Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/04/04

Talents et Capacités

Changement

[Sun Cleric] Fixed an issue where Trial of Valor would make your Valkyrie Spear taunt twice, instead of the intended once. It will now trigger it's taunt once the spear lands

Changement

[Sun Cleric] Fixed an issue where you could cast Seraphims Oath and switch to a different primary tree and retain its effects in Blessings/Piety trees

Changement

[Sun Cleric] Fixed an issue where in some circumstances it was possible to apply faith to allies, it should now correctly only apply to yourself

2023/04/03

Talents et Capacités

Changement

[Sun Cleric] Fixed an issue where the Level scaling was far too high on Warmth. It will now grant 1 stamina per level, rather than 5

Changement

[Pyromancer] Fixed an issue where Scorching Talons tooltip was incorrect. It now correctly states that Magic Damage taken is reduced by 20%

Changement

[Sun Cleric] Guidance spells will now no longer require you to target the ally affected by Solar Guidance and will now instead auto-cast on the target of your Solar Guidance.

2023/04/02

Talents et Capacités

Changement

[Pyromancer] Fixed an issue where Deep Breaths damage bonus to Breath of Neltharion was not stacking with Breath Charges damage increase.

Changement

[Pyromancer] Fixed an issue where Magmaspike could only hit up to 1 additional nearby enemy. It will now correctly deal damage to all nearby targets within 8 yards.

Changement

[Pyromancer] Fixed an issue where Burst did not correctly have a Global Cooldown on Ranks 2-10

Changement

[Pyromancer] Fixed an issue where Dragon's Blood was not increasing the Critical Strike Damage Bonus of Neltharions Breath by 60%.

Changement

[Pyromancer] Fixed an issue where Ashes of Life was scaling from Attack Power and Spell Power, it will now heal for the correct amount as the tooltip states.

Changement

[Pyromancer] Fixed an issue where Dancing Flames was not spreading Volcanic Burst and Ignite properly, They will now correctly be spread like Scalding Brand.

Changement

[Pyromancer] Cataclysmic Ray now causes a new damage entry called Scorching Ray (Cataclysmic Ray) its damage remains unchanged.

Changement

[Pyromancer] Fixed an issue where Scorching Ray would deal AoE damage in a 1 yard radius all the time. It will now correctly deal damage to 1 target unless Cataclysmic Ray is active.

Changement

[Pyromancer] Fixed an issue where the Stun applied by some of Pyromancers abilities was not able to be trinketed or Racialed to dispell the stun effect.

2023/04/01

Général

Changement

[General] Gnomes removed

Changement

[General] Gnomes can now be Witch Doctor and Demon Hunter

Changement

[Starcaller] Starsunder now reflects 80% of damage dealt back to you, every attack made against you for the next 30 minutes is reflected back to the target

Changement

[Starcaller] Renamed to Starballer, and can only equip gold chains and low-hanging trousers

Changement

[Barbarian] Getting back to back Unga and Bunga procs proc Unga Bunga, instantly killing the target

Changement

[Barbarian] Your main hand attacks have a chance to proc “Unga” and your offhand attacks have a chance to proc “Bunga”

Changement

[KoX] Corpse Blade has received VFX changes, your weapon now becomes a Corpse

Changement

[Guardian] All damaging abilities grant 90% DR for 5 seconds and an additional 5 seconds for each yard you move forward while this effect is active, stacks up to 30 times.

Changement

[Pyromancer] Now requires matches to use any ability that deals Fire Damage

Changement

[Stormbringer] Wind Servant has been renamed to Thunder Buddy because storms are scary

Changement

[Monk] Renamed to Mime

Changement

[Monk] Can no longer type in chat, as they are vowed to silence, and can only use emotes to communicate

Talents et Capacités

Changement

[Pyromancer] Fixed an issue where Stoke was not useable, and also wasn't becoming useable when Ignite was on the target. It now correctly requires Ignite to be cast.

Changement

[Pyromancer] Fixed an issue where Melt wouldn't hit more than 1 target when the Overheat condition was met. It will now correctly hit up to 3 nearby targets in addition to the main target when Overheated.

2023/03/31

Général

Changement

[Cultist] Abyssal Doom incorrect cast time being displayed has been fixed

Changement

[Primalist] Earthspine visual scaling issue has been fixed

Changement

[Primalist] Earth's Embrace Amber Stone VFX no longer stays in place upon cancelling

Changement

[Monk] Jab VFX no longer has an effect on the caster

Changement

[Guardian] Glory, Tactical Combat, and Minstrel tooltip have been fixed

Changement

[Starcaller] Stellar Drift has received new VFX

Changement

[Starcaller] Slipstream VFX has been changed to accurately reflect the radius

Changement

[Necromancer] Putrefy has received new impact VFX

Changement

[Necromancer] Crpyt Plague VFX after 18s has been changed to reflect the radius affected

Changement

[Necromancer] Crypt Plague aura has received slight VFX changes

2023/03/30

Général

Changement

[SoA] Vampirism procs have been fixed

Changement

[Tinker] Rocket Boots Roots issue has been fixed

Changement

[Necromancer] Slight VFX change on Flesh to Worms cast

Changement

[Necromancer] Slight caster VFX change on Phylactery

Changement

[Necromancer] Crypt Plague no longers has an impact VFX on the caster, and does not cause a cast animation after the 18s duration

