Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/07/14

Général

Changement

[Monk] Slightly updated VFX of Blade Tempest

Changement

[Monk] Reduced the radius of Blade Tempest's visual effect

Changement

[Monk] Updated SFX of Blade Tempest

Changement

[Monk] Blademaster Strike now gains 50% cast time reduction per Blade Mastery Stack (1.5/0.75/0)

Changement

[Monk] Tyr's Claw now has an energy cost

Changement

[Monk] Blademaster Strike cast time is now 1.5 baseline down from 2 sec

Changement

[Monk] New icon for Tyr's Claw

Changement

[Monk] Tyr's Claw now causes 150% weapon damage up from 100%

Changement

[Monk] Grace of Aman'Thul now has a 0.5 sec ICD between charge removals

Changement

[Monk] Flurry now regenerates 10 Energy when you use a Combat Move down from 20

Changement

[Monk] Added ranks to Chakram

Changement

[Monk] Heavy Staves is now called Inner Strength, granting 15% Staff Strike damage and allowing Sweeping Kick to cleave an additional enemy baseline

Changement

[Monk] Blessed Strikes now grants Followup after using a cobmo breaker instead of on crit

Changement

[Monk] Whomper now grants Staff Strike 25% damage down from 50%

Changement

[Monk] Liberty now reduces Engrave spell cooldowns by 30 sec up from 15 sec

Changement

[Monk] Benediction will now benefit from effects which make Combat Moves / breaker effects strike multiple targets

Changement

[Monk] Benediction now restores 10% health up from 8%

Changement

[Monk] Updated the effects of Swift Justice

Changement

[Monk] Swift Justice is now called Beatdown

Changement

[Witch Doctor] Fixed tooltip of Touch of Mueh'zala's to display value.

Changement

[Witch Doctor] Fixed tooltip for Hex of Shrinking to display value.

Changement

[Witch Doctor] Fixed tooltip for Voodoo Creep to display its value.

2023/07/13

Général

Changement

[Witch Doctor] Issue where Slither was not working has been fixed

Changement

[Venomancer] Black Widow now can proc from Shadow Damage too but it's proc chance has been lowered to 8% down from 10%.

Changement

[Venomancer] Spider Jump melee range use does not float you in the air for as long anymore.

Changement

[Venomancer] Dread Poison now deals Shadow Damage.

Changement

[Guardian] Ballad of the Dragonslayer now shows the % chance value of proc.

Changement

[Pyromancer] Slagshaping now shows the % chance value of proc.

Changement

[Cultist] Maddening Wrath now shows the % chance value of proc.

Changement

[Venomancer] Rot Spec passive now shows the % chance to proc Cycle of Decay.

Changement

[Sun Cleric] Sungate now only applies daze only at the teleport location, not on cast.

Changement

[Starcaller] Improved Aspects and Aspect Mastery now properly increase the effectiveness of the Aspects and not just the proc chance.

Changement

[Witch Hunter] Changed the tooltip if Witch Knight to no longer display learning two-handed swords as its learned by default.

2023/07/12

Général

Changement

[Venomancer] Added connecting nodes from Vile Fangs and Nerubian Sting to Widow's Kiss

Changement

[Monk] Flaming Blade of Lantresor's base damge has been lowered as it had unitended high base damage

Changement

[Starcaller] Issue where Moon Arrow was consuming Lunar Mark without Explosive Moonlight has been fixed

Changement

[Starcaller] Issue where Cosmic Shift stealth wouldn't break on casting spells has been fixed

Changement

[Starcaller] Issue where Starfury was not proccing on Huntress Shot crits has been fixed

Changement

[Starcaller] Lunar Focus no longer references Mana Charges in tooltip

Changement

[Starcaller] Lunar Renewal scuffed mana cost in tooltip has been fixed

Changement

[Starcaller] Issue where Stand Against Darkness was not applying to enemies has been fixed

Changement

[Starcaller] Warrior of Elune old tooltip updated

Changement

[Monk] Fixed an issue where Flaming Blade of Lantresor would have a higher AP coefficent than intended.

Changement

[Ranger] Battle Screech buff is now visible to the player.

Changement

[Monk] Fixed mispelling in the tooltip of Thrashing Tempest

Changement

[Witch Doctor] Primordial Synergy has been fixed.

Changement

[Witch Doctor] Slither's cooldown has been increased from 30 seconds up to 45 seconds

Changement

[Witch Doctor] Slither now clears Slows, Roots, Snares on cast.

Changement

[Monk] Martial Strike CD is now properly reduced by Ambidextrous node in Blademaster.

