Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2023/05/31

Talentos e Habilidades

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[Original 9 Classes] Fixed an issue where the some heals used by the 9 classes did not have the correct coefficient. (This results in a healing nerf for some abilities and a buff for others, but overall shouldn't be a net loss in healing.)

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Pushed a fix that should prevent Ragefire Nova from dealing friendly fire in rare circumstances. (Pending Restart)

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[Pending restart] Fixed an issue where Gloomblade did not benefit from the effects of Agile Strikes (Agility allocation bonus).

Masmorras e Raids

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[Dungeon Spoils 60] Fixed an issue where Dungeon Spoils at level 60 for normal and heroic did not correctly have a tank equipment option to select.

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[Pending Restart] [Dead Mines] Edwin VanCleef - moved the periodic summon of blackguards to mythic difficulty. On normal and heroic he will summon blackguards only at 75%, 50%, 25% health remaining.

Encantamentos Místicos

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[Astral Bomber] Fixed an issue where Astral Fusion was not granting you the buff giving you an Instant cast Astral Plasma and 50% more damage.

2023/05/30

Geral

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[Pending Restart] Classes will now have a more similar base health curve as classless during leveling. (Base health at 60 is virtually the same.)

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[Archimonde] You now gain 100% more arena points from playing arena.

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[Pending Restart] - Reduced the health of Monsters and Bosses in Mythic0 by 10% (Archimonde)

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Fixed an issue where the heal from Unbounded Deathbringer would scale with your attack and spell power.

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[Archimonde] You now take 10% reduced damage taken in arena.

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[Build Draft] Bulwark will now learn the Legendary Enchant much earlier.

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[Archimonde] Orgrimmar and Stormwind Guards will now provide directions to Build and Trial Vendors that can be find in their respective cities.

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[Build Draft] Elemental Blade: Added early level mana talents. Added Rare Mystic Enchants to add power and resource management for early levels to account for Epic and Legendary Enchants relying on spells with high level requirements.

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[Build Draft] Beast and Blade: Shifted Enchant level learns to give the Legendary earlier. Added an early level heal. Added Precision and Improved Mend Pet Rare Enchants to help with early game flow and mana management. Added improved Sinister Strike to early levels.

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[Build Draft] Divine Beast: Set the Legendary and Epic enchants to be learned earlier. Added Anger Management Rare Enchants for rage management.

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[Build Draft] Light's blade: Swapped Judgements of the Pure for Judgements of the Wise in the 60 PvE build to alleviate mana issues.

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[Pending Restart] - Buildmaster Trophies have been sent out to the original 9 classes if they had levelled to level 60! This process is now automated upon hitting level 60, rewarding you a build master trophy for the first time you hit level 60 with an original class.

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Warrior's Defensive Stance, Taunt and Sunder Armor are now taught via the book of ascension and warrior trainers.

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Players will now put into PVE mode by default when creating a character and hitting 15 until they opt into Highrisk PvP or No Risk PvP

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You can now gain experience from professions even when you are skillcapped as long as you are not at a level that you can unlock the next profession tier. This should help smooth out some friction in crafting trials and while leveling.

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Fixed an issue where some damage calculations (mostly dots, pets, absorbs and some fringe spell cases) where over-capping your PvE or PvP power would still increase your damage for those spells.

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Added a scroll bar for challenge restrictions, because trial architects keep adding 10000 restrictions to custom trials.

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Improved handling for PVE mode. It should be much less likely to fall off when it shouldn't.

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Added a system that will teleport hardcore players to a safe zone after a server restart or server crash to prevent uncanny deaths due to these scenarios.

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Illusionary Imps will now fixate on their current target and despawn if they lose aggro.

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Improved Legion Invasion boss AI to put caps on summoned creatures to prevent performance issues.

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Improved Invasion Gargoyle AI they will no longer fly as high and will grab players less frequently.

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Redistributed PVE/PvP Power on gear to be more weighted towards weapons. This means weapons will have more PVE/PvP power and other slots will have less.

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Cleaned up Build draft and featured build text to clarify their differences.

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Improved some edge cases where Build Drafts would fail to unlock enchants when hitting 60.

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Fixed various issues that could cause Invasions to get stuck.

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Increased Healing and Damage Taken contribution during invasions by 25%

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[Pending Restart] - [Original 9 Classes] - Fixed an issue where Ferals were not learning Feline Grace at level 4.

