Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2021/01/29

Geral

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Implemented title rewards that were in previous seasons for realm firsts for the level & profession races to max for classic.

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corrected an issue where Shadow Word: Pain would not deal damage.

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Reduced the Harvest Watcher Spawn Timer by approximately by 40%.

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WPL cauldron quests now have a 2 minute respawn timer down from 10.

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Added clarification to the Felportal to specify which teleports are in 1v1 Honorable Combat Zones./

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Felforged characters will no longer participate in "Race to Max Level" announcement.

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Felforged now has more lenient restrictions on activating the mode and will tell you why you don't qualify for activation

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Fixed a bug where Felforged players could become invisible

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Fixed players not receiving proper Dungeon Completion EXP

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Reduced the effect of all heals and absorbs in Battlegrounds and Arenas by 5%.

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Increased baseline resilience by a bit over 10%.

Talentos e Habilidades

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[New Capstone]: Taste for Blood - Capstone Bonus: With the final rank of this talent, your Rend ability deals 75% weapon damage to the target.

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Spirit Bond has been changed to restore 2/4% Base Health instead of 1/2% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

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Fel Armor has been changed to restore 4% Base Health instead of 2% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

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Second Wind has been changed to restore 8/16% Base Health instead of 4/8% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

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Blood Craze has been changed to restore 4/8/12% Base Health instead of 2/4/6% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

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Expose Weakness now has a 100% chance to trigger, but the ranged attack power from Agility has been reduced to 10/20/30%, down from 30/30/30%.

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Pyroblast now has its damage reduced by 5% specifically in Battlegrounds.

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Smite now has its damage reduced by 5% specifically in Battlegrounds.

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Multi-Shot (Focused Burst) now has its damage reduced by 5% specifically in Battlegrounds.

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Wrath now has its damage reduced by 5% specifically in Battlegrounds.

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Frostbolt now has its damage reduced by 5% specifically in Battlegrounds.

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Chain Lightning now has its damage reduced by 5% specifically in Battlegrounds.

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Starfire now has its damage reduced by 10% specifically in Battlegrounds.

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Fireball now has its damage reduced by 10% specifically in Battlegrounds.

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Arcane Blast now has its damage reduced by 10% specifically in Battlegrounds.

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Arcane Missiles now has its damage reduced by 10% specifically in Battlegrounds.

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Multi-Shot now deals 30% reduced damage against players, from 25%.

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Chaos Bolt now deals 15% reduced damage against players, from 5%.

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Dominant Strike and Southpaw Strike now deal 60% reduced damage against players, from 50%.

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Fan of Knives (RE) now deals 20% reduced damage against players. It previously did not have a PvP modifier.

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Romulo's Poison Vial now deals 20% reduced damage against players. It previously did not have a PvP modifier.

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Hack and Slash now deals 60% reduced damage against players, from 40%.

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Increased the damage gained from Sniper Training to 4/8/12%, up from 3/6/9%. Increased the duration required to proc Sniper Training to 10 seconds, up from 6 seconds.

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Unrelenting Assault has been reduced to 20/40%, down from 25/50%. In addition, the duration has been reduced to 4 seconds, down from 6 seconds.

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Fixed an issue where the crit chance for Sunder Soul and Hot Hands would show up in the character panel.

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Increased the spell haste gained from Spell Mastery on Staffs to 10%, up from 8%.

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Corrected the duration of rank 1, 2, 3 of Hammer of Justice.

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Reduced the energy cost of Slaughter from the Shadows to 4/7/10 energy, down from 7/14/20 energy.

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Reduced the cost of Backstab and Ambush to 50 energy, down from 60 energy.

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Improved Steady Shot now also increases the damage and reduces the mana cost of Chimera Shot.

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Intimidation now shares Diminishing Returns with controlled stuns such as Hammer of Justice.

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Fixed an issue with Avatar of Lightning causing it to sometime show as green lightning instead of intended blue.

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Increased the mana gained from Twisted Faith to 2/4/6% base mana, up from 1/2/3% base mana. In addition, the damage increase from Twisted Faith to Mind Blast and Mind Flay has been increased to 3/6/9 %, up from 2/4/6%.

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The range increase to Fire Mage spells from Flame Throwing has been reduced to 2/4 yards, down from 3/6.

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Fixed an issue where Deep Wounds would not trigger properly from Thunder Clap.

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Fixed an error in the tooltip of Magtheridon's Fel Explosion.

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Fixed an issue where Feed Pet would sometimes put you in combat.

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Netherwind Presence can now be triggered by Arcane Blast.

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Tree of Life now requires your Primary Stat to be Spirit for the movement impairing clear to work.

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Moonkin Form now requires your Primary Stat to be Intellect for the movement impairing clear to work. It also no longer makes the player immune to Polymorph.

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Increased the baseline range of Fear and Cyclone to 25 yards, up from 20.

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Fixed an issue where Intensity would not show up in combatlog.

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Fixed an issue where multiple players could not use Envenom on the same target.

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The Burning Determination Capstone buff can now be dispelled.

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Immolation Aura will now temporarily suppress the effect while under any effect which causes you to lose control of your character.

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Fixed a spelling mistake in the tooltip of Sleight of Hand talent.

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Clarified the tooltip of Heart of the Crusader debuff to be similar to Master Poisoner and Totem of Wrath.

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Shoot and Throw can no longer trigger procs.

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Fixed a bug with Arcane Missile causing the base damage to be higher than intended on rank 1, 2, and 3.

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Burnout no longer has a mana cost increase for mage spells.

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Fixed an issue where rank 7 Scorch was stronger than rank 8 Scorch at level 65.

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Fixed an issue with Demonic Pact where it would sometimes not proc.

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Steady Shot now deals its extra damage to snared targets instead of dazed targets.