Changement

[Necromancer] Black Death has received VFX changes

2023/03/29

Général

Changement

[SoA] The Cup Runneth Over can now stack 10 times down from 16

Changement

[SoA] Consume now on regular GCD

Changement

[SoA] Consume now costs a small % of your base HP to cast

Changement

[SoA] Taldaram's Torment now costs a small % of your base HP to cast

Changement

[SoA] Taldaram's Torment now has 40yd range down from 50yd

Changement

[SoA] Taldaram's Torment now stacks up to 4 times down from 10

Changement

[Reaper] Soulrot is now a 60 sec CD with 14 sec duration

Changement

[Reaper] Soulrot now harvests a Soul Fragment every tick instead of generating a reaped soul when it ends

Changement

[Guardian] Fixed tooltip of Shattering

Changement

[Tinker] Spare Parts should now correctly last indefinitely

Changement

[Sun Cleric] Valkyrie Spear's Holyflame Ground effect now ticks every sec instead of every 2sec

Changement

[Sun Cleric] Valkyrie Spear's Holyflame Ground effect now scales with rank

Changement

[Sun Cleric] Valkyrie Spear's Holyflame Ground effect now lasts 15 sec up from 12 sec

Changement

[Sun Cleric] Valkyrie Spear's Holyflame Ground effect no longer grounds enemies

Changement

[Sun Cleric] Valkyrie Spear is now a 30 sec CD

Changement

[Sun Cleric] Cleaned up the tooltip of Valkyrie Spear

Changement

[Sun Cleric] Shining Shield is now a passive

Changement

[Sun Cleric] Blade of the Sun is now a passive

Changement

[Sun Cleric] Dawnbringer now has a 15 sec base CD up from 12 sec

Changement

[Sun Cleric] Replaced Emancipate with a new passive

Changement

[Sun Cleric] Solar Crash is now a passive

Changement

[Sun Cleric] Gleam is now a passive

Changement

[Sun Cleric] Fixed Transgression tooltip

Changement

[Monk] You can now choose to cancel the Engrave Fists buff if you want to, but I don't reccomend it

Changement

[Monk] Engrave Fists now has a 2 sec cast time and an animation

Changement

[Monk] Unarmed Combat Master is now called Engrave Fists

Changement

[Monk] Hook is now learned at level 2 up from level 1

Changement

[Monk] Iron Fists is now learned at level 4 up from level 2

Changement

[Monk] Martial Strike is now learned for Runes spec at level 17, instead of while using a one handed weapon

Changement

[Monk] Staff Strike is now learned for Discipline spec at level 10, instead of while using a staff

Changement

[Monk] Added some new basic passives to Fighting

Changement

[Monk] Tithe buffs are now death persistent

Changement

[Monk] Disabled Haymaker

Changement

[Monk] Pursuit at 6 stacks now increases both damage and duration of combat moves by 25% down from 100% and 20% respectively

Changement

[Monk] Pursuit duration reduced to 30 sec

Changement

[Monk] New icon for Fist of Light

Changement

[Monk] Divine Tempest now simply called Pursuit, and allows you to generate Pursuit stacks (which no longer generate baseline)

Changement

[Monk] Meditate now also regenerates energy, in addition to health

Changement

[Monk] Fist of Light now gets its cooldown reduced by Jab

Changement

[Monk] Meditate tooltip cleaned up

Changement

[Monk] Hook is on a 4 sec CD, dealing moderate damage and dealing 20% bonus damage, generating 5 energy and 1 rune for each Jab Combo stack

Changement

[Monk] Jab grants a Jab Combo stack

Changement

[Monk] Replaced Left Hook and Right Hook with 2 new abilities, Jab and Hook (different from current Hooks)

Changement

[Monk] Jab now causes small damage, costs 30 energy, and is on regular GCD with no CD

Changement

[Monk] Fixed a bug where Blademaster Strike was usable with Staves

Changement

[Monk] Hundred Fist Strike now states that you can channel while moving

Changement

[Monk] Ward Against Harm now has a 1 sec ICD

Changement

[Monk] Fixed the tooltip of Spiritual Ascension

Changement

[Monk] Slightly altered wording of Double Jump

Changement

[Monk] Slightly altered wording of Light's Grace

Changement

[Cultist] Fixed a bug where Recurring Nightmare was not appearing correctly in the Corruption talent tree

Talents et Capacités

Changement

[Pyromancer] Fixed an issue where Burning Embers wasn't making Spellburn cast ignite whilst this talent was learned.

Changement

[Pyromancer] Fixed an issue where Draconic Tempest was not increasing the cooldown of Ignite by 30 seconds, 70% reduced duration and 70% increased tick rate.

Changement

[Pyromancer] Fixed an issue where Everburn was not increasing the duration of Ignite, Blaze and Scalding Brand

Changement

[Pyromancer] Quickburn now correctly Increases the tick rate and reduces the Duration of Ignite, Blaze and Scalding Brand.