
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
[Warlock] [Immolation Aura] The damage of Immolation Aura has been reduced by approximately 9%. This spell was significantly performing across many types of content.
[Warlock] [Hand of Gul'dan] Hand of Gul'dan now grants you an aura marking the duration of your summons for easier tracking.
[Warlock] [Incinerate] The damage of Incinerate has been reduced by approximately 7% at level 60. The downscaled version of this spell was a little overtuned, which is part of the reason why Destruction Warlocks have been overperforming.
[Warlock] [Chaos Bolt] now has 20% less base damage but 15% more scaling. This will be a slight (~4-8%) nerf to Chaos Bolt damage at current gear levels. This change fixes an imbalance with Chaos Bolt causing it to be too powerful at lower gear levels but to quickly drop off in later progression tiers. With these changes Chaos Bolt will stay roughly equally strong within the Destruction Warlock kit at all gear levels.
[Hunter] [Epic: Molten Ammo] This now makes Explosive Shot empower your next two steady shots, up from just one. The effect is unchanged - makes Steady Shot deal an additional 70% damage as Fire.
[Hunter] [Epic: Quickfire Tactics] Now reduces the cooldown of Flare Strike by 5 seconds, up from 4.
[Hunter] [Epic: Savagery] This enchant no longer removes the snare effect from Wing Clip.
[Hunter] [Epic: Combat Rhythm] This now causes our Mongoose Bite and Counterattack to increase the damage of your next Arcane Shot, Quick Shot or Explosive Shot by 10%, down from 15%.
[Hunter] [Epic: Trick Shots] This enchant now always triggers when casting Multi-Shot (no longer requires hitting three targets). In addition the duration has been increased to 8 seconds, from 6, and damage has been increased by 20%.
[Hunter] [Epic: Concussive Trauma] This enchant now makes your Concussive Shot target take 12% increased damage from your ranged and melee abilities, up from 10%.
[Hunter] [Epic: Power Through] This now increases the damage of Power Shot by 35% against creatures, up from 25%.
[Hunter] [Legendary: Blood Tracker: Deadly Bite] The damage of the Deadly Bite damage-over-time effect has been reduced by approximately 15%. This will result in an overall nerf to specs using this LRE of around 1-2%.
[Hunter] [Legendary: Barbed Shot] This now grants 10% attack speed, down from 20%. The damage of the shot itself has been increased by 25%.
[Hunter] [Legendary: Flare Strike] This now fires three barrages at the enemy. The overall damage of this ability has been increased by approximately 50% from previously.
[Hunter] [Legendary: Expunge] Expunge now restores 20% of your base mana when it explodes.
[Hunter] [Flanking Strike] Range has been increased to 25 yards, up from 20. The cooldown has been reduced to 25 seconds, down from 30.
[Hunter] [Piercing Shots] Fixed a bug where the damage from Piercing Shots would be the value of only the most recent critical hit and would not roll over the remaining damage. (Buff)
[Hunter] [Invigoration] This now grants 2% mana per point, up from 1%.
[Hunter] [Efficiency] This talent now reduces mana costs by 4/8/12/16/20%, up from 3/6/9/12/15%.
[Hunter] [Master Marksman] This talent now reduces mana cost by 10/20/30%, up from 9/17/25%.
[Hunter] [Rapid Recuperation] The mana regenerated by this talent when Rapid Fire is active has been increased to 6%, up from 4%, and after killing has been increased by 3%, up from 2%.
[Hunter] [Rapid Killing] This talent now reduces the cooldown of Rapid Fire by 30/60 seconds, down from 60/120 seconds. Before this patch Rapid Fire had 3 minutes cooldown when this was talented, and now it will be 2 minutes.
[Hunter] [Rapid Fire] The cooldown of Rapid Fire has been reduced from 5 minutes down to 3.
[Hunter] [Glyph of Explosive Trap] This now makes the periodic damage of both Explosive Trap and Immolation Trap capable of critting. It has also been renamed to Glyph of Fire Traps.
[NEW] [Hunter] [Glyph of Immolation Trap]: Your Immolation Trap effect causes your auto-shot to deal an additional 25% damage as Fire.
[Hunter] [Immolation Trap] The damage of Immolation Trap has been increased by roughly 250%.
