
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
[Necromancer] Crypt Swarm now has no cooldown baseline
[Necromancer] Command: Skeletal Slime has been reworked
[Necromancer] Lich Bolt now has a 10 sec cooldown and an increased Runic Power cost
[Necromancer] The above three changes were done to maintain the mass zombie horde playstyle but limit the amount that is coming out all at once, which can be performance heavy.
[Necromancer] Graverobber now gives your Animate: Zombies a chance to summon an additional Greater Zombie
[Necromancer] Plague Horde now summons 3 zombies immediately and 3 more every 3 sec for 6 sec.
[Necromancer] Study of Death talent has been reworked
[Necromancer] Crypt Keeper now has a damage bounce penalty.
[Necromancer] Issue where Whelp Master was not summoning a Frost Whelp has been fixed
[Necromancer] Frigid Ward slightly nerfed on base points and SP Scaling, roughly ~15%
[Templar] Sanctified Smash now has no cooldown
[Templar] Righteous Lunge now transforms into Sanctified Smash
[Templar] Holy Warrior reworked and now has a switch node called Paladin Training
[Templar] Holy Warrior effect moved to a new level 20 passive for Zealot
[Chronomancer] Fortify Timeline now has an additional effect
[Chronomancer] Times passive now displays the Aeons and no longer provides a Bronze Protector
[Chronomancer] Converge the Infinite and The Vast Infinite reworked
[General] Supports will now just be listed as Supports in the talent selection screen
[General] A significant amount of positive effects no longer affect minions and guardians.
[General] A global bug that caused instant cast abilities to not display their mana cost has been fixed.
Talentos e Habilidades
[Shaman] [Improved Water Shield] This now has a 40% chance to trigger from Chain Heal, up from 30%.
[Shaman] [Chain Heal] Mana cost reduced by 10%.
[Priest] [Legendary: Shadow Visions] Empowered Vampiric Touch now causes your target to take 20% increased periodic damage from you, up from 15%.
[Priest] [Legendary: Holy Ascension] Now increases the damage and critical strike chance of your next two Smite casts by 20%, up from 10%.
[Priest] [Shadow Form] Shadow Form now makes Shadow Word: Pain benefit from haste.
[Warlock] The damage caused when Unstable Affliction is dispelled has been increased by 25%.
[Warlock] Fixed an issue causing Curse of Doom to do slightly too much damage due to benefitting from certain periodic damage modifiers it should not benefit from.
[Warlock] Fixed a bug where Curse of Doom did not benefit properly from spell power scaling. This bugfix would be a significant damage increase to Curse of Doom, so the base damage values have been slightly adjusted to account for this.
[Hunter] [Epic: Steady Pace] This enchant now makes Improved Steady Shot also trigger from using Quick Shot.
[Hunter] [Epic: Power Through] No longer grants a passive 35% increase damage to Powershot. Instead every time the cooldown reduction is triggered you will also trigger a stack of Power Through increasing the damage and critical strike chance of your next Power Shot by 5% per stack. Stacks up to 8 times.
[Hunter] [Legendary: Powershot] This ability now benefits from Improved Steady Shot.
[Hunter] [Marksmanship Talent: Piercing Shots] Piercing Shots can now trigger from Auto Shot.
[Hunter] [Quick Shot] Increased the damage of Quick Shot by approximately 30%.
[Warrior] [Epic: Power Slam] This now also gives your Slam a 50% chance to trigger 5 seconds of your Enrage talent.
[Warrior] [Legendary: Heavyweight] Ready to Crush now increases the damage and critical chance of Mortal Strike by 40%, up from 30%.
[Warrior] [Legendary: Colossus Smash] The damage of Colossus Smash has been increased from 150% of weapon damage to 180% of weapon damage.
[Priest] [Legendary: Wraithweaver: Shadow Orbs] - Increased the movement speed of Shadow Apparations by 75%.
Em Geral
[Pending Restart] - A New Shoulder Enchant is available from earning exalted reputation with the Zandalar Tribe. It's called: Zandalar Signet of Endurance and provides +16 Stamina to a shoulder slot item.
[Pending Restart] Added an aditional acquisition method to the enchant [Mystic Enchant: Elemental Mastery] for players that have a positive reputation with Timbermaw Hold Faction so that you can always acquire it.
Fixed a bug where the Fire Elemental was gaining more scaling than intended. This fix was meant to go live with the last balance update.
Missões
[Pending Restart] Fixed a bug where Druids could not accept Zandalarian Shadow Talisman & follow-up quests from Falthir the Sightless.
Em Geral
With recent performance fixes - we have updated how fast AoE auras like Bladestorm, Solar Beam, Thunderclap, Consecrations update their potential targets. Sometimes before, you could be running away and still get tagged by the hit. This should happen much less frequently now.
