Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Geral
[Pending Patch Update] - [Area-52] - Fixed an issue where Void Assault & Dread Assault High Risk Enchantments for the past few days had mix-matched tooltips & behaviors, things are now as they were before the update to High Risk enchantments hit live.
Masmorras e Raids
[Archimonde] [Deadmines] [Pending Restart] Fixed an isue where Boons were missing from Deadmines on mythic difficulty.
Geral
[Archimonde] Rotting breathe damage increased by 10% in pvp combat.
[Pending restart] Epic Enchantment Sniper Now stacks every second down from every 3 seconds.
[Pending Restart] - Fixed an issue where Arcanist 5 Set was providing more intellect than intended.
Fixed an issue where Wild Felfire (Chaos Bolt) did not have its PvP mod applied.
Mudanças de Itens
Fixed an issue where Mage Tier 1 Arcanist 5 set bonus was giving far more than the stated 25 intellect.
[AQR Accessories] Adjusted the power of many AQR set items to be more fitting (This allows for better and more meaningful upgrades during the transition between tier 2.5 and tier 3 content)
Geral
[Area52] Waterbolt (hydromancer) damage reduced by 10% in pvp combat.
Epic enchantment Fire And Ice no longer removes deep freeze from the target.
[Pending Restart] - Healing done by Spirit Primary Stat has been increased by 10% in PvP combat. (This was previously reduced by 20%, it is now only reduced by 10%).
Talentos e Habilidades
[Pending restart] Healing spells at levels 15-30 have had their mana costs reduced by up to 15% and their base healing increased by up to 12%. This change is intended to smooth out the difficulty curve while leveling.
[Archimonde] [Original 9 classes] Fixed an issue where Swift Retribution would apply twice if the paladin had Retribution Aura active.
[Archimonde] Fixed an issue where Improved Moonkin Form and Swift Retribution from Original Paladin and Druid classes, would stack with Classless hero buff equivalents.
[Archimonde] [Orginal 9 classes] Fixed an issue where Improved Moonkin Form did not require Moonkin Form to apply its haste or spell damage conversion buffs.
[Archimonde] Fixed an issue where original classed Battle Shout and original classed Blessing of Might could stack and grant their buffs simultaneously. Now only the most powerful effect will remain present on targets.
Encantamentos Místicos
Fixed an issue causing Glyph of Stoneclaw Totem not to work.
Geral
[Archimonde] Gloomblade damage reduced by 10% in pvp combat.
Fixed an issue where Earth and Moon was stacking between the original 9 classes and classes
Immolthar now slows the attack speed and cast speed by 20% in normal and heroic difficulty down from 75% and deals significantly less damage in normal and heroic dungeons. Scaling is unchanged in mythic.
Geral
[Thrall] - Fixed an issue where Naxxramas items was not accessible from the Commendation Vendor.
[Thrall] - Fixed an issue where Loatheb's Deathbloom was adding stacks too fast.
[Thrall] - Fixed an issue where Crusader of the Light was not 10% health and 10% damage.
[Pending Restart] - [Original 9 Classes] - Fixed an issue where Shaman Totems, Feral Spirits, Warlock Pets were not inheriting the class damage aura. For now, this will only increase their damage against monsters until further tuning is applied.
[Original 9 Classes] - Fixed an issue where Call of Flame and Improved Fire Nova mystic Enchantments were not increasing the damage of Fire NOva.
[Original 9 Classes] - Fixed an issue where Torment the Weak was not increasing the damage of spells.
[Original 9 Classes] - Fixed an issue where Combustion was not increasing the critical strike chance of Scorch or Pyroblast.
[Original 9 Classes] - Fixed an issue where Hack and Slash Random Enchantment was not increasing the chance to proc Hack and Slash.
[Original 9 Classes] - Fixed an issue where By Fire Be Purged was not increasing the critical strike chance of Fire Nova.
[Original 9 Classes] - Fixed an issue where Call of Flame was not increasing Fire Nova Damage.
[Original 9 Classes] - Fixed an issue where Improved Fire Nova was not increasing the damage of Fire Nova
[Original 9 Classes] - Fixed an issue where Elemental Fury was not increasing the damage of Fire Nova.
[Archimonde] Blooming shot(grove ranger) healing increased by 20% in pvp combat.
[Archimonde] Tranquility Healing increased by 10% in pvp combat.
[Archimonde] Healing touch Healing increased by 20% in pvp combat.
[Archimonde] Earth Shield healing increased by 20% in Battlegrounds and open world pvp.
