
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Witch Hunter] Stake now scales with AP
[Chronomancer] Swapping Empowerments will no longer spam you with relearns for Discordance/Chronurgy.
[Chronomancer] Accelerated Recovery ranks redone.
[Chronomancer] Scepter of Time will no longer spam you with errors that it requires a ranged weapon equipped.
[Chronomancer] Temporal Focus now has a 2min cd up from 1.5min, but now lasts 8 sec up from 6 sec
[Chronomancer] Sandy Disposition is now called Untimely Disposition and lasts 6 sec down from 15, but increases all damage taken instead of just your periodic damage. In addition it now increases damage by 20% up from 15%.
[Chronomancer] Procrastination now also effects Timeguard
[Chronomancer] The Bieko Effect has been reworked
[Chronomancer] A new ability called Dimensional Divergence has replaced Hasten in the class tree
[Chronomancer] Past Mistakes is now 8 sec duration up from 6 sec baseline
[Chronomancer] Hasten is now baseline and learned at level 40, its duration is now 12 sec baseline up from 8
[Cultist] Psychic Suppression now lifts the target in the air and suffocates them for the duration
[Cultist] C'thun's Grasp no longer spams you with relearns in chat.
[Bloodmage] Shadow Howl now works on all allies within 30 yds
[Felsworn] Felreaver’s Fury renamed Waves of Uneasiness, now applies through Gust.
[Felsworn] Demonwrath reworked
[Felsworn] Vengeance now only strikes one target but its base damage has been increased by 80 at rank 7 and scaling has increased by 10%
[Felsworn] Suffering now also increases the damage of Vengeance by 15% but now only reduces its cost by 5 down from 10
[Felsworn] The duration increase to Fel Empowerment on the Suffering talent has been moved to the Bulwark of Azzinoth talent
[Reaper] Sanguine Harvester now also works with Soulrend
[Reaper] Harvest spec passive now gives Soulrend additional weapon damage
[Reaper] Encore now triggers on your next Reap instead of 3 second after Sinister Litany
[Reaper] Encore no longer increases the cooldown of Sinister Litany
[Reaper] Haunter now also gives Soulrend additional AP scaling
[Reaper] Essence Invigoration reworked
[Reaper] Massacre now also allows Wraithblade to grant Extinction
[Reaper] Soul Capture now also returns mana back to you and its healing scaling has been increased by 8%.
[Reaper] A new talent taking the name of Soul Survivor has taken the place of Dominator in the Domination tree
[Reaper] Dominator now works on damage taken and is a switch node with Possess
[Reaper] Soul Survivor has been reworked into a passive
[Tinker] Mechanics tree has been adjusted with the above changes in mind
[Tinker] Increased the base damage of Molten Grenades from Upgrade! by ~150
[Tinker] Master Technician base damage increased by 190
[Tinker] Boomshot now restores flat mana scaling with RAP instead of % max mana
[Tinker] Hydraulic Strike now also applies to the Tinker themselves as well as the pet and now does Stormstrike Damage
[Tinker] Upgrade Z-15 proc chance increased to 30% from 25%
[Tinker] Lightning Conductor has been renamed and now only restores mana
[Tinker] Grenadier is now Escape Artist and it now reduces the cooldown of Parachute Pack
[Guardian] Spartan Kick now generates Motivation baseline
[Guardian] Power Kick now causes Spartan Kick to generate energy instead of Motivation
[Guardian] Added Net Brawler and Colossal Reprise talents to the Gladiator tree
[Guardian] Base damage of Sever’s max rank increased by 30
[Guardian] Hero’s Journey is now called Opening Play and has Spear Throw synergy
[Guardian] Spear Throw is now the first node in Gladiator, replacing Pulverize
[Guardian] Sever no longer will chain to crowd controlled targets
[Guardian] Sunder deprecated and replaced with Pulverize in the Guardian class. Sunder talents now work with Pulverize or have otherwise been adjusted.
[Guardian] Sever now strikes 8 targets up from 5
[Guardian] Shattering initial damage value increase reduced by 20.
[Guardian] Ranks and rank value of Warquake fixed. (were not receiving per level bonuses)
[Venomancer] Cycle of Decay additionally allows the 2 Venom Bolts to be castable while moving
[Ranger] When Flank is made to cleave (such as through the talent ‘Caught Off Guard’) it will now no longer chain to crowd controlled enemies
[Ranger] The direct damage portion of Venomous Arrows now also scales with RAP
[Ranger] Venomous Arrows scaling increased by 6% and its direct base damage by ~40
[Ranger] Toxishot added as a switch node with Venomous Arrows
[General] Many tooltips, icons, and spell visuals have been updated for clarity.