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Fixed an issue where Healing Touch rank 9 was healing for more than rank 10.

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Fixed an issue causing the Pyromaniac Capstone effect to not work.

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Tamed Ravager's family ability Ravage will now do damage if the target can't be stunned.

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Fixed an issue that caused Deep Freeze to not benefit from Burnout.

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Seal of Vengeance or Deadly Poison stacks are now dispelled all at once instead of being dispelled separately.

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Infected Wounds have been reduced to 10/20/30% movement speed slow, down from 13/26/40%.

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Seal of Vengeance now has a proc per minute (PPM), instead of being guaranteed on each melee hit. When wielding a slow weapon (2.5 or slower) it will still trigger on every hit, but fast weapons will have a lower proc chance per hit.

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Clarified the tooltip of Blade Flurry to specify that it only increases melee attack speed.

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Reduced the mana cost of Avenger's Shield by approximately 30%.

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Fixed an issue where Seed of Corruption DOT effect was not increased by Spellstone periodic damage bonus.

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Sunder Soul will now work with Recklessness as any other Warrior ability.

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Multi-Shot with Focused Burst Mystic Enchant will now only consume one bullet/arrow.

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Fixed an issue causing Master Poisoner to not proc properly. It should now stay active as long as you have the target poisoned. This effect does not stack with similar effects, and only the strongest debuff will remain active.

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Fixed a tooltip bug with Iron Will rank 3. It will now show the correct value.

Encantamentos Místicos

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[New Epic Enchant]: Predator's Wrath - Your Predatory Strikes effect now lets you cast Wrath without leaving Cat Form. Wraths cast this way are unable to miss or crit, restore 30 energy and 15% of your base mana, and gives you Predator's Wrath. Predator's Wrath causes all your Cat Form abilities to deal additional Nature damage, this effect lasts for 6 seconds.

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[New Legendary Enchant]: Razor Claws - Your Claw ability costs 10 less energy and now extends the duration of your Rake by 6 seconds and Rip by 2 seconds. Using it also sharpens your claws, increasing your physical damage by 2% and the damage of your next Rip by 5%. This effect stacks up to 3 times, and is consumed when you cast Rip.

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[New Epic Enchant]: Spirit of the Forest - Your Tree of Life now imbues your Restoration spells with power: Rejuvenation provides an instant heal for your target, Wild Growth's cooldown is halved, and Lifebloom's mana cost is halved. This power comes at a cost - Tree of Life now lasts for 20 seconds and has a 1 minute cooldown.

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[New Epic Enchant]: Fancy Footwork - Teaches you an upgraded version of Feint which works as a finishing move. Feint (Fancy Footwork) lowers your threat on the target by 2% per combo point, increases your physical damage dealt by 1% per combo point and reduces the damage you take from area of effect attacks by 3% per combo point. This effect lasts 10 seconds. This ability does not trigger a global cooldown, and is only useable if your Primary Stat is Agility or Strength.

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[New Legendary Enchant]: Felborne - You are infused with fel power. When you deal damage you have a chance to call down a fel meteor to the target area, dealing Chaos damage and increasing your chance to score a critical strike on targets hit by 5% for 8 seconds.

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[New Epic Enchant]: Critical Cycles - The periodic damage of Insect Swarm and Moonfire spells cast during Solar and Lunar eclipse respectively can now be critical.

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[New Legendary Enchant]: Time Warp - After casting Blink your spell damage, spell haste, and spell critical strike chance is increased by 5% for 6 seconds. You will also learn to create a Time Warp, allowing you to return to your original Blink position if cast within 4 seconds.

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[New Epic Enchant]: Unfurling Time - Your Arcane Blast now applies Slow (if known) to the target. This can only occur once every 8 seconds.

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[New Rare Enchant]: Raw Light - Your Divine Illumination now increases your spell critical strike chance by 4%.

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[New Rare Enchant]: Death's Embrace - Increases the Warlock Shadow spell damage increase on targets below 35% from your Death's Embrace talent by 3%.

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Controlled Burn Legendary Mystic Enchant now also extends the duration of Immolate by 6s when hitting with Chaos Bolt.

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[New Epic Enchant]: Temple Guardian - Using Intervene on a friendly target with Weakened Soul will remove the debuff from them and put it on you instead and reset the cooldown of your Intervene. This effect has a 15 second cooldown and does not work when your soul is weakened. In addition, Inner Fire now increases your block chance by 5%.

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Master of Shadow's stacking buff Apprentice of Shadow now has a different icon than the Master of Shadows buff, to make distinguishing between them easier.

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The damage done by Master of Shadow now scales off your melee critical strike chance and critical damage, and now deals 15% reduced damage to players. Its attack power scaling has been doubled.

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Increased the Shadow spell damage conversion of Master of Shadow to 60% of your Agility, up from 45%. Similarly, Apprentice of Shadow has been buffed to 20/40/60% of your Agility converted to Shadow spell power.

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Clarified the tooltip of Righteous Flames to state that it only works on non-periodic Fire spells.

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Removed Mystic Enchant for Avenger's Shield that had a duplicate enchant of a higher tier.

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The critical strike chance increase on Evoker stacks has been reduced to 2/4/6/8/10%, down from 3/6/9/12/15%. In addition, the duration of Evoker stacks has been reduced to 10 seconds, down from 12 seconds.

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Fixed a bug where Purification by Light didn't have the correct internal cooldown.

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Guerilla Tactics Mystic Enchant now increases damage by 12%, up from 9%, and lasts 10 seconds, down from 15 seconds.

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Reduced the critical strike change gained from Master Tactician to 1%, down from 2%.

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The damage increase from Arcane Tear Mystic Enchant has been reduced to 10%, down from 20%.