
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
Shadowburn no longer costs Soul Shards to cast.
Mudanças de Itens
The AQ 40 Rogue set has been reworked and is now: (3) Using a Rogue finisher have a 10% chance to generate 5 combo points. (5) You gain stacks of Stalking every 2 seconds. Stalking increases your melee attack power by 10 and increases the damage of your Rogue combo point generators by 1%, stacking up to 10 times. Upon reaching 10 stacks they reset.
The AQ 40 Shaman set has been reworked and is now: (3) Your Shaman Shields are enhanced: Lighting Shield- Increases all Nature damage dealt by 2%. Water Shield- Reduces the cast time of your Shaman healing spells by 3%. Earth Shield- Increases all healing received by 2%. (5) Your Riptide, Healing Wave, and Lesser Healing Wave critical heals reduce the cast time of your next 2 Chain Heals by 25%. Also, each time your Chain Lightning deals damage its cooldown is reduced by 1 sec and reduces the cast time of your Lightning Bolt by 0.1 sec.
The AQ 40 Warlock set has been reworked and is now: (3) Increases your Shadow critical damage by 5% and your Fire critical damage by 2%. (5) Your Shadowburn does 200% increased damage (100% to players) to targets below 30% health.
The AQ 40 Warrior set has been reworked and is now: (3) Your Shout spells are enhanced: Battle Shout: Increases your critical strike rating by 28. Demoralizing Shout: Generates 100% additional threat. Intimidating Shout: Cooldown and rage cost reduced by 15%. Challenging Shout: Reduces the damage the affected targets deal by 20%. (5) Your Thunder Clap now deals an additional 30% damage (15% to players) as Nature.
The AQ 40 Mage set has been reworked and is now: (3) The Clearcasting effect from your Arcane Concentration now also reduces the cast time of your next spell by 20%. (5) Your Arcane Power, Combustion, and Icy Veins further empower your abilities: Arcane Power: Your Arcane Missiles fires an additional time. Combustion: Reduces the cast time of your Fireball by 20% while active and increases the charges by 2. Icy Veins: Generates 2 stacks of Fingers of Frost when used and resets the cooldown of your Deep Freeze and increases its damage by 100%.
The AQ 40 Paladin set has been reworked and is now: (3) Your auto attacks have a chance to trigger Divine Favor on you. This effect increases the critical strike chance of your next Paladin ability except seals and judgement by 50%. (5) Your Crusader Strike and Divine Storm deals an additional 33% (11% to players) of your spell power as Holy damage.
The AQ 40 Priest set has been reworked and is now: (3) 50% chance that your heals on other will also heal you 10% of the amount healed. (5) You have a 25% chance when you cast Power Word: Shield, Renew, or Vampiric Touch to cast a second similar, but weaker effect on the target.
The AQ 40 Druid set has been reworked and is now: (3) Your Omen of Clarity also increases the damage or healing of your next spell by 10%. (5) Your Shapeshift forms are enhanced: Moonkin: Your Force of Nature spell summons 2 additional Treants and your Starfall deals 50% more damage (20% to players). Cat: Your critical strikes have a chance to reset the cooldown of your Tigers Fury. Bear and Dire Bear: Your critical strikes increases the duration of your Barkskin by 1 second. This effect cannot occur more than once each second. Tree of Life: Your Regrowth Heal over time effect and your Rejuvenation heals plant a Seed of Life in the target healing them each second for 4 seconds, stacking up to 8 times. Upon reaching 8 stacks the seed blooms and heals the target and nearby allies.
The AQ 40 Hunter set has been reworked and is now: (3) You have an additional 4% chance to trigger your Wild Quiver talent. (5) Your Chimera Shot has a 100% chance and your Mongoose Bite has a 50% chance to leave a lingering poisons on the target dealing Nature damage every 2 seconds for 14 seconds and stacking up to 3 times. Upon reaching 3 stacks the poison is expunged from the target, dealing Nature damage the target and nearby enemies.
Shard of the Fallen Star now deals double damage (halved to players) and its cooldown is reduced to 2 min. It also now has 30 haste rating.
Badge of the Swarmguard now has a 2 min cooldown and 12 expertise rating.
Petrified Scarab now also increases your Stamina by 30.
