Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Geral
[Reaper] Reave's Slow now lasts 6 sec up from 5 sec
[Reaper] Soulbliterate is now Chains of Zovaal, a 5 sec incapacitate effect that banishes the target to the shadowlands for the duration on a 40 sec CD
[Reaper] Reave Cooldown reduced to 6 sec down from 10 sec
[Reaper] Reave now costs 8% max HP down from 12%
[Reaper] Soul Melt (from Reave) now lasts 12 sec and increases all damage the target takes from Dirge by 50%
[Reaper] Slaughterscythe has no Cooldown but subsequent uses consume increased HP
[Reaper] Slaughterscythe cannot crit, but gains damage based on crit rating
[Reaper] Crescent Sweep is now Slaughterscythe, an execute that costs 25% max hp but deals massive damage
[Reaper] Lament now cleaves up to 4 enemies
[Reaper] Dirge no longer costs Health
[Reaper] Dark Hunger is now an active toggle that increases Reap, Darkrend Scythe and Desolate's damage but causes them to drain additional max HP
[Reaper] Wailing Soul is now Instant and has a 1 min CD down from 2 min
[Reaper] Wraithblade no longer costs Health
[Necro] Using Grave March will no longer cause the target to enter combat
[Runemaster] While the missiles from Familiar: Trispell are firing, Familiar: Warpslide and Displace Familiar deal increased damage
[Runemaster] Familiar: Arcane Swiftness is now Familiar: Magic Well, causing your Familiar to suck in all nearby enemies and Slow their speed by 50% for 8 sec and increasing the damage they take from Displace Familiar for the duration
[Runemaster] Familiar: Warpslide now deals bonus damage to enemies Stunned by Cosmic Force
[Runemaster] Familiar: Trispell now has a 5 sec Cooldown down from 20 sec but costs 1 Inscribed Rune
[Runemaster] Salvage Fragments now costs 1 Inscribed Rune
[Runemaster] Familiar: Runic Unmaking is now Familiar: Warpslide, causing the Familiar to rush 15yd toward the caster, dealing Arcane Damage to enemies in the way and knocking them back
[Runemaster] Salvage Fragments now also reduces the CD of your next Familiar spell by 33% per stack
[Runemaster] Salvage Fragments no longer has a CD
[Runemaster] Salvage Fragments now stacks 3 times, has a 1 sec cast time
[Runemaster] Salvage Fragments now reduces cast time of next Conjure: Runic Familiar by 25% per stack
Geral
[Reaper] Shrieking Scythe's bonus % shadow weapon damage now scales up based on how low your HP % is
[Reaper] Added one of the upcoming Soul spec passive effects temporarily to be learned when you take Wraithblade (stealth + regen on kill)
[Reaper] Shrieking Scythe now has a 15 sec Cooldown but costs 12% max hp down from 20%
[Reaper] Harvest Essence Soul Infusion effect now causes it to incur no Cooldown
[Reaper] Harvest Essence tooltip clarified that it generates a Soul Fragment, not a Reaped Soul
[Reaper] Harvest Essence is now usable on enemies on any HP threshold
[Reaper] Harvest Essence is now an 8 sec CD
[Primalist] Son of Ursoc now prevents you from holding flag while active, not just dropping it when picked up
[Demon Hunter] Using Glaive Rush directly after Chaos Nova now triggers an aerial leap instead of the regular rush forward
[Primalist] All ranks of Primal Charge now correctly unusable while Grounded
[Guardian] Offensive Pose now gives 8% increased damage taken, dow from 10%
[Guardian] Defensive Pose now gives 8% reduced damage done, down from 10%
[Veno] Increased the proc chance of Exposed Flesh in scorpid form
[Starcaller] Star Lord now gives CS a chance to reset Astral Blade instead of Moonblade
[Guardian] Fixed the 2h effect on Battle Rush
[Necro] Grave March now castable while casting or channeling another spell
[Necro] Grave March now ignores LoS
[Necro] Removed the periodic vfx/sfx from Foul Bidding: Protect
[Necro] Grave March now has 100yd range
[Necro] Foul Bidding: Protect now removes Will of the Necropolis
Geral
[Guardian] Battle Rush is now 8-25yd range
[Necro] Raise: Necromancer Initiate cast time reduced to match other 2 costs
[Necro] Raise: Necromancer Initiate no longer usable while moving
[Necro] Minions should no longer create threat when getting the HP set after being summoned
