
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Runemaster] Leyline Rider now also reduces the cooldown of Scrying Orb
[Runemaster] Shifted around the early talents in the Runemaster tree to allow for more efficient pathing across all 3 specs
[Runemaster] Frozen Pulse now only adds a 2sec 40% slow to Runic Pulses
[Runemaster] Runic Devastation now only increases the damage of Runic Pulse and Displace Familiar
[Runemaster] New Talent: Power Overwhelming - increases the damage of your Runic Familiar and its crit chance
[Pending restart] Slightly improved the Battleground matchmaking algorithm to distribute healers more evenly across teams. More and bigger improvements to healing balance in Battlegrounds are being worked on and will come soon!
[Monk] Fixed an issue with Pursuit's tooltip causing it to display incorrect value.
[Monk] Fixed an issue where Hit Combo would not get consumed after another Combat Move was used.
[Monk] Fixed an issue where Pursuit would npt trigger from combat moves other than Sweeping Kick.
[Demon Hunter] Updated tooltip of Fel Fireball to display proc chance.
[Demon Hunter] Updated tooltip of Blood of Azzinoth to display proc chance.
[Demon Hunter] Updated tooltip of Demonslayer to display proc chance.
[Demon Hunter] Updated tooltip of Malice of Gul'dan to display proc chance.
[Runemaster] Updated tooltip of Glyphic Companion to display proc chance.
[Runemaster] Updated tooltip of Familiar: Cosmic Force to display value.
[Starcaller] Updated tooltip of Slipstream to mention Bathe instead of Torrent.
Talents & Compétences
Fixed an issue where Anger Management increased the damage of Battle Charge.
Monde
[High-Risk] Increased the number of mining nodes that can be spawned at any given time and reduced the respawn time by 20%. This will increase the supply the Nether Metal and overall value of high-risk mining and account for High-Risk ground mount requirements.
Fixed an issue where High-Risk Meat and Leather was not dropping from Celestial Ridge unless the event was active.
Enchantements Mystiques
[Exorcist's Slash] will now show up in the Warrior spell tab instead of Paladin as it is Heroic Strike transform.
Général
[Reaper] Fixed a bug where Dirge was giving two Soul Fragments baseline, instead of just 1.
[Witch Hunter] New Talent in the Darkness Tree: Dark Shot - causes crits with Flintlock Shot to deal additional Shadow damage
[Witch Hunter] Agile Steps is now a 2 point node instead of a 3 point, and reduces the cd of Vault by up to 4 seconds instead of 3.
[Witch Hunter] Increased the base cooldown of Vault to 15sec
Increased the amount of Rare-Gems provided in the Monthly Membership Benefits Quest by being exalted with Consortium.
[Primalist] Talonstrike is now physical damage instead of nature damage.
[Sun Cleric] Increased proc chance of Inquisition and to display it's proc chance.
[Chronomancer] Added SP scaling to Melt Reality.
[Monk] Fixed an issue where Acrobatics would not work when reseting Double Jump's CD via Light's Grace.
[Monk] Fixed an issue where Hundered Fist Strike did not consume Chain Effects when cast.
[Runemaster] Arcane Blast's SP scaling increased (Arcane salvo).
[Runemaster] Quickslinger now also reduces the GCD of spellsling.
[Runemaster] Fixed an issued where Words of wrath was not working with Word of Frost.
[Runemaster] Fixed an issued where Cascading Obliteration wasnt working with Word of Frost.
[Runemaster] Fixed an issued where Rune-etched Blade was not working.
Talents & Compétences
[Pending Restart] Solar Burn now deals 20% more damage versus players.
[Pending Restart] Critical Cycles no longer allows Solar Burn to critically hit versus players.
[Pending Restart] Holy Surge no longer reduces the cast time of Repentance.
Donjons & Raids
[Pending Patch Update] Corrected an issue where Tank Dummies attacks and Fierce Blows would not be visible and not appear in combat loggs.
[Pending Restart] [Karazhan] [The Opera] The loot of the Operas boss encounters is now contained in chests that spawn upon defeated bosses deaths.
[Pending Restart] [Karazhan] The beast bosses inside the Karazhan basement, Hyakiss the Lurker, Shadikith the Glider and Rokad the Ravager now have individual loot-lockouts.
Enchantements Mystiques
[Battle Fervor] Crushing Impact will now also reduce the cooldown of Battle Charge when damaging players, previously only worked against creatures.
[Battle Fervor] Fixed an issue where Battle Charge and Charge did not share a cooldown as stated in the tooltip and could allow 3x charges in PvP.
[Elemental Assassin] Elemental Blades will now properly increase Stormstrike critical damage.
[Unrelenting Wrath] Fixed an issue where Unrelenting Wrath would be removed from action bars on relogs.
[Steward of Eternity] Fixed an issue where learned spells would be removed from bars when relogging.
Battle Charge now deals 60% less damage versus players.
Battle Charge from Battle Fervor now works versus players.
Général
[Pending Restart] Added Dynamic Dummies to all major cities.
[Pending Restart] Added a new type of Training Dummy - Dynamic Dummies. These dummies are level 1 and do not scale with the active expansion, but rather with the level of the attacking player. When attacked by a player of any level, whether it's 60, 70, or 44, the dummies adjust their level and stats to match the attacking player. This feature allows leveling players to use these dummies just as endgame players can use the "Normal" dummies. Once the combat ends, these dummies reset back to level 1, ready for the next player to attack.
[Pending Restart] Healing Dummies (Wounded Dummies) will now cause a player healing them to enter combat. This change enables addons like Skada and Recount to track combat logs with default options. Healing dummies are now uninteractible by default. Player are able to activate and deactivate them by poking them (/poke).