Fetish of the Sand Reaver has been reworked and now longer reduces your threat on use. It instead grants 37 spell power and has a chance to grant you 45 mp5 for 15 seconds after casting a spell.
Scarab Brooch now increases your Spirit by 22 and its effect now has a 20 second duration and a 2 min cooldown.
The Burrower's Shell now increases your armor by 200 and your dodge rating by 16 and now absorbs 2000 damage.
Jom Gabbar now increases your attack power by 70 per stack.
World
Add movement for several creatures in Barrens for Barrens Kodo and Gazelle.
Talentos e Habilidades
Fixed a bug with Turn the Tables where it would give the buff to the whole raid instead of only to the player with the talent.
Deep Freeze should be working as intended and is now available to pick up again.
Masmorras e Raides
The Headless Horseman has been entirely rescripted and buffed. [Requires server restart].
Masmorras e Raides
All creatures except for the Vekniss Drones and bosses in The Temple of Ahnqiraj now respawn every 3 hours. The Vekniss Drones now respawn every 20 seconds (after they have completely despawned, so, few minutes or so).
Applied a fix to an issue that was causing frame lag on the Bug Trio encounter. This will be seen with our next patch update.
Anyone who has been mind controlled in the last 20 seconds, has received The Prophets Madness in the last 30 seconds, or is the main target of Skeram or his mirages should no longer be mind controllable and is not a viable target for The Prophets Madness.
Nerfed the health of Skerams 25 man illusions from 53 to 45.
Talentos e Habilidades
Reincarnation and Soulstone now consume a combat resurrection charge during raid encounters.
Masmorras e Raides
Skerams illusions no longer cause players to be mind controlled on death.
Skeram should no longer occasionally cast Maddening Gaze/Mental Wound on a player that is not the top aggro.
Removed the extra abilities on Skerams illusions, normalized their physical damage and increased it by 25%.
Applied some changes to Skeram to make his clones less erratic, this should fix a lot of major issues with Skeram.
Made Skerams Arcane Explosions a little less random, by making it so that rather than running a chance to spawn a large explosion every so often, he will now designate a set amount of time in between each large explosion (still random, but eliminates the possibility of getting screwed over by RNG).
Skeram will now attempt to avoid Mind Controlling the tank of his mirages.
Skerams Mind Control now lasts 8 seconds from 10 seconds, and its cooldown is now between 12 and 15 seconds from 10 and 15 seconds.
Missões
"Lazy Peons" will now be fully functional again.
Masmorras e Raides
Corrected an issue where if Skeram was trying to look for a target to mind control who didnt have The Prophets Madness, he would not specify that target could not be his tank.
Skeram will now send all players into the same realm of madness when using The Prophets Madness.
Made the targeting for The Prophets Madness smarter and more efficient.
Skeram will no longer drop threat when blinking.
Corrected health scaling of illusions between 10 and 25 on the Skeram encounter.
Fix for issue where Skeram would sometimes cause the server to crash when blinking.
Skerams Itch/Poison Vial mechanic has been temporarily disabled.
When Skeram summons his mirages, Mind Controlled players will no longer be instantly killed.
The Prophets Madness can no longer be used by Skerams mirages.
Skerams Mind Control can no longer by used by his mirages.
Em Geral
The epic PvP sets should now have their intended honor costs.
Fix Magmatic Steed being usable in-doors.
Talentos e Habilidades
Added Deadly Brew's range limitation to the tooltip.
Force of Nature spell power scaling increased to 20%, from 15%.
Pandemic now also allows your Corruption to benefit from your haste.
Fixed an issue where Focused Power rank 1 was giving 1% damage and healing instead of 2%.
Eclipse now increases the damage of Wrath by 50%, up from 40% and increases the crit chance of Starfire by 50%, up from 40%.
Fixed a bug where Heroic Fury would not reset the cooldown of Intercept.
Eradication proc chance changed to 15%, up from 12%.
Hot Streak now increases the damage of your next Pyroblast by 35% (10% to players).
Moonfury now increases the damage of Wrath, Moonfire, and Starfire by 4/7/10%, up from 2/4/6%.
Shadowform now grants the ability for Shadow Word: Pain to benefit from haste.
Moonkin Form now also increases the critical damage of your Wrath, Starfire, and Moonfire by 10%
Mind Melt now increases the crit chance of all Shadow DoT effects, not only Priest ones.
