
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Pending Restart] - [Pending Patch Update] - The bonus damage of Sinister Strike rank 4 has been increased to 18, changed from 14.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Sinister Strike rank 5 has been increased to 27, changed from 21.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Sinister Strike rank 3 has been increased to 11, changed from 9.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Sinister Strike rank 2 has been increased to 6, changed from 5.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Sinister Strike rank 1 has been increased to 3, changed from 2.
[Pending Restart] - Base Stats for Rogue has been increased by: +9 Strength and +11 Agility and +7 Stamina at level 60.
[Pending Restart] - Base Stats for Rogue has been increased by: +8 Strength and +10 Agility and +6 Stamina between levels 50 and 59.
[Pending Restart] - Base Stats for Rogue has been increased by: +6 Strength and +8 Agility and +4 Stamina between levels 40 and 49.
[Pending Restart] - Base Stats for Rogue has been increased by: +2 Strength and +2 Agility and +1 Stamina between levels 25 and 30.
[Pending Restart] - Base Stats for Rogue has been increased by: +4 Strength and +5 Agility and +2 Stamina between levels 31 and 39.
[Pending Restart] - [Pending Patch Update] - Increased the base damage of Kingsbane by 20%.
[Pending Restart] - [Pending Patch Update] - Energy Surge now also reduces the energy cost of Gouge by 20.
[Pending Restart] - [Pending Patch Update] - Increased the periodic healing of Recuperate to 4% of your health, changed from 3%.
[Requires Restart] Fixed an issues where mining/herb nodes could fail to spawn in some zones like Feralas and Dustwallow Marsh
Donjons & Raids
[Pending restart] The boulders tossed by Primordial Behemoths in Mauaudon are now less deadly on normal difficulty. It's still a rock to the face, moving away is advised.
Général
Heroic and Mythic Dungeon Spoils will now function just like the Normal Dungeon Spoils, they will be obtained from the end of dungeon boss meaning you no longer exclusively get them from RDF. This change will make it not appear in the LFG UI anymore because it will be rewarded always from completing the heroic/mythic dungeon.
Changements d'objets
Removed some deprecated High-Risk recipes that were still obtainable. Recipes requiring deprecated materials can safely be sold to a vendor.
Général
Arathi Basin is now in the available Battleground pool.
Talents & Compétences
Fixed a bug where Rogues were unable to learn Detect Traps.
Général
Fixed a bug where Professions were giving EXP even when they were capped. They should not give exp if you are at 75/75 for example.
Général
Fixed a bug where the lootbot could interrupt your channeled spells when looting a creature.
[Pending Restart] - Feral Attack Power is now gained on weapons past 30 DPS at a slower more incremental rate until the traditional 54.81 weapon DPS requirement.
Talents & Compétences
[Pending Restart] Fixed a bug where Tremor Totem, Cleansing Totem and Healing Stream Totem required line of sight to work.
Monde
[Pending Restart] Fixed an issue where Varnath the Broken Soul wasn't respawning after being killed.
Général
Fixed a bug where some items were not displaying their PvE power correctly in the UI tab or on mouseover once you were max level.
Fixed a bug where some scaled items and non-scaled items could have no stats.
There was a buff to Feral Energy Regeneration that increased it by 20% at end-game. This buff was changed to now be active at all levels.
Fixed a bug where some items at higher levels with random suffixes could have +1 stats only.
Fixed a bug where the PvP callboard quests didn't have the correct vanilla honor rewards.
Fixed multiple Azshara Herbalism spawns spawning under the map!
Talents & Compétences
[Pending Restart] Fixed a bug where the Conflagrate damage over time was not affected by PvP damage reductions.
[Pending Restart] Fixed a bug where Paladin Blessings were costing too much mana.
[Pending Restart] Fixed a bug where Wild Imps from Hand of Gul'dan was using an incorrect spell and dealing too high damage.
Monde
[Pending Restart] Fixed an issue that made the acquisition method of Cleaving Slam appear invisible.
