
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Reaper] Harvest - level 20 Passive now affects Doomrend.
[Reaper] Soul - Level 10 Passive now reduces the cooldown of Wraithblade
[Reaper] Spiritual Pressure now increases damage of Soulrend.
[Reaper] Haunter no longer increases Soulrend Scaling, increases its duration by 1 additional second.
[Reaper] Soulrend now has no cooldown.
[Reaper] Soul Harvester removed.
[Reaper] Phantom Harvest now replaced by Soul Harvest. Soul Harvest does AOE damage by default.
[Reaper] Harvest - level 30 Passive now causes Reap to generate an additional Soul Fragment when striking a target affected by Crimson Harvest instead of generating a full Reaped Soul.
[Reaper] Reaper now starts with Reap and Soulrend.
[Primalist] Geomancy tree has been repathed with the above changes in mind
[Primalist] Earthen Mandate is now the level 50 Geomancy passive. The current level 50 Geomancy passive is now the level Geomancy 30 passive and it now generates Rumbler off a % chance from generating Earthshaping instead of every 2 Geode Barrage casts.
[Primalist] Rupturer now also generates Geomolding with Stonefall damage dealt
[Primalist] Journey to the Core now works with Terrasurge and Earthquake and triggers with Seismic Lance
[Primalist] Corebreaker no longer generates Rage, instead increases the damage the target takes from your Earthquake
[Primalist] Cracking the Earth now triggers from Shattered Stone
[Primalist] Earthen Core deprecated and replaced with Shattered Stone talent
[Primalist] Cave Dweller has been swapped with the Geomancy Level 20 Passive
[Primalist] Cragforming now works with Mountain Hammer and deals more damage, no longer splits its damage, and is a 100% chance up from 10% chance
[Primalist] World Shaper now ticks every 5 sec up from every 2 sec, but now you also have a % chance with all direct spell damage to generate a stack.
[Primalist] Geothermal Vent base damage reduced by ~140
[Tinker] Demolitions Expert replaced with Grenadier talent which allows you to refresh a charge of Firepot Drone
[Tinker] Firepot Drone is now on a 3 charge system rather than always requiring a Napalm proc to use.
[Pyromancer] Overheat can no longer be cast if you already have Overheat active, preventing cases where you double tap it and waste both charges.
[Pyromancer] Tide of Fire’s healing and damage now share the same target cap
[Pyromancer] Lucifron’s Blessing now increases all haste, instead of just spell haste.
[Necromancer] Animate: Putrid Thralls is now instant cast
[Necromancer] Mucksplosion (the triggered Muckworm explosion from casting a Command) is now properly centered on the Muckworm, instead of on the Necromancer.
[Necromancer] Raise: Ghost has been reflavored to Raise: Skeletal Slime
[Necromancer] Tomb King now costs 30 Runic Power up from 25
[Necromancer] Tomb King now deals significantly more damage on auto attacks, but attacks far slower than before. In addition, its aura is now a baseline effect and its Unholy Command effect is now its previous Tomb Claw attack.
[Necromancer] Summoning Prodigy now causes Animate: Putrid Thrall to summon an additional thrall and last for 2 sec longer.
[Necromancer] Graverobber now increases the amount of zombies spawned by Animate: Zombies.
[Guardian] Ram’s Mortal Strike effect buffed from 30% to 40%.
[Bloodmage] Drenched in Blood now also works with Bloodbolt but its healing increase to Crimson Tide has been removed and baked in baseline to the spell
[Bloodmage] Blood Rituals now lasts 15 sec baseline up from 10 sec
[Bloodmage] Daily Rituals reworked into Black Heart, with Taldarams Torment synergy
[Bloodmage] Duration of Bloodbolt increased to 8sec from 6sec
[Bloodmage] Bite Wound changed to heal off auto attacks instead of specific abilities
[Bloodmage] Grimclaws is now called Grim Omen and now works with Howls instead of Bloodbolt
[Bloodmage] Gore now causes Bloodfang Bite to heal for a portion of its damage dealt.
[Bloodmage] Aortic Assault now extends the duration of Accursed Form by 2 sec.
[Bloodmage] Clotting no longer only works on your next ability cast and now affects all single-target damaging abilities instead of a handful of specific abilities
[Bloodmage] Savagery, now called Crimson Feast, no longer affects Aortic Assault
[Bloodmage] Bloodborne Assault reworked
[Bloodmage] Fleshbending now has a reworked effect
[Bloodmage] Thirsting Jaws reworked into Nightmare
Em Geral
Magister's Boots can now also drop from Astilos the Hollow in Baradin Hold.
Magister's Boots can now also drop from Astilos the Hollow in Baradin Hold.
Magister's Boots can now also drop from Astilos the Hollow in Baradin Hold.
