
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Ranger] Fixed Beastslayer's new effect
[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD
[Reaper] While dual-wielding, your Reap ability now also hits with your offhand
[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)
[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit
[Reaper] Reap's base dmg reduced
[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect
[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost
[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement
[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly
[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level
[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped
[Runemaster] Prismatic Blade is now usable with all weapon types
[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures
[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD
[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second
[Ranger] Reduced the damage of Exploit
[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies
[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times
[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times
[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP
[Ranger] Added some Agility scaling to Exploit
[Tinker] Gunsling now costs 1 Ammunition
[Tinker] Gunsling now generates 30 Energy up from 25
[Reaper] Soulslam Stun can no longer miss/be avoided
[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again
[Monk] Runes spells now last 25 sec and have been adjusted accordingly
[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune
[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline
[Monk] Runes of Holy Light is now Runes of Grace, healing you and nearby allies on attack and boosting all healing you take by 15%
[Monk] Righteous Palm is now a 30 sec CD and deals Physical Damage instead of Holy Damage
[Monk] All Combat Moves now cost 10 Holy Runes
[Monk] Removed Combo Chain mechanic
[Monk] Correct Hooks now generate 1 Holy Rune baseline
[Monk] Correct Hooks now re-randomise the Exposed side again
[Monk] Sanctify Fists is now Runes of Benediction, a new Runes spell that gives Int -> SP/HSP conversion and causes attacks to drain your HP to heal nearby allies and damage nearby enemies, similar to old Darklight
[Monk] Sweeping Kick no longer grounds or slows spell haste, now slows movespeed by 40% for 8sec
[Monk] Combat Moves now give a unique benefit to the next combat move used after it
[Monk] Sweeping Kick allows your next Combat Move to cleave 5 enemies
[Monk] Uppercut increases the damage of your next Combat Move
[Monk] Tyr's Claw increases the Critical Strike chance of your next Combat Move
[Monk] Bladebreaker increases the duration of your next Combat Move
[Monk] Light's Reach increases the range of your next Combat Move
[Monk] Quenching Blow increases all effects of your next Combat Move except damage
[Monk] Condemning Strike adds SP scaling to your next Combat Move
[Monk] Meditate now correctly makes you kneel for its duration
[Cultist] Fixed a bug causing Blade of the Empire to have a chance to summon a N'zoth tentacle without Eldritch Smite of N'zoth active
[Cultist] Unblinking Vigil now lasts 10 sec up from 6 sec
[Cultist] Herald of Yogg now grants 30% crit rating from spirit up from 15%
[Runemaster] Slightly reduced the mana restored by Manastrike and its damage
[Tinker] Headshot debuff now lasts 5 sec
[Witch Doctor] Reduced lvl and int scaling of Hex of Shrinking
[Witch Doctor] Increased lvl scaling and slightly reduced int scaling of Aura of SHrinking
[Witch Doctor] Increased lvl and int scaling of Weakener's effect
[Starcaller] Aspect of the Seawitch can now proc from melee and ranged abilities as well as autos
[Necro] Blighted Horrors now summon Zombies instead of Ghouls
[Necro] Slightly reduced HP of Blighted Horrors
[Barbarian] Added some basic abilities to the Honored Ancestor pet
Général
[Runemaster] Reduced the total amount of mitigation Mind Guard provides at 100% mana
[Runemaster] Elemental Blade can no longer be used with a staff equipped
[Runemaster] Manastrike can now be used with 2h melee weapons
[Runemaster] While in Arcane Attunement, Warpdagger now also Stuns the target for 3.5 sec
[Runemaster] Warpdagger now Slows by 40% for 10 sec up from 35% for 4 sec
[Runemaster] Aspect of Chaos now also grants 30% increased crit damage
[Runemaster] Aspect of Chaos now procs from all spell crits
[Runemaster] Aspects now display in stance bar
[Runemaster] Aspect of Arcana's proc now just deals bonus magic damage instead of stunning
[Runemaster] Aspect of Arcana can now proc from any non periodic damage but has a 1 sec ICD
[Runemaster] The Runedaggers passive is now called Battlemage, and the bonus arcane damage done on autos is doubled and has cleave while a 2H weapon is equipped.
[Runemaster] Runemasters will now be able to use two-handed melee weapons (swords, axes, maces and polearms). This will come with passive effects and will be geared toward tanking, allowing us to create a clear differential between the dagger (dps) style, and the tank (2h) style, and let us tweak knobs for both individually, i.e. we can nerf the survivability of dps build while keeping it for tank builds
[Runemaster] The Riftblade spell will no longer continue checking for essences to consume for 0.5sec after use
[Runemaster] Fixed scaling of Word of Oblivion's DoT
[Primalist] Lifegiver scaling increased, but it can now only proc once every 5 sec and heals in a smaller radius
[Primalist] Added new visual for Primal Weapon: Life's proc, Lifegiver
[Necromancer] Added new visual for Chill Touch
[Necromancer] Added new visual for Heartchill
[Necromancer] Added new visual for Glacial Dagger
[Cultist] Slightly altered Insane visual
[Cultist] Eldritch Grasp's delayed application can no longer miss
[Cultist] New visual for Tentacle of Y'Shaarj
[Cultist] Fixed a bug causing Enslave to break very quickly after casting
[Tinker] Fixed Sniper Training's cast time increase
[Chrono] Fixed Shield of Ages' proc
[Cultist] Fixed the visual for Maddening Glimpse (the fear proc from Abyssal Ward)
[Cultist] Fixed a bug causing Enslave to break very quickly after casting
[Necro] Fixed stamina scaling of Putrid Ghouls
[Tinker] Quickscope now correctly resets Snipe's cooldown
[Venomancer] Harden Carapace will now start at 25 stacks, with each stack giving 3% DR and dropping every 0.4 sec for a full 10 sec duration
[Venomancer] Carapace Regeneration is no longer a Magic effect
[Venomancer] Fixed a bug with Carapace Regneration's cooldown
[Stormbringer] Modifying static with Slicing Wind should now correctly be apply to activate Thorim's effects and Overcharge etc
[Witch Hunter] Bola Shot should now require you to face the target
[Runemaster] Ace of Runes now also causes Thaumaturgy to incur no cooldown
[Runemaster] Ace of Primordials now grants Thaumaturgy an additional 20% damage
[Runemaster] The bonus damage caused by Ace of Ice, Ace of Flame, and Ace of Magic now scales with Intellect, and benefits from modifiers to Thaumaturgy (damage bonuses etc)
[SoA] Shadow Worgen should now work correctly
[Sun Cleric] Light's Advance will now correctly force you to face the target while you charge them
[Cultist] Confuse is now a 24 sec Cooldown baseline and its lockout time is now 3 sec up from 2 sec
[Cultist] Power of Will is now Renounce Darkness, a 10 min Cooldown that removes the Insane effect and resets your Insanity to zero
[Cultist] Tentacles of C'thun should now be better at recasting Mental Assault when it falls off / target switches / gets interrupted etc etc etc