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[Original 9 Classes] - Fixed an issue where Shamans were not learning call of the (elements, spirits, etc).

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[Build Draft] Nature's Prayer: Replaced Brilliance Aura with Life Tap. Added early game Rare Mystic Enchants to account for the Epic and Legendary Enchants requiring higher level spells to unlock.

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[Pending Restart] - Fixed an issue where the original versions of the class spells and the classless hero spells would stack with each other.

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[Build Draft] Grove Warden: Added early game power with Rare Mystic Enchants to account for the build's epic and legendary enchants requiring higher level spells. Shifted some talents around to make the overall flow smoother.

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[Pending Restart] - Fixed an issue where talents that affected your chance to hit with spells and abilities was not visually increased via your character panel.

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[Pending Restart] - [Original 9 Classes] - Corrected an issue where Mind Flay had an incorrect Spell Power scalin

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[Pending Restart] - [Original 9 Classes] - Fixed an issue where Conflagrate, Chimaera Shot and Seal of Command were "double dipping" on modifiers. The damage for the respective specializations has been increased to supplement the bugfix and try to retain their viability at endgame only.

Talentos e Habilidades

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Kill Shot - Spot Weakness now deals 20% reduced damage versus players.

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[Original 9 Classes] Fixed an issue where Glyph of Shadow would not trigger from Non-periodic Shadow damage critical strikes.

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[Warlock Class] Seed of Corruption now deals 10% reduced damage versus players.

Mundo

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Fixed an issue in invasions where Wail of Tongues would target all players and creatures in the entire zone. It will now only target players within 40 yards.

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Fixed an issue in invasions where Wail of Weakness would target all players and creatures in the entire zone. It will now only target players within 40 yards.

Masmorras e Raids

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[Zul'Farrak] Reduced the health of the Pyramid event mobs by 25% in mythic difficulty.

Encantamentos Místicos

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[Archimonde] Fixed an issue where the Drain Life damage from Unbounded Deathbringer did not have its PvP mod applied.

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Fixed an issue where Cauterizing Flames could proc the Fire Fire Fireball buff without having the enchant active, causing the cast speed reduction debuff to get stuck.

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[Faith Rekindled] Fixed an issue where it was not correctly triggering on allies.

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[Charged Tides] Fixed an issue where when used in conjunction with Tree of Wrath sometimes you would eat a Charged Tides stack that was generated instantly. Resulting in lost value from this Epic Mystic Enchantment.

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[Archimonde] Fixed an issue where Flame Burst from Harbinger of Flame did not have its PvP mod applied. It now deals 50% reduced damage to players.

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[Requires Launcher Update] Fixed an issue where Circle of Life, Natural Zeal, Momentum and Chaos Burn Mystic Enchants would not be visible.

2023/05/29

Geral

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[Build Draft] Cryotherapist: Added additional Rare Enchants to early levels to grant some additional needed power to those early levels.

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[Build Draft] Wet Work: Added Rare Mystic Enchants to add early level power to account for Legendary and Epic Enchants relying on higher level abilities.

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[Build Draft] Fleshripper: Shifted talent learn order to give Improved Revenge earlier. Added rare Mystic Enchants to improve early level flow.

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[Build Draft] Demoniac: Fixed an issue where the 60 PvE version was missing Bloodrage and Soul Link.

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[Build Draft] Beastial Ranger: Improved spell ordering for better flow. Swapped Trick Shots for Deadly Aim and added Aimed Shot. Added new Rare Enchants to improve early level flow and mana management.

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[Build Draft] Wind Berserker: Added Rare Mystic Enchants to early levels to account for Epic and Legendaries having higher level requirements. Ordered spells to make more sense and added all 1-handed weapons to suggested weapons.

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[Build Draft] Dragoon: Made additional updates to the leveling flow and added a missing strength of earth totem that was designed to be learned with Enhancing Totems talent. You will now also learn Taste for Blood as early as possible.

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[Build Draft] Boomer: Added early level mana regeneration talents and rare mystic enchants. Reworked spell learns to flow better. Replaced Travel Form with Blink as it was not usable in dungeons.

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[Archimonde] Bloodbath damage reduced by 10% in pvp combat.

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[Archimonde] Divine Storm Damage reduced by 10% in pvp combat.

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[Archimonde] You now take 5% reduced damage versus players.

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[Archimonde] Seal of Command damage reduced by 20% in pvp combat.