[Pyro] Flamespill is now affected by Spell Haste
[Pyro] Flamewake is now affected by Spell Haste
[Pyro] Spellburn can no longer miss
[Witch Hunter] Added a temporary animation to Stoicism
[Witch Hunter] Stance tooltips now say they cause you to lose a portion of your rage
[Witch Hunter] Stoicism now requires Blazing Blade
[Chrono] Stasis now usable in BG/instance
[Witch Hunter] Muzzle now correctly counts as a Silence effect
[Starcaller] Aspects now have their own GCD
[Venomancer] Fixed scaling on Reform's heal
[Venomancer] Natural Armor can no longer be manually removed
[Venomancer] Venoxis Fang debuff now lasts 2.5 sec up from 2 sec
[Primalist] Primal Weapon: Lightning ICD lowered to 2 sec
[Ranger] Envenomed Arrows should no longer be removed when you mount
[Pyro] Stoke is now incompatible with Draconic Tempest
[Pyro] Wrath of Sinestra now only procs from direct damage
[Guardian] Defensive Pose now decreases damage done and taken by 10%
[Guardian] Offensive Pose now increases damage done and taken by 10%
[Demon Hunter] Infernal Alacrity stacks no longer consumed from Felrend
[Demon Hunter] Mannoroth's Rage now extends DF duration by 8 sec
[Demon Hunter] Demonic Alacrity is now Demonic Constitution, granting Dodge Rating from Stamina instead of from Agi
[Demon Hunter] Fel Titan is now Felreaver's Fury
[Demon Hunter] Felreaver's Fury now gives 8% dodge outside DF, and gives any damage done to you while in DF a chance to reduce the attacker's AP by 4% (stacking 3 times) and refresh up to 1 sec of Demon Form's duration
[Demon Hunter] Fel Quickness now gives 10% Dodge Rating from Agility
[Demon Hunter] Fixed a bug where Fel Quickness' rage generation was increasing with level
[Demon Hunter] Added some Intellect scaling to Fel Fireball
[Demon Hunter] Warlock's Bane now deals 100% weapon damage as Shadowflame plus its normal Shadowflame damage
[Demon Hunter] Using Azzinoth's Assault after Felhoof Charge causes a Stun + max health damage
[Demon Hunter] Glaive Throw now deals 100% weapon damage up from 60% but deals Physical Damage instead of Shadowflame
[Demon Hunter] Felhoof Charge gains 20 range and 100% damage directly after a Glaive Throw
[Demon Hunter] Burning Vengeance now increases armor contribution from items by 100%
[Demon Hunter] Felhoof Charge range reduced to 20yd
[Demon Hunter] Burning Vengeance now gives 150% increased threat up from 50%
[Demon Hunter] Demonscales can now proc Fel Protection from Parries as well as Dodges
[Demon Hunter] Demonscales now updates its conversion continually while in Demon Form to avoid snapshotting
[Demon Hunter] Increased the conversion rates for Demonscale's on-dodge buff outside DF and the actual DF buff
Geral
[Runemaster] Runic Innovation now buffs SP from Intellect instead of Spirit
[Runemaster] Spellwrath's 10 sec buff now also grants 8% increased magic damage
[Runemaster] Spellwrath no longer reduces remaining CD of Unleash Runes by 1 sec
[Runemaster] Spellsling now reduces remaining CD of Unleash Runes by 0.5 sec
[Runemaster] Shards (generated by using Thaumaturgy with Ace of Flame/Ice/Magic) are no longer generated baseline, now require a new talent called Shards of Ruin
[Runemaster] Scrying Orb's Matter Jump ability now also Stuns nearby enemies and deals Arcane Damage to them
[Runemaster] Scrying Orb now has a spell called Warpspeed it can use to boost its movespeed, stacking up to 5 times
[Runemaster] Conjure: Runic Familiar is now a 4 sec cast down from 8 sec
[Guardian] Battle Rush now has a 0-30yd range instead of 8-25yd
[Guardian] While 2h Battle Rush is active, your next Inspiring Strike deals double damage and ends the effect
[Guardian] Battle Rush with a 2h equipped now increases your speed and energy regen
[Guardian] With a shield equipped, Battle Rush has the previous Shield Rush effect
[Guardian] Shield Rush is now Battle Rush, usable with any weapon type, Slowing the target's speed by 40% for 3 sec
[Tinker] Scraptron now gives your active Bot pet increased damage and reduced Cooldowns on its unique abilities
[Guardian] Gladiator's Net now also Slows the target by 40% for 6 sec
[Tinker] Scraptron now lasts 20 sec down from 30 sec