
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Dawnrise] - Mystic Scrolls are now fully tradeable between players, opening up new ways to exchange and obtain Mystic Enchants.
Talentos e Habilidades
[Pending Restart] [Darkmoon] [Dawnrise] - Fixed a bug preventing Fiery Shield and Cauterizing Embers from scaling with Healing Power.
[Pending Restart] [Dawnrise] [Darkmoon] - Smite can now also trigger Serendipity.
[Pending Restart] [Dawnrise] [Darkmoon] - Fixed a bug causing Atonement healing to trigger more times than expected.
[Pending Restart][Darkmoon] [Dawnrise] - Fixed an issue where certain ranks of Holy Wrath, Riptide, Plague Swarm, Wyvern Sting, Nourish, Living Lightning, Astral Storm, Glacial Burst, Black Widow Strike, Thrash (Bear), and Healing Rain could not be learned correctly.
[Pending Restart][Darkmoon] [Dawnrise] Combustion now benefits melee and ranged abilities as well as spells.
[Pending Restart][Darkmoon] [Dawnrise] Fixed a bug where Astral Plasma, Astral Flare and Sunburst did not benefit from Malestrom Weapon.
[Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Enhanced Marksmanship]: Your ranged attacks have a 20% chance to grant Maelstrom Weapon.
[Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Divine Concord]: The Art of War now also makes Arcane Blast instant cast.
Em Geral
[Darkmoon] [Dawnrise] - Fixed a bug preventing Blood Arrow from healing you from its periodic damage. It's healing is now increased to 10% of it's periodic damage, up from 1%.
Talentos e Habilidades
[Pending Restart] - [Dawnrise] [Darkmoon] [Flashpoint]: Following the Classless rework, Explosive Shot could already trigger Hot Streak, meaning the previous version of this talent was no longer necessary. Flashpoint has been redesigned: Dealing damage with Explosive Shot grants Flashpoint, increasing the critical strike chance of your next Pyroblast by 8%. Stacks up to 6 times.
[Darkmoon] [Dawnrise] Increased Beacon of Shadows Spell Power coefficient by 130%.
[Darkmoon] [Dawnrise] Increased Vampirism's healing coefficient by 500%.
[Darkmoon] [Dawnrise] Fixed a bug causing Beacon of Shadow to not proc from Mind Flay.
Em Geral
Cost of training Classless spells is now reduced by 75%.
Battleground Spoils now give a modest amount of copper, silver, or gold.
Battleground Spoils now give a modest amount of copper, silver, or gold.
[Requires Restart] Honorable Defender now increases Experience from kills by 50% in addition to the Honor increase it already had.
[Requires Restart] Honorable Defender now increases Experience from kills by 50% in addition to the Honor increase it already had.
[General - Quest] Issue where the supertracker for the quest "The Right Hands" was not leading you to the right area has been fixed.
[Darkmoon] [Dawnrise] Battleground Win & Loss experience is now increased by 33%.
[Felsworn] Increased the base Energy cost of Chaos Rush by 5
Dark Iron War Censer from Thorium Brotherhood now has critical strike rating, rather than haste rating.
[Dawnrise] [Darkmoon] - The healing of Dark Transfusion has been increased at all ranks to bring it in line with other healing spells.
[Darkmoon] Fixed a bug that capped daily Case of Fortune acquisition.
[Pending Restart][Sun Cleric] Increased the update rate of Blessed Armor from 15 seconds to 2 seconds. Note: The low update rate previously made the talent look as if it does not work.
[Dawnrise] [Darkmoon] Fixed a bug where Ice Lance did not benefit from Fingers of Frost, preventing it from receiving its 300% damage increase.
[Pending Restart] [Darkmoon] [Dawnrise] Sinister Flurry now deals 130% weapon damage up from 100%, and correctly generates a combo point, even whilst you have Double Down.
[Pending Restart] [Dawnrise] [Darkmoon] - The healing of Cauterizing Fire has been increased at lower levels to bring it in line with other healing spells.
