
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
Abilities that Consume Advantage from Ranger will be refunded the Advantage Points amount spent if your attack was missed, dodged, or parried.
Abilities that Consume Demonfire from Knight of Xoroth will be refunded the Demonfire amount spent if your attack was missed, dodged, or parried.
Fixed a bug where Onslaught could be permanently extended. It is now capped to a 20 second duration extension. Critical Strikes now extends the duration of Onslaught by 2 seconds (twice as much as before). The damage in PvE for Brutality Barbarian and Headhunting Barbarian has been increased by 29% from all spells, abilities and auto attacks.
Brutality Barbarian - All Damage done in PvE for Brutality has been increased by 18% as a result of this bugfix.
Fixed a bug where Onslaught could be permanently extended. It is now capped to a 20 second duration.
Em Geral
Ocean Kilt is now leather.
[Witch Hunter] Decimate now grants 20% increased damage to your Shadow Hound down from 30% but now also works on the caster increasing their damage done by 20%, haste by 30% and allowing their attacks to ignore armor.
[Witch Hunter] Rearmament now causes your Traps to incur no cooldown for 8 sec.
[Witch Hunter] Deal with the Devil now only increases the cost of your abilities by 10% down from 25%
Demon King level 40 passive has been merged into the level 20 passive for Defiance Knight of Xoroth - the new Demon King passive now reads: Everytime you block, your chance to parry an attack is increased by 10% until you parry. This effect stacks until you parry.
Fixed a bug where World Bosses were not removing PvE mode when you were in combat with them.
[Tinker] Mechanical Enhancements now reduces damage taken from bleeds by 20%, up from 10%.
[Tinker] The Mechano-Bear now generates increased threat with Mechano-Growl
[Tinker] Macro Designer now increases the duration of Beacons by an additional second, from plus 5 sec to plus 6 sec. (This allows an additional full tick to occur)
[Tinker] Goblin Depravity now creates a Crash Site instead of Tear Gas, now deals Fire Damage instead of Nature Damage.
[Tinker] Build: Restorative Beacon base value doubled, scaling increased by 6%.
[Tinker] Range of Med Pack increased from 10 yds to 30 yds.
[Tinker] Emergency Heal base value increased by 30%, cast time reduced from 1.8 sec to 1.5 sec.
[Witch Hunter] Night Elf can now be Witch Hunter.
[Witch Hunter] At level 40, you can now learn Trap Launcher, allowing you to launch your traps up to 30yds away.
[Witch Hunter] Darkslayer’s Lantern will now interrupt non-player spellcasting for 3 seconds against enemies that are stun immune.
[Witch Hunter - Inquisition] Stake Rank 7's damage has been increased from 486 to 675.
[Witch Hunter - Inquisition] Stake Rank 6's damage has been increased from 442 to 614.
[Witch Hunter - Inquisition] Stake Rank 5's damage has been increased from 401 to 557.
[Witch Hunter - Inquisition] Stake Rank 4's damage has been increased from 366 to 509.
[Witch Hunter - Inquisition] Stake Rank 3's damage has been increased from 314 to 437.
[Witch Hunter - Inquisition] Stake Rank 2's damage has been increased from 256 to 356.
[Witch Hunter - Inquisition] Stake Rank 1's damage has been increased from 201 to 279.
[Witch Hunter] Brimming Hatred now also regenerates 5% maximum mana upon critically striking, occurring once per 3 seconds.
[Witch Hunter] Tonic effectiveness has been increased across the board by 50%-100%, but the durations have been reduced to 10 seconds from 15 seconds.
[Witch Hunter] Vengeful Intent can now also trigger from avoided damage (dodge, parry, etc)
[Witch Hunter] A new passive talent has been added in place of Guard Strike: Black Guard.
[Witch Hunter] A new spell Guard Strike (interrupt) is now available from the class trainer at level 18. Moved from Black Knights talent tree.
[Witch Hunter] Heartless value increased by 10/20% (to 25/50%).
[Witch Hunter] Heartseeking Bolt cooldown reduced to 10 seconds from 15 seconds.
[Witch Hunter] Stake now ignores enemy armor, allowing it to deal more damage than Dawn Blade whilst your enemy is within execute health range as intended.
[Felsworn] Felbane can no longer target bosses.
[Felsworn] Legionfall now additionally causes your next Annihilan Strike to cost 50% less energy.
[Felsworn] Chaotic now gives 2 energy per melee ability critical strike, down from 3.
[Felsworn] Immolation Aura Rank 7's damage has been increased from 100 to 182.
[Felsworn] Immolation Aura Rank 6's damage has been increased from 67 to 145
[Felsworn] Immolation Aura Rank 5's damage has been increased from 45 to 129.
[Felsworn] Immolation Aura Rank 4's damage has been increased from 30 to 97.
[Felsworn] The damage absorb provided from Hateforged Barrier is reduced by 30%.
[Felsworn] Immolation Aura Rank 3's damage has been increased from 21 to 69.
[Felsworn] Immolation Aura Rank 2's damage has been increased from 12 to 42.
[Felsworn] Immolation Aura Rank 1's damage has been increased from 7 to 25.
[Felsworn] Cripple now reduces the target’s moving and casting speed by 40% down from 50%. It now ticks down 8% from 10% per stack. Duration remains unchanged.
[Felsworn] Nether Strength cooldown reduction reduced from 1 sec to 0.5 sec.
