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Ordenado em ordem cronológica.
Missões
Removed the obsolete Scroll of Knowledge from Path to Ascension: Seeking Power
Geral
[Requires Launcher Update] Fixed an issue where learned spells could be automatically placed on the main action bar when swapping specs.
[Tier 2.5] Striker 5 Piece effect can now proc from Multi Shot, Multi Shot (Focused Burst) & Steady Shot in addition to its previous proc effects of Explosive Shot and Arcane Shot. However, it now has a 3 second ICD on gaining stacks.
Talentos e Habilidades
Fixed an issue where Icy Veins could proc additional effects when using Enigma 5-set bonus.
fixed the proc behavior of the Nordrassil Feral set for T5.
Mudanças de Itens
Reverted Pendant of Battle-Lust to its previous state.
Corrected multiple issues where it was not possible to bloodforge newly added BoE Mythic Items.
[Bind on Equip Items] Breastplate of Blade Turning now also has 18 Defense Rating on its Normal and Bloodforged version, 20 Defense Rating on its Mythic version.
[Bind on Equip Items] Legguards of the Shattered Hand has its Agility converted to Critical Strike Rating on all versions.
[Bind on Equip Items] Necklace of Trophies has its Agility converted to Critical Strike Rating on all versions.
[Bind on Equip Items] Boots of Zealotry has its Mp5 converted to Spell Power on all versions.
[Bind on Equip Items] Chestguard of the Talon has its Strength converted to Attack Power on all versions.
[Hellfire Citadel] [Items] Forestheart Bracers has its Strength converted to Attack Power on all versions.
[Hellfire Citadel] [Items] The Bladefist now also has 32 Attack Power on its Normal and Bloodforged version, 37 Attack Power on its Mythic version.
[Hellfire Citadel] [Items] Eaglecrest Warboots has its Agility converted to Dodge Rating on all versions.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Ruby Helm of the Just has its Mp5 converted to Spell Power, matching its Mythic counterpart.
[Hellfire Citadel] [Items] Tree-Menders Belt has its Strength converted to Attack Power on all versions.
[Hellfire Citadel] [Items] Lions Heart Girdle has its Agillity converted to Dodge Rating on all versions.
[Hellfire Citadel] [Items] Irondrake Faceguard has its Agillity converted to Critical Strike Rating on all versions.
[Hellfire Citadel] [Items] Chestguard of the Prowler has its Parry Rating converted to Dodge Rating on all versions.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Raiments of Nature's Breath now has 10 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] Corrected an issue where the Mythic version of the Raiments of Natures Breath had an additional 37 Spirit instead of Intellect.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Justice Bearer's Pauldrons now has 8 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] Band of Many Prisms now also has 20 Stamina on its Normal and Bloodforged version, 22 Stamina on its Mythic version.
[Hellfire Citadel] [Items] The Mythic version of Bracers of Just Rewards now has 6 Mp5, matching its Normal counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Bracers of Just Rewards now has 9 Spell Power, matching its Mythic counterpart.
[Hellfire Citadel] [Items] Blood Knight Defender no longer has Arcane Resistance.
[Hellfire Citadel] [Items] Blood Knight Defender now also has 11 Defense Rating and 15 Block Value on its Normal and Bloodforged version, 13 and 18 on its Mythic version.
[Hellfire Citadel] [Items] Belt of Flowing Thought now also has 32 Spell Power on its Normal and Bloodforged version, 37 Spell Power on its Mythic version.
[Hellfire Citadel] [Items] Corrected an issue where the Bloodforged version of the Firemaul of Destruction still had Resilience instead of Critical Strike Rating.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Jeweled Boots of Sanctification now has 8 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Hortus Seal of Brilliance now has 8 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] Corrected an issue where the Bloodforged version of the Figurine of the Colossus had less Defense Rating then its Normal counterpart.
[Hellfire Citadel] [Items] The Mythic version of Ironblade Gauntlets now additionally has 8 Hit Rating, matching its Normal counterpart.