Talentos e Habilidades
[Pending Restart] Fixed a bug where the Rip transforms: Manaripper, Duskripper, Dawnripper, Flameripper, Frostripper, Boltripper did not scale with your Attack Power and Spell Power.
Em Geral
[Witch Hunter - Houndmaster] Sixfold Shot can now proc off of Shadowblast as well as still proccing off of Darkslayer.
Em Geral
[Guardian - Vanguard] Hammer of the Law Rank 7 base damage increased from 500 to 665.
[Guardian - Vanguard] Hammer of the Law Rank 6 base damage increased from 395 to 509.
[Guardian - Vanguard] Hammer of the Law Rank 5 base damage increased from 320 to 433.
[Guardian - Vanguard] Hammer of the Law Rank 4 base damage increased from 260 to 356.
[Guardian - Vanguard] Hammer of the Law Rank 3 base damage increased from 198 to 290.
[Guardian - Vanguard] Hammer of the Law Rank 2 base damage increased from 140 to 208.
[Guardian - Vanguard] Hammer of the Law Rank 1 base damage increased from 90 to 140.
[Guardian - Vanguard] Heavy Blow Rank 9 base damage increased from 564 to 623.
[Guardian - Vanguard] Heavy Blow Rank 8 base damage increased from 357 to 479.
[Guardian - Vanguard] Heavy Blow Rank 7 base damage increased from 282 to 399.
[Guardian - Vanguard] Heavy Blow Rank 6 base damage increased from 226 to 302.
[Guardian - Vanguard] Heavy Blow Rank 5 base damage increased from 141 to 236.
[Guardian - Vanguard] Heavy Blow Rank 4 base damage increased from 106 to 186.
[Guardian - Vanguard] Heavy Blow Rank 3 base damage increased from 68 to 106.
[Guardian - Vanguard] Heavy Blow Rank 2 base damage increased from 44 to 68.
[Guardian - Vanguard] With Honor now also increases the critical strike chance of Ram by 25%.
[Guardian - Vanguard] Seasoned Fighter increased to 15% from 10%.
[Guardian - Vanguard] Iron Guardian now also gives 2/4/6% critical strike chance per rank.
[Guardian - Vanguard] High Guard now also triggers Reprisal when you use Heavy Blow.
[Knight of Xoroth] Suffuse has received an increase of 300% to base healing. It now scales with 20% of your defense, down from 30%, 10% of stamina, down from 15% but now additionally scales with 5% of your attack power per tick. This is an overall buff to the ability at ALL gear levels.
[Knight of Xoroth - Defiance] Bulwark of Xoroth now also allows Meatsaw to apply Torn Flesh.
[Knight of Xoroth - Defiance] Fixed a bug where Shieldgore was not receiving bonus damage based on your block value.
[Knight of Xoroth - Defiance] Shieldgore Rank 7 base damage increased from 122 to 171.
[Knight of Xoroth - Defiance] Shieldgore Rank 6 base damage increased from 95 to 128.
[Knight of Xoroth - Defiance] Shieldgore Rank 5 base damage increased from 69 to 90.
[Knight of Xoroth - Defiance] Shieldgore Rank 4 base damage increased from 38 to 48.
[Knight of Xoroth - Defiance] Shieldgore Rank 3 base damage increased from 30 to 36.
[Knight of Xoroth - Defiance] Shieldgore Rank 2 base damage increased from 26 to 30.
[Knight of Xoroth - Defiance] Shieldgore Rank 1 base damage increased from 21 to 23.
[Knight of Xoroth - Defiance] Increased the attack power scaling of Hellfire Bellows by 11%
[Knight of Xoroth - Defiance] Increased the damage of Hellfire Bellows by 26%
[Knight of Xoroth - Defiance] Warden of Xoroth now also affects Meatsaw. Value increased from 20% to 30%.
