
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Ranger] Backstep no longer usable while Rooted
[SoA] Plaguewolf's proc now reduces CD of Bloodfang Bite by 0.5 sec instead of a full 1 sec
[Tinker] Spare Parts no longer provides bonus scrap generation, now instead grants +10% dmg up from 8%, and also buffs the damage of nonpermanent summons by 25%
[Tinker] Disassemble now refunds Scrap instead of CD
[Tinker] Increased base CD of Build: Scraptron to 45 sec
[Tinker] Moved some nodes around in the Mechanics tree
[Tinker] Junker now lasts 15 sec up from 12 sec
[Tinker] Junker now also reduces the CD of Build: Sentry Turret by 2 sec
[Tinker] Junker now buffs by 5% but stacks 3 times
[Tinker] Added 5 new passive nodes to Mechanics
[Tinker] Added a new active called Upgrade to the Mechanics tree that upgrades a Turret based on your current gun for 15 scrap
[Tinker] Sentry is now called Cannon Crafter, now buffs damage and reduces dmg taken of all non-permanent summons instead of previous effects
[Tinker] Battle Engineer now reduces the CD of Bot: Hydraulic Strike instead of Build: Sentry Turret
[Tinker] Bot: Hydraulic Strike now has a 30 sec CD
[Tinker] Bot: Hydraulic Strike now generates 25 Scrap
[Tinker] Bot: Hydraulic Strike no longer costs Scrap
[Tinker] Bot: Hydraulic Strike now costs 40 Energy
[Tinker] Turret Mechanic now gives +10 sec duration to turrets, and increases damage of turrets and scraptron by 5% instead of previous effects
[Tinker] Bot: Mechano Bash is now called Bot: Short Circuit
[Tinker] Build: Sentry Turret now lasts 30 sec down from 2 min
[Tinker] Build: Sentry Turret now also teaches Scrap Factory if not already known
[Tinker] Build: Sentry Turret now costs 25 Scrap
[Tinker] Build: Sentry Turret now has an 8 sec base CD
[Tinker] Spare Parts will now appear in the correct spellbook tab
[Tinker] Bot: Defense Mode now also teleports your Clockwork Knight to you
[Tinker] Bot: Defense Mode no longer costs scrap
[Tinker] Blast Cannon will now fire & target correctly
[Tinker] Fixed an issue with the tooltip of Focusing Round
[Tinker] Fixed an issue where Focusing Round's stun (Focused Impact) would not correctly DR
[Tinker] Fixed an issue where Sniper Shot would fail without a mainhand weapon equipped
[Tinker] New VFX/SFX for Remote Detonation
[Tinker] Piercing Bullets now also boosts shotgun damage by 15%
[Tinker] The old Shrapnel Mines passive is now called Shrapnel Shots and procs a Shrapnel Mine instead of a Deployed Bomb
[Tinker] Renamed Deploy Bomb to Deploy Blast Mine
[Tinker] Added Deploy Shrapnel Mine to Mechanics tree, which works similarly to Deployed Bombs, but has no knockback, and deals physical damage scaling with RAP
[Necromancer] Fixed an issue where Transfer Life would appear 'greyed out' when not targetting a minion (now auto-targets minions)
[Necromancer] Flesh Golem's Unholy Command effect now taunts for 4 sec in addition to slowing
[Runemaster] Spellbrand now allows Runic Brand to strike 2 additional nearby enemies in addition to incresing Spellsling's damage
Grape shot damage reduced by 5% in pvp combat
Dragon's roar damage reduced by 10% in pvp combat.
Hack and slash damage reduced by 10% in pvp combat
sweeping Strikes Damage reduced by 10% in pvp combat
Bloodthirst Damage reduced by 10% in pvp combat
Ice lash damage reduced by 5% in pvp combat
[Pending Restart][Thrall] Damage taken in pvp combat reduced by 7%
Fixed an issue where Battleworn Thrash Blade could not be equipped in both hands because it was a Unique-equipped weapon, now you can carry one in each hand, both for the prestige and normal version.
[Necromancer] Night of the Living Dead fixed.
[Primalist] Can now wear Plate in all specs
[Stormbringer] Gale Winds no longer depletes Static as if it was a Supercharged effect
[Witch Hunter] Mechanized Crossbows 2nd rank has been fixed
[Witch Hunter] Ignite Blade has been fixed.
[Primalist] Fury of the Wild ranks removed
[Runemaster] Issue where Master of Runes was not working with all spell critical strikes has been fixed
[Runemaster] Issue where Deft Touch was not refunding a Frost Sigil has been fixed
[Runemaster] Wizardry weapon swap has been fixed.
