
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Demon Hunter] Archimonde's Wrath reworked.
[Demon Hunter] New switchnode with Sculptor of Doom made.
[Demon Hunter] Felsworn Grit reworked.
[Demon Hunter] Felblood Demon Form no longer gains benefit from Attack Power.
[Demon Hunter] Felshocker now procs only from spell crits. Damage debuff reduced significantly. Damage dealt by the DOT increased slightly.
[Demon Hunter] Flaming Felrend moved to Slaying.
[Demon Hunter] Voidblaze and Malice of Gul'dan are now a switch node.
[Demon Hunter] Fel Blades moved to Slaying.
[Demon Hunter] Illidari Smite range increased to 30yd and now does damage around target enemy not yourself.
[Son of Arugal] Blood side of class tree slightly repathed.
[Son of Arugal] Taldaram's Torment and Dark Liturgy have been swapped.
[Son of Arugal]Embrace of the Vampyr cast time removed.
Em Geral
[Cultist] Entropic Union is now a 10 sec cooldown AoE Heal
[Cultist] Increased the cooldown of Maddening Scripture to 20 sec
[Cultist] Twisted Zeal changed from +% haste to +%crit
[Cultist] Reality Twist is now a 1 point node
[Cultist] Mana cost of healing and protection spells increased across the board
[Cultist] Herald of Yogg-Saron now scales off Intellect
[Barbarian] Fixed an issue where Improved Ancestral Combat did not reduce energy cost of Ancestral Combat.
[Chronomancer] Issue where Enchanted Collar was not applied to pet has been fixed.
[Necromancer] Immolate removed from all summons.
[Cultist] Veiled Knight reduced to a 1 point node and now is a switch node with a new tank node.
[Cultist] Unblinking Vigil scaling increased.
[Cultist] Inevitable Prophecy base healing and per level increased.
[Cultist] Healing increase for Eldritch Mending from Inevitable Prophecy reduced.
[Cultist] Inevitable Prophecy can no longer be cast through a Silence state.
[Cultist] Eye for Edicts now additionally increases the effectiveness of Edicts.
[Cultist] Eldritch Reserves has been fixed.
[Cultist] Abyssal Haven adjusted to increase healing of Abyssal Protection and make it proc from any source.
[Cultist] Abyssal Protection proc chance increased to 40%.
[Cultist] Edicts base % chance reduced, Influence Spec Passive now increases the proc chance.
[Cultist] Influence Cultist has been shifted to Intellect from Spirit.
[Son of Arugal] Harvest adjusted and made into a switch node.
[Son of Arugal] Thirst now provides a damage or healing increase per stack depending if you have Gift of Lana'thel or Cunning of Atherann chosen.
[Son of Arugal] Pathing Slightly adjusted.
[Son of Arugal] New passive in Blood interacting with Transfusion and Dark Liturgy itroduced.
[Son of Arugal] Switch node with Sanguinity made.
[Son of Arugal] Transfusion Spirit scaling increased slightly.
[Son of Arugal] Lycanthropic Mend now increases both damage and healing done.
[Son of Arugal] Dark Intent now reduced the CD of Aneurysm and increases the duration of it's healing debuff.
[Son of Arugal] Fleshweaver effect adjusted.
[Son of Arugal] Switch node with Fleshweaver made.
[Son of Arugal] Switch node with Consolidation made.
[Son of Arugal] New connection between Eye of the Lycan and Killing Claws made.
[Son of Arugal] New connection between Bloodcrazed and Killing Claws made.
[Son of Arugal] New connection between Bloodmoon Power and Bloodcrazed made.
[Son of Arugal] Consume renamed to Crimson Rupture.
[Runemaster] Words of Wrath crit damage fixed.
[Runemaster] Diplace Familiar and Trispell will now break familiar's stealth.
Em Geral
[Tinker] Hydraulic Strike rank effects and tooltips now properly follow rank 1.
[Monk] Chastise with Injuries talent being a positive effect has been fixed.
[Cultist] Laughing Shield tooltip clarified to accurately portray how the effect works.
[Tinker] New node called Barrel Choke in place of Minefield, which increases Physical Damage the target takes by 3%, stacking 3 times. This only increases the damage that the tinker deals to the target.
