Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
Fixed an issue with Avatar of Lightning causing it to sometime show as green lightning instead of intended blue.
Increased the mana gained from Twisted Faith to 2/4/6% base mana, up from 1/2/3% base mana. In addition, the damage increase from Twisted Faith to Mind Blast and Mind Flay has been increased to 3/6/9 %, up from 2/4/6%.
The range increase to Fire Mage spells from Flame Throwing has been reduced to 2/4 yards, down from 3/6.
Fixed an issue where Deep Wounds would not trigger properly from Thunder Clap.
Fixed an error in the tooltip of Magtheridon's Fel Explosion.
Fixed an issue where Feed Pet would sometimes put you in combat.
Netherwind Presence can now be triggered by Arcane Blast.
Tree of Life now requires your Primary Stat to be Spirit for the movement impairing clear to work.
Moonkin Form now requires your Primary Stat to be Intellect for the movement impairing clear to work. It also no longer makes the player immune to Polymorph.
Increased the baseline range of Fear and Cyclone to 25 yards, up from 20.
Fixed an issue where Intensity would not show up in combatlog.
Fixed an issue where multiple players could not use Envenom on the same target.
The Burning Determination Capstone buff can now be dispelled.
Immolation Aura will now temporarily suppress the effect while under any effect which causes you to lose control of your character.
Fixed a spelling mistake in the tooltip of Sleight of Hand talent.
Clarified the tooltip of Heart of the Crusader debuff to be similar to Master Poisoner and Totem of Wrath.
Shoot and Throw can no longer trigger procs.
Fixed a bug with Arcane Missile causing the base damage to be higher than intended on rank 1, 2, and 3.
Burnout no longer has a mana cost increase for mage spells.
Fixed an issue where rank 7 Scorch was stronger than rank 8 Scorch at level 65.
Fixed an issue with Demonic Pact where it would sometimes not proc.
Steady Shot now deals its extra damage to snared targets instead of dazed targets.
Fixed an issue where Healing Touch rank 9 was healing for more than rank 10.
Fixed an issue causing the Pyromaniac Capstone effect to not work.
Tamed Ravager's family ability Ravage will now do damage if the target can't be stunned.
Fixed an issue that caused Deep Freeze to not benefit from Burnout.
Seal of Vengeance or Deadly Poison stacks are now dispelled all at once instead of being dispelled separately.
Infected Wounds have been reduced to 10/20/30% movement speed slow, down from 13/26/40%.
Seal of Vengeance now has a proc per minute (PPM), instead of being guaranteed on each melee hit. When wielding a slow weapon (2.5 or slower) it will still trigger on every hit, but fast weapons will have a lower proc chance per hit.
Clarified the tooltip of Blade Flurry to specify that it only increases melee attack speed.
Reduced the mana cost of Avenger's Shield by approximately 30%.
Fixed an issue where Seed of Corruption DOT effect was not increased by Spellstone periodic damage bonus.
Sunder Soul will now work with Recklessness as any other Warrior ability.
Multi-Shot with Focused Burst Mystic Enchant will now only consume one bullet/arrow.
Fixed an issue causing Master Poisoner to not proc properly. It should now stay active as long as you have the target poisoned. This effect does not stack with similar effects, and only the strongest debuff will remain active.
Fixed a tooltip bug with Iron Will rank 3. It will now show the correct value.
Mudanças de Itens
Doomcaller's 5 set bonus will now correctly increase the damage by 200% on mobs, and 50% on players.
Fixed some elixirs' tooltips that did not mention they were elixir in their buff tooltip.
Fixed an issue where some trinkets like Medallion of the Horde had too little PVP power.
Encantamentos Místicos
[New Epic Enchant]: Predator's Wrath - Your Predatory Strikes effect now lets you cast Wrath without leaving Cat Form. Wraths cast this way are unable to miss or crit, restore 30 energy and 15% of your base mana, and gives you Predator's Wrath. Predator's Wrath causes all your Cat Form abilities to deal additional Nature damage, this effect lasts for 6 seconds.
