
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
Myceilial healing now stacks 8 times.
Playing with poison now increases healing done by 3%.
Tranquil Essence now increases periodic healing by 3/6%.
Added mailboxes to the towns inside of Pale Reach.
Em Geral
[Pending Restart] - Fixed a bug where Runemaster was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Runemaster was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Primalist was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Reaper was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Venomancer was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Venomancer was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Tinker was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Tinker was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Sun Cleric was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Starcaller was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Starcaller was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Cultist was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Ranger was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Ranger was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Bloodmage was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Bloodmage was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Templar was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Templar was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Guardian was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Knight of Xoroth was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Witch Hunter was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Witch Hunter was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Felsworn was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Felsworn was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Witch Doctor was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Witch Doctor was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Barbarian was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Barbarian was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
Fixed a bug where greater (AoE) versions of class buffs were not the same value (often less) than their non greater version
Fixed a bug where ActionBarSaver was not usable in CoA.
Lowered chat limit history to 50 from 300 in ELVUI as a default, you can raise this back to 300. Storing and iterating chat this fast was consuming much client memory and causing client/lag crashed.
Disabled URL/Hyperlinking in ELVUI by default, you can re-enable this in settings, as this was consuming lots of memory and causing client lag/crashes.
Updated the UI to be transparent so you can still see the auction list, draggable, and to have an actual header in the auction pop up menu.
Updated the UI to be transparent so you can still see the auction list, draggable, and to have an actual header in the auction pop up menu.
Updated the UI to be transparent so you can still see the auction list, draggable, and to have an actual header in the auction pop up menu.
Added UI rollback handling for in-game “item was not found” failures so UI spent/quantity totals are actually accurate. Previously, auctionator would just show that you spent gold when you really didn't.
Added UI rollback handling for in-game “item was not found” failures so UI spent/quantity totals are actually accurate. Previously, auctionator would just show that you spent gold when you really didn't.
Added UI rollback handling for in-game “item was not found” failures so UI spent/quantity totals are actually accurate. Previously, auctionator would just show that you spent gold when you really didn't.
Fixed quantity tracking to count actual stack quantity, not just number of auction rows.
Fixed quantity tracking to count actual stack quantity, not just number of auction rows.
Fixed quantity tracking to count actual stack quantity, not just number of auction rows.
There is now a purchase summary when using the chain buy feature that shows Bought x for: Y amount of gold/silver/copper.
There is now a purchase summary when using the chain buy feature that shows Bought x for: Y amount of gold/silver/copper.
There is now a purchase summary when using the chain buy feature that shows Bought x for: Y amount of gold/silver/copper.
Added the `Chain buy` feature. This allows you to continue to the buy items without having to open/close menus. This is a toggleable feature.
Added the `Chain buy` feature. This allows you to continue to the buy items without having to open/close menus. This is a toggleable feature.
Added the `Chain buy` feature. This allows you to continue to the buy items without having to open/close menus. This is a toggleable feature.
Fixed broken Auction House buying flow where only one purchase worked before needing to leave/re-enter the Auction House menu.
Fixed broken Auction House buying flow where only one purchase worked before needing to leave/re-enter the Auction House menu.
Fixed broken Auction House buying flow where only one purchase worked before needing to leave/re-enter the Auction House menu.
**Auctionator Changelog**
**Auctionator Changelog**
**Auctionator Changelog**
A new version of details that supports level scaled damage is on the launcher now, update your addons. * [Lower level players should no longer look artificially weak in mixed-level groups] * [Higher players will see lower-level party members damage upscaled appropriately for the meter]. * [Lower level players will see higher level party members contribution] * [This only affects damage meter accuracy for your party members relative to you]
Fixed a bug where certain members were not receiving end of lfg completion, this includes experience and spoils
[Pending Restart] - Necromancer Ghoul's AI has been fixed to be more robust and will now function like other necromancer AI. Additionally, all necromancer minions will no longer attack enemies that you or your party members are not in combat with.
Em Geral
[Pending Restart] - Benediction no longer generates threat
[Pending Restart] - Fixed a bug where Noctis Blade was gaining more and more healing with level. This now correctly heals for 50% of the damage dealt.
[Pending Restart] - Oathkeeper's Benediction heal now scales with 30% spell power and 25% stamina and the base healing has been adjusted to be more in alignment with other heals. However, the healing done per stack has been decreased to 30% from 40%.
[Pending Restart] - [Brutality Barbarian] - Body Building now reads: When your strength is lower than your agility, your melee attack power is increased by 75% of your strength.
[Pending Restart] - [Brutality Barbarian] - Ogre Strength now increases your Strength by 25%, instead of increasing your melee attack power by 30% of your Strength.
Em Geral
[Pending Restart] - Void Power for Cultist has been reworked: Instead of gaining 2.67 healing power per DPS over 30 weapon dps it now provides approximately 1 healing power per weapon DPS up to 55 ~ weapon dps, where it then provides 4.67 healing power per weapon dps. This value is This value is further increased, by how slow your weapon speed is. (Bonuses are approximately: 3.6 speed: +22%, 3.7 speed: +26%, 3.8 speed: +30%, 3.9 speed: +35%).
