
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Sun Cleric] Transgression hits can no longer crit
[Necromancer] Becoming a Shade (by dying with a Phylactery active) now causes you to drop BG flags
[Guardian] Inspiring Speech can now target self
[Necromancer] Plague Revenant no longer resets the duration of Crypt Plague when it procs
[Guardian] Ballads are now limited by Silence effects
[Guardian] Ballads now cost 35 Energy to use and affect allies within 15yd
[Guardian] Ballads are slightly buffed
[Guardian] Ballads now last 10 sec, no longer drain energy to remain active
[Server] Enabled TBC races! Blood Elf and Draenei are now enabled on Rexxar and start in their actual starting locations
Em Geral
[All] Trying out a fix that should retroactively solve issues with specs being bricked due to having the wrong thing learned and being unable to swap (this should also get rid of abilities that you should not have)
[UI] Made it so that opening the character advancement UI ALWAYS shows the spec selection overlay if you don't already have a primary spec, regardless of your level
[Necromancer] Fixed tooltip of Will of the Necropolis
[UI] Resolved an issue where selecting a spec (while above lvl 30) would place you on the leftmost tree visually, instead of directly on the tree you selected
[Demon Hunter] Fixed missing scaling coefficient of Vengeful Pact
[Guardian] Banner of Conquest will now correctly give 3% crit
[Guardian] Banner of Recovery now correctly boosts healing taken
[Venomancer] Fang Venom: Blight's effect now heals for 2% baseline down from 3% (4% doubled down from 6%)
[Venomancer] Reform now only triggers if you clear Exposed Flesh stacks while inside of Scorpid Form
[Venomancer] Fixed a bug causing Creeping Poison to have massively inflated SP scaling
[Venomancer] New much more clear VFX for Miasma
[Sun Cleric] Trying a fix for a bug where Twin Flames' proc would instantly get consumed by the first tick of Dawnsear
[Venomancer] Reduced scaling of Leech Poison
[Sun Cleric] Dawnbringer now generates a large amount of additional threat while Seraph's Oath is active
[Sun Cleric] Dawnbringer now has 30yd range (should help tanking quite a bit!)
[Various] Fixed some abilities (Such as chains of zovaal, arcing comet etc) having a 'You can't do that yet' error (If it persists, you may need to zone into a new map such as a dungeon or battleground, then you should be fixed everywhere)
[Sun Cleric] Fixed a bug causing Spears of Light to still require 10 solar power to cast
[Tinker] Fixed VFX of Bomb Launcher's attack
[Tinker] Fixed a tooltip issue causing Dynamite Stacks to imply it gives a 1 sec cast time when it actually gives a 1.5 sec cast time
[Tinker] Fixed a bug where the aura/state effect of Throw Dynamite with the Dynamite Stacks talent would force enemies into a stun animation
[Pyromancer] Fixed a bug causing Raze to make Slagstone hit the same target twice
[SoA] Removed the hand visual from Eyes in the Night aura
Em Geral
[Chronomancer] Fixed Time Out!
[SoA] Fixed a bug where players could not manually end the Pack Hunting effect with right click or /cancelaura
[Guardian] Blitz' slow is now correctly counted as a Snare effect and will be removed by effects that cleanse slows
[Venomancer] Burrow now causes the caster to drop BG flags
[Tinker] Removed the cost of Telescopic Focusing Lens
[Venomancer] Fixed a bug where Cycle of Decay could be consumed if it procs mid cast
[Tinker] Electric Field can no longer miss
[Reaper] Moved down some talents in Soul tree to balance out the early tiers a bit more
[Reaper] Reaper's Pact moved down to tier 2 in Domination
[Reaper] Added some AP scaling to Blood Siphon
[Reaper] Painmail no longer reduces damage taken but now heals for 3% per stack
[Reaper] Increased SP scaling of Blood Siphon slightly
[Reaper] Fixed a bug where Reap could do increased healing (and progress the chain multiple times) when striking multiple enemies
[Reaper] Reduced scaling of Reap's base healing slightly (I think it makes more sense for reaper's sustain to come, more substantially, from other active abilities instead of the filler - reap should be able to keep you up but in order to support a HP-spending engine you should be required to use other abilities)