[Hunter] [Explosive Trap] The damage of Explosive Trap has been reduced by about 25%
[Druid] [Epic: Bash and Thrash] The threat generated by Bash with this enchant has been significantly increased. With this enchant, Bash hits the threat table like a charging ursine freight train.
[Druid] [Epic: Razor Sweep] The energy restored from this enchant no longer requires your Claw or Mangle to hit two targets.
[Druid] [Epic: Nature’s Abundance] This now restores 2% base mana, down from 3%.
[Druid] [Epic: Blooming Power] This enchant now grants 50% increased critical chance to Regrowth and Nourish, up from 30%.
[Druid] [Epic: Moon’s Wrath] This now grants 8% spell critical strike chance, up from 6%.
[Druid] [Epic: Elune’s Fury] The haste granted by this enchant now lasts for 18 seconds, up from 12.
[Druid] [Epic: Surging Eclipse] This enchant has been tweaked slightly and now reads: Dealing damage with Starsurge while no Eclipse is active, guarantees that your next Wrath or Starfire triggers Eclipse. Eclipse now grants 30% instead of 40%. The biggest change is the removal of the 30 second internal cooldown, which will make this enchant feel much more natural to play with.
[Druid] [Legendary: Ironfur] The duration on the buff granted by Ironfur is no longer separate. This will not only make this enchant more powerful, but also significantly easier to understand and track.
[Druid] [Legendary: Guardian Mastery] now grants 4% health and critical strike chance, up from 3%.
[Druid] [Legendary: Predator’s Wrath] Wraths cast through this enchant now gain additional damage equal to 30% of your attack power, up from 20%.
[Druid] [Legendary: Fury Unleashed] This enchant was barely ever picked and has been reworked to have a more clear identity. The new version reads: Your Mangle has 15% increased critical strike chance and extends the duration of Rip on your target by 1 second. Using Tiger’s Fury unleashes a ferocious swipe on up to 5 enemies in front of you. Each enemy hit reduces the cooldown of Tiger’s Fury by 2 seconds.
[Druid] [Legendary: Feral Mastery] This now also affects Rake.
[Druid] [Legendary: Efflorescence] The mana cost of this spell has been increased to be more reasonable with what it does. It previously cost less than a single cast of Rejuvenation, in spite of doing AoE healing and applying five stacks of Rejuvenation. It will now cost 2.5x as much as Rejuvenation.
[Druid] [Legendary: Flow of Life] The duration of the Tranquility-like spell taught by this enchant has been reduced to 8 seconds, down from 12. Its base cooldown has been reduced from 4 minutes down to 2. With the Improved Tranquility talent, this will now have a 48 second cooldown.
[Druid] [Legendary: Spirit of the Forest] Increased the healing of the Rejuvenation effect by approximately 30%.
[Druid] [Legendary: Overflow] The cast time reduction and mana cost reduction is increased to 15% per stack, up from 10%. In addition, the Overflow from Healing Touch now has a 15 yard range, up from 8.
[Druid] [Legendary: Balance Mastery] Now gives 5% damage/critical strike chance, up from 4%.
[Druid] [Artifact: Stampeding Roar] This now has a 20 yard radius, up from 10. Its cooldown has been reduced to 90 seconds, down from 120.
[Item] Idol of Rejuvenation now makes your Rejuvenation scale as if you had +53 spell power (resulting in +13 healing per tick), but instead adding 53 flat healing to each tick. Fixing this bug will be a nerf to Rejuvenation for Druids.
[Druid] [Glyph of Healing Touch] Now reduces the cast time of Healing Touch by 1.25 seconds, down from 1.5 and reduces the mana cost by 20%, down from 25%.
[Druid] [Nourish] Base healing increased by 25% and coefficient by 20%. In addition, Nourish gains 30% additional healing when a Healing over Time effect is on the target, up from 20%.
Em Geral
Fixed a bug where the threat from Tactical Mastery was applying outside of Defensive Stance.
[Venomancer] Fortitude and Rot have had significant work done to polish their trees out, expect many nodes to have been adjusted or reworked.
[Venomancer] Stalking and Vizier have seen a complete overall, expect many nodes and abilities to have been changed.
[Venomancer] Initial node of class tree for Stalking and Fortitude is now Chitinous Fury with increased cooldown.
[Venomancer] Ambush Predator now in class tree capstone.
[Venomancer] Versatile and deadly damage reduction down by 2%.