[Tinker] Minefield node has changed (Firearms spec tree) in light of deploy bomb being out of the way in class tree
[Tinker] Issue where you could get off two Blackpowder Shots with a round has been fixed
[Monk] Trying to use Double Jump while carrying a flag will now show an error message "You can not Double Jump while carrying a flag."
[Monk] Issue where Truthseeker was proccing a stack for each enemy hit rather than each combat move used has been fixed
[Monk] Issue where Flurry was not generating Energy has been fixed
[KoX] Issue with Flesh Hook pulls breaking has been fixed
[Venomancer] Issue with Gripping Web pulls breaking has been fixed
Em Geral
[Reaper] Can now wear plate.
[Demon Hunter] Glaive Volley now correctly causes Glaive Throw to cleave
[SoA] Terrify now breaks after the target takes at least 10% of their HP as damage during the duration of the fear effect
[Venomancer] Forms no longer usable while stunned
[Venomancer] Fixed a bug where Venom Bolt was usable without facing the target
[Barbarian] Fixed a bug where Keg Smash would force you to face the target
[Barbarian] Haste no longer reduces the duration of Lost Momentum
[Starcaller] Fixed a bug where Starfire Shot was still consuming ammo
[All] Chained target effects (including stuff from like Tinker's Shotgun healing to Guardian's Arcing Strike damage) will now prioritize players when finding new targets to chain to. You can still manually target pets/NPCs but for any additional automatically selected targets, players will come first, in order of HP deficit
[Cultist] Strength of the Black Empire now correctly grants your tentacles a buff, but its now a flat AP buff per level instead of being based on your HP
[Reaper] Corporeal Flay's Soul Infusion now gives it +30% tickrate instead of increased damage
[Primalist] Fixed a bug where Fists of Stone's negative effect (lowered base dmg) would get removed when entering a dungeon/arena/bg
[Pyromancer] Fixed a bug where Explosive Force (the stun triggered by Explode) was pulling enemies in a large radius
[Monk] Haymaker now correctly references Engraved Fists instead of Unarmed Combat Master
[Reaper] Vampire Knight now has a 0.5 sec ICD
[Cultist] The tooltip of Abyssal Ward will now correctly update to reflect the effects of Shroud of Pride when that talent is learned
[Ranger] Backstep no longer usable while Rooted
[SoA] Plaguewolf's proc now reduces CD of Bloodfang Bite by 0.5 sec instead of a full 1 sec
[Tinker] Spare Parts no longer provides bonus scrap generation, now instead grants +10% dmg up from 8%, and also buffs the damage of nonpermanent summons by 25%
[Tinker] Disassemble now refunds Scrap instead of CD
[Tinker] Increased base CD of Build: Scraptron to 45 sec
[Tinker] Moved some nodes around in the Mechanics tree
[Tinker] Junker now lasts 15 sec up from 12 sec
[Tinker] Junker now also reduces the CD of Build: Sentry Turret by 2 sec
[Tinker] Junker now buffs by 5% but stacks 3 times
[Tinker] Added 5 new passive nodes to Mechanics
[Tinker] Added a new active called Upgrade to the Mechanics tree that upgrades a Turret based on your current gun for 15 scrap
[Tinker] Sentry is now called Cannon Crafter, now buffs damage and reduces dmg taken of all non-permanent summons instead of previous effects
[Tinker] Battle Engineer now reduces the CD of Bot: Hydraulic Strike instead of Build: Sentry Turret
[Tinker] Bot: Hydraulic Strike now has a 30 sec CD
[Tinker] Bot: Hydraulic Strike now generates 25 Scrap
[Tinker] Bot: Hydraulic Strike no longer costs Scrap
[Tinker] Bot: Hydraulic Strike now costs 40 Energy
[Tinker] Turret Mechanic now gives +10 sec duration to turrets, and increases damage of turrets and scraptron by 5% instead of previous effects
[Tinker] Bot: Mechano Bash is now called Bot: Short Circuit
[Tinker] Build: Sentry Turret now lasts 30 sec down from 2 min
[Tinker] Build: Sentry Turret now also teaches Scrap Factory if not already known
[Tinker] Build: Sentry Turret now costs 25 Scrap
[Tinker] Build: Sentry Turret now has an 8 sec base CD
[Tinker] Spare Parts will now appear in the correct spellbook tab