Quêtes
Fixed an issue that caused Undead Paladins to be unable to pick-up the Blood Elf quests instead of their unique Custom mount and questline. The Undead Paladin quests are available in your Paladin trainer at level 20 and 60 respectively. They still require you to have the correct riding level to be picked up and are restricted to Undead. An undead paladin trainer is also now spawned in Orgrimmar for better access.
Général
[Pending Restart] Fixed an issue where the Demonic Leap event could not be completed.
Fixed an issue where some new class quest items were missing from the wardrobe.
Général
[Pending Restart] Warlock - Fixed a bug where further ranks of Shadow Crash were unable to be learned
COD Mail Expiration time is now 6 Hours down from 3 Days.
Titan Scrolls and Keeper scrolls now exist in a new consolidated buff frame alongside vanity spells to keep your aura bar cleaner
Improved sellprices of the immersive gear drops to be more reflective of other equivalent slot items.
Removed Thomas Yance from Orgrimmar. He was a human, what was he doing there?
Fixed various client crashes that happened as a result of broken models.
Mystic Enchants can no longer be Reforged with Gold only Runes of Ascension. Many people were accidently rolling into gold when they didn't intend to. If this comes back it will be with UI changes.
Fixed various bad phasing locations in the Barrens, Duskwood, Wetlands, and Westfall
Fixed an issue where certain scrolls were not rerolling properly on the Mystic Enchanting altar and were rolling the same enchant over and over.
Fixed an issue where nodes were not spawning in Alterac Mountains
Monde
[Pending Restart] Fixed an issue where you could not start the Predator's Wrath event.
Général
Increased speed players can login after a server restart significantly.
Monde
[Pending Restart] Added a teleport NPC too the Solar Beam event to help players that get stuck on the wall.
Quêtes
[Pending Restart] Corrected an issue which could cause Groundskeeper Dalenian to be chained without a means of freeing him.
Général
[Pending Restart] - Worldforged items will no longer change their stats based on having level scaling on or off because you could get an item at its lower than original item level making it weaker than the non-scaled version. This also means you no longer have to wait to pick up the item. Once you see it, you can loot it and know its stats won't change. Reminder: Worldforged item level requirement will be reflective of the surrounding mobs and area.
Talents & Compétences
[Pending Restart] Holy Power will now decay by 1 stack every 10 sec when out of combat.
Général
[Pending Restart] - Fixed a bug where the dungeon kill experience for bosses was lower than intended.
(Pending Restart) Fixed an issue where Novice Riding quest would not be available or completed automatically in rare cases.
Duthorian Rail will now give the quest Tome of Nobility at Level 10 to match the new Apprentice Riding skill requrement.
Fixed an issue where herb and ores were not spawning properly in Tirisfal Glades and The Barrens [Requires Restart]
Monde
Fixed Fel Legion Caches incorrectly spawning in some zones (these were not usable).
Changements d'objets
Fixed an issue where Untarnished Mystic Scroll could drop in High-Risk.
Quêtes
Dig Rat Stew quest will now drop its quest items from the dwarves in the area.
Général
The Battle Horn item has been removed from Bronzebeard it has behavior that negatively impacts the game. Anyone who got this item on Bronzebeard or Malfurion since launch has had it refunded. Anyone who got this item on other live realms within the last 7 days has also had it refunded. If you got it on Area 52 or Elune you will keep the item.
(Pending Restart) Fixed an issue where PvE Mode, War Mode, and High-Risk would appear to be on an 18 day cooldown. The UI will now update properly when entering a rested area and be far more reliable!
Experience for killing all creatures in Dungeons has been increased by 10%.
[Pending Restart] Lowered the level requirement of using most bandages by 10 levels.
[Pending Restart] Lowered bandage requirements by 10 levels.
[Pending Restart] Fixed an issue where Kaz'Goroth was still applying its movement speed buff, this was an old spell and wasn't meant to be on bronzebeard.
Talents & Compétences
[Pending Restart] Fixed a bug where Endless Agony had the wrong version active. It will now trigger from Curse of Agony instead of Drain Life and stack up to 20 times, changed from 10.
Quêtes
Fixed an issue where some lootable quest gameobjects, like Shipment of Iron, were not immediately restocking their quest items.