[General] Issue where when you were learning ranks, rank 1 would keep appearing at the top of the trainer has been fixed
Fixed an issue where Wild Imps were not inheriting their correct hit chance from the owner. (Requires Restart).
Talents & Compétences
[Area-52 [Elune] - Fixed a bug where the PvP mod on Timbal's Focusing Crystal's proc was not applying to all versions.
Talents & Compétences
[Elune] - Explosive Shot now deals 35% reduced damage in PvP combat.
Général
[Witch Hunter] Shadowhound will no longer spam Track.
[Chronomancer] Bronze Protector will no longer spam Chrono Mend and Breath of Time.
[Knight of Xoroth] Greater Imp will no longer spam Searing Claw and Burst.
[Tinker] Clockwork Assistant will no longer spam Piston Punch.
[Barbarian] Honored Ancestor will no longer spam Crushing Blow.
Talents & Compétences
[Elune] - Deadly Aim no longer increases the damage of Aimed Shot and Kill shot in PvP combat, reduced from 15%.
Général
[Runemaster] Issue where Manuscriptions would not grant a chapter while in Attunement of Air has been fixed.
[Tinker] Landstrider Keys is now learned automatically at level 20. This was incorrectly moved to the trainer.
[Starcaller] Cosmic Presence SP reduction is now part of the aura instead of a short duration debuff on hit.
[Cultist] Withering Touch has been replaced with Entropic Singularity
[Cultist] Yawning Decay now gives the Darkwither refresh proc from Withering Touch
[Stormbringer] Stormfury no longer hits enemies who are not in combat.
[Bloodmage] Bloodfallen Lament no longer hits enemies who are not in combat.
[Templar] Temple Guardian can no longer be cast on yourself.
[General] Some specs that did not have one have received a spec passive, such as Warden, Sentinel, Brewing, Inquisition, and more.
[General] Many tooltips have been updated for clarity and we will be continuing working on these.
Talents & Compétences
[Pending Restart] [Elune] [Storm Surge] Fixed a bug where Storm Surge would not scale from Lightning Bolt modifiers.
Talents & Compétences
[Elune] - Pack Tactics now reduces your Tamed Pet's damage taken by 8% per stack, increased from 5%.
Talents & Compétences
[Pyromancer] Magnitude 10 reduced from 6% per stack to 3% per stack.
[Felsworn] Fel Quickness now also gives expertise scaling
[Reaper] Ruin’s reward effect now gives haste and Soul Fragments instead of a damage increase towards specific abilities in the kit. In addition, the role of Soulrend and Doomrend in Ruin have been swapped. Duration reduced to 10 sec from 15 sec.
[Reaper] Slaughter Party now deals 150% weapon damage down from 200%
[Reaper] Added Blood Wraith as a switch node with Blood Knight
[Cultist] Prophetic Compulsion now gives you the Insanity gen that was previously baked into the Heretic spec passive
[Cultist] Herald of the Depths now has a 45 sec cd baseline down from 1min
[Cultist] Wracked Mind now lasts 10 sec baseline down from 16
[Felsworn] Fiendish Magic now has Fel Doom synergy
[Starcaller] Added Starfire Comet talent to the Sentinel Tree
[Venomancer] Fungarians will now move slightly faster
[Stormbringer] Electric Energy reworked to no longer be a stacking effect and instead directly buff the output of Call Lightning
[Templar] Silverhand Incantation now also grants you Follow Up
[Templar] Oathkeeper tree pathing adjusted slightly with the above changes in mind
[Templar] Transcendent Guardian now reduces the cooldown of Temple Guardian by 15 sec up from 10 sec
[Templar] Uther’s Legacy now only heals for 75% of the damage dealt, down from 100%
[Templar] Heavy Slam has been reworked to Sacred Resistance
[Templar] Sacred Swing now slows enemies by 30% baseline, rather than requiring the Heavy Slam talent
[Witch Doctor] Shadowhunter tree pathing adjusted with the above changes in mind
[Witch Doctor] Fool’s Play cooldown reduced to 90 sec from 180 sec
[Witch Doctor] Darkspear Drums now reduces cooldowns by 2.5 sec up from 1.5 sec
[Witch Doctor] Souleater’s duration before exploding reduced to 3 sec from 4 sec
[Witch Doctor] Serpent Handler now increases the damage of Godslayer instead of its previous effect and has been renamed