[Hellfire Citadel] [Items] Ironblade Gauntlets has its Agility converted to Critical Strike Rating on all versions.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Warsong Howling Axe now has a 3,6 attack speed and their min to max damage adjusted to match its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Warsong Howling Axe now also has 17 Critical Strike Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] Ausleses Light Channeler now also has 12 Spirit on its Normal and Bloodforged version, 16 Spirit on its Mythic version.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Diamond-Core Sledgemace now has Critical Strike Rating instead of Mp5 and 8 additional Hit Rating to match its Mythic counterpart.
[Hellfire Citadel] [Items] Libram of Saints Departed now also has a socket on its Normal and Bloodforged version.
[Hellfire Citadel] [Items] Pendant of Battle-Lust has its Agility converted to Critical Strike Rating on all versions.
[Hellfire Citadel] [Items] Ursols Claw now has a 3,6 attack speed and its min to max damage adjusted on all versions.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Heart Fire Warhammer now has a 3,6 attack speed and their min to max damage adjusted to match its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Hellreaver now has a 3,6 attack speed and their min to max damage adjusted to match its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Pauldrons of Arcane Rage now has 10 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Mythic version of Light-Touched Breastplate now additionally has 8 Mp5, matching its Normal counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Light-Touched Breastplate now has 15 Spell Power, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Tenacious Defender now has 8 Parry Rating and its Agility converted to Defense Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Crystalfire Staff now has 18 Hit Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Moknathal Wildercloak now has 10 Strength, 10 Hit and 8 Defense Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Heartblood Prayer Beads now has 10 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Moknathal Clan Ring now has 10 Defense Rating and 6 Expertise Rating, matching its Mythic counterpart.
[Pending restart] The Poison Arrow from Mandokir's Sting and Huhuran's Stinger now scales with ranged attack power, changed from melee attack power.
Masmorras e Raids
[Hellfire Ramparts] [Omor the Unscarred] Reduced the target selection radius of Null Spheres to 3 yards down from 5 yards.
[The Blood Furnace] Shadow Moon Technicians no longer stun targets with Throw Dynamite.
[Hellfire Ramparts] [Watchkeeper Gargolmar] Reduced the damage of Bleeding Hollow Ambusher by 50%.
Encantamentos Místicos
[Pending restart] Fixed an issue where spells could bring you under 20% while in delirium, triggering delirium while recovery is up, removing recovery.
[Pending restart] Fixed an issue where Dreamstate would regenerate mana while Delirium from Mana Fiend is active.
[Pending restart] The mana-drain from Mana Fiend Delirium will now increase by 5% per stack of Delirium.
[Pending restart] Mana Fiend now increases your intellect by 15%, down from 25%.
[Pending restart] Reduced the base mana cost of Delirium from Mana Fiend by 12.5% of its previous drain. It now costs 56% base mana, down from 64%.
Talentos e Habilidades
[Pending Restart] Increased the damage of Flamestrike by 10%.
Masmorras e Raids
[The Blood Furnace] [Kelidan the Breaker ]Pending Restart - Corrected an issue where Shadow Traps would immediately despawn upon summoning.
[The Shattered Halls] Pending Restart - Corrected multiple issues where old versions of Shattered Hand Savages, Heathens and Converts were still spawned.
[The Shattered Halls] [Warchief Kargath Bladefist] Sharpshooter Guards will now actively move on to the platform before attacking player unless being attacked before they come to a hold.
[The Shattered Halls] [Warchief Kargath Bladefist] Guards can now spawn from both sides of the platform.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargath Bladefist will now only summon one random guard after 23 seconds, however the time to the next guard summoned reduces by one second each time a guard is summoned.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargaths reckless Blade Dance now also knocks targets into the air and damages his minions.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargath Bladefist will no longer select random positions during his Blade Dance, instead he now selects vector positions on his platform, making his movement much smoother and impossible for him to trap a player in his attacks.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargath discovered he has two blades for hands and will now dual wield.
