
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Sun Cleric] Patched up missing node connections in Blessing
[Monk] Engrave Runes of Benediction have been fixed to properly increase spell power.
[Monk] Improved Jab reworked into Impact of Discipline, increasng damage of Engrave Runes of Discipline.
[Monk] Flurry reworked into Flowing Combos, which makes Combat Moves increase your haste. Icon changed.
[Monk] Guidance and Focus nodes have been connected.
[Monk] Improved Engraved Fists now addionally benefits from Intellect.
[Monk] Fighting spec passive fixed.
[Monk] Amount of connection paths in Fighting tree increased.
[Pending Patch Update] - Updated the Horizontal Tier Token Progression Achievements to state that the tier token you have unlocked for purchase will also have a chance to be obtained in Prestigious Caches (this system is unchanged, once that token is unlocked it can be purchased or obtained in prestige).
[Pending Restart] - Improved Shields (mystic enchantment) now grants 5% damage to lightning shield.
[Pending Restart] - Improved Shields now grants 20/40/60% damage (10/20/30% versus players) to lightning shield.
[Pending Restart] - Static Shock (mystic enchant) now also increases the damage of Lightning Shield by 3%.
[Pending Restart] - Static Shock talent now also increases the damage of Lightning Shield by 5/10/15% respectively in each rank.
[Cultist] Blackguard block rating from strength decreased to 15% from 25%
[Cultist] Protection of the old gods block chance decreased to 5% from 8%
[Pending Restart] Spirit Allocation healing has been reduced by 5% in battleground combat.
Fixed an issue causing Lucifer Charred bite to not have a pvp mod.
[Guardian] Added the Improved Spartan Kick node to the Gladiator tree
[Guardian] Added a new switch node to Barbed Nets
[Sun Cleric] Added a new switch node to Zealotry
[Sun Cleric] Added the tank-oriented aspect of 'Sun's Favor' to Sun Warrior's Protection
[Sun Cleric] Gave the talent 'Justice' an extra point in its node
[Sun Cleric] Added the Holy Conqueror node to the DPS Seraphim side of the tree
[Demonhunter] Can now use Staves
Talents & Compétences
Lightning Shield damage increase from Static Shock talents and rare mystic enchants is now only affecting damage against creatures. (Does not work in PvP)
Enchantements Mystiques
[Tree of Wrath] Fixed an issue where Tree of Wrath spells could be used outside of Spirit Main Stat. This Enchant specifies that it required Spirit Main Stat.
Général
[Son of Arugal] Consolidation base and per level value increased.
[Cultist] Pathing in Godblade tree slightly altered.
[Cultist] Mew node Protective Grasp added to Godblade tree.
[Cultist] Bulwark of Horror and Laughing Shield have swapped places.
[Cultist] 3 new switch nodes added to Godblade.
[Demon Hunter] Spectral Glaives spawning from Infernal Resolve even without nodes to do so has been fixed.
[Demon Hunter] Illidari Smite application radius fixed.
[Demon Hunter] Felshocker duration increased, damage taken debuff removed.
[Cultist] Entropic Union (Mindbender Heal) now only affects 3 targets max.
[Cultist] Void Embrace AoE range reduced from 30 yards to 15 yards.
[Demon Hunter] Felblood now has two combos akin to Slaying combos.
[Demon Hunter] Tyranny tree repathed slightly.
[Demon Hunter] Feldrink and Burning Vengeance have swapped places.
[Demon Hunter] Updated tooltips of Illidari Smite and Rain of Chaos.
[Demon Hunter] Soul Tap is no longer in capstone and costs Energy instead of Rage.
[Demon Hunter] Fel Knowledge no longer scales with AP.
[Demon Hunter] Flamewreathed Glaived reworked into Chaotic Smiter.
[Demon Hunter] Nether Shift now reduced magic damage taken instead of granting dodge.
[Demon Hunter] Archimonde's Wrath reworked.
[Demon Hunter] New switchnode with Sculptor of Doom made.
[Demon Hunter] Felsworn Grit reworked.
[Demon Hunter] Felblood Demon Form no longer gains benefit from Attack Power.
[Demon Hunter] Felshocker now procs only from spell crits. Damage debuff reduced significantly. Damage dealt by the DOT increased slightly.
[Demon Hunter] Flaming Felrend moved to Slaying.
[Demon Hunter] Voidblaze and Malice of Gul'dan are now a switch node.
[Demon Hunter] Fel Blades moved to Slaying.
[Demon Hunter] Illidari Smite range increased to 30yd and now does damage around target enemy not yourself.
[Son of Arugal] Blood side of class tree slightly repathed.
[Son of Arugal] Taldaram's Torment and Dark Liturgy have been swapped.
[Son of Arugal]Embrace of the Vampyr cast time removed.
Talents & Compétences
[Pending Patch/Restart] [Holy Specialization] Holy Specialization now grants 4% critical strike chance to Holy spells up from 3%.
[Pending Patch/Restart] [Holy Specialization] Holy Specialization now stacks to 5 down from 10.
[Pending restart] Fixed an issue where Holy Nova could not trigger certain effects that proc from healing, including for example the Blessing of the Divines legendary enchant.
[Pending restart] Reduced the base duration of Glooblade to 6 seconds. Down from 8 seconds.
[Pending restart] Sinister Calling talent now also increases the duration of your Glooblade by 1/2/3 seconds.
