
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
The Marks of Ascension given per Mythic+ Cache when choosing the "Marks, Runes, Orbs" option has been increased by 275 per level compared to its previous values. This means Mythic 1 Caches give 500 Marks of Ascension.
Fixed an issue where the Felheart 8 Set was failing to proc.
Sageblade now has 44 Spell Power up from 30 and can roll Affixes on craft.
Talisman of Ephemeral Power will now have an upgraded on-use on the different raid difficulties.
Updated the Nightslayer, Bloodfang, Deathdealer, Bonescythe and Dreamwalker (Agility) Set Stats.
Flare Strike no longer requires YOUR hunter's mark to deal bonus damage to the target.
Fixed an issue where Rapid Killing was not increasing the damage done of hunter shots on execute target dummies.
Em Geral
Majordomo's Cache has additional bonus loot. He can drop any tier 1 token from his cache.
[Witch Doctor] Fixed Bethekk's Fury
[Sun Cleric] Fixed a bug where Purging Flames would not apply outside 30yd range
[Sun Cleric] Shining Ray should now affect all targets struck by Sunflare
[Sun Cleric] Significantly reduced the range of Lightspark procs
[Sun Cleric] Fixed the tooltip of Valkyrie Spear
[KoX] Fixed a bug where Rune of Xoroth would trigger a 2 sec GCD
[Tinker] Fixed an issue where Burst Rifle would trigger its channel during Barrage
[Son of Arugal] Moved bloodstalker to tier 1 in Ferocity
[Son of Arugal] New VFX for Bloodthorns
[Son of Arugal] Fixed a bug where Exsanguination stacks would still reduce the cast time of Atherann's Anguish
[Son of Arugal] Bloodmage should now correctly be hidden from the talent tree
[Guardian] Added a min range to Titanfall and increased its max range
[Guardian] Fixed a bug where Iron Guard's absorb effect could stack
[Guardian] Fixed an issue where Raise Shield would still end Thundering Charge
[Guardian] Fixed Battle Bard
[Barbarian] Fixed Deadly Duo's whirl effect
[Venomancer] Lifeblood now heals 5 allies in a 5yd radius baseline, and 10 allies in a 10yd radius when doubled
[Venomancer] Carapace Regeneration now drains 15 Rage per tick up from 10 Rage
[Venomancer] Fang Venom: Blight's proc now heals for 1% down from 2%, but is allowed to scale with healing increase effects (will still not crit)
[Venomancer] Allies in Toxic Sludge are now healed, and take increased healing in the area
[Venomancer] Reordered some abilities in the Fortitude tree
[Venomancer] Chitinous Form now costs 35 Rage up from 15
[Venomancer] Chitinous Form now reduces damage taken by 35% and boosts healing taken by 10% but no longer increases max hp
[Venomancer] Chitinous Form is no longer limited by Pacify
[Venomancer] Reform now heals a flat amount based on how many stacks were dropped instead of a flat % of max hp regardless of stacks
[Venomancer] Reform's Proc now reduces damage taken by 20% down from 50% for its 3 sec duration
[Pyromancer] Fixed a bug where an unintended spell would appear in the Draconic tree
[Ranger] Ranger General's Command duration now correctly scales with points consumed
[Ranger] Impale no longer ends Strider's Blade
[Ranger] Herald now correctly buffs allies around you
[Ranger] Fixed a bug causing the AP scaling of Blade of the Sin'dorei to be very low
[Ranger] Fixed a bug where Skirmish was still on the regular GCD even though it didnt trigger it (now has its own GCD category)
[Various] Fixed a ton of sound effects that were broadcasting way farther than they should have been
[Pyromancer] Flameweaving spec now correctly gets a reduced CD on Cauterize Wounds
[Primalist] Fixed a bug where Brutalize duration would reset on each application
[Demon Hunter] Changed SFX of Fel Fireball (fixed a lingering sound issue)
[Cultist] Updated SFX for Ritual of Awakening
[Cultist] Fixed tooltip of Abyssal Commander
[Runemaster] The initial hit of spellblades can no longer miss
[Runemaster] Fixed a bug where Fields (for the runic familiar) could stack
[Runemaster] Spellwrath (Runic) now correctly generates an Inscribed Rune / causes Familiar to pulse if it kills the target
[Runemaster] Aspect of Runes now correctly toggles on like other Aspects
[Chronomancer] Fixed tooltip of Decomposition
[Requires Launcher Update] Removed the requirement of knowing a Worldforged Mystic Enchant in order to see it's description. This means you will always be able to see the full enchant description.
Significantly increased the drop chance of all Worldforged Enchants that come from creatures.
Fixed an issue where Fire Nova would only Draft with Fire Totem Mastery known. It will now properly draft if you know any Fire Totem.
Masmorras e Raides
[Pending Restart] [Zul'Aman] [Zul'jin] Corrupted Blood is now casted and owned by Hakkar. Hakkar is now getting healed by Corrupted Blood instead of his Heart.
[Pending Restart] [Zul'Aman] [Zul'jin] The Heart of Hakkar now generates 1% of its total health every 3 seconds at all time. Previously the Heart would generate 1% health every 2 seconds only while being dormant.