[The Shattered Halls] [Warchief Kargath Bladefist] Warchief Kargath Bladefist has been reworked.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg will now correctly have his death talk when he dies instead of repeating his aggro speech.
[The Shattered Halls] [Warbringer Omrogg] Corrected multiple mismatched arguments between Omroggs Heads.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg will now enrage at 30% remaining health, immediately switch to his Burning Maul phase. While enraged Omrogg will sprint after his chase target.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg is now so unimpressed by the weakling he sets eyes on, he doesnt even bother to sprint after it and just walks instead.
[The Shattered Halls] [Warbringer Omrogg] When starting his chase, Warbringer Omrogg will now give out a raid warning, face his target then hold all actions for 2 seconds, mark his target and then starts his chase.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omroggs Burning Maul now has a 2 second cast time, no longer is a chain ability and instead now deals damage in a cone in front of him. This damage is now split between all targets hit.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg no longer casts Thunder Clap.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg has been reworked.
[The Shattered Halls] [Blood Guard Poorung] Increased the scale and hit box of Blood Guard Poorung.
[The Shattered Halls] [Blood Guard Poorung] Poorung is now considered a boss on Normal Mode and will award loot.
[The Shattered Halls] [Blood Guard Poorung] Poorung will engage player combat once a player reaches the end of the Gauntlet, commanding his Archers to fire in close range with normal shots rather then Fire arrows. At the same time he will now call reinforcements from the opposite side of the hallway.
[The Shattered Halls] [Blood Guard Poorung] Poorungs Archers now shoot an actual Fire Arrow ability. These are skill shots that can be avoided.
[The Shattered Halls] [Blood Guard Poorung] The Gauntlet Event before Blood Guard Poorung is now part of the boss fight and no longer a stand alone event.
[The Shattered Halls] [Blood Guard Poorung] Thousand Cuts is a cone shaped channelled ability that rapidly strikes enemies in front of him. Poorung cant change direction while channelling.
[The Shattered Halls] [Blood Guard Poorung] Blood Guard Poorung now has a new ability, A Thousand Cuts.
[The Shattered Halls] [Blood Guard Poorung] Blood Guard Poorung no longer casts Cleave and Intimidating Shout.
[The Shattered Halls] [Blood Guard Poorung] Blood Guard Poorung has been reworked.
[The Shattered Halls] [Grand Warlock Nethekurse] Increased the scale and hit box of Grand Warlock Nethekurse.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse is no longer immune to player until all of his peons entered combat. Grand Warlock Nethekurse will still observe and commentate the happenings to his peons if they are engaged but can now join the fight himself for various reasons.
[The Shattered Halls] [Grand Warlock Nethekurse] While not in player combat Grand Warlock Nethekurse will now go after his favourite hobby, torturing his peons.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse will now insult players and comment the happening of the fight less often.
[The Shattered Halls] [Grand Warlock Nethekurse] Dark Spin will now cause Grand Warlock Nethekurse to remain static until the end of combat, inflicting Shadow damage to all player in the area and launch Shadow Crash at random targets. Shadow Crash is a slow traveling missile that can be avoided.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse now has new abilities, Shadow Sear and Shadow Crash.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse has been reworked.
[The Shattered Halls] Creeping Oozlings will now cover everyone around them in a Strange Tasting Ooze upon death...
[The Shattered Halls] Increased the chance for Epic Gems to drop on Mythic difficulty.
[The Shattered Halls] Removed the three Rogues on Warchief Blackhands Platform.
[The Shattered Halls] Reduced the frequency Shattered Hand Legionnaires yell commands trough the dungeon.
Encantamentos Místicos
[Pending restart] Fixed an issue where Mana Fiend Recovery would not trigger if your mana was brought down below 20% by any other source than the mana drain of Delirium (such as casting a spell).