Talentos e Habilidades
[Pending restart] [Hunter] Auto-Shot no longer deals reduced damage in PvP combat, from being reduced by 10%. This PvP mod is no longer necessary since the other balance changes mean these specs are in a much healthier place than during the alpha when these mods were added.
[Pending restart] [Warrior] Deep Wounds no longer deals reduced damage in PvP combat, from being reduced by 20%. This PvP mod is no longer necessary since the underlying issue of Deep Wounds ignoring Resilient Constitution has been fixed.
[Pending restart] [Item set bonus] Mythical Protector is now 30% less effective in PvP combat. This PvE Dungeon set bonus was too powerful in PvP scenarios.
[Pending restart] [Hunter] Auto-Shot no longer deals reduced damage in PvP combat, from being reduced by 10%. This PvP mod is no longer necessary since the other balance changes mean these specs are in a much healthier place than during the alpha when these mods were added.
[Pending restart] [Warrior] Deep Wounds no longer deals reduced damage in PvP combat, from being reduced by 20%. This PvP mod is no longer necessary since the underlying issue of Deep Wounds ignoring Resilient Constitution has been fixed.
[Pending restart] [Item set bonus] Mythical Protector is now 30% less effective in PvP combat. This PvE Dungeon set bonus was too powerful in PvP scenarios.
[Pending restart] [Hunter] Mongoose and Counterattack now deal 10% increased damage in PvP combat.
[Pending restart] [Mage] Fireball and Scorch now deal 5% increased damage in PvP combat.
[Pending restart] [Mage] Living Bomb and instant Frostfire Bolt (Brain Freeze) now deal 10% reduced damage in PvP combat.
[Pending restart] [Warlock] Chaos Bolt now deals 5% reduced damage in PvP combat.
[Pending restart] [Warlock] Shadow Crash now deals 10% reduced damage in PvP combat.
[Pending restart] [Shaman] Adjusted the recent Feral Spirits bug fix so the resulting damage increase only applies in PvE combat.
[Pending restart] [Shaman] Healing spells cast with the Enhancement talent Maelstrom Weapon are now reduced by 4% per stack of Maelstrom Weapon in PvP combat.
[Pending restart] [Shaman] Windfury and Lightning Shield now deal 10% reduced damage in PvP combat.
[Pending restart] [Priest] Improved Devouring Plague now deals 15% reduced damage in PvP combat - This is a temporary measure while a bug causing this talent to bypass Resilience is being worked on.
[Pending restart] [Priest] Prayer of Mending is now 10% less effective in PvP combat.
[Pending restart] [Rogue] Eviscerate and Ambush now deal 10% reduced damage in PvP combat.
[Pending restart] [Druid] Starfire and Wrath now deal 5% increased damage in PvP combat.
[Pending restart] [Druid] Starfall now deals 10% reduced damage in PvP combat.
World
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
Em Geral
[Pending Restart] Fixed a bug where the acquisition method of the Mystic Enchant Impeccable Timing was unclickable.
Em Geral
[Pending restart] Fixed an issue introduced in yesterday’s update that caused Rage generation to be calculated incorrectly, resulting in noticeably reduced Rage gains.
Em Geral
This change has been live, but Gri'Lek now adds A LOT of threat to his chase target. This will prevent you from overaggroing him while he's chasing another target.
[Pending Restart] - A Spirit of Sharing buff from Pilgrims Bounty now lasts for 2 hours & persists through death!
Talentos e Habilidades
[Worldforged Item] - [The Blight Bomber]: Fixed a bug where it would summon an additional plaguehound when upgraded. Fixed a bug where the upgraded versions summons had the wrong damage modifier applied and dealt more damage than intended.
[Worldforged Item] - [Necklace of the Sunken Empire]: The mana regen effect averaged out to nearly 60 mana per 5 seconds, making it a huge outlier when compared to other similar items in the same slot. The mana regenerated has been reduced from 105 to 75 per tick. Its proc chance has been increased from 10% to 20% and its internal cooldown raised from 35 seconds to 50 seconds.
[Worldforged Item] - [Arcane Glinting Shard]: Now absorbs up to 750 damage, down from 1000. Duration has been increased from 10 seconds to 20 seconds.
[Worldforged Item] - [One Ring to Flame Them All]: Fixed a bug where the self damage was being reduced more than intended. The overall damage of this ring has been reduced by around 30%, and it now also deals 30% reduced damage in PvP.
[Warrior] [Epic: Roar of Dread] Cooldown reduced to 15 seconds, down from 20.
[Warrior] [Epic: Revitalizing Revenge] This has been updated. The new tooltip reads: Using Revenge while Enraged Regeneration is active extends its duration by 2 seconds and heals you for 8% of your missing health. While not active, Revenge reduces the cooldown of Enraged Regeneration by 5 seconds. These effects do not work when fighting players.
