Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Felsworn] Fel Guardian swapped with Felplates
[Felsworn] Illidan’s Guile no longer heals
[Felsworn] Fel Prison reworked into a single target silence effect
[Felsworn] Wings of Illidan has been reworked and now has Chaos Nova synergy
[Felsworn] Stomped now allows Vengeance to strike additional enemies
[Felsworn] Tyrant spec passive ‘Fel Quickness’ now also gives health scaling
[Felsworn] Tyrant’s Gaze has been reflavored and is once again an AoE around you
[Felsworn] Tyrant’s Gaze now has a 1 min cd
[Felsworn] Black Temple Warden now also works with Doomscar and self dispels a curse effect, but now lasts 6 sec down from 10
[Bloodmage] Shadow Bond now also restores a small portion of health
[Primalist] Hidden rage cost reduction to Hand of the Earthmother on the Life Primalist spec passive has been moved to the Maximum Mending talent
[Primalist] Nature’s Call node has replaced the Magma Fissure/Ursine Crush switch node
[Primalist] Geofissure has been reworked and now has Mountain Hammer synergy
[Primalist] Emerald Slumber is reflavored and now has a cooldown and is an incapacitate
[Primalist] Earth’s Embrace is now a disorient instead of a stun
[Primalist] Spirit Charge moved to the position of Tide’s Favor. Tide’s Favor has had its effect baked in baseline and is deprecated.
[Primalist] The Life Primalist spec passive no longer provides an unmentioned and unintended rage reduction to Hand of the Earthmother.
[Primalist] The names of Primal Weapon: Bestial Might and Primal Weapon: Savage Might have been swapped. The one with Bestial in the name is now the one that interacts with your tamed beast, and the one that does big chunky 2h hits is now Savage.
[Ranger] The Red Dreamflower spawned via the Petalkeeper capstone will no longer spam its open and close animation. It will open once and then stay open.
[Ranger] The healing from Red Dream (the buff applied via the Petalkeeper capstone) is now properly attributed to the Ranger instead of the person triggering the buff.
[Sun Cleric] Valkyrie’s Watch DR reduced from 65% to 30%
[Sun Cleric] Sunwalking no longer increases movement speed and instead makes you immune to movement slowing effects for the duration. It also no longer has proc damage and instead increases your damage dealt by 2% per swing, up to 10 stacks.
[Sun Cleric] Fanaticism reworked to now increase the damage of Justice by 20%
[Sun Cleric] Burning Light added as a switch node with Burning Heat
[Guardian] Warquake re-themed into Valiant Stand, and will now place a banner-like visual. The effects remain exactly the same.
[Guardian] Vanguard tier 1 talent pathing adjusted slightly.
[Guardian] Colossal Reprise can now trigger from the followup Sever if you have the Heroic Effort capstone.
[Guardian] Colossal Reprise can now properly crit.
[Guardian] Double Duty is now properly guaranteed to trigger off of Spear Throw.
[Guardian] Valiant Effort value halved.
[Guardian] Impactful now increases damage of Centurion Strike instead of reducing the cooldown of Linebreaker.
[Guardian] Linebreaker cooldown reduced to 15 sec.
[Guardian] Fearsome Leader value halved.
[Stormbringer] Zap and Lightning Cage now instantly allow you to use your 50 Static spenders like Call Lightning or Torrential Wrath instead of having a 1-2 second delay.
[Stormbringer] Whirlpool’s pull is now properly tagged as a Grip, which means it will not work against dummies, bosses, etc.
[Stormbringer] Forked Lightning now a target chaining spell instead of a conal spell.
[Stormbringer] Forked Lightning and Crackle rank acquisition pace adjusted (more ranks total).
[Witch Doctor] Mark of Malice is now a 30% MS from 50% and now lasts 8sec from 10sec
[Chronomancer] Chronostasis teleport increased from 10yds to 15yds
[Witch Doctor] The Loa Spirits talent moved to Shadowhunting is now called Malefic Spirits and has a reworked effect.
[Witch Doctor] Dark Effigy reworked into a passive with Shadowflare and Voodoo Idol synergy
[Witch Doctor] Pernicious Talent added as a switch node with Malignant
[Witch Doctor] Encroaching Night now lasts 12 sec up from 10 sec
[Witch Doctor] Malediction and Loa Spirits swapped positions. Malediction renamed to Loa Spirits and swapped with Juju Injection. Original Loa Spirits is in the Shadowhunting tree and has been reworked.
[Witch Doctor] War Golem now has a 3min cd up from 2min, but Golem’s Vigil now allows you to reduce the cooldown with damage dealt by Hex of Malice and Mark of Malice
[Witch Doctor] Shadow Puppets scaling reduced by 2%.
[Witch Doctor] Dark Loyalty now correctly lasts for duration of Shadow Puppets, even when duration is increased through Voodoo Mind, value reduced by 10%.
