sweeping Kick chain resolved.
[Monk] Benediction can now properly heal allies.
[Witch Doctor] Hexing Strike not applying Hexes beyond rank 1 fixed.
[Necromancer] Glacial Wrath and Arctic Blast have swapped places. Their connected effect nodes have been moved accordingly.
[Runemaster] Inscribed Runes can no longer be dispelled
[Runemaster] Battlemage: Quick Weapons now affects Fire, Frost, and Ice Blade
[Ranger] Some talents in the Dueling tree rearranged slightly to allow for more logical pathing
[Ranger] Desperado now has a 20 sec CD
[Ranger] Dice Games now works with Duelist Strike instead of Wild Strike
[Ranger] Toe To Toe now increases the critical strike bonus damage of Duelist Strike rather than Flank
[Ranger] Tricky Brigand now works with Brigand Strike as well as Exploit
[Ranger] Moved Tricky Brigand up a row
[Ranger] Fixed Ravaging Venom so that it should now scale properly
[Ranger] Finesse now reduces the cooldown of Brigand Strike
[Ranger] Ambidextrous scaling increased slightly
[Ranger] Duelist Strike's Counterstruck damage scaling increased slightly
[Ranger] Issue where Sticky Fingers would let you pick pocket, but the loot window would be empty has been fixed
[Tinker] Healing Radiator fixed