Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2023/01/14

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[Tinker] Deathball's movespeed boost now ramps up over time

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[Tinker] Deathball now launches you forward slightly on use

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[Tinker] Deathball now lasts up to 10 sec up from 6 sec

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[Tinker] Sniper Shot will no longer fire multiple shots when it goes off

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[Tinker] Rocker Rider is now called Deathball and has a new visual

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[Tinker] Repair will now correctly consume Reticles

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[All] Stones of Retreat will no longer cost mana to use

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[Stormbringer] Updated tooltip of Choking Cloud to reflect its duration and radius and add consistency

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[Chronomancer] Chaos Shard now correctly only appears to cleave if it actually does

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[Chronomancer] Updated VFX/SFX of Chaos Shard

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[Witch Doctor] Zanza's Path is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active

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[Guardian] Gladiator's Net no longer applies a net lockout effect

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[Runemaster] Atomic Split is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active

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[Tinker] Issue where Parachute Pack would only apply to yourself and stack multiple times has been fixed, Parachute Pack will now only apply to you once and will be applied to your nearby allies.

2023/01/13

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[Guardian] Fixed Battlemaster Strike showing a mana cost, now shows Energy cost.

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[Demon Hunter] Issue where Azzinoth's Assault wasn't allowing your next Doomglaive to cleave up to 5 targets has been resolved.

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[Ranger] Fixed issue where Wild Surge talents Stealth Detection required you to be directly next to someone to detect them.

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[Starcaller] Updated tooltip of Sundering Blade passive to reflect that it only triggers from manually cast Warden's Blades

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[SoA] Teleport: Shadowfang Keep should now correctly appear in the Blood spellbook tab

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[SoA] Fixed a bug where Harvest (passive) was able to stack the increased damage taken effect even without Shadow Hemo active

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[SoA] New VFX for Shadow Craze

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[SoA] Vampiric Withdrawal stacks (from Vampirism) can now only be reduced from direct healing

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[SoA] The passive 'Bloodsores Hidden Passive' should now correctly be hidden

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[SoA] Vampirism now correclty disabled Curse of the Worgen

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[SoA] Removed the VFX from Harvest's rage generation

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[SoA] Trying a fix for an issue where Lifedrinker's ticks would sometimes have no effect

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[Venomancer] Catalyst should now correctly appear in the Fortitude spellbook tab

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[Primalist] Added new capstone to Geomancy

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[Venomancer] Might of the Nerub'ar now causes your Chitinous Form to no longer grant a defensive buff, now instead creating a Swarm of Locust around you that leeches health from nearby enemies as shadow damage

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[Venomancer] Fixed tooltip of Rotfang

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[Venomancer] Rotfang is now tier 7 in Stalking

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[Venomancer] Spider Feast is now tier 3 in Stalking

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[Venomancer] Skittering Rush is now tier 1 in Stalking

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[Venomancer] Fang of Shadra is now tier 5 in Stalking

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[Venomancer] Added a new passive to Fortitude called Might of the Nerub'ar that turns your Scorpid Form into a Crypt Lord as a dps mode

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[Venomancer] Cunning of the Nerub'ar no longer augments Stalker Form

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[Venomancer] Might of the Aqir is now called Cunning of the Nerub'ar

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[Guardian] Battlemaster Strike now correctly costs Energy instead of Mana

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[Necromancer] Revenants now grant a Foul Remnant to the necro every 8 sec instead of summoning a Rotling every 10 sec

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[Runemaster] Added new capstone for Runic tree

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[Necromancer] Updated appearances of Brittle Skeletons and Skeletal Archers

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[Necromancer] Unholy Frenzy now requires at least 1 Foul Remnant to cast

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[Necromancer] Necromancer Initiates are now called Revenants and have a new appearance

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[Pyromancer] Reordered some nodes in Flameweaving

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[Demon Hunter] Fixed the range of Legionbreaker

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[Pyromancer] Comet Storm now boosts Meteor damage by 50% up from 15%

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[Pyromancer] Increased the damage Firebomb gets per Flamecasting stack to 125% up from 50%

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[Pyromancer] Increased SP scaling of Blaze

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[Pyromancer] Blaze can now only affect 1 enemy at a time