[Knight of Xoroth - Defiance] Imps damage now additionally scales off of 50% your Block Rating, and their Firebolt now has higher AP scaling
[Knight of Xoroth - Defiance] Level 30 passive Strength -> Block rating conversion has been changed to 50% of Block Rating -> Strength instead
[Knight of Xoroth - Defiance] Level 40 passive now increases your strength by 3% for each active Imp
[Knight of Xoroth - Defiance] Level 20 passive has been buffed to reduce all damage taken by 1% for each active imp, consolidating the level 20 and 40 passive into one
Em Geral
[Pending Restart] - Heatwave has been changed to now heal the 5 lowest health allies for 15% of the healed amount up from 10%. Additionally, it now heals from Dawn Break in addition to its Illumination and Shine.
[Primalist] - Hand of the Earthmother Rank 8 base healing decreased from 1040 to 880.
[Primalist] - Hand of the Earthmother Rank 7 base healing increased from 375 to 450.
[Primalist] - Hand of the Earthmother Rank 6 base healing increased from 314 to 377.
[Primalist] - Hand of the Earthmother Rank 5 base healing increased from 265 to 318.
[Primalist] - Hand of the Earthmother Rank 4 base healing increased from 218 to 262.
[Primalist] - Hand of the Earthmother Rank 3 base healing increased from 168 to 202.
[Primalist] - Hand of the Earthmother Rank 2 base healing increased from 111 to 133.
[Primalist] - Hand of the Earthmother Rank 1 base healing increased from 48 to 58.
[Sun Cleric] Increased the spell power scaling of Daybreak from 59% to 71%
[Sun Cleric - Blessings] Daybreak Rank 7 base healing increased from 514 to 617.
[Sun Cleric - Blessings] Daybreak Rank 6 base healing increased from 475 to 570.
[Sun Cleric - Blessings] Daybreak Rank 5 base healing increased from 443 to 532.
[Sun Cleric - Blessings] Daybreak Rank 4 base healing increased from 378 to 454.
[Sun Cleric - Blessings] Daybreak Rank 3 base healing increased from 306 to 367.
[Sun Cleric - Blessings] Daybreak Rank 2 base healing increased from 227 to 272.
[Sun Cleric - Blessings] Daybreak Rank 1 base healing increased from 154 to 185.
[Venomancer] Decay now also applies Spore
Em Geral
[Runemaster] Weapon Engravings are no longer mutually exclusive to the weapon, meaning you can have two fire engravings on the same weapon.
[Pending Restart] - Nature's Call now correctly increases healing done from others rather than double increasing the value from you.
[Pending Restart] - [Barbarian - Brutality] - Storm of Steel now deals 90% weapon damage to monsters, up from 80%.
[Pending Restart] - [Barbarian - Brutality] - Decapitate now deals 220% weapon damage to monsters, up from 200%.
[Pending Restart] - [Barbarian - Brutality] - Crush now deals 275% weapon damage to monsters, up from 250%.
[Pending Restart] - [Barbarian - Brutality] - Brutal Swing now deals 135% weapon damage to monsters, up from 120%.
[Pending Restart] - [Barbarian] - Smash now deals 165% weapon damage to monsters, up from 150%.
[Pending Restart] - [Barbarian] - Barbaric Whirl now deals 135% weapon damage to monsters, up from 120%.
[Pending Restart] - Fixed a bug where Necromancer Minions were not correctly applying their AoE damage reduction against monsters causing them to die more often than intended.
[Pending Restart] - Fixed a bug where the Mythic Dungeon Spoils would sometimes not be rewarded to party members.
Em Geral
[Pending Restart] - Brewing Witch Doctor and Rot Venomancer can now trigger the replenishment effect.
[Pending Restart] - [Starcaller - Moon Guard] - Lunar Authority now increases all-school threat by 80%, up from 60%, and Arcane threat by an additional 80%, up from 60%.
[Pending Restart] - [Sun Cleric - Seraphim] - Sol Invictus now increases all-school threat by 70%, up from 50%. Holy and Fire threat bonus is unchanged.
[Pending Restart] - [Primalist - Mountain King] - Heart of the Mountain now increases all-school threat by 125%, up from 100%.
[Pending Restart] - [Venomancer - Fortitude] - Tank Stance Aura now increases all-school threat by 120%, up from 80%. Nature threat bonus is unchanged.