Shamanism now has 3 ranks instead of 5. The new rank 3 has the same values as the previous rank 5.
Wrath of Cenarius now has 3 ranks instead of 5. The new rank 3 has the same values as the previous rank 5.
Corruption now deals 20% less damage to players to make up for the new haste scaling.
Mudanças de Itens
Magic Brooms will no longer disappear after a single use. [Requires realm restart]
Reins of the Albino Drake are now usable with 150 riding skill and now requires level 60.
The epic PvP set will now be available for honor from the honor gear vendors.
The epic PvP set bonuses have been tweaked. The 2 set bonus now gives resilience. The 3 set bonus gives various offensive stats. The 6 set bonus is the class bonus.
Masmorras e Raides
The Reins of the Onyxian Drake now has a chance to drop from Onyxia in 10 and 25 man.
Encantamentos Místicos
Infused Gems haste duration increased to 8 seconds, up from 6.
NEW: Improved Shadowbolt. Increases Shadow Bolt damage by 2 and 3%.
Whispers of the Old Gods proc chance changed to 15%, down from 20%.
Elemental Boon can now proc from Lightning Overload hits.
NEW: Pain and Suffering. Gives your damaging Mind Flay casts a 100% chance to refresh the duration of your Shadow Word: Pain.
Fired Up proc chance reduced to 4 / 5%, down from 6 / 8%.
Mind Melt now increases the crit chance of all Shadow DoT effects.
Added Deadly Brew's range limitation to the tooltip.
Fixed the tooltip on Focused Attacks.
Fixed typos on some RE tooltips.
Masmorras e Raides
Corrected an issue on live where Ossirians Supreme buff was still applying. The buff currently increases his damage by 0% on live, so it is just a visual bug which will last until next restart.
To make the Ossirian encounter more learnable and less frustrating/unfair. Rather than Ossirian randomizing his abilities on pull, he will now split the abilities he used before in phases. You can now know exactly what to expect each pull, and you can know that his abilities will switch at 50% health. A majority of his heavy AoE abilities take place in the first 50% to avoid 1-shotty behavior when his enrage begins.
Increased Ossirians health pool by 2x.
With the removal of Ossirians Supreme buff, given how damage increases are not additive, we buffed the Everexpanding Void debuff to increase his damage by 20% per stack from 10%. This should still result in a net decrease in his peak damage from before.
Added a tooltip to the Everchanging Void debuff to better show that the creature changes its abilities as you progress through the fight. (This is to be applied with our next patch release)
Nerfed Void Singularity ability damage by 30% across the board (Everchanging Void).
Removed the Supreme/crystal mechanic from Ossirian, effectively nerfing his damage across the board.
Ossirians Void Singularity now has 33% less health in 10 man raids to match the increase in DPS from 10 man to 25 man raid more accurately.
Ossirian will now apply 3x less meteors to 10 man raids.
Kurinnaxx will no longer teleport its main threat.
Corrected an issue where Andorov would add the option to purchase items from him, but would not let you open the actual vendor screen.
Missões
Major improvements to "In Dreams".
Em Geral
Added Mystic Orb drop chance to Pusillin.
Mudanças no Sistema
Fixed an issue where LFD teleport was added to Laughing Skull.
Masmorras e Raides
[Dire Maul] Implement proper Gordok Spirit behavior.
Added Grimoire of Corruption VII/Grimoire of Shadow Bolt X/Grimoire of Immolate VIII to AQ20 bosses.
Em Geral
Fixed an issue where Elemental Invasion mobs had too low mystic orb shard drop chance on Andorhal.
Masmorras e Raides
Restored the original damage value of Ossirians Thunderclap, but it can now no longer critically strike.
Ossirians Tentacles now deal half the damage they did before as shadow damage.
Reduced the amount of tentacle spawns in the Ossirian encounter by 30% to accommodate the fix to his tentacle spawn points.
Drastically improved the tentacle spawn points in the Ossirian encounter.
Readded the guards in front of the entrance to the Chromaggus encounter.
Em Geral
The Crows Cache event will now always spawn a chest on each continent.
Masmorras e Raides
Nerfed the close-range Everchanging Void DoT by 43.75%.