[New Legendary Enchant]: Razor Claws - Your Claw ability costs 10 less energy and now extends the duration of your Rake by 6 seconds and Rip by 2 seconds. Using it also sharpens your claws, increasing your physical damage by 2% and the damage of your next Rip by 5%. This effect stacks up to 3 times, and is consumed when you cast Rip.
[New Epic Enchant]: Spirit of the Forest - Your Tree of Life now imbues your Restoration spells with power: Rejuvenation provides an instant heal for your target, Wild Growth's cooldown is halved, and Lifebloom's mana cost is halved. This power comes at a cost - Tree of Life now lasts for 20 seconds and has a 1 minute cooldown.
[New Epic Enchant]: Fancy Footwork - Teaches you an upgraded version of Feint which works as a finishing move. Feint (Fancy Footwork) lowers your threat on the target by 2% per combo point, increases your physical damage dealt by 1% per combo point and reduces the damage you take from area of effect attacks by 3% per combo point. This effect lasts 10 seconds. This ability does not trigger a global cooldown, and is only useable if your Primary Stat is Agility or Strength.
[New Legendary Enchant]: Felborne - You are infused with fel power. When you deal damage you have a chance to call down a fel meteor to the target area, dealing Chaos damage and increasing your chance to score a critical strike on targets hit by 5% for 8 seconds.
[New Epic Enchant]: Critical Cycles - The periodic damage of Insect Swarm and Moonfire spells cast during Solar and Lunar eclipse respectively can now be critical.
[New Legendary Enchant]: Time Warp - After casting Blink your spell damage, spell haste, and spell critical strike chance is increased by 5% for 6 seconds. You will also learn to create a Time Warp, allowing you to return to your original Blink position if cast within 4 seconds.
[New Epic Enchant]: Unfurling Time - Your Arcane Blast now applies Slow (if known) to the target. This can only occur once every 8 seconds.
[New Rare Enchant]: Raw Light - Your Divine Illumination now increases your spell critical strike chance by 4%.
[New Rare Enchant]: Death's Embrace - Increases the Warlock Shadow spell damage increase on targets below 35% from your Death's Embrace talent by 3%.
Controlled Burn Legendary Mystic Enchant now also extends the duration of Immolate by 6s when hitting with Chaos Bolt.
[New Epic Enchant]: Temple Guardian - Using Intervene on a friendly target with Weakened Soul will remove the debuff from them and put it on you instead and reset the cooldown of your Intervene. This effect has a 15 second cooldown and does not work when your soul is weakened. In addition, Inner Fire now increases your block chance by 5%.
Master of Shadow's stacking buff Apprentice of Shadow now has a different icon than the Master of Shadows buff, to make distinguishing between them easier.
The damage done by Master of Shadow now scales off your melee critical strike chance and critical damage, and now deals 15% reduced damage to players. Its attack power scaling has been doubled.
Increased the Shadow spell damage conversion of Master of Shadow to 60% of your Agility, up from 45%. Similarly, Apprentice of Shadow has been buffed to 20/40/60% of your Agility converted to Shadow spell power.
Clarified the tooltip of Righteous Flames to state that it only works on non-periodic Fire spells.
Removed Mystic Enchant for Avenger's Shield that had a duplicate enchant of a higher tier.
The critical strike chance increase on Evoker stacks has been reduced to 2/4/6/8/10%, down from 3/6/9/12/15%. In addition, the duration of Evoker stacks has been reduced to 10 seconds, down from 12 seconds.
Fixed a bug where Purification by Light didn't have the correct internal cooldown.
Guerilla Tactics Mystic Enchant now increases damage by 12%, up from 9%, and lasts 10 seconds, down from 15 seconds.
Reduced the critical strike change gained from Master Tactician to 1%, down from 2%.
The damage increase from Arcane Tear Mystic Enchant has been reduced to 10%, down from 20%.
The attack power scaling from Don't Make Me Angry Mystic Enchant has been reduced to 7%, down from 10%.
