
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
[Runemaster] Ancient Warriors CDR has been moved to the Ancient Touch talent, swapped with Ancient Touch's effectiveness increase to Fist of the Ancients
[Templar] Libram of Consecration is now baseline and learned at level 18
[Templar] Libram of Consecration now only hits 1 target instead of 8, but now deals increased damage
[Templar] Light Stride now has a 30 sec recharge timer up from 20
[Templar] Crusader's Leap now has a 30 sec cd down from 45
[Primalist] Earthmother's Pendant now allows you to cast Geode Barrage while moving for the duration
Em Geral
[Pending Restart] The Focused Assault and Brutal Assault debuff from carrying the flag for a long time in Battlegrounds now increases damage taken by 75% and 150%, changed from 50% and 100%.
Talentos e Habilidades
[Area-52] [Venomous Fury] Ranks 1 - 5 now deal 30% reduced damage in PvP combat.
[Pending Restart] [Area-52] [Lucifur] Fixed a bug where Cataclysm could be cast without knowing Tiger's Fury
Em Geral
[Venomancer] Unity and Regeneration now only affect players
[Templar] Untainted has been moved to Tier 2 of the Oathkeeper Talent Tree
[Templar] Untainted has been nerfed, and no longer scales off of 2x your dodge and parry rating, now only scales 1x with those stats.
[Templar] New talent "Oath Breaker" added to Oathkeeper- increasing damage dealt by combo breakers by 10%.
[Templar] Holy Warstaff has been buffed, increasing the periodic damage of Oathbreaker by 20% up from 5%.
[Templar] Temple Guardian is now in Tier 1 of Oathkeeper talents
[Templar] Dip and Weave reworked into Dip, Strike, and Dodge- increasing your damage dealt when you dodge
[Templar] Oath talent reworked- Librams now clear all staggered damage from Oathkeeper
[Templar] Light's Favor removed
Talentos e Habilidades
[Pending Restart] [Area-52] [Double Down] now increases the damage of Eviscerate against players by 30%, down from 50%.
[Pending Restart] [Area-52] [Consecrated Strikes] now increases Seal of Command against players by 30% up from 10%.
Em Geral
[Elune] - Fixed an issue where the Raid Trial healing Aura would visibly extend past its cap of 66%.
[Pending Restart] - Reduced the health of Archimonde and Zul'Jin by approximately 9%.
[Pending Restart] - [Elune] - Lightning Strike from Archimonde, Zul'Jin and Akil'zon (and all variants / summons of these creatures) now deal 15% less damage.
[Pending Restart] - [Elune] - Zul'Jin's whirlwind will now hit 20% less often, damage remains unchanged, this means if you are clipped and trying to avoid the Whirlwind you will not likely die, however, if you try to ignore the whirlwind it will still remain deadly.
[Pending Restart] - Maiden of Virtues Consecration spell effect will no longer positively scale with Raid Trial Auras since that it is an effect that deals maximum % hp.
[Elune] - Reduced the health of all creatures and bosses by 6% and their magic damage by approximately 10%.
[Elune] - Reduced the health of all creatures and bosses in Zul'Aman by 8% and their damage by approximately 12%.
[Elune] - Reduced the health of all creatures and bosses in Tempest Keep (The Eye) by 8% and their damage by approximately 12%.
[Pending Restart] - Chromius' Sentinels in Mount Hyjal no longer also gain the Raid Trial auras because one of the main mechanics is healing these creatures and also because Raid Trials already reduce healing taken this was double dipping in a negative way where you needed to heal exponentially more and more.
[Pending restart and cache clear] Updated the socket bonus on Spaulders of the Divine to better fit the stats of the item.
Talentos e Habilidades
[Pending Restart] [Area-52] [Double Down] Corrected the tooltip to show Eviscerate deals 50% increased damage against players.
[Area-52] [Poison Nova] Ranks 1 - 4 now deal 50% reduced damage in PvP combat.
[Area-52] [Righteous Flames] - Holy Fire (Righteous Flames) Ranks 1 - 6 now deal 30% reduced damage in PvP combat.
[Area-52] [Double-Down] - Eviscerate ranks 1 - 6 now deal 35% reduced damage in PvP combat when Double Down is known.
[Pending Restart] [Area-52] [Heavyweight] - Ready to Strike - Weapon damage now scales with your level, starting at 315% weapon damage at level 1 and increasing linearly back to 630% weapon damage by level 60.
Ice Lash now deals 30% less damage in PvP combat whilst your Primary Stat is Intellect.
[Area-52] Arcane Shot now deals 20% reduced damage in PvP combat when Seething Flames is known and your Primary Stat is Agility.
[Area-52] Arcane Shot now deals 30% reduced damage in PvP combat when Seething Flames is known and your Primary Stat is Intellect.