[Pending Restart] [Zul'Aman] [Zul'jin] Reduced the damage inflicted to Hakkar by attacking his Heart to 100% of the Hearts damage taken, down from 200%.
[Pending Restart] [Zul'Aman] [Zul'jin] Reduced the % health regenerated by Zul'jins Berserking by 10%, resulting in a maximum % health restoration of 0.9% maximum health per second if Zul'jin is under 1% maximum health.
[Pending Restart] [Zul'Aman] [Zul'jin] Berserking now correctly stops to heal Zul'jin at 10% maximum health instead of 11%.
[Pending Restart] [Zul'Aman] [Zul'jin] Corrected Berserkings tooltipp to include its attack speed and damage dealt increasing effects.
[Pending Restart] [Zul'Aman] [Zul'jin] Stampeding Spirit Bears no longer stun player they path through.
[Pending Restart] [Zul'Aman] [Zul'jin] Zul'jin no longer performs a threat reset after finishing his Bladestorm.
[Pending Restart] [Zul'Aman] [Zul'jin] Corrected an issue where player experienced client crashes during the encounter.
[Pending Restart] [Zul'Aman] [Halazzi] Corrected an issue where player experienced client crashes during the encounter.
[Pending Restart] [Zul'Aman] [Halazzi] Reduced the number of leaps Halazzi and his Lynx Spirit perform to 6 - 13 down from 10 to 25 depending on player count. This also effects Zul'jin.
[Pending Restart] [Zul'Aman] [Halazzi] Amani Sculptures now become immune to Staring for 6 seconds after loosing eye contact.
[Pending Restart] [Zul'Aman] [Halazzi] Corrected an issue where Amani Sculptures dealt 100 damage with their Shockwave ability instead of 100% Weapon Damage.
[Pending Restart] [Zul'Aman] [Jan'alai] Fire Bombs summoned during Phase One now explode 6 seconds after Jan'alai stopped channelling instead of exploding all at once the moment he ended his channel. This also effects Zul'jins Avatar of Jan'alai.
[Pending Restart] [Zul'Aman] [Jan'alai] Reduced FPS lag generated during the encounter.
[Pending Restart] [Zul'Aman] [Akil'zon] Reduced the health of Giant Amani Eagles by 40%. This also effects Zul'jin.
[Pending Restart] [Zul'Aman] [Akil'zon] Akil'zon and Giant Amani Eagles will no longer select tanks as a last choice for Storm Cloud or Predator's Claws if they can't find another eligible target. This also effects Zul'jin.
[Pending Restart] [Molten Core] [Magmadar] Doubled the CD of Firebomb casted by Magmadar's Heads.
Heroic and Mythics now give 125 Marks of Ascension on LFG dungeon completion if it is a random dungeon finder. This Mark of Ascension reward matches the levelling RDF counterpart.
Fixed a potential issue that could prevent you from gaining LFG dungeon rewards.
Encantamentos Místicos
Fixed an issue where the newly released Lesser REs would lose a significant damage portion after dying.
Em Geral
Fixed an issue where Concentrated Flask of Warsong, Butchery, Unrelenting Power, Adept Striking, Shattering Thunder had too little drop chance.
Drastically improved the spawning methods of mobs required for the "Lesser Known Issue" daily. During the day of the daily, mobs whose density is scarce will have increased spawn timer. All mobs pretty much have the same respawn timer. Before this change, because all mobs had a similar spawn timer it basically meant you had to follow in the path of the person who arrived first and that cycle will continue throughout the daily. Now, since scarce mob density area mobs respawn faster this will not only allow for people to cycle in and out faster but will also serve to break up the monotonous path first set by the person who cleared the daily. Additionally, more mobs have been added to a lot of the zones where mob density was lacking superbly.
You can now purchase Mystic Draught with Honor Points!
[All] Fixed a bug where the HP bars of mobs scaled up in starting areas would jump around (visually) during combat
[Primalist] Bestial Might buff duration increased to 4 sec
[Tinker] Cleaned up VFX of Sticky Bomb & its explosion
[Tinker] Replaced some talents with new passives
[Tinker] Changed Combat Dash, no longer impacts damage
[Tinker] Added some new passives to Firearms
[Tinker] Increased Sniper Rifle Reload time
[Tinker] Cooldown of Sniper Rifle increased to 30 sec
[Tinker] Fixed a bug where Sniper Shot would not consume ammo
[Tinker] Sniper Training numbers changed slightly, now goes up to 20 stacks, base effects of Sniper Shot reduced to add benefit to full stacking
[Tinker] Sniper Shot now triggers whenever you end the channel
[Tinker] Sniper Shot can now channel for up to 5 sec
[Tinker] Sniper Training stacks no longer gained passively, now accumulate while channeling SNiper SHot
[Tinker] Reduced increased crit damage given by Sniper Rifle
[Barbarian] Reduced top end of damage of Berserker Axe
[Cultist] Removed the forced VFX on the target of Entropic Host when it leaves them to find another target (which also included the yellow/holy glow vfx, this was unintended)
[Cultist] Umbral Voyage will now cause you to drop BG flags
[Venomancer] Fixed a bug where Rotweaver Form was not exclusive with other forms
[Venomancer] Lethargy now reduces speed by 10% down from 15%
[Venomancer] Rotweaver Form now benefits the Creeping Poison and Rot DoT effects