Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2022/11/30

Geral

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[Necromancer] Reduced the range of Flesh Golem's hook to 30yd

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[Barbarian] Ruthless Redoubt is now in Brutality instead of Tactics

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[Barbarian] Deathless Resolve now reduces damage taken by 40% to 90% up from 20% to 70%

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[Barbarian] Bloodfury (Headhunter's Thirst) now heals for 3% max hp down from 5% per application

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[Barbarian] Headhunter's Thirst now only boosts the damage of Berserker Axe

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[Monk] Fixed tooltip of Iron Fists

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[Monk] Soul Bind now has a 15 sec duration up from 8 sec

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[Monk] Windwalk can no longer be used with a staff

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[Ranger] Fixed a bug causing Heartseeker and Ballista SHot to become melee range with a crossbow equipped

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[Ranger] Fixed the Stealth Detection component of Wild Surge

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[Ranger] Skullpiercer Shot calculation is now partially based on ranged weapon damage

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[Ranger] Duelist Strike now also has a bonus visual and audio queue for when it deals its extra damage as a result of hitting a Counterstruck enemy

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[Ranger] Added custom VFX to Duelist Strike

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[Ranger] Horn of Endurance now grants 15% increased regeneration rate to the listed power types instead of 10% maximum pool increase

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[Ranger] Flank now generates 2 Archery Points for all specs

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[Ranger] Sword Dancer has moved down a tier in Dueling

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[Ranger] Stalker moved down 2 tiers in Dueling

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[Ranger] Hook-Hand strike's displacement effect now works more like a grip than a teleport and should function better

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[Ranger] Increased duration of Reposition's movespeed increase for Dueling

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[Ranger] Hack now applies a short Slow

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[Ranger] Flank no longer requires you to be behind your target

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[Ranger] Added missing AP scaling to Flank

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[Ranger] Added some Agility scaling to Survival Expertise

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[Ranger] Ranger's Horn of Triump is now core for all specs at level 24

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[Ranger] Ranger's Horn of Triumph now grants 3% crit down from 4%, and 8% to all stats down from 10%

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[Ranger] Started altering how the core mechanic for Farstrider works in an attempt to make it a bit more fluid and less hard phase-y

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[Ranger] Blast Arrow is now given at level 10 to Farstrider rangers instead of Backstep

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[Ranger] Ripyank cooldown reduced to 40 sec from 1 min

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[Ranger] Changed the effects of Impale

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[Ranger] Deepwood Poison now starts ticking as soon as it is applied so reapplying won't interrupt ticks

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[Ranger] Fixed a bug where Deepwood Poison would not correctly scale with AP

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[Ranger] Deepwood Poison applications can no longer be avoided if the initial attack lands

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[Ranger] Blast Arrow cooldown reduced to 20 sec from 30 sec

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[Ranger] Ballista Shot & Heartseeker are now included in the 'ranged archery attack' list for the purposes of Quivers and similar effects

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[Ranger] Throatcutter Shot's cooldown no longer impacted by ranged weapon speed

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[Ranger] Farstrider Rangers now get increased max focus

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[Ranger] Backstep no longer costs Focus

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[Ranger] Skullpiercer Shot now costs 30 Focus up from 20

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[Ranger] Quick Shot now costs 25 Focus down from 30

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[Ranger] Expert Navigation now generates 10 Focus every sec for 10 sec instead of granting dodge chance

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[Tinker] Doubled the healing done by Repair with Bomb Launcher equipped

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[Tinker] Changed base cost of Blackpowder Shot to 20 from 30

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[Venomancer] Fang Venom: Weakening should now have scaling for its debuff

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[Venomancer] Fang Venom: Weakening now correctly stacks

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[Venomancer] Reform will now correctly fail to trigger if stacks are cleared when leaving Scorpid Form

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[Venomancer] Fixed a bug where Scorpid Claw would generate rage/stacks for each target instead of per usage

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[Venomancer] Organocannon now boosts damage of Nightweb Poison

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[Venomancer] Acidfang stacks now give Facemelter a reduced cooldown

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[Venomancer] Increased Spirit scaling of Escalate

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[Venomancer] Reduced base SP scaling of Escalate

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[Venomancer] Increased Spirit scaling of Ritual Healing

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[Venomancer] Reduced base SP scaling of Ritual Healing

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[Venomancer] Added Spirit scaling to Shadra's Vigil