[Pending Restart] Tank Dummies now cause players taking damage from them to generate rage. Tank dummies will now deal damage to players as any other creature, causing them to take damage as if they fell below certain health percentages for proc talents to trigger. They can also inflict damage as if they actually killed their target, displaying overkill effects and triggering on-death effects. Tank dummies are now correctly affected by attack-speed reducing effects, increasing time between attacks.
[Pending Restart] Replaced all Training Dummies in the game with new versions. All "Normal", Execute, Tank, and Healing Training Dummies now update their levels and stats (armor, hit requirement, attack power) to the currently active expansion.
[Necromancer] Revenant's "Revenant" buff no longer stacks
[Necromancer] New Talent: Unrelenting Army to take the place of Unholy Command - reduces the cost of all Animate and Raise spells by 10/20%, also increases your haste by 2/4%.
[Necromancer] Unholy Commands previous effect was made baseline, reducing the cost of Unholy Command by 10, and its cooldown by 2.
[Necromancer] Frozen Shadows tooltip error fixed
[Necromancer] Improved Razorice replaced with Glacial Revenant
[Necromancer] Refreshing Chill now causes your next Arctic Blast to incur no cooldown on top of its previous effects
[Necromancer] Arctic Blast now has an 8 sec cooldown and slightly increased scaling
Desolate wind Bolt damage increased by 5% in battleground combat.
Lightning Bolt damage reduced by 5% in battleground combat.
ShadowFlame damage reduced by 10% in pvp combat.
Shattered veil damage reduced by 5% in pvp combat.
Wraith damage reduced by 5% in pvp combat.
Increased experience of mob kills in Zul'farrak by 15%.
Increased the experience gained for completing Blackfathom Deeps.
Increased the experience gained for completing Maraudon: Orange Crystals.
Increased the experience gained for completing Zul'Farrak.
Fixed an issue where completing a dungeon awarded less experience for repeat runs.
[Necromancer] Razorice no longer gives armor.
[Runemaster] Fixed a bug where Shroudwalker wasn't reducing the cooldown of Warpblade properly
[Runemaster] Coldrune Blast is now Spellfrost damage instead of Arcane, and slows targets by 40% for 4sec.
[Runemaster] Warpblade can be used without breaking stealth.
[Runemaster] Glyphic Invocation can be used while stealthed.
[Runemaster] Cooldown of Warpblade is now 45sec baseline, Riftblades can use a talent called Infused Blades to bring it down to 25sec
[Runemaster] Riftpatch now heals for 3% every sec for 3 sec, instead of 2% every esc for 4sec
[Runemaster] Displace Familiar spell ranks now properly cause different,increasing values of damage.
[Runemaster] Displace Familiar scaling inceased.
[Runemaster] Increased the duration of Trispell to 2 seconds. (1 more shot)
[Runemaster] Familiar: Cosmic Force damage amplification for Warp is now separate from the Stun effect at the same duration. (usable vs stun immune enemies)
Talents & Compétences
[Pending Restart] Cloudburst Totem now has a 0.5 sec delay before you can use the release spell (to prevent accidental spam click activates).
Changements d'objets
[Pending Restart] - All Darkmoon Faire Cards in Outlands can now be obtained at the start of the expansion rather than the release of Magtheridon on Ascended difficulty.
[Area-52] - The above changes will come to Area-52 in a future patch, but giving ample notice for any adjustments needed to equipment sets if needed!
[Pending Restart] - [Thrall] - Darkmoon Card: Crusade will now stack up to 12 times on the attack power effect and 6 times on the spell power effect. This card provided immense amount of item power and was unrivaled by any other trinket available from the expansion. This adjustment will still allow the Darkmoon Card: Crusade to retain its legacy of being a one-of-a-kind trinket and immensely powerful, but also to reign in some of its newfound power with the Hybrid Rework/Overhaul.
Enchantements Mystiques
[Pending restart] The Into Darkness Epic enchant no longer works in the High-Risk Open World. This enchant was too good at ensuring safe escapes which counteracted the High-Risk element in an unhealthy way.
Général
[General] Issue where PvP damage was drastically reduced has been fixed
[Runemaster] Runestones are now placed into your spellbook as passives, rather than only being observable in your talent tree
[Runemaster] Everfrost Rune, Pyroclasmic Rune, and Elder Magi Rune renamed to Inscription: Permafrost, Inscription: Pyroclasm, and Inscription: Sorcery
[Runemaster] Leyline Rider now reduces the cooldown of Warplink and Warp Shift by 30%.
[Runemaster] Glyphed Barrier is now called Runic Tattoos and it now reduces the cooldown of Mana Shroud by 5/10sec, and increases mana absorption from Mind Guard up to 8/15%, from just 10%.
[Runemaster] Incanter's Tome is now core buff for the class, and increases Intellect by 5% for 30min.
[Runemaster] Aspect of the Spellblade now has a 20% proc chance, up from 8%
[Runemaster] Runefeed now removes a curse effect and has no cooldown
[Runemaster] Everfrost Scroll removed.
[Runemaster] Runic Brand now reduces Fire, Frost, and Arcane resistance instead of just Arcane
[Runemaster] Brainspill is now called "Everfrost Rune" and is the same effect as Brainspill, except it no longer prevents regeneration.
[Runemaster] Increased the cooldown of Mind Guard to 1min, up from 30sec
Talents & Compétences
[Pending Restart] Desperate Prayer no longer removes healing reduction effects while in dungeons or raids.
[Requires Launcher Update] Fixed an issue where Tenacity pet talents would not be pickable.