[Pending restart] Static shock talent now also increased the damage of your Lightning Shield by 15/30/45%.
Enchantements Mystiques
[Pending Patch] [Stormgarde] Stormgarde now once again has a thunder style visual that wont flashbang your fellow heroes!
[Pending Restart/Patch] [One With The Light] One With The Light now only grants 1 additional stack of Holy Specialization instead of 2. (This has been reduced because the stack count of Holy Specialization has been reduced from 10 max down to 5 max.)
[Pending Restart/Patch] [One With The Light] Empowered Light reduces the cast time of your next Holy Fire by 25% per stack. Stacking 4 times.
[Pending Restart/Patch] [One With The Light] One With The Lights Holy Fire cast time reduction has been moved to its own buff instead of being tied to Holy Specialization. This new buff is called Empowered Light. (This means it won’t be consumed by casting other holy spells in your rotation and is independant from Holy Specialization, this should smooth out the rotation and add quality of life to the feel of it.)
[Pending restart][Lucifur] Fixed an issue where Cataclysm did not have a global cooldown.
[Pending restart][Lucifur] Adjusted the base damage and level scaling of Cataclysm. This functionally means nothing for max level.
[Pending restart][Lucifur] Devil's Ignition SP and AP scaling has been increased by 20%.
[Pending restart][Lucifur] Reduced Charred Bite direct damage, reduced base damage overall and increased the scaling so SP and AP the increases will now be noticeable.
[Pending restart][Lucifur] Adjusted base damage and scaling per combo point for the dot from Charred Bite. The base will be around 30-40% lower on all ranks and scaling has been reduced by 30%.
[Pending restart][Blood for the Blood God] Reduced the duration of Bathe in Blood to 9 seconds. Down from 12 seconds.
[Pending restart][Edge of Fury] Edge of Fury now increases damage of your next Killing Spree by 15%. Down from 20%.
[Pending restart][Edge of Fury] Decreased base damage and scaling of Blind Revenge and Spiteful Strike by 10%.
[Pending restart][Dark Ranger] Increased the scaling of Shadow Arrow damage over time by 20%.
[Pending restart][Dark Ranger] Increased the weapon damage contribution of Shadow Arrow to 120%. Up form 90%.
[Pending restart][Dark Ranger] Increased the scaling of Blood Arrow damage over time by 20%.
[Pending restart][Dark Ranger] Increased the weapon damage contribution of Blood Arrow to 90%. Up from 70%.
[Pending restart][Master of Shadows] Casting Shadow bolt through Nightfall will trigger two instances of shadow damage, both will critically hit.
[Pending restart][Master of Shadows] increased damage and scaling of the shadow damage proc by 30%. It is now able to critically strike by default (does not require the original ability to crit). However, scoring a critical hit with rogue ability WILL still guarantee the triggered damage to critically hit.
[Pending restart][Master of Shadows] Gloomblade Criticals will trigger Apprentice of Shadows. Additionally, initial hit of Glooblade now also triggers additional shadow damage, same as other abilities within Master of Shadows toolkit.
[Pending restart][Shadow Arrow] Shadow Arrow has been renamed to Shadow Arsenal, now it also triggers of Gloomblade. Now it reads: Your Black Arrow and Gloomblade abilities now increase the shadow damage done by your spells and abilities. Black Arrow by 10%. Gloomblade by 5%. These effects do not stack.
[Pending restart][Fire Watch] Increased the duration of Exploding Storm buff to 20 seconds.
[Pending restart][Primordial Fury] Increased the weapon damage contribution to the Primordial fury damage proc to 85%. Up from 70%.
[Pending restart][Static shock] Rare Mystic Enchant now also increases the damage of your Lightning Shield by 10%.
[Pending restart][Righteous Flames] Inner Flames is now a single target spell. Its damage has been greatly increased to account for this.
[Pending restart][Righteous Flames] Increased the amount of Inner Fire charges generated via Holy Fire (Righteous Flames) damaging hits to 10.
[Pending restart][Elemental Lord] No longer prohibits buffs granted by Elemenal Blast.
[Pending restart][Elemental Lord] Elemental Earth/Frost/Fire now increase damage of your next shock by 150% (75% against players). Up from 100%.
[Pending restart][Elemental Lord] Elemental Air now also increases the damage dealt to monsters by your next Elemental Blast by 30%.
[Pending restart][Stormborn] Fixed an issue where Stormborn damage proc had lower hybrid scaling than intended.
[Pending restart][Forbidden Technique] Shadow Powers now decreases the cooldown of your Forbidden Technique by 3 seconds.
[Pending restart][Forbidden Technique] Fixed an issue where Shadow Dagger would not scale its damage past level 60.
[Pending restart][Forbidden Technique] Increased weapon damage contribution of Forbidden Technique to 230%. Up from 130%.
[Pending restart][Ragefire Nova] Reduced the scaling of Ragefire Burn by 20%.
[Pending restart][Ragefire Nova] Ragefire Burn no longer scales from fire nova modifiers.
[Pending restart][Shadow Visions] Casting empowered Vampiric Touch now increased the shadow damage target takes by 10%. Up from 5%.
[Pending restart][Shadow Visions] Increased durations on Soul Fragment and Shadow Visions buffs to 15 seconds.
[Pending restart][Shadow Visions] Increased damage and scaling of Engulfing Shadows, the proc from casting empowered Devouring Plague
[Pending restart][Shadow Visions] Reduces the channel time of your Mind Flay by 1 second.