Magister's Boots can now also drop from Astilos the Hollow in Baradin Hold.
Mudanças de Itens
Magister's Boots can now also drop from Astilos the Hollow in Baradin Hold.
World
Corrected an issue in which an encounter with the Forgotten Avatar was dealing significantly more damage than intended with some abilities.
Corrected an issue in which an encounter with the Forgotten Avatar was dealing significantly more damage than intended with some abilities.
Corrected an issue in which an encounter with the Forgotten Avatar was dealing significantly more damage than intended with some abilities.
Em Geral
[General] PvP Mods have been updated across the board. Many spells with negative mods from past iterations of the spell have been adjusted to have no mod at all.
Talentos e Habilidades
[Bronzebeard] [Pending Restart] Ascending Flames increased initial damage for Flame Shock has been reduced from 80% to 40% in PvP combat.
[Bronzebeard] [Pending Restart] Lava Burst now deals 10% reduced damage in PvP combat.
[Bronzebeard] [Pending Restart] Vampiric Death now deals 20% reduced damage in PvP combat.
[Bronzebeard] [Pending Restart] Revenge now deals 20% reduced damage in PvP combat.
Master's Call is now available to be learnt from trainers at level 60.
Em Geral
[Elune] - Spirit Wolves will be temporarily disabled whilst a fix to their damage is worked on.
Entering an inn will grant you a "Resting" buff. Once inside the inn for atleast 10 minutes, you will gain a 5% experience boost to killing monsters for 2 hours
[Pending Restart] - Rare Spawns in the Open World will now drop Bonus Runes of Ascension.
Since the core merge - Experience Granted via quests will now show the exact amount rather than the base amount of experience rewarded.
Fixed a bug where tomes from Millhouse Manastorm were not teaching people the spells.
Fixed a bug with Filters on Hero Architects
Fixed a bug where Wonderous Wisdomball was not working for other members of your party.
[Cache Clear Required] - Fixed a bug where some quests were not rewarding the correct amount of Runes of Ascension while leveling.
Fixed a bug with the proc behavior of Explosive Shot, Holy Shock, and Penance not triggering the spells or talents that they were before the core merge.
Fixed a bug where some made builds were not able to be seen on the architect.
Fixed an issue where you couldn't start trials upon prestiging
Fixed a bug where Mystic Enchantments were reset on prestige.
Fixed a bug where some Archetypes had the wrong Primary Stat selected.
Fixed a bug where some archetypes would stop rewarding spells at certain levels.
Em Geral
[Pending Restart] - Battleground Wins now reward 1,000 Runes of Ascension and Battleground Losses now reward 400 Runes of Ascension, up from 300 & 100.
[Pending Restart] - TBC Dungeon Bosses now drop 50 Runes of Ascension per kill up from 0. Heroic and Mythic TBC Dungeon Bosses now drop 100 Runes of Ascension per kill.
[Pending Restart] - Runes of Ascension are now rewarded from open world quests with objectives from level 10 and above zones. The amount of Runes of Ascensdion rewarded are determined by 2 different things: 1. The Level of the Zone. 2. The Difficulty of the Quest (Elite and Harder Quests reward more). Quests now reward between 30 to 500 Runes of Ascension.
[Pending Restart] - Runes of Ascension from Sunwell Plateau bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Black Temple bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Mount Hyjal bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Zul'Aman bosses increased to 450 each (up from 200).
[Pending Restart] - Runes of Ascension from Tempest Keep bosses increased to 450 each (up from 200).
[Pending Restart] - Runes of Ascension from Serpentshrine Cavern bosses increased to 400 each (up from 200).
[Pending Restart] - Runes of Ascension from Gruul's Lair bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Magtheridon's Lair bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Karazhan bosses increased to 300 each (up from 200).
Em Geral
[Pyromancer] Slagmend will now prioritize chaining from Player>Pet>Guardian.
[Pyromancer] Inferno’s last tick of big healing now properly happens.
[Stormbringer] Thorim’s Gift value halved.
[Stormbringer] Thunder Wave no longer scales with Call Lightning.
[General] Periodic check of Tremor Totem now starts with a first trigger immediately on cast.
[Cultist] Nutcase value reduced by 5%.
[Cultist] Eldritch Obelisk value reduced by 5%.
[Cultist] Twilight Domination CD reduction down by 5%. Value to damage increase up by 5%.
[Cultist] Umbral Warrior now properly increases damage instead of increasing base value of spells.
[Cultist] Who needs sanity now affects Gaze of C’thun instead of Entropic Slam.
[Cultist] Void Hunter now reduces the cooldown of Reaving Blade.
[Cultist] Reaver no longer connects to Eldritch Obelisk and Voidborne.
[Cultist] Hysterical Momentum stack count reduced by 1.
[Cultist] N’zoth’s Rage proc chance reduced by 15%.