Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2023/01/25

Geral

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[Pyromancer] Fixed a bug where Archon of Flame would not proc from healing done by Path of Flames

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[Pyromancer] Archon of Flame now has a 1 sec ICD

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[Pyromancer] Burning Vigil now refunds 20 sec of its CD when conditions are met, down from 35 sec

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[Pyromancer] Burning Vigil can no longer target self

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[Runemaster] Plasmacaster now lasts 12 sec up from 10 sec

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[Runemaster] Plasmacaster is now a magic effect, and is limited by Silence

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[Runemaster] Plasmacaster now specifically buffs Spellsling

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[Runemaster] Scrying Orb now lasts 15 sec up from 10 sec

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[Runemaster] Changed impact visual of Primordial Blast

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[Runemaster] Spellhop now allows Thaumaturgy to spread Runic Brand to up to 4 additional enemies, in addition to current effects

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[Runemaster] Thaumaturgy now spreads Runic Brand to a nearby enemy

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[Runemaster] Spellsling against enemies affected by Runic Brand now only consumes the brand from the primary target, rather than all enemies struck

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[Runemaster] Increased scaling of Manastorm significantly

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[Runemaster] Reduced the Mana cost of Spellsling significantly

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[Runemaster] Increased SP & Int scaling of Spellsling

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[Runemaster] Reduced SP scaling of Spellwrath

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[Venomancer] Changed Serpent Lord's functionality a bit

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[Venomancer] Acidfang stacks now reduce the CD of Facemelter by 4% per stack up from 3%

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[Venomancer] Acidfang now only stacks to 20 down from 24

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[Venomancer] Facemelter's duration now scales down less than its tickrate speeds up with Acidfang stacks, meaning more stacks causes a greater total amount of ticks over a slightly longer duration for more overall damage

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[Venomancer] Arachnophobia is now a passive with a new effect

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[Venomancer] Nerubian Sting now on regular GCD

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[Venomancer] Nerubian Sting now costs 20 Rage down from 30

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[Venomancer] Widowmaker now causes Shadow Damage instead of Nature

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[Venomancer] Widowmaker no longer costs Mana

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[Venomancer] Fang of Shadra now on regular GCD

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[Venomancer] Fang of Shadra no longer costs Mana

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[Venomancer] Facemelter now costs 30 Rage

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[Venomancer] The Fortitude spec passive now causes you to spawn a pool of slime when you take damage, causing nature damage to enemies in the area

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[Venomancer] Leg Strike now on regular GCD

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[Venomancer] Leg Strike no longer costs Mana

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[Venomancer] Rotweaver Form should now correctly be toggleable

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[Venomancer] Fixed tooltip of the RoT DoT

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[Venomancer] Slightly altered Rotfang's missile motion

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[Venomancer] Reduced scaling of Rotfang's damage

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[Guardian] Added some AP scaling to Pulverize

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[Guardian] Upper Hand now has increased proc chance while using 2H Weapons

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[Starcaller] Wave Crash now gains increased knockback while in High Tide

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[Starcaller] Converted Spellchoke into a passive called Choking Water

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[Starcaller] Added a new passive to Tides

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[Starcaller] Flow of Water can now proc from both healing and damage

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[Tinker] Now gets a spell called Disassemble which deconstructs your active turrets

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[Tinker] Rearranged the level at which many spells are learned in the core kit

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[Tinker] Guns are now displayed in the stance bar

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[Tinker] Fixed an issue where Repair costed Mana instead of Energy

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[Ranger] New VFX for Survival Expertise

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[Ranger] Survival Expertise now cleanses all harmful effects when used, instead of 2 Poison and 2 Disease effects

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[Ranger] Survival Expertise now has a 1 min CD up from 40 sec, and a Focus cost of 30 up from 15

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[Witch Doctor] Vitality Ward now invokes Sseratus

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[KoX] Demonfury now makes movement speed unable to be reduced below 75% while active down from 100%