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[Pyromancer] Phoenix pet's Fusing Flames spell has been replaced with an effect called Wrath of the Phoenix

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[Pyromancer] Added new spell to Phoenix pet called Kiss of Al'ar

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[Pyromancer] Phoenix pet now has Spellburn spell

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[Pyromancer] Phoenix pet now has Binding Flames spell

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[Pyromancer] Added some new nodes to the Flameweaving tree

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[Pyromancer] Updated VFX of Slag Barrage and sped up the missiles

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[Pyromancer] Flame Swell is now correctly instant

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[Pyromancer] Updated / fixed tooltip of Slag Barrage

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[Pyromancer] Fixed tooltip of Flame Swell

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[Pyromancer] Fixed tooltip of Flamewalking

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[Pyromancer] Sped up Slagstone missile

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[Pyromancer] Updated precast animation of Slagstone

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[Tinker] Sticky Bomb no longer appears to also hit the caster (and will no longer visually show a bomb on the caster's chest)

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[Reaper] Darkrend Scythe passive should now correctly cause Desolate to apply its bleed

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[Cultist] Issue where Faceless Servant was not applying the Haste buff has been fixed

2023/01/12

Geral

Novo

[Pyromancer] Volcano has been changed to a 10yd radius, but no longer requires your target to be under the effect of Ignite or Path of Flames

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[Pyromancer] Flame Swell sharing a cooldown with Explode issue has been fixed

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[Pyromancer] Eternal Flame now properly reduces Flame Orb cooldown

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[Pyromancer] Volcanocannon will now proc Slagshaping on direct damaging abilities that critically strike

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[Cultist] Eldritch Armor can no longer miss

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[Reaper] Desolate can now only generate 1 Soul Fragment per use

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[Demon Hunter] Fixed the tooltip of Soar

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[Demon Hunter] Fixed a bug where Demonic Evasion made Fel Fireball instant

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[Demon Hunter] Updated tooltip of Infernal Doom

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[Demon Hunter] Fixed tooltip of Demonwrath

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[Demon Hunter] Updated visual for Infernal Doom

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[Demon Hunter] Slaying's Demon Form effect should now work correctly

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[Demon Hunter] Fel Fury passive should now function correctly

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[Demon Hunter] Added some temp VFX to Dark Reckoning

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[Demon Hunter] Fixed the Felstrike reference in the tooltip of Felcannon

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[Demon Hunter] Consume Magic's range is now consitent on all target types at 40yd

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[Demon Hunter] Added some leniancy to the hitbox of Eye of Archimonde

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[Demon Hunter] Demonsoul should now correctly stack

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[Demon Hunter] Added clarification to Mannoroth's Rage for its ICD

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[SoA] Fixed an issue where certain effects triggering while Running Wild is active could remove it

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[Tinker] Module stacks should now be used up on Repair's usage rather than when it hits, meaning Repair with Shotgun should only use 1 stack per cast

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[SoA] Fixed an issue where Blood Drinker's effect could continue after leaving Worgen Form

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[Tinker] Fixed an issue with some weird behaviour for Bot: Hydraulic strike ranks, and removed the visibility of the buff applied to the player

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[Tinker] Nanobot Barrier is now an Arcane spell instead of Nature

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[Tinker] Take Aim is now a Physical spell instead of Arcane

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[Tinker] Overclock Weapon is now a Physical spell instead of Holy

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[Tinker] Air Strike is now a Fire spell instead of Physical

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[Guardian] Battle Rush now correctly costs Energy instead of Mana

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[Guardian] You can no longer place down banners that are already active

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[Guardian] Challenge Denied (the Inspiration effect from Challenge) should now correctly cause targets to cower in place instead of flee

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[Guardian] Gladiator Strike is no longer its own spell, now baked into Arcing Strike with Gladiator spec

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[Chronomancer] The aura effect representing an active Infinite Clone now lasts for the same duration as the clone itself so you can track its remaining duration based on the tooltip

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[Pyromancer] Erupting should now correctly appear in the Flameweaving spellbook tab

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[Pyromancer] Dormant should now correctly appear in the Flameweaving spellbook tab

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[Pyromancer] Fixed the scaling of Volcano

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[Pyromancer] Fixed the VFX of Volcano