[Reaper] Massochistic Rage now causes consecutive Desolates to deal increasing damage while active
[Reaper] Withering Touch no longer on GCD
[Reaper] Desolate now costs 5% HP down from 8% but deals less damage
[Stormbringer] Trying a fix for Wind Servant's Unbound effect falling off during combat
[Sun Cleric] Seraph's Hammer now costs 8% base mana instead of 25 Rage, and has a 10 sec CD up from 6 sec
[Stormbringer] Fixed a bug causing Child of the Storm to not proc
[Stormbringer] Fixed a bug where Fist of Lei Shen was marked as being a Shadow spell
[Stormbringer] Fixed Haven
[Primalist] Added new VFX to Flourishing Growth
[Stormbringer] Wind Servant's Blessing of Air no longer needs to be channeled but now has a longer cooldown
[Primalist] Added a couple of new nodes to the Wildwalker tree
[Primalist] Wildaxe now consumes Brutalize stacks to deal bonus damage
[Primalist] Added some direct Physical Damage to Wildaxe
[Primalist] Brutalize base cooldown reduced to 1 sec from 2 sec
[Ranger] Added an AoE Archery Point spender to the Archery tree
[Ranger] Flank now correctly consumes Recently Parried
[Ranger] Dismounting Shot now has a reduced cooldown but consumes Archery Points to gain duration
[Ranger] Changed the effect of Precision Shot
[Ranger] Reduced some base values and increased scaling of Archery Points again
[Ranger] Increased RAP scaling of various Ranger attacks
[Ranger] Fixed a bug with Power Shot's AP scaling, causing it to be too low
[Ranger] Removed the 15% Agi to RAP conversion from Ranger's class passive
[Venomancer] Fixed missing SP scaling for Fang Venom: Toxic Blast that was inflating its damage
[Demon Hunter] Tyranny DH can once again no longer gain rage in Demon Form
[Demon Hunter] Tyranny DH's activatable demon form now has no cooldown by costs 100 Rage
[Demon Hunter] Tyranny DH no longer enters demon form by default at 100 Rage
[Barbarian] Fixed a bug where Savage Revelry was able to crit
[Barbarian] Fixed a bug where Savage Revelry was usable while stunned
[Barbarian] Reduced top end of Headhunter's Thirst
[Barbarian] Reduced base values of Berserker Axe
[Barbarian] Increased damage of Axe Throwing
[Necromancer] Reduced cooldown of Phylactery to 10 mins to match its duration
[Reaper] Essence Tear should now correctly steal stats from the target instead of buffing them xd
[Necromancer] Reduced base scale of some minions
[Starcaller] Aspect of the Moonguard now massively boosts threat of Celestial Cleave & Vengeance of Elune specifically
[Starcaller] Celestial Cleave no longer boosts threat against affected enemies
Em Geral
[Guardian] While Titanic Oath is active, the threat generation of Warquake is increased substantially
[Guardian] Fixed a bug where Honorguard's damage effect could chain between enemies (i.e. if 2 enemies hit you once each, they would both get struck by Honorguard 2 times each, 4 times total)
[Ranger] Reduced baseline Archery Point scaling given to Skullpiercer Shot (mostly since archery now gets increased effect from points)
[Venomancer] Organocannon now modifies Nightweb Poison instead of Venom Spit
[Venomancer] Fixed Rotfang
[Venomancer] Corrupting Poison is now considered a Poison effect
[Venomancer] Fixed Grove Blighter
[Venomancer] Burrow is now correctly interruptible
[Reaper] Otherworldly Escape now correctly removed listed effects on use
[Necromancer] Fixed a bug causing Foul Remnants to not generate correctly from pet attacks
[Sun Cleric] Buffed Sun Cleric's custom starting weapon (Chipped Mallet) from 1-3 damage to 3-6 to make early levels a bit smoother and added +1 holy damage for flavor
[Sun Cleric] Seraph's Oath now causes Gavel of Atonement to cleave 4 enemies
[Sun Cleric] Seraph's Oath now gives Rage on block
[Sun Cleric] Fixed a potential bug where the markers for 5/10 Solar Power (adept & lord) would not apply if you reached those thresholds while silenced
[Sun Cleric] Spears of Light base CD increased to 8 sec from 5 sec
[Sun Cleric] While at 10+ Solar Power, Spears of Light has no cooldown
[Sun Cleric] Spears of Light no longer requires you to have a certain amount of Solar Power to use it
[Sun Cleric] Spear of Light is now called Spears of Light and is learned at a much lower level
[Sun Cleric] Chains of Light is now core for all specs but learned at a higher level