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[Primalist] Moved around some nodes in the Geomancy tree

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[Primalist] Changed the levels at which some core abilities are learned

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[Primalist] Primal Shred now starts ticking at application

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[Primalist] New VFX for Primal Wave

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[Primalist] New VFX/SFX for Primal Shred

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[Primalist] Body of Stone now causes the caster to be Stunned for 2.5 sec at 10 stacks of Tectonic Shift instead of dropping Body of Stone

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[Primalist] Primal Weapon: Bestial Might now increases AP total by 15% instead of boosting crit bonus damage

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[Primalist] Boon of the Wolf now makes movement speed unable to be reduced below 75% while active down from 100%

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[Demon Hunter] Infernal Quickness duration now capped at 20 sec

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[Witch Hunter] Repeater ticks now regenerate 3% mana

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[Witch Hunter] Increased AP scaling of Repeater

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[Witch Hunter] Fixed Darkslayer's proc

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[Witch Hunter] Added some weapon damage to Repeater's bolts

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[Starcaller] Fixed a bug where Celesital Strike's mana regeneration could proc on-struck effects on the caster

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[Barbarian] Fixed Hullbreaker

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[Barbarian] Dragonflayer Charge now lasts 10 sec up from 8 sec

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[Barbarian] Ancestral Strike now correctly costs energy instead of mana

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[Barbarian] Rampage now correctly costs health instead of mana

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[Barbarian] Axe Throwing now correctly costs energy instead of mana

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[Barbarian] Fixed tooltip of Ancestral Strike

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[Barbarian] Fixed buff tooltip of Ancestor's Fury

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[Witch Doctor] Fixed an issue causing Voodoo Serpent Beam to gain too much benefit from Devotion of Sseratus

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[Runemaster] Runed Orb's buff should now be correctly consumed by Runeblast

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[Runemaster] Runed Orb's buff should now be correctly consumed by Glyphic Ruin

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[Necro] Winds of Northrend now grounds enemies

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[Necro] Winds of Northrend has a new icon and its tooltip has been cleaned up

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[Necro] The Sleet passive now increases Deathchill proc chance by 5% passively

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[Necro] Splintering Ice no longer costs Runic Power

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[Necro] Splintering Ice now increases the proc chance of Deathchill while active

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[Necro] Frost Lich Form's cooldown is reduced by 4 sec every time you apply Deathchill to an enemy

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[Necro] Frost Lich Form is no longer on the GCD

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[Necro] Frost Lich Form is now instant and no longer costs mana

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[Necro] Lichborn is now called Frost Lich Form, and Lord of Winter's effect has been merged into it

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[Necro] Fixed a bug where Arctic Blast would generate Runic Power for every target hit when cleaving

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[Necro] Sleet no longer activates Lord of Winter

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[Necro] Fixed a bug where Chill Touch would generate Runic Power for every target hit when cleaving

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[Necro] Bonefreeze now slows for 50% up from 30%

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[Necro] Glacial Shift stacks now increase the cost of Glacial Dagger by 5 instead of by 50%

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[Necro] Bonefreeze now Grounds

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[Necro] Bonefreeze now applies Deathchill and generates 25 Runic Power up from 20

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[Necro] Bonefreeze now has an increased cooldown and duration

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[Necro] Coldwind is now a passive that causes Chill Touch to apply a Slow, and no longer grounds enemies

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[Necro] Flesh Golem's taunt will now only trigger with Foul Bidding: Assault active

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[Necro] Increased the cooldown of Flesh Golem's taunt, and reduced its duration

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[Necro] The heal from Rotling explosions now heals for 5% down from 10%

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[Necro] Reduced the stamina scaling of Flesh Golems

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[Necro] The heal from Rotling explosions now correctly shows in combat log

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[Necro] Fixed an issue where Black Ice costed mana instead of Runic Power

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[Necro] Fixed Frozen Heart's stacking cost reduction

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[Necro] Banshee's Wail can no longer be reflected/redirected