Talentos e Habilidades
[Witch Doctor] Mirage recast is now on a short GCD. (wont instantly return by mistake if you spamclick Mirage)
[Witch Doctor] Base damage of Bad Juju rank 1 increased by 25.
[Witch Doctor] Base damage of Malefic Wrath on rank 2-4 increased by roughly 20%.
[Runemaster] Master of Runes now affects Rune of Resonance.
[Knight of Xoroth] Imprison removed
[Sun Cleric] Dual Faith increased by 20%.
[Chronomancer] Issue where Timerend was slowing boss targets resolved.
[Chronomancer] Unintended old %AP aura removed from artificer.
[Chronomancer] Empower Wand: Spray falloff reduced to 30%.
[Necromancer] Animation minion scaling aura fixed. (was missing, starting off all animation minions at wrong power values)
[Venomancer] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Venomancer] Venomizer now in class tree and now also increases Fang Venom effectiveness
[Venomancer] Improved Venom Bolt now in Rotweaver.
[Venomancer] Sturdy Carapace now a 1 point node.
[Venomancer] Venomizer now also affects effectiveness of Venom Fangs and their healing. Value halved. (previously did not affect periodic damage of Venom Fangs).
[Venomancer] Ranks added to Wilt, Toxic Sludge and Spore.
[Venomancer] Blight renamed Spore (necromancer also had a spell called Blight)
[Venomancer] Fang Venom: Blight/Toxic Blast, Tail Strike, Serpent's Coil, and Fang of Shadra are now baseline
[Venomancer] Versatility now affects Venom Bolt instead of Blight
[Venomancer] Hallucinogenic Venoms down to 5% from 10%
[Venomancer] Spider Jump removed
[Venomancer] Shadra's Lair duration reduced to 6 from 15
[Felsworn] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Felsworn] Fury of the Illidari no longer grants Felfury, cooldown reduced by 30 sec
[Primalist] Ursine Crush moved to class tree as a switch node with Magma Fissure
[Primalist] Heart of Azeroth no longer affects Magma Fissure or Boulderdash and now works with Bramblepatch and Bearskin, cooldown reduced to 2min from 3min
[Primalist] Predator removed
[Barbarian] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Barbarian] Unbreakable Grip now a passive reducing duration of Disarms by 30%.
[Barbarian] Spiked Weapons now interact with Brutal Swing and Crushing Slam.
[Barbarian] Savage Massacre now interacts with Ancestral Strike.
[Barbarian] Brutality now exclusively twohanded spec. Tree rebuilt.
[Barbarian] Drunken Dive/Impaling Leap
[Barbarian] Surge of Vigor/Ancestral Roar now in the position of Drunken Dive/Impaling Leap
[Barbarian] Grit now a passive procced by Barbaric Rage.
[Barbarian] Mock Removed.
[Barbarian] Ancestor's Presence (originally in spec passive) now a switch with Galakrond's Fury.
[Barbarian] Lesser God of War value reduced by 30.
[Barbarian] Avatar of War no longer provides damage reduction. Cooldown reduced by 1 min.
[Barbarian] Dauntless stack count reduced by 1.
[Barbarian] To The End healing reduced by 2%.
[Barbarian] Blood Hunt AP scaling reduced by 6%.
[Barbarian] Surge of Vigor energy cost removed (enrage cost remains)
[Barbarian] Barbaric Rage now provides temporary maximum health instead of a heal.
[Barbarian] Zul'Jin's Way removed, replaced by Hunting Party.
[Barbarian] To The End healing reduced by 2% (now properly tagged as To The End on the healing ticks in combat log)
[Barbarian] Unrelenting now gives Agility per every 10 energy instead of critical strike chance with specific abilities
[Barbarian] Savage Strength now no longer gives haste
[Barbarian] One With The Ancestors now gives crit instead of Agility
[Barbarian] Barbaric Whirl now has a 4 sec cd down from 8 sec baseline
[Barbarian] Incursion no longer reduces the cooldown of Barbaric Whirl
[Barbarian] Base cost of Axe Volley increased by 10
[Barbarian] Barbaric Rage no longer gives Physical Damage, cooldown reduced to 2min from 3min
[Barbarian] Drunken Dive no longer reduces the cooldown of Drunken Dive
[Barbarian] Impaling Leap now costs 20 energy
[Barbarian] Drunken Dive now switch node with Impaling Leap
[Barbarian] Drunken Dive cooldown reduced to 90 sec from 2min
[Barbarian] Unstoppable Rage no longer causes all single target abilities to strike an additional nearby target
[Barbarian] Removed Whirling Death and Juggernaut switch node
[Barbarian] Endless Fury no longer gives health every few sec, but now gives 50% movement speed up from 30%
[Barbarian] Zul'jin's Way no longer gives maximum health
[Barbarian] Dual Wield side of Brutality tree has been removed, the tree now focuses on 2H gameplay