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[Venomancer] Reduced base SP scaling of Shadra's Vigil

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[Chronomancer] Removed the cooldown of Fizzle

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[Chronomancer] Increased healing bonus of Duality spec by 5%

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[Chronomancer] Increased healing bonus of Displacement spec by 5%

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[Son of Arugal] Updated VFX of Atherann's Anguish

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[Son of Arugal] Exsanguination stacks now only reduce the HP cost of Atherann's Anguish, no longer impacting its cast time

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[Son of Arugal] Atherann's Anguish now has a reduced base cast time and no cooldown

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[Son of Arugal] Worgen Bites now apply from any damaging critical strikes

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[Son of Arugal] Applying Worgen Bite now generates 5 Rage

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[Son of Arugal] Goldrinn's Fang now generates 15 rage

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[Son of Arugal] Nostrum now has a 20 sec cd in Blood spec

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[Son of Arugal] Nostrum base cooldown increased to 45 sec

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[Son of Arugal] Panacea can now only be used in mortal form

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[Son of Arugal] Removed the cooldown of Panacea

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[Son of Aruagl] Ferocity spec now gains spell crit based on agility and spell damage based on AP instead of just granting AP scaling to BMB

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[Son of Arugal] Reduced the scaling given to Taldaram's Torment per stack from 50% to 25%

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[Son of Arugal] Taldaram's Torment now causes Shadowstrike Damage instead of Shadow Damage

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[Son of Arugal] Goldrinn abilities are now usable in any form

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[Son of Arugal] Bloodfang Bite can now be used in any form, and has a 10yd range up from melee

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[Son of Arugal] Bloodmoon Blast now causes Shadowstrike Damage instead of Shadow Damage

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[Son of Arugal] Curse of the Worgen now causes you to lose a portion of your Rage when you leave the form

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[Son of Arugal] Nostrum now generates Exsanguination

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[Son of Arugal] Panacea now generates Exsanguination

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[Son of Arugal] Ferocity spec passive no longer gets a reduced CD on Curse of the Worgen based on rage when leaving form

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[Son of Arugal] Ferocity spec passive now reduces the CD of Curse of the Worgen to 12 sec

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[Son of Arugal] Base CD of Curse of the Worgen increased to 1 min

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[Son of Arugal] Increased rage generation of Bloodmoon Blast for Blood spec

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[Son of Arugal] Lifedrinker can now target allies or enemies (causing healing to allies)

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[Son of Arugal] Increased healing bonus of Blood spec by 8%

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[Primalist] Increased healing bonus of Life spec by 10%

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[Sun Cleric] We will be looking into changing some of the less useful talents that have been eclipsed by new stuff. Personally would like to incorporate some stuff to do with current rage (potentially reworking something to grant crit based on current rage, or causing a spell to consume current rage to gain increased damage etc - also as a note, I like that Piety can bring some explosive burst but the combos need to take a bit more time to line up)

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[Sun Cleric] Herald of Purity base effect reduced, now stacks 3 times

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[Sun Cleric] Herald of Purity & Twin Flame masked to specifically include direct holy spells for its buff AND the consumption of its effect (everything that you would want to use it for)

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[Sun Cleric] Fixed a bug where triggered effects could proc Herald of Purity

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[Sun Cleric] Rapture now boosts holy damage taken by 25% up from 15%

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[Sun Cleric] Rapture now has a 3 sec cast time down from 4 sec

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[Sun Cleric] Fixed a bug causing Radiant Flame to have inflated SP scaling

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[Sun Cleric] Reduced SP scaling of Dawnsear DoT

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[Sun Cleric] Fixed a bug causing Chains of Light to have inflated SP scaling

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[Sun Cleric] Increased the cast time of Horusath Blast from 1.5 sec to 2.5 sec

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[Sun Cleric] Updated the tooltip of Shining Ray to show the buff granted by Solar Knight

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[Sun Cleric] Solar Knight now lasts 20 sec up from 15 sec

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[Sun Cleric] Fixed a bug where Sunflare would not apply Purging Flames with Shining Ray learned

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[Sun Cleric] Ray of Illumination no longer usable while moving

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[Sun Cleric] Cleansing Fire should now correctly only proc from holy damage, not any holy spell

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[Sun Cleric] Twin Flames should now correctly be consumed again

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[Sun Cleric] Reduced SP scaling of Horusath Blast slightly