Changement

[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Raptors

Changement

[Knight of Xoroth] Blade of Xoroth's scaling per Deathfire stack has been reduced.

Changement

[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Saurids

Changement

[Witch Doctor] Darkspear Drums now reduce the Cooldown of Shadowhunter Strike by 0.5 and 1 (at rank 1 and rank 2 respectivly) up from 0.2 and 0.4.

Changement

[Witch Doctor] Added Attack Power and Agility scalings as well as damage per level to Voodoo Fire.

Changement

[Witch Doctor] Added Attack Power, Spellpower and Agility scalings as well as damage per level to Serpent Ward.

Changement

[Primalist] Fixed a bug where Emerald Slumber would put Dreamslip on cooldown.

Changement

[Runemaster] Magebreaker no longer burns mana.

Changement

[Runemaster] Aspect of Chaos now increases crit damage by 30% down from 50%

Changement

[Runemaster] Spellblades weapon damage component reduced from 50% to 30%

Changement

[Runemaster] Reduced SP scaling of Spellblades damage

Changement

[Tinker] Take Aim now boosts damage by 30% down from 40%

Changement

[Tinker] Take Aim no longer buffs crit chance

Changement

[Tinker] Take Aim now lasts 12 sec up from 8 sec

Changement

[Monk] Changed effects of Staffguard talent

Changement

[Monk] Wind Dancer ICD increased to 8 sec

Changement

[Monk] Fixed an issue causing Chakram not to scale properly with Chain Effects

Changement

[Monk] Sweeping Kick's chain effect now allows Combat Moves to cleave 2 additional enemies per stack instead of letting them cleave 2 total, then 4 total, etc (now 3 total, 5 total, etc)

Changement

[Monk] Dual Weapon Master is now called Massacre and simply grants +10% damage against bleeding enemies

Changement

[Monk] Burning Thrust is now single target baseline

Changement

[Monk] Updated the effects of Combo Strikes to a new function

Changement

[Monk] Fixed a bug where Hundred Fist Strike would not correctly end your Combat Move chain

Changement

[Monk] Blessed Strikes now grants Followup instead of a Holy Rune

Changement

[Monk] Blessed Strikes now has a 10 sec ICD

Changement

[Monk] Hit Combo now has a 10 sec ICD

Changement

[Monk] Hit Combo no longer generates a Holy Rune

Changement

[Monk] Hit Combo's effect now lasts for 6 sec

Changement

[Monk] Fixed Quickened Wrath

Changement

[Monk] Flaming Blade of Lantresor now deals Flamestrike damage instead of pure Fire

Changement

[Monk] Increased CD of Flaming Blade of Lantresor to 30 sec from 20 sec

Changement

[Monk] Increased base damage of Flaming Blade of Lantresor

Changement

[Monk] Increased the cooldown of Martial Strike to 15 sec

Changement

[Monk] Ambidextrous now reduces the CD of Martial Strike

Changement

[Monk] Martial Strike now regenerates 40% Energy on use

Changement

[Monk] Hastened Strikes now reduce the Energy cost of Blademaster Strike instead of Martial Strike

Changement

[Monk] Martial Strike no longer costs Energy

Changement

[Monk] Thrashing Blade no longer generates Holy Runes

Changement

[Monk] Flaming Blade of Lantresor now has a Chain Effect

Changement

[Monk] Maiming Strike now causes Martial Strike to increase bleed damage taken by 20% up from 10% and no longer stacks

Changement

[Monk] Increased base damage of Blademaster Strike to 80% from 50%

Changement

[Monk] Increased effectiveness of Engrave Runes of Grace

Changement

[Monk] Engrave Runes of Zeal now reduces energy costs by 50% instead of boosting movespeed

Changement

[Monk] Engrave Runes of Benediction now updated to match the changes to other Engrave spells

Changement

[Monk] Staff Combat now reduces the armor of affected enemies, stacking 3 times

Changement

[Monk] Reduced base cost of Staff Strike to 50 from 60

Changement

[Monk] Heavy Staves now boosts staff strike damage by 10% instead of previous effects

Changement

[Monk] Clobber no longer deals damage or increases threat

Changement

[Monk] Staff Strike no longer charges up with multiple stacks, now simply does a frontal AoE attack

Changement

[Monk] Clobber no longer gets increased CD for unarmed

Changement

[Monk] Replaced Chakra of Discipline with Chakra of Storms (as a passive)

Changement

[SoA] Fury of Goldrinn is no longer removed when Curse of the Worgen ends