One with the hunt now triggers the Hunter shot damage increase on mangle instead of when leaving Cat Form or Bear Form.
Fire Fire Fireball now increases the critical strike chance of Fireball by 3%, from 6%.
Reduced the spell power scaling of the triggered attacks from One with the Light by approximately 10%.
Increased the attack power scaling of Consecrated Strikes from 3% to 4% per tick.
Fixed an issue where Powerful Immolate wasn't increasing the periodic damage of Immolate properly.
Fixed an issue where the Improved Immolate enchant was increasing the periodic damage if Immolate by much more than intended.
The damage from Purification By Light now properly scales with the talents, Mystic Enchants, and items that affect Exorcism.
Prophet of Wrath will now have the intended visual change to the arcane spells while Divine Illumination is active.
Updated spell visual and added sound to Fire Fire Fireball spell.
Fixed an issue causing Blood Frenzy to not be refreshed when using Inducing Trauma Epic Mystic Enchant.
Chaos Manifesting is now Epic, and the damage increase is now 10%, down from 15%.
Southpaw Strike from the Ambidextrous enchant can now also trigger from Rend.
Purification by Light can no longer proc from triggered effects.
The Total Eclipse Legendary enchant now also grants you Owlkin Frenzy (if known) when you trigger Eclipse.
Fixed an issue where Master of Shadow would sometimes not consume the three stacks of Apprentice of Shadow.
Undaunted now reduces the cooldown of Last Stand by 40 seconds when using Victory Rush while Stagger is active, up from 30 seconds.
The buffs given by Blademaster Legendary Mystic Enchant has been changed. The debuff from Devastate has been increased to 10 seconds duration, up from 6. The buff from Riposte has been reduced to 8% for 10 seconds, down from 10% for 12 seconds. The buff from Shield Slam has been increased to 15 seconds, up from 12 seconds.
Fixed an issue causing the refresh from Inducing Trauma to only refresh the first instance of Rend, and not your own.
Compound Shot from Compound Power Mystic Enchant now scales with all effects of Aimed Shot.
Sleight of Hand Mystic Enchant can now stack up to 3 times.
Fixed an issue where Dominant Strike and Southpaw Strike from Ambidextrous would trigger procs like Poison and Flurry.
Fixed an issue causing Blood Frenzy to not refresh when refreshing Rend with In for the Kill Mystic Enchant.
Removed a few unwanted spells from the "additional random Class spell" Legendary Mystic Enchants like Deranged Druid.
Fixed an issue where Single-Minded Fury would trigger two stacks of Heavyweight.
Fixed an issue with Demonic Synergy where it would sometimes not proc.
Here Comes the Big One will now properly activate on every 4th hit of Bloodthirst.
Fixed an issue causing Fired Up to proc on every Flametongue Weapon hit without consuming the buff. Fired Up will now properly only proc from spells that also consume the buff.
Fixed a bug with Redoubt Mystic Enchant, causing it to give a lower proc chance than intended.
[Legacy] Fire storm now deals 15% reduced damage against players. It previously did not have a PvP modifier. This change is already in effect on Seasonal realms.
[Legacy] Hailstorm now deals 5% reduced damage against players. It previously did not have a PvP modifier. This change is already in effect on Seasonal realms.
Fixed a spelling mistake in the Duelist Mystic Enchant.
Brambles Mystic Enchant will now apply the silence to the target of root, instead of your current target.
Primal Frenzy is now an Epic Mystic Enchant, and the physical damage increase has been reduced to 5%, down from 6%.
Booming Thunder now has also gives a 3% crit chance to Earth Shock per stack.
Healing Garden Mystic Enchant now only affects Rejuvenation, Regrowth and Lifebloom.
Clarified the tooltip of Tools of War and Martial Crescendo to specify that only direct damage physical abilities proc the effects.
Empowering Smite now no longer stacks.
Fixed an issue where Nature's Fervor's armor reduction debuff would overwrite other armor reduction debuffs.