[Archimonde] Halo Healing increased by 75% in pvp combat.
[Archimonde] Halo (circle of life) Healing increased by 75% in pvp combat.
[Archimonde] Penance healing increased by 10% in BG's and open world pvp.
[Archimonde] Tidal Shield healing increased by 20% in Battlegrounds and open world pvp.
[Archimonde] Cauterizing fire Healing increased by 20% in pvp combat.
[Archimonde] Radiant Flames Healing increased by 20% in pvp combat.
[Archimonde] The Elemental Firelord Build draft now learns Earth Shock at level 18 and Frost Shock at level 36, This means the Build Draft should allow you to fully utilize the Mystic Enchantment when you learn it at level 40.
Talentos e Habilidades
[Archimonde] Demonic Pact from Original Warlocks will now only apply if its the strongest effect active on the target. (This means if a player has Original Totem of Wrath. The warlock will need atleast 1200 Spell power for the effect to apply because it takes 10% of their Spell Damage and applies it as a Spell Power buff to the raid.)
Encantamentos Místicos
[Prayer of Preservation[ Clarified the tooltip to state that the Area of Effect damage reduction is triggered from Preservation heals rather than Prayer of Preservation.
[Deadly Bite] Deadly Bite now also increases the damage dealt by Glaive Toss versus monsters by 12% per stack. This effect requries the final rank of Improved Glaive Toss.
[Deadly Bite] Increased the proc chance of Sharpened Blades from 33% to 50% and lowered the ICD from 1 second to 0.5 seconds.
Geral
[Pending Restart] Searing Totem Cooldown reduced from 20 seconds to 10.
Trials will now award a number of trophies proportional to their difficulty between 1 and 5. Trophies for those who completed them prior will be sent out during maintenance.
Talentos e Habilidades
[Pending Restart] Harvester of Death Capstone now works when below 80% health, changed from 50%.
[Pending Restart] [Archimonde] Fixed an issue where Sundering was in the general spellbook page instead of the Shaman one.
[Archimonde] Blessing of Kings from Original Classes will now no longer stack with Blessing of Kings from Classless Heroes.
[Archimonde] Fixed an issue where Original Shamans Totem of Wrath effect was stacking with Classless Heroes Arcane Intellect, Demonic Pact, and Fel Intelligence effects.
[Archimonde] Fixed an issue where Original Shamans Strength of Earth totem was stacking with Classless Heroes Blessing of Might effect.
Encantamentos Místicos
[Pending restart] Damage done by Fire Watch proc increased by 30% in pvp combat. This is done to reflect on previous changes made to Fire Watch proc damage and its change to RANGED scaling. We will monitor this change closely.
[Fire Watch] Fixed an issue where Fire Watch damage proc was magic damage, not ranged damage. This made it not scale form your ranged crit modifiers and chance. It is now correctly set as a RANGED.
Geral
[Archimonde][Pending Restart] Feral Shadow charge Cooldown can now be reduced in pvp combat.
[Archimonde] Grasp of darkness damage reduced by 30% in pvp combat.
[Archimonde] Frozen chaos now grants 10% bonus damage up from 5% in pvp combat.
[Archimonde] Wild Felfire Cooldown reduction Now works in pvp combat.
[Archimonde] Holy Supernova salvation is no longer removed after taking damage from a player.
[Archimonde] Unrelenting Wrath proc chance is no longer reduced in pvp.
[Archimonde] Target spotted and Orbital arrows (Paratrooper) can now be triggered in pvp combat.
Talentos e Habilidades
With the removal of talent point requirement for these spells, it became mandatory to stack as many of them as possible to feel poweful. This meant that more flavourful abilities were pushed aside. This change aims to reduce the base power of the spells while providing investment paths to empower them.
[Pending Restart][Power Infusion] Reduced duration of Power Infusion to 12 seconds. Down from 15 seconds.
[Pending Restart][Elemental Mastery] Reduced the spell haste given by Elemental Mastery to 10%. Down from 15%.
[Pending Restart][Icy Veins] Reduced duration of Icy veins to 12 seconds. Down from 20 seconds.
[Pending Restart][Shamanism] Shamanism talent now has a Capstone Bonus: Increases the amount of spell haste given by your Elemental Mastery by additional 5%.
[Pending Restart][Shatter] Shatter talent now also increases duration of your Icy Veins by 3/6/9 seconds.
Priest Class: Shadow Word: Pain now deals 10% reduced damage versus players.
Priest Class: Shadow Word: Pain now deals 10% reduced damage versus players.