[Pending Restart] - Necromancer's Overwhelming's Force Talent that gives your minions a 5% chance to restore 2% maximum mana and 2 Runic Power has been adjusted so that the proc chance is MULTIPLIED by the Life Force cost of the minion. So an abomination now has a 15% proc chance from 5%.
[Pending Restart] - Necromancer's Tears of Lordaeron talent has been reworked instead of gaining 5 runic power on direct critical strikes, it NOW reads: Direct Critical Strikes regenerate 3% of your maximum mana and 9% of your maximum runic power. Periodic critical strikes regenerate 1% of your maximum mana.
[Pending Restart] - Fixed a bug where the new change to Bone King was not highlighting blight when it procs.
[Templar] Argent Blade has received a 5 second cooldown.
[Necromancer] Now starts with Undead: Protect by default.
[Runemaster] Issue where Permafrost Rune was lasting 30 seconds against players has been fixed.
[Witch Doctor] Mojo Cauldron visual reworked to have no collision and be more aesthetic to the class.
[Knight of Xoroth] Hell’s Forge visuals reworked to have no collision, and look more badass.
[Guardian] Standard of Recovery threat generation reduced. It was pulling threat on spawn.
[Venomancer] Greater Spider Pheromones now provide a correct amount of Agility, equal to highest level of Spider Pheromones.
[Tinker] Restorative Beacon threat generation reduced. It was pulling threat on spawn.
[Sun Cleric] Justice no longer requires an offhand to be used. (Still requires an offhand for its secondary hit).
Em Geral
[Pending Restart] - Fixed a bug where DoT spells could not deal damage on their last tick.
[Pending Restart] - Fixed a bug where ALL Channeled Spells would lose ticks or sometimes get interrupted if used right after moving.
[Pending Restart] - Bloodmoon Blast base damage has been increased by 20% at rank 1, 26% at rank 2, 15% at rank 3 and 10% at rank 4. This is to bring their damage more in alignment with other casted spells at similar levels.
[Pending Restart] - Blood Shield from Blood Mage now increases your health regeneration by 50% up from 20% and now correctly allows all health to regenerate in combat. This buff to Bloodmage is supposed to help their early-game survivability with their spells costing health.
[Pending Restart] - Fixed a bug where Dungeon Spoils wouldn't be rewarded.
[Pending Restart] - [Cultist - Heretic] - Fixed a bug where Dark Infusion could sometimes fail to pick a target and would stop healing.
[Pending Restart] - Fixed a bug where command spells and grave march could cause your necromancer pets to go off to another mob in combat nearby.
[Pending Restart] - All tanks now have a 6% crit reduction against PvE monsters, making them crit immune against most mobs in PvE. This does not nullify defense requirement for tanks on gear, as mobs with the RPG overhaul can gain bonus crit chance. Defense rating is now more circumstantial rather than a requirement for you to tank. Defense Ratings' other properties are unchanged, it still decreases enemies chance to hit you, increases dodge, block, and parry chance.
[Pending Restart] - Bone King now also reduces the mana cost of Lichfrost by 100% in addition to its instant cast effect. Bone King will now also make Blight Instant Cast and have no mana cost.
Em Geral
[Pending Restart] - Necromancer Pet AI has undergone a comprehensive rewrite. Now, pets will no longer attack things that you aren't in combat with, they will not automatically go aggressive and start trying to help out other party members and will remain by your side unless the necromancer is attacked. This will stop your necromancer pets from going to attack things you never intended to attack.
Em Geral
The Bonus Experience Granted from War Mode and High Risk has been increased to 15% and 20% respectively up from 10% and 15%.
The Bonus Experience Granted from War Mode and High Risk has been increased to 15% and 20% respectively up from 10% and 15%.
Em Geral
The bats form Tirisfal Glade no longer silence every 18 seconds, they now silence every 22 seconds so that you can tame them as a pet at level 10 without being interrupted every cast.
Edrim Skysong now sells all versions of all obtainable Mythic 0 Items for Mythic Coins.
Em Geral
[Pending Restart] - Drain Soul and Death's Embrace no longer require you to recast the spell to gain the benefit of their execute damage. This damage will automatically be applied the moment a target is at the threshold for the increase to take its effect.
Basalthane - this is a changelog for a change that has been live. The damage of eruption has been reduced by approximately 33%. Effects like Guardian Spirit, Ardent Defender can no longer fully soak Eruption solo as a player.
Mythic+ Champions are no longer required to complete your Keystone, they still provide high trash completion for killing.
Mythic+ Champions are no longer required to complete your Keystone, they still provide high trash completion for killing.
Mythic+ Champions are no longer required to complete your Keystone, they still provide high trash completion for killing.
Em Geral
The Ribbon Dance Buff (15%) XP Buff now lasts for 2 hours from 1 and now persists through death.
Macros can now hold 511 characters up from 255.
Macros can now hold 511 characters up from 255.