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[Archimonde] Overpower Damage increased by 20% in pvp combat.

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[Archimonde] Fireblast Damage increased by 5% in pvp combat.

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[Archimonde] Counterattack Damage reduced by 20% in pvp combat

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[Archimonde] Fireball Damage reduced by 5% in pvp combat

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[Archimonde] Mortal Strike Damage reduced by 10% in pvp combat

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[Archimonde] Seal of command Damage reduced by 20% in pvp combat.

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[Archimonde] Divine Storm Damage reduced by 10% in pvp combat.

Mudança

[Build Draft] Steward of Eternity - Adjusted the leveling build to ensure it has tools to smoothly heal groups through dungeons.

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[Build Draft] Crimson Champion - Replaced Divine Shield with Pain Suppression in the leveling build.

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[Build Draft] Bulwark - Added Seal of Command to the leveling build.

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[Archimonde][Pending restart] Corrected the tooltip of Predatory Instincts. Now it correctly states that it increases all damage from critical strikes instead of only melee physical.

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[Pending Restart] - [Original 9 Classes] - Fixed an issue where Seal of Command was dealing far too much damage (far more than intended). To supplement this bugfix, their overall damage has been increased by 12%.

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[Pending Restart] -- Fixed an issue where Clear Mind was not providing haste with Elemental Clearcasting [Original 9 Classes]

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[Pending Restart] - Fixed an issue where Lightning Overload was not affected by the blue REs [Original 9 Classes]

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[Archimonde] Orgrimmar and Stormwind Guards will now provide directions to their respective faction Sawmills.

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[Requires Launcher Update] Circle of Life, Natural Zeal, Momentum and Chaos Burn Mystic Enchants are now available.

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[Archimonde] Icicles from Ice Barrage now deal 10% reduced damage in arena.

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[Pending Patch Update] - An embossed glyph case has been added to Nordzdormu's mark of ascension rewards, inside you will receive a random glyph mystic enchantment. This aims to improve their overall circulation. REMINDER: These glyphs and glyph case are only usable and purchasable via the original 9 classes.

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[Pending Patch Update & Restart] - One Buildmaster Trophy will now be rewarded for the FIRST TIME you hit level 60 as an original 9 class. This allows for an alternative for getting Buildmaster Trophies rather than having them tied exclusively to build draft. Players who have already hit level 60 will receive this item in their mail.

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[Pending Restart] [Archimonde] You now take 10% less damage while in 1v1 arena.

Talentos e Habilidades

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Priest Class: Shadow Word: Death is now enabled again and will deal the correct amount of damage to the caster.

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Priest Class: Temporarily disabled Shadow Word: Death while we resolve a bug causing it to one shot the caster. While thematic to the name, this was not great gameplay.

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Fixed an issue where Demon Armor could not always be learned from Book of Ascension.

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Ice Lance (OG Mage) now deals 10% less damage versus players.

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Hurricane Strike now deals 20% reduced damage versus players.

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[Pending Restart] You now take 100% increased damage versus players while Mana-forged Barrier is active.

Mundo

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Hakkar's Offering cache was missing. It will be back in the proper place next restart.

Masmorras e Raids

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[Pending Restart] [Sunken Temple] Fixed an issue that prevented Shade of Eranikus from becoming attackable after Hazzas and Morphaz are defeated.

Encantamentos Místicos

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[Fingers of Stone] Increased the duration of the Fingers of Stone buff from 3 seconds to 6 seconds. This will make the enchant much more usable in Boomer Build draft and overall without needed weakauras or pro gamer reflexes.

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[Archimonde] [Pending Restart] Fingers of Death now properly explains how the [Mindblast!] buff is obtained - It's gained as an additional buff when [Mind Freeze] is procced, consuming either of these will remove the other one aswell.

2023/05/28

Geral

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[Archimonde] Battleground Experience has been increased by 25%

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[Archimonde] Battleground Experience buff has been increased from 3% per stack to 5%. This aims to make the benefit from potion of experience more comparable to the benefit in dungeons and open world.

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[Build Draft] Tainted Thunder Bear Improved spell selection. Adjusted Enchant learn levels to be granted earlier where possible and added Anger Management and Precision Rare Enchant for a smoother early game flow.

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[Build Draft] Thunderbear - Added Anger Management and Precision Rare Enchants to improve pacing at early levels.

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[Build Draft] Fixed an error where Shadowbear did not have drain soul.