
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
Survival of the Fittest now properly grants bonus armor to cloth and leather items while in bear and dire bear form.
World
Chillwind Ravagers now use the proper chill ability.
World
Implemented Loot Overhaul in 'Frostwhisper Gorge,' 'Darkwhisper Gorge,' and 'Alcaz Island'
Implemented Loot Overhaul in 'The Tainted Scar'
Talentos e Habilidades
Dire Bear form armor contribution increased to 340%, up from 250%.
Master Tactician proc chance increased to 15% at all ranks, up from 10%.
Death Wish cooldown reverted back to 180 second cooldown, from 120 seconds.
Survival Instincts cooldown increased to 120 seconds, up from 90 seconds.
Nightfall now grants 3/6% chance to proc, up from 2/4%.
Shield Mastery now grants 10/20% block value, down from 15/30%.
Flurry now grants 3% melee haste per point, up from 2%.
Lightning Reflex now grants 2% melee haste per point, up from 1%.
Static Shock now grants 3% chance to proc per point, up from 2%.
All Abilities and Talents which grant % bonus armor should now behave properly.
Talentos e Habilidades
Fixed the 'Tailspin' issue with Thunderstorm.
Improved Whirlwind now clarifies that it affects Bladestorm.
Mudanças no Sistema
Applied a fix to the irregular Call to Arms cycle.
Reputation is now properly working for battlegrounds.
Chat is now re-enabled in battlegrounds.
Talentos e Habilidades
Maelstrom Weapon rank 1 no longer has a 100% proc but its intended chance of 4 PPM.
Talentos e Habilidades
Lethal Shots now also increases your Arcane Shot damage by 2/4/6/8/10%.
Em Geral
Level 60 characters are now in their own bracket for drop on death items. (Anyone under 60 killing a 60 will not receive loot and 60s killing anyone under 60 will also receive no loot)
Talentos e Habilidades
The change to "Holy Power" Talent now grants 75% max critical strike damage bonus down from 100%
Improved Psychic Scream now reduces its cooldown by 5/10 sec, up from 2/4 sec.
Psychic Scream cooldown increased to 40 sec, up from 30 sec.
Mudanças no Sistema
Stat allocations are now available to change in battlegrounds before they begin.
Masmorras e Raides
Captain Greenskin, in the Deadmines, no longer respawns after a few minutes.
Talentos e Habilidades
Furor now additionally increases your Stamina in Bear/Dire Bear Form by 2/4/6/8/10% and your damage in Cat Form by 2/4/6/8/10%.
Thick Hide armor bonus increased to 5/9/13%, up from 4/7/10%.
Dire Bear Form armor bonus changed to 250%, down from 370%.
Bear/Dire Bear Form health bonus percent changed to 15%, down from 25%.
Furious Attacks PPM increased to 7.5/15 from 5.5/7.5, duration lowered to 5 sec, from 10 sec.
Conjure Water now costs 1 AE instead of 2.
Conjure Food now costs 1 AE instead of 2.
Dampen Magic now costs 1 AE instead of 2.
Amplify Magic now costs 1 AE instead of 2.
Curse of Exhaustion slow increased to 60%, up from 30%.
Cold Blood cooldown reduced to 120 sec, down from 180 sec.
Divine Illumination cooldown reduced to 90 sec, down from 180 sec.
Aura Mastery cooldown reduced to 90 sec, down from 120 sec.
Inner Focus cooldown reduced to 90 sec, down from 180 sec.
Death Wish cooldown reduced to 120 sec, down from 180 sec.
Survival Instincts cooldown reduced to 90 sec, down from 180 sec.
Tidal Force cooldown reduced to 90 sec, down from 180 sec.
Execute base damage increased by 20%.
Stance Mastery ability has been removed (as it was obsolete).
Two-Handed Weapon Specialization (Paladin) damage changed to 2/4/6%, up from 1/2/3%.
Two-Handed Weapon Specialization (Warrior) damage changed to 2/4/6%, up from 1/2/3%.
Hand of Salvation now reduces threat per second by 5%, up from 2%. The cooldown is 60 sec, down from 120 sec.
Windfury Attack Power bonus for the proc is back.