[Warrior] [Epic: Desperation]: This enchant now adds up to +40% damage (from 33%) and up to +100% healing from Bloodthirst based on how much health you are missing.
[Warrior] [Epic: Cleaving Slam] In addition to making Slam hit an additional nearby target, its rage cost is also removed.
[Warrior] [Epic: Power Slam] Proc chance increased from 40% to 50%.
[Warrior] [Epic: Overwhelming Rage] Now also increases Rage generated from dealing damage by 20%.
[Warrior] [Epic: Raging Onslaught] This buff now also makes your next Raging Blow cost 10 less rage. In addition, the buff duration is refreshed when using Raging Blow.
[Warrior] [Legendary: Fury Mastery] Now also increases your chance to critically strike by 3%.
[Warrior] [Legendary: Raging Blow] now deals 150% weapon damage, up from 120%.
[Warrior] [Legendary: Storm Bolt] now has a 40 second cooldown, up from 30. The buff granted by it now also increases the critical strike chance of your Thunder Clap by 50%, and now lasts for 20 seconds (up from 15).
[Warrior] [Sudden Death] Fixed a bug where Sudden Death only would proc from auto-attacks. It now properly procs from abilities too. Proc rates have been adjusted to reflect this change. This bugfix will overall result in a very slight buff to how often Sudden Death procs.
[Warrior] [Deep Wounds] Fixed a bug where Deep Wounds damage did not get reduced by Resilient Constitution. This will be a fairly significant nerf to the burst damage of all types of Warriors in PvP, especially at high gear levels.
[Warrior] [Enraged Regeneration] Now has a 2 minute cooldown, down from 3.
[Warrior] [Furious Attacks] The proc chance of this talent has been increased from 5.5/7.5 PPM (for ranks 1 and 2 respectively) up to 6/12 PPM. This means it will be significantly less likely to fall off as long as you keep attacking the target. It now also triggers Heroic Strike and Cleave in addition to regular melee swings.
[Warrior] [Bloodthirst] now makes your next three attacks heal you for 2% of your maximum health, up from 1%. Glyph of Bloodthirst further increases this by an additional percent, up to 3%.
[Shaman] [Improved Fire Nova] This now increases the damage of Fire Nova by 15/30%, up from 10/20%, reduces the cooldown of Fire Nova by 1/2 seconds, down from 2/4, and also reduces its mana cost by 15/30%.
[Shaman] [Fire Nova] This spell has had its cooldown reduced to 8 seconds, down from 10. In addition, its base mana cost has been reduced by 20% and damage by 10%.
[Shaman] [Epic: Primal Tide] The buff granted by this enchant now lasts for 60 seconds, up from 10.
[Shaman] [Epic: Molten Outburst] In addition to its current effect, this enchant now removes the mana cost from Earthquake.
[Shaman] [Epic: Cataclysmic Sundering] This enchant now makes dealing damage with Flametongue weapon reduce the cooldown of Sundering by 1 second. In addition, a bug was fixed where the incapacitate effect could be broken by the burning ground also triggered by this enchant.
[Shaman] [Epic: Healing Tide] This enchant has been slightly rework, the new tooltip reads: Placing Healing Stream Totem will release an initial pulse, instantly healing nearby allies. Your Healing Stream Totem healing is also doubled for 20 sec after being placed, but Healing Stream Totem now has a 20 second cooldown.
[Shaman] [Epic: Healing Tide] This enchant has been slightly rework, the new tooltip reads: Placing Healing Stream Totem will release an initial pulse, instantly healing nearby allies. Your Healing Stream Totem healing is also doubled for 20 sec after being placed, but Healing Stream Totem now has a 20 second cooldown.
[Shaman] [Epic: Totem Master: Fire] This has been reworked. The new tooltip reads: Your Fire totems cost 30% less mana. All your Fire totems now apply the effect of Flametongue Totem or Totem of Wrath (if known) when placed.
[Shaman] [Epic: Zephyr] The buff granted by this now lasts for 20 seconds, up from 15.
[Shaman] [Epic: Converging Elements] This enchant now stacks up to 10 times, up from 5. It still grants 5% damage per stack, and now also grants 0.3 seconds CDR to your Shock per stack (instead of giving 1 second CDR when cast at 5 stacks). These changes will make this enchant more powerful and also a bit more intuitive.
[Shaman] [Epic: Crackling Flames] The buff granted by this enchant now also triggers from Chain Lightning. The buff now grants +15% damage and -15% mana cost per stack, from only granting +20% damage.
[Shaman] [Epic: Mastery of the Tide] This enchant now also reduces the cast time of Chain Heal by 10%.
[Shaman] [Epic: Elemental Harmony] This effect can be stored up to 3 times. The buff duration has also been increased to 30 seconds, up from 12.