[Venomancer] Scorpid Swiftness now Natural Weapons, increasing critical strike chance of all Scorpid Form abilities.
[Venomancer] Charm of Warding value reduced by 1.
[Venomancer] Venomtip Poison is now a Fortitude talent at level 27. Target count reduced.
[Venomancer] Stinging Chitin now increases damage of Tail Sweep and Tail Strike.
[Venomancer] Corrosive Singer now Corrosive Expulsion, causing damage of Expulsion to reduce enemy armor.
[Venomancer] Unbreakable replaced by Potent Expulsion, increasing damage of Expulsion.
[Venomancer] Barbed Stinger now also has AP scaling.
[Venomancer] Barbed Stinger no longer taunts, but is now capable of gripping the enemy to you on recast.
[Venomancer] Shadra's Gift now causes Barbed Stinger to increase the target's nature damage taken.
[Venomancer] Scorpid Alacrity now increases your dodge chance.
[Venomancer] Slimy is now in switch with Slimy Stingers, later in the tree.
[Venomancer] Rapid Injection now also increases tick rate of Venomtip Poison instead of Drown in Poison doing it.
[Venomancer] Scorpion Poison split into Scorpion Poison and Rapid Injection.
[Venomancer] One Man's Poison value reduced by 3.
[Venomancer] Scorpion King now increases your damage versus enemies above 80% health and below 20% health.
[Venomancer] Vile Fury no longer causes Vile Stinger to generate rage.
[Venomancer] Tail Sweep now strikes all nearby targets.
[Venomancer] Sting is now called Tail Sweep and is available at baseline at level 10.
[Venomancer] Primordial Sludge now Unbreakable, allowing Exposed Flesh to stack 5 more times and reduces its damage taken penalty.
[Venomancer] Corrosive Mist now increases effectiveness of Weakening Venom.
[Venomancer] Corrosion is now baseline at level 10 and reduces attack power.
[Venomancer] Harden cooldown increased by 1 min. Initial damage reduction reduced by 35%.
[Venomancer] Barbed Stinger now clears Exposed Flesh stacks and its duration is based on cleared stacks.
[Venomancer] Carapace Regeneration damage reduction reduced to 4%, but now properly gains increased healing per stack.
[Venomancer] Expose Armor now also triggers from dodges and parries.
[Venomancer] Toxic Sludge replaced by Expulsion, clearing Exposed Flesh stacks to apply a damage over time effect to nearby enemies with duration based on stacks cleared.
[Venomancer] Ancient Chitin removed
[Venomancer] Regrow Exoskeleton value reduced by 20%.
[Venomancer] Slimestriker now increases armor contribution from items by 20%.
[Venomancer] Mamba Mentality now works with Stalker Form
[Venomancer] Added Arachnophobia, Lure, and Parasite spells baseline, only usable from Stealth
[Venomancer] Can no longer equip shields.
[Venomancer] Venomancers can no longer use shields
[Venomancer] Rot capstone row has been repathed
[Venomancer] Rot Away values increased to 25% from 15%
[Venomancer] Decaying Limbs has been reworked
[Venomancer] Cycle of Decay now works on all Venom Bolts within 6 sec instead of only 2 within 8 sec.
[Venomancer] Rotweaver Form has changed back to its original model. For players who enjoyed the previous model: we will look into making an Incarnation to give options for the look of this shapeshift in the future.
[Venomancer] Miasma deprecated
[Venomancer] Rot Lich now triggers from direct damage dealt
[Tinker] Master Technician range increased from 10yds to 25yds to accommodate the shift from melee to ranged. Now also hits 12 targets, up from 5.
[Tinker] Mechanics level 20 passive now causes your pet to cause you to generate 5 scrap instead. (Note: This effect used to say that it was giving +1 second to Mechsuit, but since Mechsuit is no longer a duration and is just limited by scrap, it effectively did nothing. Generating 5 scrap is the equivalent of one second.)
[Tinker] Restorative Beacons can now be overlapped and a target can be healed by multiple beacons at the same time.
[Tinker] Explosives Expert now gives 2% max mana instead of 4% base mana and now works with critical strikes from your summons
[Templar] Deep Meditation now increases healing of Meditation instead of creating a separate heal on a separate tick timer.
[Templar] Untainted is now a flat physical damage reduction of a lower value instead of an absorb.