[Runemaster] Runic Familiar will now properly Mana Shroud with you and the bug making Mana Shroud unusable without Runic Familiar has been fixed
[Cultist] Issue where all Void Runes would fall off after the duration rather than decaying by 1 every 10s has been fixed
[Cultist] Reaving Blade damage increase reduced by 5% but now also affects Hammer of Twilight.
[Starcaller] Huntress Shot and Moon Arrow startattack.
[Sun Cleric] Gleaming Vigil slightly buffed
[Sun Cleric] Divine Fire has been fixed.
[Witch Doctor] Diemetradon now properly spits.
[Son of Arugal] Consolidation fixed.
[Ranger] Wild Hunt updated in light of Polearms going baseline
[Tinker] Combat Augment: Stormstone now scales with the Tinker's Intellect.
[Tinker] Combat Augment: Flak Guns now scales with the Tinkers RAP.
[Tinker] Bot abilities no longer ignore LOS. (pulling floors above you etc)
[Guardian] Warstopper has been fixed.
[Guardian] Order in the Court has been fixed.
Général
[Requires Launcher Update] Clarified in the D.E.H.T.A Trial that Critter kills will also fail the trial.
[Requires Launcher Update] Lowered the difficulty level of all 3 Spellbind Roulette Trials.
The "Blood mark of war" Sold by "Vik "Angry" Smalls" now costs 15,000 honor, down from 20,000. This token grants the user 1,000 Marks of Ascension.
[Pending Restart] Fixed an issue where you were able to store quest items in your Personal Bank & Realm Bank.
[Requires Launcher Update] Fixed an issue where ultrawide displays would show transmog and talking head models incorrectly
[Requires Launcher Update] Fixed an issue with the Skill Cards tab of Character Advancement where selecting "Show All Cards" would incorrectly display some golden cards as known, and prevent you from activating cards in certain cases.
[Requires Launcher Update] The Create Ticket window will no longer allow you to enter more than 500 characters. This means trying to submit a ticket with too much text will no longer delete your ticket entirely.
[Requires Launcher Update] Added the chat command "/enchantspec #" or "/es #" to change your mystic enchant specialization.
[Requires Launcher Update] Players must now meet the minimum item level requirement set for a Group Finder group to request an invite.
[Requires Launcher Update] Improved the look of the activity list in the Group Finder, searching for an activity will now expand categories to show activites matching your search text. Re-ordered the sorting of the dungeon and raid categories to place higher difficulties first.
[Requires Launcher Update] When listed in the Group Finder, you will now be notified when other players or groups queue for the same activities.
Pending Patch + Server Restart.
[Barbarian] Fixed an issue where Bloodlord's Charm was not working.
[Chronomancer] Fixed an issue where Collapse was not increase Periodic Damage.
[Chronomancer] Fixed an issue where Melt Reality would not benefit from Passage of Time.
[Witch Hunter] Fixed an issue where Student of Darkness was not properly connected to Surging Tonic.
[Son of Arugal] Fixed an issue where Ragebeast did not increase rage by 20%.
[Son of Arugal] Claw Sweep can now hit Mechanical mobs.
[Reaper] Vampire Knight only increases Shadow Damage of Murder and Soulslam.
[Reaper] Fixed tooltip of Soul Tap while Harnessed Life is learned.
[Monk] Added connection between Combat Training and Uppercut.
[Witch Hunter] Fixed tooltip of Grim Duty to display value.
Monde
[High-Risk] These chances will ensure Nether materials do not become a bottleneck to crafting High-Risk enchants and consumables and add additional value to farming outside of event areas.
[High-Risk] Beasts that drop Nether Meat will now drop 1-4 Uncommon, 1-3 Rare or 1-2 Epic Meats, instead of always 1.
[High-Risk] Herbalism Nodes will now drop 1-4 Uncommon, 1-3 Rare or 1-2 Epic Herbs, instead of always 1.
[High-Risk] Increased the chance to obtain Rare and Epic Nether Herbs from herbalism nodes.
[High-Risk] Mining Nodes will now drop 1-4 Uncommon, 1-3 Rare or 1-2 Epic Metals, instead of always 1.
[High-Risk] Increased the chance to obtain Rare and Epic Nether Metal from mining nodes.
Enchantements Mystiques
[Crusader's Judgement] - Crusader's Blessing now has a 12 second duration.
[Crusader's Judgement] - Fixed an issue where Penance would not be affected by Crusader's Blessing.
[Deadly Bite] - Fixed an issue where the Sharpened Blade buff would fade when leaving combat.