[Witch Doctor] Mojo Talisman no longer has a minimum range
[Witch Doctor] Shadowhunting tier 1 talent pathing adjusted with recent changes in mind
[Necromancer] Crown’s Call reworked to work with Lichfrost
[Pyromancer] Hot Headed no longer prevents healing
[Pyromancer] Incineration Pyromancer increase to Blaze duration reduced by 1 sec.
[Pyromancer] Meteor’s missile speed increased by 2x
[Pyromancer] Speed of the Dragon now increases the damage of Slagstone instead of triggering additional proc damage
[Pyromancer] Malygos’ Revenge is now Deathwing’s Revenge and has a reworked effect
[Pyromancer] Draconic Form now reduces all damage taken by a reduced amount, rather than JUST fire damage taken
[Pyromancer] Blaze duration increased by 3 sec.
[Pyromancer] Malygos' Revenge no longer consumes the duration of Blaze.
[Cultist] Rift slow increased from 30% to 60%
[Cultist] End Times range decreased from 35 yds to 25 yds
[Cultist] Entropy’s healing reduction increased from 30% to 40%
[Cultist] Eldritch Devastation/C’thun’s Grasp are now interruptible.
[Cultist] Doomcloak is no longer usable while mounted. (You can still cast it if you are initiating a fight from mount, but it will dismount you)
[Cultist] Mind Rot now reduces casting speed instead of increasing resource costs
[Cultist] Forbidden Resilience increased to 20% up from 10%
[Cultist] Misery now also affects Psychic Suppression
[Cultist] Too Many Voice talent deprecated
[Cultist] The absorb on Edict of Pride is now properly attributed to the Cultist instead of the person who triggered it.
[Bloodmage] Aortic Assault no longer requires a target to start the channel.
[Bloodmage] Infection is now a flat AP reduction scaling with level instead of a 10% Ap reduction.
[Bloodmage] Pursuit, when used as Eternal spec, now teleports you in front of the target instead of behind. This is to prevent dangerously spinning a boss as a tank while still preserving the mobility identity of the spell. Spell is unchanged for non-Eternal specs.
[Bloodmage] Eternal Resolve now decreases damage taken by 15%, up from 10%.
[Barbarian] Thane’s Guard now provides its movement speed increase to your Honored Ancestor as well so it doesn’t fall behind.
[Bloodmage] Eternal’s spec passive no longer has an internal cooldown, meaning you will apply Eternal Thirst to each target struck by Claw Sweep, instead of only the first.
[General] Scaling Auras for DPS specs moved from level 60 to 40.
[General] Flat armor reduction debuffs are now grouped under effect called Puncture.
[General] Fixed a bug where raid aura of “Reduces Physical Damage taken by all party and raid members by X%’ type did not benefit the source player of the aura.
[General] All stat class buffs are now of flat value and ranked.
[General] 6% reduced chance to be critically struck effects on tank talents have been moved to tank spec passives, meaning you no longer have to consciously talent for this effect.
Quêtes
[Pending Restart] Vanilla Callboard daily quests from (PvE/High Risk sections) received fixes to their POIs (Location on the Map) as well as additions and corrections to Supertracker!
Général
[Witch Doctor] Bwonsamdi's Gift can now also trigger from Souleater.
[Witch Doctor] Serpent Ward and Mass Serpent Ward are now off the GCD.
[Witch Doctor] Hex Master now also affects Hexfire.
[Witch Doctor] Malignant now also works with Hexfire.
[Witch Doctor] Cooldown of Bad Juju reduced by 10 sec.
[Witch Doctor] It’s Da Voodoo reworked, now causes periodic damage to reduce the cooldown of Shadowflare and increases its damage.
[Witch Doctor] Staff of the Coven now provides critical strike chance based on active Spirits.
[Witch Doctor] Hextension now Hexplosion, causing Bad Juju to make next Hexfire critically hit.
[Witch Doctor] Dark Magics reworked, now grants a chance for Shadow Puppets to collect a Spirit and increase your spell haste.
[Witch Doctor] Voodoo Mind reworked, now increases duration of Shadow Puppets and makes them do damage faster based on Spirits collected.
[Witch Doctor] Shadowflare adjusted, no longer does periodic damage. Base damage and scaling increased.
[Witch Doctor] Godslayer cooldown increased to 20 sec from 15 sec.
[Witch Doctor] Souleater now generates a Spirit
[Witch Doctor] Spirit Eclipse cooldown reduced to 15 sec down from 30 sec
[Witch Doctor] A Price To Pay now has Spirit Eclipse synergy
[Witch Doctor] Soul Feeder now reduces the cooldown of Souleater and increases its damage dealt for each active Spirit on you
[Witch Doctor] Mojo High now has Mimic synergy
[Witch Doctor] Shadow Puppets no longer summons a spirit.
[Witch Doctor] Souleater no longer explodes baseline and that effect has been moved to the Soul Feeder talent.
[Witch Doctor] Soul Eater now has a cast time