[Felsworn] Bulwark of Azzinoth damage reduction value reduced from 10% to 5%.
[Felsworn] Scaling of Pure Hatred reduced from 30% Maximum Health scaling to 15% Maximum Health scaling.
[Felsworn] Outland Slaver damage increase lowered by 5/10%.
[Felsworn] Nether Disciple no longer provides dodge chance.
[Felsworn] Felcaked Blades agility scaling increased from 20% to 25%.
[Felsworn] Azzinoth’s Assault base damage increased by 20%.
[Templar] Scarlet Training now transforms your Argent Blade into Scarlet Hammer, instead of Chastise.
[Runemaster] There is work being done to improve the Weapon Enhancements.
[Runemaster] Overloaded Flame Glyph duration has increased from 5 seconds to 12 seconds, but the tick rate has been reduced from 1 second to 1.5 seconds (3 extra ticks).
[Runemaster] Unleashed Flame Glyph duration has increased from 6 seconds to 10 seconds (2 extra ticks).
[Runemaster] Tempo now additionally increases the damage of Runic Brand.
[Runemaster] Hoarfrost AoE Range increased from 5 yds to 8 yds.
[Runemaster] Runic Brand Attack Power scaling has been reduced from 30% -> 28%, but now has an additional 15% Spell Power scaling.(This spell had zero spell power scaling before)
[Runemaster] Fist of the Ancients Attack Power scaling has been reduced from 65% -> 58%, but now has an additional 20% Spell Power Scaling (This spell had zero spell power scaling before)
[Runemaster] Primordial Strength Attack Power to Spell Power scaling conversion increased from 25% -> 30%
[Runemaster] Runic Explosion base damage has been increased by approximately 25%.
[Sun Cleric] All Gavel Spells now deal 100% weapon damage up from 80%.
[Sun Cleric] Ancient Rites now grants you 150/300/450% of your intellect as mana, in addition to its previous effects.
[Sun Cleric] Luminary Mendicant now additionally causes your Horusath Blast to silence the target.
[Sun Cleric] Adjudicator now additionally causes your Justicar’s Wrath to deal 50% more damage if it strikes only a single target.
[Sun Cleric] A new capstone has been added to Valkyrie: Sunstorm.
[Sun Cleric] Justice now deals 50% Weapon Damage up from 40%.
[Sun Cleric] Radiant Halberds effect has been merged with Champion’s Arrival
[Sun Cleric] Sun Stride description now reflects its effect more accurately. Sun Stride now also frees you from slows and roots.
[Sun Cleric] Adjudication was also renamed to Herald of Dawn to not be confused with the Adjudicator talent in Seraphim.
[Sun Cleric] Fixed an issue where Adjudication would trigger a Rank 1 Dawnsear instead of the highest known rank.
[Sun Cleric] Vows now have a reduced global cooldown.
[Sun Cleric] Vows are now on the stance bar.
[Stormbringer] Ride the Lightning now has a 30 yd range instead of 40 yds. 40 yds often left you teleporting into walls.
[Stormbringer] Volt no longer scales with haste.
[Stormbringer] Ride the Lightning is now on a separate GCD from the main GCD so that it cannot be accidentally double-tapped.
[Stormbringer] Added 2 new abilities to the Air Elemental - Cyclonean Protection and Wind Tunnel.
[Stormbringer] Drown maximum stack count has been raised to 8, up from 6.
[Stormbringer] Unshackle and Windsurf are no longer on the GCD.
[Stormbringer] Shockingly Powerful now causes critical strikes with Torrential Wrath to trigger Conductive directly.
[Stormbringer] Conductive no longer consumes, now has lower value per stack and stacks higher. This is a shocking change. This change will be monitored closely over the next few days.
[Stormbringer] Fixed an issue where damage from Stormcloud could not critically hit.
[Stormbringer] Kinetic Energy duration increased from 8 sec to 10 sec.
[Strombringer] Thorim's Gift now inherits 15% of the damage dealt from Arm of Thorim, up from 10%.
[Strombringer] Flux Arc duration increased from 8 sec to 10 sec.
[Darkmoon] [Dawnrise] - Fixed a bug where Unholy Frenzy had no cooldown. It now has it's intended cooldown of 3 minutes.
[Witch Doctor] Mojo:Jungle Thistle no longer provides a threat reduction to targets hit, secondary effect value increased by 10%. (This effect had potential to hit the tanks through AOE application, making them lose threat)
[Witch Doctor] Triggered damage from Puppeteer’s Threads can no longer be reflected.
[Witch Doctor] Fixed rank value progression of Spirit in a Bottle not consistently granting gains on rank gain.
[Witch Doctor] Fixed an issue where the Healing Ward radius would be inconsistent.
[Witch Doctor] Fixed an issue where Spirit Link Idol would not grant its effect for full duration and was not affected by Hastened.
[Witch Doctor] Damage of Godslayer now more evenly split between base and scaling.
[Witch Doctor] Spirit Volley now uses ranged critical strike chance.
[Witch Doctor] Loa Spirits chance to allow Reclamation to cast an additional time has been reduced by 1%, meaning at max Spirits, the chance to cast an additional time is 20%, down from 25%.
[Witch Doctor] Increased Spirit Glaive’s base damage and scaling by 69%.
[Witch Doctor] Increased Veil of Darkness’s base damage and scaling by 22%.