Vile Poisons now increases damage done by poisons by 10/20/30%, up from 7/14/20%. Windfury now procs on special abilities as intended.
Deadly Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.
Instant Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.
Intimidation cooldown reduced to 45 sec, down from 60 sec.
Efficiency now reduces mana cost of all shots by 6/12/18/24/30%, up from 3/6/9/12/15%.
Improved Aspect of the Hawk. Attack speed gained from the proc changed to 6/12/18/24/30%, up from 3/6/9/12/15%.
Improved Steady shot proc chance changed to 6/12/18/24/30%, up from 3/6/9/12/15%.
Mongoose Bite now has an additional 50% RAP scaling.
Counterattack now has an additional 80% RAP scaling.
Instant Poison base damage increase by 10%. Attack Power scaling increased from 5% to 6%.
Toughness movement reduction reduced to 4/8/12/16/20%, down from 6/12/18/24/30%.
Judgement Attack Power scaling when used with Seal of Righteousness reduced to 15%, down from 22,5%.
The proc on Deathbringer should now be working as intended.
Enlightened Judgements range increase reduced to 10/20 yards, down from 15/30 yards.
Fanaticism critical strike increase reduced to 4/8/12%, down from 6/12/18%.
Ice Armor attack speed debuff reduced to 20%, down from 25%. The slow debuff reduced to 15%, down from 30%.
Frostbrand base damage reduced by 20%. SP scaling increased to 20%, up from 10%.
Shadowcraft and Darkmantle set bonus energy regen proc chance reduced to 2 PPM, down from 3 PPM.
Swipe rank 5 Attack Power modifier was erroneously 17%. It's now 6,3% as intended.
Improved Mortal Strike now reduces the cooldown of Mortal Strike by 0.66/1.33/2 sec, up from 0.33/0.66/1.
Intimidating Shout now is now usable while shapeshifted. Its cooldown is now 40 sec, down from 120 sec.
Howl of Terror now has a 40 second cooldown, down from 45.
Feral Charge - Cat now shares cooldown with Charge.
Feral Charge - Bear now shares cooldown with Charge.
World
Tuned up guards.
Mudanças de Itens
The Magic Rooster no longer has a GCD.
Masmorras e Raides
Rehauled all of Molten Core to be more performance-friendly, as well as to improve on/fix bugs for some encounters.
Implemented a safer, more performance-friendly anti feign-res counter for dungeons and raids.
Bosses in Molten Core now keep players from entering the instance while they are in combat (boss state).
Fixed an issue where Majordomo's adds had a low chance to drop a TON of epics.
Made Onyxia's adds use a more secure threat proccing system (and less wonky [my addition COULD have been wonky])
Encantamentos Místicos
Incite crit strike chance reduced to 3/6/9%, down from 5/10/15%.
Improved Arcane Shot damage reduced to 2/4/6%, down from 3/6/9%.
Blessing of the Eternals rank 2 critical chance reduced to 1%, down from 2%.
Sanctity of Battle rank 2 critical chance reduced to 1%, down from 2%.
Surefooted movement decrease changed to 3/5/7%, down from 5/7/9%.
Starlight Wrath cast time decrease changed to increased damage done by Wrath and Starfire.
Deadliness Attack Power bonus changed to 3%, down from 4%.
Survival of the Fittest no longer gives bonus armor and reduced chance to receive critical hits.
Moonfury damage increase changed to 1/2/3%, down from 2/3/4%.
Toughness movement speed reduction changed to 2/4%, down from 3/6%.
Poleaxe Specialization crit chance reduced to 1%, down from 2%.
Improved Mortal Strike no longer gives cooldown reduction. Damage is 2/4/6%, down from 3/6/10%.
Crusade rank 2 now increases all your damage done to creatures by 1% instead of 2%.
Protector of the Pack no longer gives Attack Power and no longer requires Bear Form.
Puncturing Wounds backstab crit changed to 2%, down from 4%.
Tidal Mastery crit increase changed to 2%, down from 3%.
Elemental Weapons now increases your Windfury Damage by 3/6/9%, down from 5/10/15%.
Fixed the -PH- enchant.
Missões
Fixed an issue where the ancient Vartrus was in phase 2