Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Demon Hunter] Felstrike VFX scaling fixed
[Demon Hunter / Knight of Xoroth] Flesh Hook now works against Demon Hunters with Soar active
[Knight of Xoroth] Brimstone Battlemaster tooltip clarified
[Knight of Xoroth] Shieldgore VFX scaling fixed
[Knight of Xoroth] Path of the Dreadrider quest not available anymore
[Knight of Xoroth] Smolder VFX scaling fixed
[Knight of Xoroth] Apocalypse Edge VFX scaling fixed
[Knight of Xoroth] Demon's Breath VFX scaling fixed
[Knight of Xoroth] Demonstrike VFX scaling fixed
[Knight of Xoroth] Calamity VFX scaling fixed
[Knight of Xoroth] Blade of Xoroth VFX scaling fixed
[Knight of Xoroth] Unseal VFX scaling fixed
[Knight of Xoroth] Brimstone Bludgeon VFX scaling fixed
[Knight of Xoroth] Demonflare VFX scaling fixed
[Knight of Xoroth] Skulltaker VFX scaling fixed
[Knight of Xoroth] Infernal Strike VFX scaling fixed
[Knight of Xoroth] Flames of Xoroth VFX scaling fixed
Em Geral
[Pyromancer] Adjusted some nodes in the class tree for pathing clarity
[Pyromancer] Rearranged the top left side of the Pyromancer tree slightly to create pathing options for Flameweaving that make sense
[Pyromancer] Cauterize Wounds no longer requires the target to be in execute range to use
[Chronomancer] Clasp of Infinity is now a channeled stun with a slightly shorter duration
[Necromancer] Fixed a visual bug with Putrefy - this spell looks awesome now!
[Reaper] Changed Endbringer to increase the healing of Doomrend, rather than the damage done, and renamed it due to it sharing a name with a Soul talent
[Pyromancer] Some nodes adjusted to account for Rekindles move
[Pyromancer] Rekindle moved to the class tree
[Reaper] Created a different switch node with Haunter so that it would not compete with Soul Slam
[Reaper] Fixed a bug where Crow's Harvest wasn't increasing the healing done by Reap
[Reaper] Added the 2 sec cd back to Harvest Reaper through The Harvest Lord
[Reaper] Soul Slip explosion adjusted to be a short stun rather than a heavy slow
[Pyromancer] Burning Armor moved from the class tree to the Flameweaving tree, and it now reduces all Physical Damage taken by 3% rather than giving flat armor
[Pyromancer] Firelord's Mandate moved to the Draconic tree
[Guardian] All AoE applicators of Inspiration remade to avoid lag problems
[Ranger] Warhorns remade into Stand Your Ground
[Guardian] Song of Battle and related effects remade
[Barbarian] Reckless Manuever changed to make you immune to roots and snares for the duration rather than dispelling them on use
[Barbarian] Barbaric Strike consumes Surging Fury stacks without needing to talent into it now, all you need is Barbaric Strike and the associated talents for Surging Fury to proc
[Barbarian] Added and Adjusted various Headhunting talents to go with the new energy design
[Barbarian] Piercing Throw added as an additional throwing ability with its own unique effects
[Barbarian] Headhunter's Axe reflavored to Headhunter's Spear but is otherwise the same
[Barbarian] Gutspiller is now pickable
[Barbarian] Axe Twirling is now a capstone
[Barbarian] Headhunter's Thirst adjusted
[Barbarian] Some new class tree talents to account for this adjustment
[Barbarian] Shake It Off now down to 25% from 50%
[Barbarian] Adjusted the class tree so that Brutality is in the middle
Em Geral
[Guardian] Duration of Triumphant reduced to 20s from 30s.
[Necromancer] Spectral Decay haste debuff reduced.
[Necromancer] Expunge now only has the potential to refresh Flesh to Worms to it's standard maximum duration.
[Runemaster] Field of Slowness debuff value reduced.
[Witch Doctor] Base healing of Soothing Juju reduced early.
[Witch Doctor] Base damage of Dinosaur Attack (Saurid Swarm) reduced early.
[Witch Doctor] Base damage of Shadowbite reduced early.
[Witch Doctor] Base damage of Reclaim Life reduced early.
[Witch Doctor] Base damage of Rage of Bwonsamdi reduced early. Rank spread adjusted.
[Witch Doctor] Base damage of Frog Venom reduced early.
[Witch Doctor] Voodoo Witch Doctor value per hex reduced. Value of Attrition increased.Serpent Style value increased.
[Witch Doctor] Base damage of Shadowhunter's Glaive reduced early.
[Witch Doctor] Base damage of Shadow Mark reduced early.
[Witch Doctor] Base healing of Healing Ward reduced early.
[Witch Doctor] Base damage of Hex of Death reduced early.
[Witch Doctor] Base damage of Serpent Ward attack reduced early.
[Witch Doctor] Base damage of Voodoo Serpent Beam reduced early.
[Knight of Xoroth] Base damage of Infernal Strike Bonus Damage from Flames of Xoroth reduced early.
[Knight of Xoroth] Base damage of Flames of Xoroth reduced early.
[Knight of Xoroth] Base damage of Demonstrike reduced early.
[Knight of Xoroth] Base damage of Infernal Strike reduced early.
[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.
[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.
[Witch Hunter] Base damage of Witchblaster reduced early. Unintended double benefit of Blasting Powder fixed. Gain per Blasting Powder reduced.
[Witch Hunter] Base damage of Darkslayer Bolt reduced early.
[Witch Hunter] Base damage of Tormentor Bolt reduced early.
[Witch Hunter] Base damage of Shadowblast reduced early.
[Witch Hunter] Base damage of Torment reduced early.
[Witch Hunter] Base damage of Smit Evil reduced early.
[Witch Hunter] Base effectiveness of Blasting Powder reduced by 10%. Regained to original state through Accuracy node.
[Witch Hunter] Base damage of Burning Judgement reduced early.
[Witch Hunter] Base damage of Blazing Blade reduced early.
[Witch Hunter] Base damage of Dawn Blade reduced early.
[Witch Hunter] Base damage of Flintlock Shot reduced early.
[Witch Hunter] Base damage of Punishing Bolt reduced early.
[Witch Hunter] Base damage of Saber Slash reduced early.
[Witch Hunter] Base damage of Witchbane reduced early.
[Witch Hunter] Base damage of Coiling Shot reduced early.
[Witch Hunter] Collect Bounty bag of gold coins missile now lands at your feet rather than flying into the sky
[Witch Hunter] Repeater VFX scaling has been fixed
[Witch Hunter] Coiling Shot VFX scaling has been fixed
[Witch Hunter] Flintlock Shot VFX scaling has been fixed
[Witch Hunter] Bola Shot VFX scaling has been fixed
[Witch Hunter] Shadowblast VFX scaling has been fixed
[Witch Hunter] Torment VFX scaling has been fixed
[Witch Hunter] Dawnblade VFX scaling has been fixed / slightly updated
[Witch Hunter] Smite Evil VFX scaling has been fixed
[Witch Hunter] Giantslayer VFX scaling has been fixed
[Stormbringer] Mystic Thunder VFX scaling fixed
[Stormbringer] Windpelt VFX scaling fixed
[Stormbringer] Wind Blast VFX scaling fixed
[Stormbringer] Gale Winds VFX scaling fixed
[Stormbringer] Voltaic Burst VFX scaling fixed
[Stormbringer] Call Lightning VFX scaling fixed
[Monk] Base damage of Bladegrease reduced early.