Général
[Pending Restart] Added Destiny Weavers in capital city banks to change your level scaling and experience options. These NPCs currently exist in start zones.
Talents & Compétences
Fury of the Wind no longer affects your Flurry talent but instead has a new effect: If no other enemies are nearby when you trigger Windfury you gain a buff, increasing your armor penetration by 20% for 10 sec.
Wind Lash now deals physical damage, changed from nature and its damage has been doubled. It now deals 20% reduced damage versus players.
Fixed a bug where both Wind Lash hits did not have the correct chance to trigger Windfury.
Zephyr now lasts 15 sec, changed from 12.
Fixed a bug where Feral Spirits were not correctly scaling with attack power. Their base damage has been slightly lowered, meaning there won't be a significant change in overall damage.
Talents & Compétences
Holy Power from Holy Templar can now stack up to 5 times.
Light of Dawn now requires 3 Holy Power to cast but no longer has a cooldown.
The cooldown of Divine Illumination has been reduced from 3 down to 2 minutes.
Sacred Light has been changed and now reads: Your Sacred Shield now applies an empowered absorb shield when applied but has a 30 second cooldown. In addition, the target of your Sacred Shield takes 8% increased healing from you.
Divine Order now also increases the mana regenerated from your Illumination talent by an additional 10%.
Spark of Hope now grants 12% increased critical strike chance when healing a target below 50% health, down from 15%.
Beacon of Virtue has been reworked and is now called Gift of Light which reads: Your Light's Grace is automatically renewed every 15 seconds. When renewed, you gain a stack of Gift of Light, empowering your Divine Favor to not trigger a cooldown. You cannot use Divine Favor again until you gain the next Gift of Light.
Synergistic Light now grants 10% increased critical chance and 10% reduced mana cost to Holy Light (from 15% each), but now stacks twice.
A New Dawn can now also trigger from Word of Glory. It also has an additional effect: healing your Beacon of Light target to full health generates one Holy Power.
The cooldown reduction to Divine Favor granted by Swift Favor no longer requires effective healing.
Ascending Flames now increases damage of Flame Shock by 40%, changed from 80%. The cooldown reduction of Lava Burst is now 2 sec, changed from 3.
Fixed a bug where Predator's Wrath could make Predator's Swifntess not consume.
Talents & Compétences
Arcane Missiles rank 8 (level 60 rank) base damage for has been increased by 6%.
Zephyr has been changed and now reads: Your Windfury hits increases the damage the target takes from your Windfury and Stormstrike by 2%. Stacks up to 10 times and lasts for 12 sec.
Arcane Blast spell power scaling has been increased by 4%.
Arcane Missiles spell power scaling has been reduced by 4%.
Arcane Empowerment now grants 30% spell power scaling to Arcane Missiles, changed from 45%. Arcane Blast now gets 20%, changed from 9%.
Bladestorm now deals 20% more damage and can hit up to 6 targets, changed from 4.
Glyph of Arcane Blast now grants 3% Arcane Blast cast speed, changed from 3% damage.
Wild Quiver now has a 7/14/20% proc chance, changed from 4/8/12%.
Fixed an issue where Sweeping Strikes and Blade Flurry damage was further reduced by armor on the second target.
Hydromancer: Water Nova pool of water now deals damage over time and no longer has an internal cooldown. It no longer applies Doused.
Static Shock now has a 1/2/3 PPM based proc chance, changed from 3/6/9%. (This means that the proc chance scales with weapon speed, making it stronger for 2-handed weapons.)
Ice Barrage now also gains Icicle stacks from Frostfire Bolt. At 5 Icicle stacks your Ice Lance will treat the target as being frozen.
Improved Mortal Strike now grants 0.75/1.5s cooldown reduction to Mortal Strike, changed from 0.5/1 sec.
Arcane Cascade has been changed and now reads: Your Arcane Blast applies an Arcane Charge on the target and when dealing damage with Arcane Explosion on an affected target you deal Arcane damage to nearby enemies and restore 6% base mana. Subsequent casts on targets with Arcane Charge will apply it to additional nearby targets. It can now trigger the same charge multiple times, changed from one.