[Pending Restart] [Thrall and A52] Shred now has a charge system with 3 max charges, charges have a 10 sec cd. Shred now hits up to 3 targets, and can be used from any direction.
[Pending Restart] [Thrall and A52] Capstone for Shredding Attacks has been enabled. - Capstone Bonus: Using Shred while you are behind a target applies Shredded Defense to the enemy, increasing the Physical damage the target takes from you by 5% for 6 seconds, stacking up to 3 times.
[Pending Restart] [Thrall and A52] Ravage and Pounce are now useable during Shadow Dance.
Encantamentos Místicos
[Pending Restart] Fixed an issue where the Chaos Bolt (Wild Felfire) spell from the Wild Felfire Legendary Mystic Enchantment was in the general spellbook tab instead of the Warlock spellbook tab.
[Pending Restart][Enduring Winter] Enduring Winter talent now has a capstone: With the final rank of this talent, damage of your Water Elemental gets increased by 30%.
[Pending Restart][Frost Bomb] Increased damage of Frost Bomb against creatures by 15%.
[Pending Restart][Frost Bomb] Final explosion of Frost Bomb now also decreases the cooldown of your Water Elemental by 3 seconds per target hit.
[Pending Restart][Frost Bomb] In addition to Frostbolt, Cone of Cold can now also trigger the wave of freezing ice when hitting target afflicted by your Frost Bomb.
[Pending Restart][Frost Bomb] Frozen Waters can now be also triggered by Ice Barrier and Lesser Ice Barrier.
[Pending Restart][Frost Bomb] Increased duration of Frozen Waters, the buff your Water Elemental gets, to 15 seconds. Up from 10.
[Pending Restart][Frost Bomb] Increased duration of Frozen Haste to 14 seconds. Up from 10.
[Pending Restart][Dark Ranger] Reduced weapon damage scaling of Blood Arrow to 70%. Down from 80%.
[Pending Restart][Dark Ranger] Reduced damage and scaling of Blood Arrow DoT by 10%.
[Pending Restart][Burning Darkness] Burning Darkness was slightly reworked, now it reads: Increases the duration of your Shadowflame ability by 6 seconds and Pyroclasm by 5 seconds. While Pyroclasm is active your Shadow Bolt deals 20% increased damage. In addition, your critical hits from Corruption and Unstable Affliction generate stack of Shadow Born and Flame Born.
[Pending Restart][Lucifur] Added Mangle (Cat) to work with this Legendary Mystic Enchant. It will now be able to proc Devil's Claw damage and Mark of the Beast.
[Pending Restart][Elemental Destruction] - Increased damage of Elemental Destruction buff to 14% per stack. Up from 10%.
[Pending Restart][Elemental Destruction] - Increased damage of Energy bolt and Energy Bolt (Lightning Overload) to reflect this change
[Pending Restart][Elemental Destruction] - Changed the damage type of Energy Bolt to Nature damage. It was Firestorm (Nature + Fire) previously.
[Pending Restart][Fire Watch] reduced the damage and scaling of Fire Watch proc by 30.
[Pending Restart][Perforation] Rend now increases duration of your Garrote by 1 second per tick. Down from 1.5 seconds.
[Pending Restart][Blood Venom] Hemorrhage now gets 30% damage increase from Bloody Strikes. Down from 50%.
[Pending Restart][Blood for The Blood God] Reduced Razzashi Talon damage increase per bleed on target to 4%. Down from 5%.
[Pending Restart][Wild Felfire]The triggered area of effect damage from Wild Felfire now deals Chaos damage, from Fire damage.
[Pending Restart][Wild Felfire]All spells with a cast time against monsters reduce the cooldown of Chaos Bolt (Wild Felfire) by 1.5 seconds. This effect shares a cooldown with Emberstorm.
[Pending Restart][Wild Felfire]Wild Felfire now transforms your Chaos Bolt into Chaos Bolt (Wild Felfire). Dealing Chaos damage instead of Fire damage. Chaos damage is a combination of all spell schools and scales from the highest modifier to any school.
[Pending Restart][Booming Thunder] New Effect: Consuming the effects of your Reverberation talent grants you stack of Booming Thunder and reduces the cooldown of your Elemental Blast by 2 seconds.
[Pending Restart][Booming Thunder] Booming Thunder buff now lasts 15 seconds.
[Pending Restart][Booming Thunder] Elemental Blast hits now also give 4 stacks of Booming Thunder.
[Pending Restart][Fire Fire Fireball] Increased damage of The Fire Fire Fireball proc by 30%.